Difference between revisions of "List of cvars"

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(Added some notes to some cvars)
(Updated list to Update #4.1 Sep 15 2022)
 
(9 intermediate revisions by the same user not shown)
Line 1: Line 1:
=== Available cvars ===
This is a list of all the available cvars as of Update #4.1 Sep 15 2022 build
{| class="wikitable"
{| class="wikitable"
!Cvar
!Cvar
!Default value
!Default value
!Description
!Description
!Min
!Max
!Flags
!Flags
!Notes
!Notes
Line 9: Line 13:
| 0.0
| 0.0
| Max Adhesion Contribution Percentage  (Value must be in 0..1 range)
| Max Adhesion Contribution Percentage  (Value must be in 0..1 range)
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 15: Line 21:
| 0.6
| 0.6
| The percentage of the calculated radius to use as the inner radius for rolloff calculation
| The percentage of the calculated radius to use as the inner radius for rolloff calculation
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 21: Line 29:
| 30
| 30
| Optimal Distance for adhesion to take an effect
| Optimal Distance for adhesion to take an effect
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 27: Line 37:
| 15
| 15
| Max Pitch Adhesion Speed
| Max Pitch Adhesion Speed
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 33: Line 45:
| 15
| 15
| Radius used to apply adhesion amount
| Radius used to apply adhesion amount
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 39: Line 53:
| 25
| 25
| Max Yaw Adhesion Speed
| Max Yaw Adhesion Speed
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 45: Line 61:
| 1
| 1
| Interpolate the aim assist friction  
| Interpolate the aim assist friction  
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 51: Line 69:
| 0
| 0
| Visualize aim assist selector (debugging)
| Visualize aim assist selector (debugging)
| 0x1
| 0
| 1
| 0x81
|  
|  
|-
|-
Line 57: Line 77:
| 1.0
| 1.0
| Max fractional distance before expanding kicks in (smoothstep formula)
| Max fractional distance before expanding kicks in (smoothstep formula)
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 63: Line 85:
| 0.3
| 0.3
| Min fractional distance before expanding kicks in (smoothstep formula)
| Min fractional distance before expanding kicks in (smoothstep formula)
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 69: Line 93:
| 1.0
| 1.0
| The expanded multiplier for target radius, friction radius and adhesive radius
| The expanded multiplier for target radius, friction radius and adhesive radius
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 75: Line 101:
| 128
| 128
| Maximum Optimal Distance for aim assist effect
| Maximum Optimal Distance for aim assist effect
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 81: Line 109:
| 0
| 0
| Minimum Optimal Distance for aim assist effect
| Minimum Optimal Distance for aim assist effect
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 87: Line 117:
| 10
| 10
| Distance for ramping down distance modifier
| Distance for ramping down distance modifier
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 93: Line 125:
| 1024
| 1024
| Distance for ramping up distance modifier
| Distance for ramping up distance modifier
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 99: Line 133:
| 1
| 1
| Enables aim assist
| Enables aim assist
| 0
| 1
| 0x811
| 0x811
|  
|  
Line 105: Line 141:
| 0.1
| 0.1
| The percentage of the calculated radius to use as the inner radius for rolloff calculation
| The percentage of the calculated radius to use as the inner radius for rolloff calculation
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 111: Line 149:
| 0.25
| 0.25
| Maximum Friction Scalar - Value must be in 0..1 and smaller than corresponding max value
| Maximum Friction Scalar - Value must be in 0..1 and smaller than corresponding max value
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 117: Line 157:
| 0.0
| 0.0
| Minimum Friction Scalar - Value must be in 0..1 and smaller than corresponding max value
| Minimum Friction Scalar - Value must be in 0..1 and smaller than corresponding max value
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 123: Line 165:
| 75
| 75
| Optimal Distance for Friction to take an effect
| Optimal Distance for Friction to take an effect
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 129: Line 173:
| 25
| 25
| Friction Collision Sphere Radius
| Friction Collision Sphere Radius
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 135: Line 181:
| 0.6
| 0.6
| The rate in which aim assist interpolates the friction
| The rate in which aim assist interpolates the friction
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 141: Line 189:
| 10
| 10
| The Maximum angular separation from the aim axis
| The Maximum angular separation from the aim axis
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 147: Line 197:
| 950
| 950
| The Maximum Distance away for a target to be considered for adhesion, friction and target lock-to
| The Maximum Distance away for a target to be considered for adhesion, friction and target lock-to
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 153: Line 205:
| 0
| 0
| BNet account type (internal use only)
| BNet account type (internal use only)
| 0
| 4
| 0x12
| 0x12
|  
|  
Line 159: Line 213:
|  
|  
| BNet anonymous account ID (internal use only)
| BNet anonymous account ID (internal use only)
| -
| -
| 0x18
| 0x18
|  
|  
Line 165: Line 221:
| 1
| 1
| Internal use only
| Internal use only
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 171: Line 229:
|  
|  
| BNet client BUID (internal use only)
| BNet client BUID (internal use only)
| -
| -
| 0x18
| 0x18
|  
|  
Line 177: Line 237:
|  
|  
| BNet platform ID (internal use only)
| BNet platform ID (internal use only)
| -
| -
| 0x18
| 0x18
|  
|  
Line 183: Line 245:
|  
|  
| Slayers Club platform ID (internal use only)
| Slayers Club platform ID (internal use only)
| -
| -
| 0x18
| 0x18
|  
|  
Line 189: Line 253:
| 0
| 0
| Slayers Club successfully unlocked - Internal use only
| Slayers Club successfully unlocked - Internal use only
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 195: Line 261:
| 0
| 0
| Silence BNET debug log messages in console for user convenience
| Silence BNET debug log messages in console for user convenience
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 201: Line 269:
|  
|  
| BNet client UUID (internal use only)
| BNet client UUID (internal use only)
| -
| -
| 0x18
| 0x18
|  
|  
Line 207: Line 277:
| 0
| 0
| 1 = Enable Debugging Of Bot Aiming
| 1 = Enable Debugging Of Bot Aiming
| 0
| 1
| 0x81
| 0x81
|  
|  
Line 213: Line 285:
| 0
| 0
| 1 = Disable Bot Aiming
| 1 = Disable Bot Aiming
| 0
| 1
| 0x81
| 0x81
|  
|  
Line 219: Line 293:
| 0
| 0
| 1 = Bots Are Aimbots - For Testing
| 1 = Bots Are Aimbots - For Testing
| 0
| 1
| 0x81
| 0x81
|  
|  
Line 225: Line 301:
| 0
| 0
| 1 = Bots ONLY Attack Human Players
| 1 = Bots ONLY Attack Human Players
| 0
| 1
| 0x81
| 0x81
| Added in 'Sep 24 2021' update.
|  
|-
|-
| bot_axeAttack
| bot_axeAttack
| 0
| 0
| 1 = Bots ONLY Use Melee Weapons In Combat
| 1 = Bots ONLY Use Melee Weapons In Combat
| 0
| 1
| 0x81
| 0x81
|  
|  
Line 237: Line 317:
| 0
| 0
| 1 = Bots Aren't Allowed To Chat
| 1 = Bots Aren't Allowed To Chat
| 0
| 1
| 0x1
| 0x1
|  
|  
Line 243: Line 325:
| 0
| 0
| 1 = Bots Don't Go Into Combat Behaviors
| 1 = Bots Don't Go Into Combat Behaviors
| 0
| 1
| 0x81
| 0x81
|  
|  
Line 249: Line 333:
| 0
| 0
| General = 1/Behavior Tree = 2/Game Mode Debug = 3/Move Goal Debug = 4/World State Debug = 5/Trace Manager Debug = 6
| General = 1/Behavior Tree = 2/Game Mode Debug = 3/Move Goal Debug = 4/World State Debug = 5/Trace Manager Debug = 6
| 0
| 1
| 0x82
| 0x82
|  
|  
Line 255: Line 341:
| 0
| 0
| 1 = Bots Draw Nav Nodes In The World
| 1 = Bots Draw Nav Nodes In The World
| 0
| 1
| 0x81
| 0x81
|  
|  
Line 261: Line 349:
| 0
| 0
| 1 = Draw Debug Info About All Entities In The World
| 1 = Draw Debug Info About All Entities In The World
| 0
| 1
| 0x81
| 0x81
|
|-
| bot_entityRespawnFunc
| SUB_regen
| The Name Of The QuakeC Function That Handles Respawning Items
| -
| -
| 0x8
|  
|  
|-
|-
Line 267: Line 365:
| 0
| 0
| 1 = Bots Follow Around The Local Player
| 1 = Bots Follow Around The Local Player
| 0
| 1
| 0x81
| 0x81
|  
|  
|-
|bot_game_debug
|0
|1 = Show Non-Bot Specific Game Mode Debugging Info
|0
|1
|0x81
|Added in Update #4
|-
|-
| bot_input_disable
| bot_input_disable
| 0
| 0
| 1 = Bots Can't Apply Any Inputs To The Game
| 1 = Bots Can't Apply Any Inputs To The Game
| 0
| 1
| 0x81
| 0x81
| Added in 'Sep 24 2021' update.
|  
|-
|-
| bot_jump_disable
| bot_jump_disable
| 0
| 0
| 1 = Bots Can't Jump
| 1 = Bots Can't Jump
| 0
| 1
| 0x81
| 0x81
|  
|  
|-
| bot_matchChatChance
| 50
| Chance ( Out Of 100% ) That A Bot Will Chat When The Match Starts/Ends
| 0x2
| Added in 'Sep 24 2021' update.
