Difference between revisions of "Draw circle"

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(Created page with "'draw_circle' is a new debug-drawing function in quake c in quake enhanced. for these draw calls to be visible sv_cheats has to be set to 1 The function draws a circle centered at the origin vector of the color specified by the colormap argument in the x/y plane. The signature is: draw_circle( vector origin, float radius, float colormap, float lifetime, float depthtest ) = #85; argument description: origin: vector of the center of the circle radius: radius of the circ...")
 
m (added table)
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for these draw calls to be visible sv_cheats has to be set to 1
for these draw calls to be visible sv_cheats has to be set to 1
The function draws a circle centered at the origin vector of the color specified by the colormap argument in the x/y plane.
The function draws a circle centered at the origin vector of the color specified by the colormap argument in the x/y plane.
 
{| class="wikitable"
The signature is:
|+void draw_circle( vector origin, float radius, float colormap, float lifetime, float depthtest ) = #85;
draw_circle( vector origin, float radius, float colormap, float lifetime, float depthtest ) = #85;
!argument name
 
!type
argument description:
!description
origin: vector of the center of the circle
|-
radius: radius of the circle (diameter is 2*radius)
|origin
colormap: integer index into the color palette
|vector
lifetime: duration the geometry to stay in the world (setting to 0 draws for one frame)
|the center of the circle
depthtest: if true then world geometry occludes the drawing, otherwise it will show through things
|-
|radius
|float
|radius of the circle (diameter is 2*radius)
|-
|colormap
|float
|integer index into the color palette( see https://quakewiki.org/wiki/Quake_palette)
|-
|lifetime
|float
|duration in seconds the geometry to stay in the world (setting to 0 draws for one frame)
|-
|depthtest  
|float (TRUE/FALSE)
|if true then world geometry occludes the drawing, otherwise it will show through things
|}

Revision as of 06:31, 22 March 2022

'draw_circle' is a new debug-drawing function in quake c in quake enhanced.

for these draw calls to be visible sv_cheats has to be set to 1 The function draws a circle centered at the origin vector of the color specified by the colormap argument in the x/y plane.

void draw_circle( vector origin, float radius, float colormap, float lifetime, float depthtest ) = #85;
argument name type description
origin vector the center of the circle
radius float radius of the circle (diameter is 2*radius)
colormap float integer index into the color palette( see https://quakewiki.org/wiki/Quake_palette)
lifetime float duration in seconds the geometry to stay in the world (setting to 0 draws for one frame)
depthtest float (TRUE/FALSE) if true then world geometry occludes the drawing, otherwise it will show through things