|-
|-
| bot_meleeDisabled
| bot_meleeDisabled
| 0
| 0
| 1 = Bots Don't Use Melee Combat Behaviors
| 1 = Bots Don't Use Melee Combat Behaviors
| 0
| 1
| 0x81
| 0x81
|  
|  
Line 297: Line 405:
| -1
| -1
| Set How Many Clients You Want In Want The Server. -1 = Disable. 0 = No Bots Allowed
| Set How Many Clients You Want In Want The Server. -1 = Disable. 0 = No Bots Allowed
| 0
| 1
| 0x2
| 0x2
|  
|  
Line 303: Line 413:
| 0
| 0
| 1 = Debug Bot Movement
| 1 = Debug Bot Movement
| 0
| 1
| 0x81
| 0x81
|  
|  
Line 309: Line 421:
| 0
| 0
| 1 = Bots Can't Move
| 1 = Bots Can't Move
| 0
| 1
| 0x81
| 0x81
|  
|  
Line 315: Line 429:
| -1
| -1
| >= 0 - Bots Will Move To This Nav Node In The World
| >= 0 - Bots Will Move To This Nav Node In The World
| 0
| 1
| 0x82
| 0x82
|
|-
| bot_numBots
| -1
| Set How Many Bots You Want In Want The Server. 0 = Disable. > 0 = Number Of Bots To Spawn
| 0x2
|  
|  
|-
|-
Line 327: Line 437:
| 0
| 0
| Set To The Bot Number You Want To Debug
| Set To The Bot Number You Want To Debug
| 0
| 1
| 0x82
| 0x82
|
|-
| bot_numBots
| -1
| Set How Many Bots You Want In Want The Server. 0 = Disable. > 0 = Number Of Bots To Spawn
| 0
| 1
| 0x2
|  
|  
|-
|-
Line 333: Line 453:
| 0
| 0
| 1 = Debug Bot Path Behavior
| 1 = Debug Bot Path Behavior
| 0
| 1
| 0x81
| 0x81
|  
|  
Line 339: Line 461:
| 0
| 0
| 1 = Pause Bot Thinking
| 1 = Pause Bot Thinking
| 0
| 1
| 0x81
| 0x81
|
|-
| bot_randomChatChance
| 2
| Chance ( Out Of 100% ) That A Bot Will Chat Randomly In-Game When The Situation Warrants
| 0x2
|  
|  
|-
|-
Line 351: Line 469:
| 0
| 0
| Default Respawn Time For Bots. -1 = Disable Respawn
| Default Respawn Time For Bots. -1 = Disable Respawn
| 0.0
| 1.0
| 0x84
| 0x84
|  
|  
Line 357: Line 477:
| 0
| 0
| 1 = Disable Bot Senses
| 1 = Disable Bot Senses
| 0
| 1
| 0x81
| 0x81
|  
|  
Line 362: Line 484:
| bot_showBots
| bot_showBots
| 0
| 0
| 1 = Show All Bots In The World
| 1 = Show All Bots In The World. 2 = Show All Bots Based On Team Colors
| 0x81
| 0
| 1
| 0x82
|  
|  
|-
|-
Line 369: Line 493:
| 0
| 0
| 1 = Bots Show The Path To Their Current Goal
| 1 = Bots Show The Path To Their Current Goal
| 0
| 1
| 0x81
| 0x81
|  
|  
Line 375: Line 501:
| 2
| 2
| Bot Skill Level. Valid Values 0( Training ) - 5( Nightmare )
| Bot Skill Level. Valid Values 0( Training ) - 5( Nightmare )
| 0
| 1
| 0x12
| 0x12
|  
|  
Line 381: Line 509:
| 0.0167
| 0.0167
| Time Delta ( In Seconds ) Between Bot Updates)
| Time Delta ( In Seconds ) Between Bot Updates)
| 0.0
| 1.0
| 0x4
| 0x4
|  
|  
Line 387: Line 517:
| 0
| 0
| 1 = Bots Always Track The Local Player
| 1 = Bots Always Track The Local Player
| 0
| 1
| 0x81
| 0x81
|  
|  
Line 393: Line 525:
| 0
| 0
| 1 = Bots Don't Use Weapons
| 1 = Bots Don't Use Weapons
| 0
| 1
| 0x81
| 0x81
|  
|  
Line 399: Line 533:
| 0
| 0
|  
|  
| 0
| 255
| 0x42
| 0x42
|  
|  
Line 405: Line 541:
| 0
| 0
|  
|  
| 0
| 1
| 0x881
| 0x881
|  
|  
Line 411: Line 549:
| 100
| 100
|  
|  
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 417: Line 557:
| 0
| 0
|  
|  
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 423: Line 565:
| 16
| 16
|  
|  
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 429: Line 573:
| 1.5
| 1.5
|  
|  
| 0.0
| 1.0
| 0x4
| 0x4
|  
|  
Line 435: Line 581:
| 1
| 1
| If enabled, interpolates alias model animations
| If enabled, interpolates alias model animations
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 441: Line 589:
| 400
| 400
|  
|  
| 0.0
| 1.0
| 0x4
| 0x4
|  
|  
Line 447: Line 597:
| 0.02
| 0.02
|  
|  
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 453: Line 605:
| 0.6
| 0.6
|  
|  
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 459: Line 613:
| 0.5
| 0.5
|  
|  
| 0.0
| 1.0
| 0x14
| 0x14
|
|-
| cl_changeweapononpickup
| 1
|
| 0
| 1
| 0x12
|  
|  
|-
|-
Line 465: Line 629:
| 17
| 17
|  
|  
| 0
| 1
| 0x812
| 0x812
|  
|  
Line 471: Line 637:
| 1
| 1
| Connect to voice in multiplayer lobbies
| Connect to voice in multiplayer lobbies
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 477: Line 645:
| 0
| 0
|  
|  
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 483: Line 653:
| 0
| 0
|  
|  
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 489: Line 661:
| 1
| 1
| Displays in-game messages
| Displays in-game messages
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 495: Line 669:
| 0.4
| 0.4
| Percentage of max turn rate to add when edge acceleration is active (0.0 does nothing; 1.0 doubles turn speed)
| Percentage of max turn rate to add when edge acceleration is active (0.0 does nothing; 1.0 doubles turn speed)
| 0.0
| 1.0
| 0x814
| 0x814
|  
|  
Line 501: Line 677:
| 0.9
| 0.9
| Percentage of joystick deflection needed before edge acceleration kicks in
| Percentage of joystick deflection needed before edge acceleration kicks in
| 0.0
| 1.0
| 0x814
| 0x814
|  
|  
Line 507: Line 685:
| 60
| 60
| Frames per second the renderer runs at
| Frames per second the renderer runs at
| 0
| 1920
| 0x12
| 0x12
|  
|  
Line 513: Line 693:
| 60
| 60
| Frames per second to run the game logic at
| Frames per second to run the game logic at
| 10
| 60
| 0x202
| 0x202
|  
|  
Line 519: Line 701:
| 0
| 0
| Don't sleep if the game is running too fast
| Don't sleep if the game is running too fast
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 525: Line 709:
| 1
| 1
| Only allow certain cvars and commands to be set through stuffcmd to prevent servers from performing undesired actions
| Only allow certain cvars and commands to be set through stuffcmd to prevent servers from performing undesired actions
| 0
| 1
| 0x1
| 0x1
| Added in 'Aug 26 2021' update
|  
|-
|-
| cl_forwardspeed
| cl_forwardspeed
| 400
| 400
|  
|  
| 0.0
| 1.0
| 0x4
| 0x4
|  
|  
Line 537: Line 725:
| 4.0
| 4.0
| Gyroscope turning sensitivity
| Gyroscope turning sensitivity
| 0.0
| 32.0
| 0x814
| 0x814
|  
|  
Line 543: Line 733:
| 3.5
| 3.5
| Gyroscope look sensitivity
| Gyroscope look sensitivity
| 0.0
| 32.0
| 0x814
| 0x814
|  
|  
Line 549: Line 741:
| 1
| 1
| Sets screen alignment for ammo icon (-1 = left, 0 = center, 1 = right) (HD Hud)
| Sets screen alignment for ammo icon (-1 = left, 0 = center, 1 = right) (HD Hud)
| 0
| 1
| 0x12
| 0x12
|  
|  
Line 555: Line 749:
| 132
| 132
| X offset for ammo num (HD Hud)
| X offset for ammo num (HD Hud)
| 0
| 1
| 0x12
| 0x12
|  
|  
Line 561: Line 757:
| 34
| 34
| Y offset for ammo num (HD Hud)
| Y offset for ammo num (HD Hud)
| 0
| 1
| 0x12
| 0x12
|  
|  
Line 567: Line 765:
| 44
| 44
| X offset for ammo icon (HD Hud)
| X offset for ammo icon (HD Hud)
| 0
| 1
| 0x12
| 0x12
|  
|  
Line 573: Line 773:
| 34
| 34
| Y offset for ammo icon (HD Hud)
| Y offset for ammo icon (HD Hud)
| 0
| 1
| 0x12
| 0x12
|  
|  
Line 579: Line 781:
| 1
| 1
| Sets screen alignment for ammo num (-1 = left, 0 = center, 1 = right) (HD Hud)
| Sets screen alignment for ammo num (-1 = left, 0 = center, 1 = right) (HD Hud)
| 0
| 1
| 0x12
| 0x12
|  
|  
Line 585: Line 789:
| -1
| -1
| Sets screen alignment for armor icon (-1 = left, 0 = center, 1 = right) (HD Hud)
| Sets screen alignment for armor icon (-1 = left, 0 = center, 1 = right) (HD Hud)
| 0
| 1
| 0x12
| 0x12
|  
|  
Line 591: Line 797:
| 50
| 50
| X offset for armor num (HD Hud)
| X offset for armor num (HD Hud)
| 0
| 1
| 0x12
| 0x12
|  
|  
Line 597: Line 805:
| 58
| 58
| Y offset for armor num (HD Hud)
| Y offset for armor num (HD Hud)
| 0
| 1
| 0x12
| 0x12
|  
|  
Line 603: Line 813:
| 20
| 20
| X offset for armor icon (HD Hud)
| X offset for armor icon (HD Hud)
| 0
| 1
| 0x12
| 0x12
|  
|  
Line 609: Line 821:
| 58
| 58
| Y offset for armor icon (HD Hud)
| Y offset for armor icon (HD Hud)
| 0
| 1
| 0x12
| 0x12
|  
|  
Line 615: Line 829:
| -1
| -1
| Sets screen alignment for armor num (-1 = left, 0 = center, 1 = right) (HD Hud)
| Sets screen alignment for armor num (-1 = left, 0 = center, 1 = right) (HD Hud)
| 0
| 1
| 0x12
| 0x12
|  
|  
Line 621: Line 837:
| -1
| -1
| Sets screen alignment for face icon (-1 = left, 0 = center, 1 = right) (HD Hud)
| Sets screen alignment for face icon (-1 = left, 0 = center, 1 = right) (HD Hud)
| 0
| 1
| 0x12
| 0x12
|  
|  
Line 627: Line 845:
| 20
| 20
| X offset for face icon (HD Hud)
| X offset for face icon (HD Hud)
| 0
| 1
| 0x12
| 0x12
|  
|  
Line 633: Line 853:
| 34
| 34
| Y offset for face icon (HD Hud)
| Y offset for face icon (HD Hud)
| 0
| 1
| 0x12
| 0x12
|  
|  
|-
|cl_hdhud_flags_alignment
|1
|Sets screen alignment for flag icons (-1 = left, 0 = center, 1 = right) (HD Hud)
|0
|1
|0x12
|Added in Update #4
|-
|cl_hdhud_flags_x
|17
|X offset for flag status (HD Hud)
|0
|1
|0x12
|Added in Update #4
|-
|cl_hdhud_flags_y
|93
|Y offset for flag status (HD Hud)
|0
|1
|0x12
|Added in Update #4
|-
|-
| cl_hdhud_health_num_x
| cl_hdhud_health_num_x
| 50
| 50
| X offset for health num (HD Hud)
| X offset for health num (HD Hud)
| 0
| 1
| 0x12
| 0x12
|  
|  
Line 645: Line 893:
| 34
| 34
| Y offset for health num (HD Hud)
| Y offset for health num (HD Hud)
| 0
| 1
| 0x12
| 0x12
|  
|  
Line 651: Line 901:
| -1
| -1
| Sets screen alignment for health num (-1 = left, 0 = center, 1 = right) (HD Hud)
| Sets screen alignment for health num (-1 = left, 0 = center, 1 = right) (HD Hud)
| 0
| 1
| 0x12
| 0x12
|  
|  
Line 657: Line 909:
| 1
| 1
| Sets screen alignment for key icons (-1 = left, 0 = center, 1 = right) (HD Hud)
| Sets screen alignment for key icons (-1 = left, 0 = center, 1 = right) (HD Hud)
| 0
| 1
| 0x12
| 0x12
|  
|  
Line 663: Line 917:
| 36
| 36
| X offset for key icon (HD Hud)
| X offset for key icon (HD Hud)
| 0
| 1
| 0x12
| 0x12
|  
|  
Line 669: Line 925:
| 52
| 52
| Y offset for key icon (HD Hud)
| Y offset for key icon (HD Hud)
| 0
| 1
| 0x12
| 0x12
|  
|  
Line 675: Line 933:
| 1
| 1
| 0: no hud, 1: transparent hud, 2: standard hud, 3: standard hud with ammo
| 0: no hud, 1: transparent hud, 2: standard hud, 3: standard hud with ammo
| 0
| 3
| 0x812
| 0x812
|  
|  
Line 681: Line 941:
| 1
| 1
| Enables interpolation (for high FPS and 144hz users)
| Enables interpolation (for high FPS and 144hz users)
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 687: Line 949:
| 20.0
| 20.0
| Sets max turn acceleration
| Sets max turn acceleration
| 0.0
| 1.0
| 0x814
| 0x814
|  
|  
Line 693: Line 957:
| 15.0
| 15.0
| Sets joystick acceleration speed
| Sets joystick acceleration speed
| 0.0
| 1.0
| 0x814
| 0x814
|  
|  
Line 699: Line 965:
| 1
| 1
| Applies acceleration for gamepad up/down looking
| Applies acceleration for gamepad up/down looking
| 0
| 1
| 0x811
| 0x811
|  
|  
Line 705: Line 973:
| 0.675
| 0.675
| If enabled, then the minimum-most look axis relative to deadzone will be clamped, making it easier to turn left/right or look up/down in a straight line. Threshold controls aggressiveness
| If enabled, then the minimum-most look axis relative to deadzone will be clamped, making it easier to turn left/right or look up/down in a straight line. Threshold controls aggressiveness
| 0.0
| 1.0
| 0x814
| 0x814
|  
|  
Line 711: Line 981:
| 0
| 0
| Convert view input from circle to square to prevent diag slowdown
| Convert view input from circle to square to prevent diag slowdown
| 0
| 1
| 0x811
| 0x811
|  
|  
|-
|-
| cl_joyLogCurve
| cl_joyinvertlook
| 0
| Invert joystick look
| 0
| 1
| 1
| Apply a curve threshold while turning, 0 - none, 1 - logarithmic, 2 - exponential
| 0x811
| 0x812
|  
|  
|-
|-
Line 723: Line 997:
| 2.0
| 2.0
| Sets a threshold for the logarithmic turn curve style
| Sets a threshold for the logarithmic turn curve style
| 1.0
| 4.0
| 0x814
| 0x814
|  
|  
|-
|-
| cl_joyinvertlook
| cl_joyLogCurve
| 1
| Apply a curve threshold while turning, 0 - none, 1 - logarithmic, 2 - exponential
| 0
| 0
| Invert joystick look
| 2
| 0x811
| 0x812
|  
|  
|-
|-
Line 735: Line 1,013:
| 0.575
| 0.575
| Joystick Look speed (x-axis)
| Joystick Look speed (x-axis)
| 0.1
| 2.0
| 0x814
| 0x814
|  
|  
Line 741: Line 1,021:
| 0.3
| 0.3
| Joystick Look speed (y-axis)
| Joystick Look speed (y-axis)
| 0.1
| 2.0
| 0x814
| 0x814
|  
|  
Line 747: Line 1,029:
| 4.0
| 4.0
| Joystick Move sensitivity
| Joystick Move sensitivity
| 0.0
| 8.0
| 0x814
| 0x814
|  
|  
Line 753: Line 1,037:
| 1
| 1
| Enables joystick look smoothing
| Enables joystick look smoothing
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 759: Line 1,045:
| 1
| 1
| Number of players for split screen (must be in co-op or deathmatch)
| Number of players for split screen (must be in co-op or deathmatch)
| 1
| 8
| 0x2
| 0x2
|  
|  
Line 765: Line 1,053:
| 0
| 0
|  
|  
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 771: Line 1,061:
| 0
| 0
|  
|  
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 777: Line 1,069:
| 16
| 16
| Maximum number of late gametics to run
| Maximum number of late gametics to run
| 1
| 60
| 0x12
| 0x12
|  
|  
Line 783: Line 1,077:
| 1
| 1
| The number of messages the server will try to resend in a single frame
| The number of messages the server will try to resend in a single frame
| 1
| 255
| 0x2
| 0x2
|  
|  
Line 789: Line 1,085:
| 1
| 1
| Set smooth mouse threshold
| Set smooth mouse threshold
| 1
| 4
| 0x812
| 0x812
|  
|  
Line 795: Line 1,093:
| 1
| 1
| If enabled, interpolates move stepping for certain entities
| If enabled, interpolates move stepping for certain entities
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 801: Line 1,101:
| 2.0
| 2.0
|  
|  
| 0.0
| 1.0
| 0x4
| 0x4
|  
|  
Line 807: Line 1,109:
| player
| player
|  
|  
| -
| -
| 0x18
| 0x18
|  
|  
Line 813: Line 1,117:
| 1
| 1
| CSQC is not currently supported.
| CSQC is not currently supported.
| -
| -
| 0x8000
| 0x8000
|  
|  
Line 819: Line 1,125:
| 0
| 0
|  
|  
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 825: Line 1,133:
| 150
| 150
|  
|  
| 0.0
| 1.0
| 0x4
| 0x4
|  
|  
Line 831: Line 1,141:
| 1
| 1
| Turn on prediction
| Turn on prediction
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 837: Line 1,149:
| 0
| 0
| Show prediction debugging info.  0: Off, 1: Server Origin (Green) vs Furthest Attempted Prediction (Cyan), 2: Prediction Origin (White) vs Camera with nudge (Yellow)
| Show prediction debugging info.  0: Off, 1: Server Origin (Green) vs Furthest Attempted Prediction (Cyan), 2: Prediction Origin (White) vs Camera with nudge (Yellow)
| 0
| 1
| 0x2
| 0x2
|  
|  
Line 843: Line 1,157:
| 2.0
| 2.0
|  
|  
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 849: Line 1,165:
| 200
| 200
|  
|  
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 855: Line 1,173:
| 1
| 1
| Enable always run
| Enable always run
| 0
| 1
| 0x811
| 0x811
|  
|  
|-
|-
| cl_saveScreenshotUserDirectory
| cl_saveScreenshotsAsJPEG
| 0
| If enabled, screenshots will be saved out as JPEG instead of PNG
| 0
| 1
| 1
| If disabled, screenshots will save in the same directory as executable, otherwise will save to user save game folder
| 0x11
| 0x11
|  
|  
|-
|-
| cl_saveScreenshotsAsJPEG
| cl_saveScreenshotUserDirectory
| 1
| If disabled, screenshots will save in the same directory as executable, otherwise will save to user save game folder
| 0
| 0
| If enabled, screenshots will be saved out as JPEG instead of PNG
| 1
| 0x11
| 0x11
|  
|  
Line 873: Line 1,197:
| 5
| 5
|  
|  
| 0.1
| 10.0
| 0x14
| 0x14
|  
|  
Line 879: Line 1,205:
| 0
| 0
|  
|  
| 0
| 1
| 0x12
| 0x12
|  
|  
Line 885: Line 1,213:
| 350
| 350
|  
|  
| 0.0
| 1.0
| 0x4
| 0x4
|  
|  
Line 891: Line 1,221:
| 0
| 0
| 1 = Skip Drawing Crosshair
| 1 = Skip Drawing Crosshair
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 897: Line 1,229:
| 0
| 0
| 1 = No HUD
| 1 = No HUD
| 0
| 1
| 0x81
| 0x81
|  
|  
Line 903: Line 1,237:
| 1
| 1
| 1 = Skip View Bob
| 1 = Skip View Bob
| 0
| 1
| 0x811
| 0x811
|  
|  
Line 909: Line 1,245:
| 0
| 0
| Swaps joysticks for movement and turning
| Swaps joysticks for movement and turning
| 0
| 1
| 0x811
| 0x811
|  
|  
Line 915: Line 1,253:
| 500
| 500
| Number of times in milliseconds to query CPU utilization. Higher frequencies will cause the result to be less accurate
| Number of times in milliseconds to query CPU utilization. Higher frequencies will cause the result to be less accurate
| 1
| 100000
| 0x12
| 0x12
|  
|  
Line 921: Line 1,261:
| 200
| 200
|  
|  
| 0.0
| 1.0
| 0x4
| 0x4
|  
|  
Line 927: Line 1,269:
| 1
| 1
| Allow gyroscope input
| Allow gyroscope input
| 0
| 1
| 0x811
| 0x811
|  
|  
Line 933: Line 1,277:
| 140
| 140
|  
|  
| 0.0
| 1.0
| 0x4
| 0x4
|  
|  
Line 939: Line 1,285:
| 0
| 0
| Overlays the console output to screen
| Overlays the console output to screen
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 945: Line 1,293:
| 14
| 14
| Sets size of console font (requires restart)
| Sets size of console font (requires restart)
| 0
| 1
| 0x12
| 0x12
|  
|  
Line 951: Line 1,301:
| 0
| 0
| Locks user out of interacting with console
| Locks user out of interacting with console
| 0
| 1
| 0x41
| 0x41
|  
|  
Line 957: Line 1,309:
| 1
| 1
| Sets the number of lines to scroll in console
| Sets the number of lines to scroll in console
| 0
| 1
| 0x12
| 0x12
|  
|  
Line 963: Line 1,317:
| 0
| 0
| Displays current FPS
| Displays current FPS
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 969: Line 1,325:
| 12
| 12
| Sets size of fonts for stat system (requires restart)
| Sets size of fonts for stat system (requires restart)
| 0
| 1
| 0x12
| 0x12
|  
|  
Line 975: Line 1,333:
| 0
| 0
| Configuration Version
| Configuration Version
| 0
| 1
| 0x12
| 0x12
|  
|  
Line 980: Line 1,340:
| coop
| coop
| 0
| 0
| 0 turns off Coop Completely.
| 0 turns off Coop completely.
| 0
| 1
| 0x1
| 0x1
|
|-
| crosshairStyle
| +
|
| 0x818
|  
|  
|-
|-
Line 993: Line 1,349:
| 255
| 255
|  
|  
| 0
| 255
| 0x812
| 0x812
|  
|  
Line 999: Line 1,357:
| 255
| 255
|  
|  
| 0
| 255
| 0x812
| 0x812
|  
|  
Line 1,005: Line 1,365:
| 255
| 255
|  
|  
| 0
| 255
| 0x812
| 0x812
|
|-
|ctf
|0
|0 turns off CTF completely.
|0
|1
|0x1
|Added in Update #4
|-
| crosshairStyle
| +
|
| -
| -
| 0x818
|  
|  
|-
|-
Line 1,011: Line 1,389:
| -1
| -1
| Force select an adapter
| Force select an adapter
| 0
| 1
| 0x12
| 0x12
|  
|  
Line 1,017: Line 1,397:
| 0
| 0
| If enabled, then compile direct x shaders at RHI initialization
| If enabled, then compile direct x shaders at RHI initialization
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 1,023: Line 1,405:
| 1
| 1
| Prevent DXGI from responding to an alt-enter sequence (requires restart)
| Prevent DXGI from responding to an alt-enter sequence (requires restart)
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 1,029: Line 1,413:
| 0
| 0
| Deathmatch style to use.  0 turns off Deathmatch completely.
| Deathmatch style to use.  0 turns off Deathmatch completely.
| 0
| 255
| 0x2
| 0x2
|  
|  
Line 1,035: Line 1,421:
| 1
| 1
| Compress demo commands
| Compress demo commands
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 1,041: Line 1,429:
| 0
| 0
| Record demos
| Record demos
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 1,047: Line 1,437:
| 0
| 0
| Developer mode
| Developer mode
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 1,053: Line 1,445:
| 2
| 2
|  
|  
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 1,059: Line 1,453:
| 0
| 0
| Number of frags to win the game.
| Number of frags to win the game.
| 0
| 1
| 0x402
| 0x402
|  
|  
Line 1,065: Line 1,461:
| 0
| 0
| Wrap strings in angled brackets when loading strings from loc file, must be set at command line
| Wrap strings in angled brackets when loading strings from loc file, must be set at command line
| 0
| 1
| 0x8001
| 0x8001
|  
|  
Line 1,071: Line 1,469:
| 0
| 0
| 1 = Show Walk Path To Where Your Looking. 2 = Set Start/Goal By Shooting
| 1 = Show Walk Path To Where Your Looking. 2 = Set Start/Goal By Shooting
| 0
| 1
| 0x82
| 0x82
|  
|  
Line 1,077: Line 1,477:
|  
|  
| Language localization
| Language localization
| -
| -
| 0x18
| 0x18
|  
|  
Line 1,083: Line 1,485:
| 0
| 0
| 1 = Remove All AI In The Map
| 1 = Remove All AI In The Map
| 0x1
| 0
| 1
| 0x81
|  
|  
|-
|-
Line 1,089: Line 1,493:
| 0
| 0
| Set To 1 To The Closest Nav Node From Your Position
| Set To 1 To The Closest Nav Node From Your Position
| 0
| 1
| 0x81
| 0x81
|  
|  
Line 1,095: Line 1,501:
| 0
| 0
| Set To 1 To Show In-Game Entities
| Set To 1 To Show In-Game Entities
| 0
| 1
| 0x81
| 0x81
|
|-
| g_showintromovie
| 1
| Play intro movies on startup
| 0
| 1
| 0x11
|  
|  
|-
|-
| g_showMonsters
| g_showMonsters
| 0
| 0
| Set To 1 To Show In-Game Monsters
| Set To 1 To Show In-Game Monsters. 2 = Only Draw Alive Monsters
| 0x81
| 0
| 1
| 0x82
|  
|  
|-
|-
Line 1,107: Line 1,525:
| 0
| 0
| Set To 1 To Show In-Game Ruler
| Set To 1 To Show In-Game Ruler
| 0
| 1
| 0x81
| 0x81
|  
|  
Line 1,112: Line 1,532:
| g_showSpawnPoints
| g_showSpawnPoints
| 0
| 0
| 1 = Show Deathmatch Spawn Points. 2 = Show Coop Spawn Point
| 1 = Show Deathmatch Spawn Points. 2 = Show Coop Spawn Point. 3 = Show All Spawn Points
| 0
| 1
| 0x82
| 0x82
|
|-
| g_showintromovie
| 1
| Play intro movies on startup
| 0x11
|  
|  
|-
|-
Line 1,125: Line 1,541:
|  
|  
| System language setting
| System language setting
| -
| -
| 0x18
| 0x18
|  
|  
Line 1,131: Line 1,549:
| 1
| 1
| Allow haptic vibrations
| Allow haptic vibrations
| 0
| 1
| 0x811
| 0x811
|  
|  
Line 1,137: Line 1,557:
| 0.5f
| 0.5f
| Haptic vibration intensity
| Haptic vibration intensity
| 0.0
| 1.0
| 0x814
| 0x814
|  
|  
Line 1,143: Line 1,565:
| 0
| 0
|  
|  
| -
| -
| 0x18
| 0x18
|  
|  
Line 1,149: Line 1,573:
| 1
| 1
|  
|  
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 1,155: Line 1,581:
| 100
| 100
|  
|  
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 1,160: Line 1,588:
| horde
| horde
| 0
| 0
| 0 turns off Horde Completely.
| 0 turns off Horde completely.
| 0
| 1
| 0x1
| 0x1
|  
|  
Line 1,167: Line 1,597:
| UNNAMED
| UNNAMED
|  
|  
| -
| -
| 0x18
| 0x18
|  
|  
Line 1,173: Line 1,605:
| 0
| 0
| > 0 = Override The Scale IMGUI Menus Use
| > 0 = Override The Scale IMGUI Menus Use
| 0.0
| 1.0
| 0x4
| 0x4
|  
|  
Line 1,179: Line 1,613:
| 0.24
| 0.24
| Sets dead zone threshold for left axis
| Sets dead zone threshold for left axis
| 0.05
| 0.5
| 0x814
| 0x814
|  
|  
Line 1,185: Line 1,621:
| 3
| 3
| Specifies the joystick axis for up/down
| Specifies the joystick axis for up/down
| 0
| 1
| 0x812
| 0x812
|  
|  
Line 1,191: Line 1,629:
| 0
| 0
| Inverts joystick up/down
| Inverts joystick up/down
| 0
| 1
| 0x812
| 0x812
|  
|  
Line 1,197: Line 1,637:
| 0.265
| 0.265
| Sets dead zone threshold for right axis
| Sets dead zone threshold for right axis
| 0.05
| 0.5
| 0x814
| 0x814
|  
|  
Line 1,203: Line 1,645:
| 0
| 0
| Specifies the joystick axis for left/right
| Specifies the joystick axis for left/right
| 0
| 1
| 0x812
| 0x812
|  
|  
Line 1,209: Line 1,653:
| 0
| 0
| Inverts joystick left/right
| Inverts joystick left/right
| 0
| 1
| 0x812
| 0x812
|  
|  
Line 1,215: Line 1,661:
| 2
| 2
| Specifies the joystick 'x' axis
| Specifies the joystick 'x' axis
| 0
| 1
| 0x812
| 0x812
|  
|  
Line 1,221: Line 1,669:
| 0
| 0
| Inverts joystick 'x' axis
| Inverts joystick 'x' axis
| 0
| 1
| 0x812
| 0x812
|  
|  
Line 1,227: Line 1,677:
| 1
| 1
| Specifies the joystick 'y' axis
| Specifies the joystick 'y' axis
| 0
| 1
| 0x812
| 0x812
|  
|  
Line 1,233: Line 1,685:
| 1
| 1
| Inverts joystick 'y' axis
| Inverts joystick 'y' axis
| 0
| 1
| 0x812
| 0x812
|  
|  
Line 1,239: Line 1,693:
| 0
| 0
| Disables joystick activation
| Disables joystick activation
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 1,245: Line 1,701:
| 0
| 0
| Display joystick button ID in console when pressed
| Display joystick button ID in console when pressed
| 0
| 1
| 0x1
| 0x1
|  
|  
Line 1,251: Line 1,709:
| 0
| 0
| Prevents player one from being assigned a controller, controllers are passed to the next slot
| Prevents player one from being assigned a controller, controllers are passed to the next slot
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 1,257: Line 1,717:
| -1
| -1
| Specifies number of concurrent threads to process jobs. if none specified then all jobs are executed immediately. (Requires restart)
| Specifies number of concurrent threads to process jobs. if none specified then all jobs are executed immediately. (Requires restart)
| 0
| 1
| 0x12
| 0x12
|  
|  
Line 1,263: Line 1,725:
| 1
| 1
| Enables tasks to be distributed into job threads for performance
| Enables tasks to be distributed into job threads for performance
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 1,269: Line 1,733:
|  
|  
| Base file path to look for files
| Base file path to look for files
| -
| -
| 0x8
| 0x8
|  
|  
Line 1,275: Line 1,741:
| 0
| 0
|  
|  
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 1,281: Line 1,749:
| 0.022
| 0.022
|  
|  
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 1,287: Line 1,757:
| 0.8
| 0.8
|  
|  
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 1,293: Line 1,765:
| 0.022
| 0.022
|  
|  
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
|-
|-
| navEdit_autoConnectNodes
| nav_edit
| 0
| Set To 1 To Activate Nav Editor
| 0
| 1
| 1
| 1 = When Connecting A Source Node To A Target, Try To Automatically Connect The Target Back To The Source
| 0x81
| 0x11
|  
|  
|-
|-
| navEdit_defaultNodeRadius
| nav_heuristic_xpos
| 32
| 0.84
| The Default Radius For Newly Placed Nav Nodes
| The Starting X Postition For The Nav Heuristic Window. Valid Values = 0.0 - 1.0
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
|-
|-
| navEdit_nodeDrawDist
| nav_heuristic_ypos
| 1024
| 0.2
| The Distance The Editor Draws Nav Nodes
| The Starting Y Postition For The Nav Heuristic Window. Valid Values = 0.0 - 1.0
| 0x4
| 0.0
| 1.0
| 0x14
|  
|  
|-
|-
| navEdit_onlyTraceAgainstWorld
| nav_legend_xpos
| 0
| 0.5
| Look Point Only Traces Against World Geometry
| The Starting X Postition For The Nav Legend Window. Valid Values = 0.0 - 1.0
| 0x1
| 0.0
| 1.0
| 0x14
|  
|  
|-
|-
| navEdit_playSounds
| nav_legend_ypos
| 1
| 0.54
| 1 = Play Sounds In The Nav Editor
| The Starting Y Postition For The Nav Legend Window. Valid Values = 0.0 - 1.0
| 0x11
| 0.0
| 1.0
| 0x14
|  
|  
|-
|-
| navEdit_postConnectToNodeAction
| nav_properties_xpos
| 1
| 0.001
| 0 = Keep The Source Node Selected. 1 = Switch To The Target Node After Connection Is Complete
| The Starting X Postition For The Nav Properties Window. Valid Values = 0.0 - 1.0
| 0x11
| 0.0
| 1.0
| 0x14
|  
|  
|-
|-
| navEdit_removeGodModeOnExit
| nav_properties_ypos
| 1
| 0.54
| 1 = Remove 'God Mode' When Exit Nav Editor
| The Starting Y Postition For The Nav Properties Window. Valid Values = 0.0 - 1.0
| 0x1
| 0.0
| 1.0
| 0x14
|  
|  
|-
|-
| navEdit_removeNotargetOnExit
| navEdit_autoConnectNodes
| 1
| 1
| 1 = Remove 'No Target' When Exit Nav Editor
| 1 = When Connecting A Source Node To A Target, Try To Automatically Connect The Target Back To The Source
| 0x1
|
|-
| navEdit_showLinkType
| 0
| 0
| 0 = Show All Links. 1 = Only Show Nodes With One Way Links. 2 = Only Show Nodes With Non-Walk Links.
| 1
| 0x2
| 0x11
|  
|  
|-
|-
| navEdit_skipLookPointValidation
| navEdit_defaultNodeRadius
| 0
| 32
| ADVANCED USERS ONLY: Skip Validation Of Look Point
| The Default Radius For Newly Placed Nav Nodes
| 0x1
| 0.0
| 1.0
| 0x14
|
|-
| navEdit_inWaterLookPointDist
| 128
| Set Dist To Trace For Look Point When UnderWater
| 0.0
| 1.0
| 0x14
|
|-
| navEdit_nodeDrawDist
| 1024
| The Distance The Editor Draws Nav Nodes
| 0.0
| 1.0
| 0x4
|  
|  
|-
|-
| navEdit_skipValidation
| navEdit_onlyTraceAgainstWorld
| 0
| Look Point Only Traces Against World Geometry
| 0
| 0
| 1 = Skip Editor Validation Check When Saving Nav Nodes
| 1
| 0x1
| 0x1
|  
|  
|-
|-
| navEdit_updateSourceHistoryOnConnectionChange
| navEdit_playSounds
| 1
| 1 = Play Sounds In The Nav Editor
| 0
| 1
| 1
| 1 = Update Source Node History Any Time You Connect/Disconnect It From Another Node
| 0x11
| 0x11
|  
|  
|-
|-
| navEdit_waterLookPointDist
| navEdit_postConnectToNodeAction
| 72
| 1
| Set Dist To Trace For Look Point When UnderWater
| 0 = Keep The Source Node Selected. 1 = Switch To The Target Node After Connection Is Complete
| 0x14
| 0
| 1
| 0x11
|  
|  
|-
|-
| nav_edit
| navEdit_removeGodModeOnExit
| 1
| 1 = Remove 'God Mode' When Exit Nav Editor
| 0
| 0
| Set To 1 To Activate Nav Editor
| 1
| 0x81
| 0x1
|  
|  
|-
|-
| nav_legend_xpos
| navEdit_removeNoclipOnExit
| 0.5
| 1
| The Starting X Postition For The Nav Legend Window. Valid Values = 0.0 - 1.0
| 1 = Remove 'No Clip' When Exit Nav Editor
| 0x14
| 0
| 1
| 0x1
|  
|  
|-
|-
| nav_legend_ypos
| navEdit_removeNotargetOnExit
| 0.66
| 1
| The Starting Y Postition For The Nav Legend Window. Valid Values = 0.0 - 1.0
| 1 = Remove 'No Target' When Exit Nav Editor
| 0x14
| 0
| 1
| 0x1
|  
|  
|-
|-
| nav_properties_xpos
| navEdit_showLinkType
| 0.001
| 0
| The Starting X Postition For The Nav Properties Window. Valid Values = 0.0 - 1.0
| 0 = Show All Links. 1 = Only Show Nodes With One Way Links. 2 = Only Show Nodes With Non-Walk Links. 3 = Only Show nodes With Selective Team Links.
| 0x14
| 0
| 3
| 0x2
|
|-
| navEdit_skipLookPointValidation
| 0
| ADVANCED USERS ONLY: Skip Validation Of Look Point
| 0
| 1
| 0x1
|
|-
| navEdit_skipValidation
| 0
| 1 = Skip Editor Validation Check When Saving Nav Nodes
| 0
| 1
| 0x1
|  
|  
|-
|-
| nav_properties_ypos
| navEdit_updateSourceHistoryOnConnectionChange
| 0.66
| 1
| The Starting Y Postition For The Nav Properties Window. Valid Values = 0.0 - 1.0
| 1 = Update Source Node History Any Time You Connect/Disconnect It From Another Node
| 0x14
| 0
| 1
| 0x11
|  
|  
|-
|-
Line 1,407: Line 1,941:
| 1
| 1
| Enables compression of packets
| Enables compression of packets
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 1,413: Line 1,949:
| 57600
| 57600
|  
|  
| 0
| 1
| 0x12
| 0x12
|  
|  
Line 1,419: Line 1,957:
| 4
| 4
|  
|  
| 0
| 1
| 0x12
| 0x12
|  
|  
Line 1,425: Line 1,965:
| 1
| 1
|  
|  
| 0
| 1
| 0x12
| 0x12
|  
|  
Line 1,431: Line 1,973:
| 1016
| 1016
|  
|  
| 0
| 1
| 0x12
| 0x12
|  
|  
Line 1,437: Line 1,981:
| ATZ
| ATZ
|  
|  
| -
| -
| 0x18
| 0x18
|  
|  
Line 1,443: Line 1,989:
| T
| T
|  
|  
| -
| -
| 0x18
| 0x18
|  
|  
Line 1,449: Line 1,997:
| AT H
| AT H
|  
|  
| -
| -
| 0x18
| 0x18
|  
|  
Line 1,455: Line 2,005:
|  
|  
|  
|  
| -
| -
| 0x18
| 0x18
|  
|  
Line 1,461: Line 2,013:
| 1
| 1
| Enables the operation of crossplatform lobbies
| Enables the operation of crossplatform lobbies
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 1,467: Line 2,021:
| 0
| 0
|  
|  
| 0
| 1
| 0x41
| 0x41
|  
|  
Line 1,473: Line 2,029:
| https://keyserver.silver.idtech.services
| https://keyserver.silver.idtech.services
|  
|  
| -
| -
| 0x48
| 0x48
|  
|  
Line 1,479: Line 2,037:
| 443
| 443
|  
|  
| -
| -
| 0x48
| 0x48
|  
|  
Line 1,485: Line 2,045:
| 1
| 1
| Enables direct connections
| Enables direct connections
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 1,491: Line 2,053:
| 20
| 20
|  
|  
| 0
| 1
| 0x2
| 0x2
|  
|  
Line 1,497: Line 2,061:
| 0
| 0
| Controls whether matchmaking queues in controller-only lobbies
| Controls whether matchmaking queues in controller-only lobbies
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 1,503: Line 2,069:
| 0
| 0
| Enables Speech To Text
| Enables Speech To Text
| 0
| 1
| 0x11
| 0x11
|
|-
| net_synthtexttomic
| 0
| Have local text synthesized to speech as the microphone
| 0
| 1
| 0x11
|
|-
| net_synthvoicetype
|
| The synth style to use for net_synthtexttomic
| -
| -
| 0x18
|  
|  
|-
|-
Line 1,509: Line 2,093:
| 0
| 0
| Enables Text To Speech
| Enables Text To Speech
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 1,515: Line 2,101:
| 1
| 1
| Enables voice chat in multiplayer
| Enables voice chat in multiplayer
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 1,521: Line 2,109:
| 1
| 1
| Enables the local microphone for voice chat
| Enables the local microphone for voice chat
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 1,527: Line 2,117:
| 1
| 1
| Enables push to talk on the local mic
| Enables push to talk on the local mic
| 0
| 1
| 0x11
| 0x11
|
|-
| net_voipvolume
| 1.0
| Sets the volume of incoming voice chat
| 0.0
| 1.0
| 0x14
|  
|  
|-
|-
Line 1,533: Line 2,133:
| 0
| 0
|  
|  
| 0
| 1
| 0x401
| 0x401
|  
|  
Line 1,539: Line 2,141:
| 0
| 0
|  
|  
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 1,545: Line 2,149:
| 0
| 0
| 1 = Don't Update Touching Edicts
| 1 = Don't Update Touching Edicts
| 0
| 1
| 0x81
| 0x81
|  
|  
Line 1,551: Line 2,157:
| 1
| 1
|  
|  
| 0
| 1
| 0x1
| 0x1
|  
|  
Line 1,557: Line 2,165:
|  
|  
| A player name to use if no social service is available
| A player name to use if no social service is available
| -
| -
| 0x18
| 0x18
|  
|  
Line 1,563: Line 2,173:
| 8
| 8
|  
|  
| 0
| 1
| 0x42
| 0x42
|  
|  
Line 1,569: Line 2,181:
| 0
| 0
|  
|  
| 0
| 1
| 0x41
| 0x41
|  
|  
Line 1,575: Line 2,189:
| crossplay
| crossplay
|  
|  
| -
| -
| 0x48
| 0x48
|  
|  
Line 1,581: Line 2,197:
| 1
| 1
| Set to 1 to allow checkextension use in QC, setting to 0 may resolve compat issues with modern mods, but will disable advanced QC features.
| Set to 1 to allow checkextension use in QC, setting to 0 may resolve compat issues with modern mods, but will disable advanced QC features.
| 0
| 1
| 0x1
| 0x1
|  
|  
Line 1,587: Line 2,205:
| 0
| 0
| Enables ambient occlusion
| Enables ambient occlusion
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 1,593: Line 2,213:
| 0
| 0
| Sets a antialiasing mode
| Sets a antialiasing mode
| 0
| 1
| 0x12
| 0x12
|  
|  
Line 1,599: Line 2,221:
| 250.0
| 250.0
| Sets AO blur precision factor. Used to fix halo artifacts
| Sets AO blur precision factor. Used to fix halo artifacts
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 1,605: Line 2,229:
| 4.0
| 4.0
| Sets AO depth bias
| Sets AO depth bias
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 1,611: Line 2,237:
| 0
| 0
| Sets AO full resolution
| Sets AO full resolution
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 1,617: Line 2,245:
| 4.0
| 4.0
| Sets AO intensity
| Sets AO intensity
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 1,623: Line 2,253:
| 0.25
| 0.25
| Sets AO max radius shrink
| Sets AO max radius shrink
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 1,629: Line 2,261:
| 2.0
| 2.0
| Sets AO min radius
| Sets AO min radius
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 1,635: Line 2,269:
| 8.0
| 8.0
| Sets AO radius
| Sets AO radius
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 1,641: Line 2,277:
| 0
| 0
| Enables bloom
| Enables bloom
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 1,647: Line 2,285:
| 0.0
| 0.0
| Applies overall display brightness
| Applies overall display brightness
| 0.0
| 2.0
| 0x14
| 0x14
|  
|  
Line 1,653: Line 2,293:
| -0.000001
| -0.000001
| Sets a depth bias for brush models
| Sets a depth bias for brush models
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 1,659: Line 2,301:
| 0.5
| 0.5
| Sets a slope bias for brush models
| Sets a slope bias for brush models
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 1,665: Line 2,309:
| 0
| 0
| Force Clear Screen Every Frame
| Force Clear Screen Every Frame
| 0
| 1
| 0x1
| 0x1
|  
|  
Line 1,671: Line 2,317:
| 12000.0
| 12000.0
| Sets far z for cluster z-slice distribution
| Sets far z for cluster z-slice distribution
| 0.0
| 1.0
| 0x10004
| 0x10004
|  
|  
Line 1,677: Line 2,325:
| 10.0
| 10.0
| Sets near z for cluster z-slice distribution
| Sets near z for cluster z-slice distribution
| 0.0
| 1.0
| 0x10004
| 0x10004
|  
|  
Line 1,683: Line 2,333:
| 1
| 1
| Compute vertex normals at runtime instead of using a pre-defined table
| Compute vertex normals at runtime instead of using a pre-defined table
| 0
| 1
| 0x1
| 0x1
|  
|  
Line 1,689: Line 2,341:
| 1
| 1
| Enables CRT emulation (Quake 64 only)
| Enables CRT emulation (Quake 64 only)
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 1,695: Line 2,349:
| 1
| 1
| Enables depth of field
| Enables depth of field
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 1,701: Line 2,357:
| 0.0
| 0.0
| Sets DOF blur range (debugging)
| Sets DOF blur range (debugging)
| 0.0
| 1.0
| 0x4
| 0x4
|  
|  
Line 1,707: Line 2,365:
| 0.0
| 0.0
| Sets DOF focus distance (debugging)
| Sets DOF focus distance (debugging)
| 0.0
| 1.0
| 0x4
| 0x4
|  
|  
Line 1,713: Line 2,373:
| 0.0
| 0.0
| Sets DOF focus range (debugging)
| Sets DOF focus range (debugging)
| 0.0
| 1.0
| 0x4
| 0x4
|  
|  
Line 1,719: Line 2,381:
| 1
| 1
| Draw Entities In The World
| Draw Entities In The World
| 0
| 1
| 0x81
| 0x81
|  
|  
Line 1,725: Line 2,389:
| 1
| 1
| Draw View Model
| Draw View Model
| 0
| 1
| 0x81
| 0x81
|  
|  
Line 1,731: Line 2,397:
| 1
| 1
| Enables fog
| Enables fog
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 1,737: Line 2,405:
| 0
| 0
| Font hinting mode (Requires restart) (0 = normal, 1 = light, 2 = monochrome, -1 = none)
| Font hinting mode (Requires restart) (0 = normal, 1 = light, 2 = monochrome, -1 = none)
| 0
| 1
| 0x12
| 0x12
|  
|  
Line 1,743: Line 2,413:
| 74.0
| 74.0
| Field of view
| Field of view
| 1.0
| 179.0
| 0x814
| 0x814
|  
|  
Line 1,749: Line 2,421:
| 0
| 0
| Disables lightmaps
| Disables lightmaps
| 0
| 1
| 0x81
| 0x81
|  
|  
Line 1,755: Line 2,429:
| detect
| detect
| The kind of gamepad style to use for drawing bindings.
| The kind of gamepad style to use for drawing bindings.
| -
| -
| 0x818
| 0x818
|  
|  
Line 1,761: Line 2,437:
| 1
| 1
| Generate mip maps at runtime instead of loading from BSP (requires level restart)
| Generate mip maps at runtime instead of loading from BSP (requires level restart)
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 1,767: Line 2,445:
| 1.0
| 1.0
| Sets alpha for all lava surfaces
| Sets alpha for all lava surfaces
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 1,773: Line 2,453:
| 0.01
| 0.01
| Determines the threshold to re-issue an occlusion query
| Determines the threshold to re-issue an occlusion query
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 1,779: Line 2,461:
| 1
| 1
| Render MD5 models instead of alias models (if available)
| Render MD5 models instead of alias models (if available)
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 1,785: Line 2,469:
| 0
| 0
| If enabled, lightmaps will display as grayscale
| If enabled, lightmaps will display as grayscale
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 1,791: Line 2,477:
| 0
| 0
| Enables motion blur
| Enables motion blur
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 1,797: Line 2,485:
| 250.0
| 250.0
| Sets the motion blur shutter speed. Smaller the value, the more sensitive the blur will become
| Sets the motion blur shutter speed. Smaller the value, the more sensitive the blur will become
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 1,803: Line 2,493:
| 0
| 0
| Enables debugging visualization of motion blur
| Enables debugging visualization of motion blur
| 0
| 1
| 0x1
| 0x1
|  
|  
Line 1,809: Line 2,501:
| progs/missile.mdl,progs/flame.mdl,progs/flame2.mdl,progs/lavaball.mdl,progs/grenade.mdl,progs/spike.mdl,progs/s_spike.mdl,progs/laser.mdl,progs/lspike.mdl,progs/candle.mdl
| progs/missile.mdl,progs/flame.mdl,progs/flame2.mdl,progs/lavaball.mdl,progs/grenade.mdl,progs/spike.mdl,progs/s_spike.mdl,progs/laser.mdl,progs/lspike.mdl,progs/candle.mdl
| Filter list that excludes any entities matching the specified model to not cast shadows
| Filter list that excludes any entities matching the specified model to not cast shadows
| -
| -
| 0x18
| 0x18
|  
|  
Line 1,815: Line 2,509:
| progs/flame.mdl,progs/flame2.mdl,progs/braztall.mdl,progs/brazshrt.mdl,progs/longtrch.mdl,progs/flame_pyre.mdl,progs/v_saw.mdl,progs/v_xfist.mdl,progs/h2stuff/newfire.mdl
| progs/flame.mdl,progs/flame2.mdl,progs/braztall.mdl,progs/brazshrt.mdl,progs/longtrch.mdl,progs/flame_pyre.mdl,progs/v_saw.mdl,progs/v_xfist.mdl,progs/h2stuff/newfire.mdl
| Filter list that excludes any entities matching the specified model to not perform any animation interpolation
| Filter list that excludes any entities matching the specified model to not perform any animation interpolation
| -
| -
| 0x18
| 0x18
|  
|  
Line 1,821: Line 2,517:
| 0
| 0
| Disables texture mapping
| Disables texture mapping
| 0
| 1
| 0x1
| 0x1
|  
|  
Line 1,827: Line 2,525:
| 3000.0
| 3000.0
| Sets weight clamp value for OIT blending
| Sets weight clamp value for OIT blending
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 1,833: Line 2,533:
| 10000.0
| 10000.0
| Sets the weight value for OIT blending
| Sets the weight value for OIT blending
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 1,839: Line 2,541:
| -0.0001
| -0.0001
| Sets a depth bias for particles
| Sets a depth bias for particles
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 1,845: Line 2,549:
| -4.0
| -4.0
| Sets a slope bias for particles
| Sets a slope bias for particles
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 1,851: Line 2,557:
| -1
| -1
| Display lightmap texture (num = which page to display) (debugging)
| Display lightmap texture (num = which page to display) (debugging)
| 0
| 1
| 0x2
| 0x2
|  
|  
Line 1,857: Line 2,565:
| 1
| 1
| 1 = Draw Water View FX When In Water
| 1 = Draw Water View FX When In Water
| 0
| 1
| 0x1
| 0x1
|  
|  
Line 1,863: Line 2,573:
| 0
| 0
| Enable resolution scaling - can either be at a fixed scale or dynamically adjust based on performance
| Enable resolution scaling - can either be at a fixed scale or dynamically adjust based on performance
| 0
| 1
| 0x12
| 0x12
|  
|  
Line 1,869: Line 2,581:
| 0
| 0
| If enabled, resolution scale will adjust aggressively
| If enabled, resolution scale will adjust aggressively
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 1,875: Line 2,589:
| 1.0
| 1.0
| Forces the resolution to scale at this value (ignored if dynamic scaling is enabled)
| Forces the resolution to scale at this value (ignored if dynamic scaling is enabled)
| 0.1
| 1.0
| 0x14
| 0x14
|  
|  
Line 1,881: Line 2,597:
| 0.9
| 0.9
| The required time in which the session draw time must fall under in order to upscale the resolution (Note: use the statrhi command to see the session draw time)
| The required time in which the session draw time must fall under in order to upscale the resolution (Note: use the statrhi command to see the session draw time)
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 1,887: Line 2,605:
| 0.1
| 0.1
| Sets how fast to upscale the resolution
| Sets how fast to upscale the resolution
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 1,893: Line 2,613:
| 0.1
| 0.1
| Sets how fast to downscale the resolution
| Sets how fast to downscale the resolution
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 1,899: Line 2,621:
| 20
| 20
| Number of frames to wait before decreasing resolution when performance is bad
| Number of frames to wait before decreasing resolution when performance is bad
| 0
| 1
| 0x12
| 0x12
|  
|  
Line 1,905: Line 2,629:
| 200
| 200
| Number of frames to wait before increasing resolution when performance is good
| Number of frames to wait before increasing resolution when performance is good
| 0
| 1
| 0x12
| 0x12
|  
|  
Line 1,911: Line 2,637:
| 1.125
| 1.125
| The targeted session draw time before downscaling the resolution (Note: use the statrhi command to see the session draw time)
| The targeted session draw time before downscaling the resolution (Note: use the statrhi command to see the session draw time)
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 1,917: Line 2,645:
| 0
| 0
| Sets quality level for anisotropic texture filtering
| Sets quality level for anisotropic texture filtering
| 0
| 1
| 0x12
| 0x12
|  
|  
Line 1,923: Line 2,653:
| vulkan
| vulkan
| Set which graphics driver API to use
| Set which graphics driver API to use
| -
| -
| 0x18
| 0x18
|  
|  
Line 1,929: Line 2,661:
| 1000
| 1000
| How long should a unused shadow view remain in cache
| How long should a unused shadow view remain in cache
| 0
| 1
| 0x10002
| 0x10002
|  
|  
Line 1,935: Line 2,669:
| 1
| 1
| Enables shadow mapping
| Enables shadow mapping
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 1,941: Line 2,677:
| 0
| 0
| Display surface normals (debugging)
| Display surface normals (debugging)
| 0
| 1
| 0x1
| 0x1
|  
|  
Line 1,947: Line 2,685:
| 0
| 0
| Display tile lighting overdraw - blue indicates good, red indicates bad (debugging)
| Display tile lighting overdraw - blue indicates good, red indicates bad (debugging)
| 0
| 1
| 0x1
| 0x1
|  
|  
Line 1,953: Line 2,693:
| 0
| 0
| Displays the shadow map atlas (debugging)
| Displays the shadow map atlas (debugging)
| 0
| 1
| 0x1
| 0x1
|  
|  
Line 1,959: Line 2,701:
| 0
| 0
| Render geometry as wireframe (debugging)
| Render geometry as wireframe (debugging)
| 0
| 1
| 0x1
| 0x1
|  
|  
Line 1,965: Line 2,709:
| 1.0
| 1.0
| Sets alpha for all slime surfaces
| Sets alpha for all slime surfaces
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 1,971: Line 2,717:
| 1
| 1
| Particles are displayed as solid quads (Quake64)
| Particles are displayed as solid quads (Quake64)
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 1,977: Line 2,725:
| 1
| 1
| Enables static shadow mapping
| Enables static shadow mapping
| 0
| 1
| 0x11
| 0x11
|
|-
| r_subdivide_size
| 128
|
| 0x12
|  
|  
|-
|-
Line 1,989: Line 2,733:
| 64
| 64
| Sets subvided size for sky and water surfaces
| Sets subvided size for sky and water surfaces
| 0
| 1
| 0x12
| 0x12
|  
|  
Line 1,995: Line 2,741:
| 1.0
| 1.0
| Sets alpha for all teleport surfaces
| Sets alpha for all teleport surfaces
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 2,001: Line 2,749:
| nearest_mipmap_nearest
| nearest_mipmap_nearest
| Sets texture mode
| Sets texture mode
| -
| -
| 0x18
| 0x18
|  
|  
Line 2,007: Line 2,757:
| 0
| 0
| Controls if 2 player splitscreen is vertical or horizontal
| Controls if 2 player splitscreen is vertical or horizontal
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 2,013: Line 2,765:
| 0
| 0
| Show ambient occlusion results (debugging)
| Show ambient occlusion results (debugging)
| 0
| 1
| 0x1
| 0x1
|  
|  
Line 2,019: Line 2,773:
| 1.0
| 1.0
| Sets alpha for all water surfaces
| Sets alpha for all water surfaces
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 2,025: Line 2,781:
| 1
| 1
| Determines if game is shareware or fully registered copy
| Determines if game is shareware or fully registered copy
| 0
| 1
| 0x8001
| 0x8001
|  
|  
|-
|routeEdit_lookPointDist
|256
|How Far To Place A Route Node In Front Of The User
|0
|1
|0x4
|Added in Update #4
|-
|routeEdit_playSounds
|1
|1 = Play Sounds In The Route Editor
|0
|1
|0x11
|Added in Update #4
|-
|routeEdit_routeDrawDist
|4096
|How Far To Draw Route Nodes In-World
|0
|1
|0x4
|Added in Update #4
|-
|route_edit
|0
|Set To 1 To Activate Route Editor
|0
|1
|0x81
|Added in Update #4
|-
|-
| samelevel
| samelevel
| 0
| 0
|  
|  
| 0
| 1
| 0x1
| 0x1
|  
|  
Line 2,037: Line 2,829:
| 0
| 0
|  
|  
| -
| -
| 0x18
| 0x18
|  
|  
Line 2,043: Line 2,837:
| 0
| 0
|  
|  
| -
| -
| 0x18
| 0x18
|  
|  
Line 2,049: Line 2,845:
| 0
| 0
|  
|  
| -
| -
| 0x18
| 0x18
|  
|  
Line 2,055: Line 2,853:
| 0
| 0
|  
|  
| -
| -
| 0x18
| 0x18
|  
|  
Line 2,061: Line 2,861:
| 0
| 0
|  
|  
| -
| -
| 0x18
| 0x18
|  
|  
Line 2,067: Line 2,869:
| 1
| 1
| Blur background when menu is active
| Blur background when menu is active
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 2,072: Line 2,876:
| scr_centertime
| scr_centertime
| 5
| 5
| Time centerprints will be on screen.
| 0
| 1
| 0x12
|  
|  
|-
| scr_chattime
| 3
| Time for chat window to stay on screen.
| 0
| 1
| 0x12
| 0x12
|  
|  
Line 2,079: Line 2,893:
| 1
| 1
| Displays centered in-game messages
| Displays centered in-game messages
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 2,085: Line 2,901:
| 0
| 0
| Emulates VGA 320x240 resolution
| Emulates VGA 320x240 resolution
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 2,091: Line 2,909:
| 4
| 4
| Maximum amount of lines to display on screen at once.
| Maximum amount of lines to display on screen at once.
| 0
| 20
| 0x12
| 0x12
|  
|  
Line 2,097: Line 2,917:
| 0
| 0
|  
|  
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 2,103: Line 2,925:
| 0
| 0
|  
|  
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 2,109: Line 2,933:
| 0
| 0
|  
|  
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 2,115: Line 2,941:
| 1
| 1
| Enables screen flashes (powerups, damage, pickups, etc)
| Enables screen flashes (powerups, damage, pickups, etc)
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 2,121: Line 2,949:
| 8
| 8
|  
|  
| 0
| 1
| 0x12
|
|-
| scr_printtime
| 3
| Time for corner prints to stay on screen.
| 0
| 1
| 0x12
| 0x12
|  
|  
Line 2,127: Line 2,965:
| 0
| 0
| Set scale for on-screen overlay. If zero, then it will auto-scale based on resolution
| Set scale for on-screen overlay. If zero, then it will auto-scale based on resolution
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 2,133: Line 2,973:
| 1
| 1
|  
|  
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 2,139: Line 2,981:
| 1
| 1
|  
|  
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 2,145: Line 2,989:
| 0
| 0
|  
|  
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 2,151: Line 2,997:
| 0.25
| 0.25
| Sets threshold for fading out center text
| Sets threshold for fading out center text
| 0.0
| 1.0
| 0x14
| 0x14
|
|-
| scr_togglescoreboard
| 0
| Switch scoreboard from hold to toggle.
| 0
| 1
| 0x11
|  
|  
|-
|-
Line 2,157: Line 3,013:
| 6
| 6
| Sets magnitude of the underwater wave effect
| Sets magnitude of the underwater wave effect
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 2,163: Line 3,021:
| 80
| 80
| Sets speed of the underwater wave effect
| Sets speed of the underwater wave effect
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 2,169: Line 3,029:
| 3
| 3
| Sets spread of the underwater wave effect
| Sets spread of the underwater wave effect
| 0
| 1
| 0x12
| 0x12
|  
|  
Line 2,175: Line 3,037:
| 240
| 240
| Sets the number of strips for the underwater effect
| Sets the number of strips for the underwater effect
| 16
| 768
| 0x12
| 0x12
|  
|  
Line 2,181: Line 3,045:
| 0
| 0
| Enable Unicode font rendering, can be set by mods that are aware of localization.
| Enable Unicode font rendering, can be set by mods that are aware of localization.
| 0
| 1
| 0x1
| 0x1
|  
|  
Line 2,187: Line 3,053:
| 0
| 0
|  
|  
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 2,193: Line 3,061:
| 0
| 0
|  
|  
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 2,199: Line 3,069:
| 0
| 0
|  
|  
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 2,205: Line 3,077:
| 0
| 0
|  
|  
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 2,211: Line 3,085:
| 0
| 0
|  
|  
| 0
| 1
| 0x1
| 0x1
|  
|  
Line 2,217: Line 3,093:
| 1
| 1
|  
|  
| 0
| 1
| 0x2
| 0x2
|  
|  
Line 2,223: Line 3,101:
| 100
| 100
| Sets ambient fade factor
| Sets ambient fade factor
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 2,229: Line 3,109:
| 0.3
| 0.3
| Sets ambient level threshold
| Sets ambient level threshold
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 2,235: Line 3,117:
| 1
| 1
| Enable hardware reverb effects
| Enable hardware reverb effects
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 2,241: Line 3,125:
| 6833
| 6833
| Specifies the cut-off frequency for the low pass filter
| Specifies the cut-off frequency for the low pass filter
| 1000
| 8000
| 0x12
| 0x12
|  
|  
Line 2,247: Line 3,133:
| 1
| 1
| Enable low pass filter for digital sound effects
| Enable low pass filter for digital sound effects
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 2,253: Line 3,141:
| 0.8
| 0.8
| Low pass filter gain for high frequencies
| Low pass filter gain for high frequencies
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
|-
|-
| snd_mixahead
| snd_mix_ahead
| 0.1
| 0.025
| Sets mix ahead value for the sound mixer
| Sets mix ahead value for the sound mixer
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 2,265: Line 3,157:
| 1.0
| 1.0
| Music volume
| Music volume
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 2,271: Line 3,165:
| 0
| 0
| Disables audio on startup
| Disables audio on startup
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 2,277: Line 3,173:
| 1
| 1
| Precaches audio on level load
| Precaches audio on level load
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 2,283: Line 3,181:
| 0
| 0
| Language of voice effects
| Language of voice effects
| 0
| 5
| 0x12
| 0x12
|  
|  
Line 2,289: Line 3,189:
| 0.85
| 0.85
| Sound volume
| Sound volume
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
|-
|-
| spawnEdit_monstersOnly
| spawn_edit
| 0
| Set To 1 To Activate Spawn Editor
| 0
| 1
| 0x81
|
|-
| spawnEdit_monstersOnly
| 1
| 1
| 1 = New Spawn Nodes Will Only Work For Monsters
| 1 = New Spawn Nodes Will Only Work For Monsters
| 0
| 1
| 0x1
| 0x1
|  
|  
Line 2,301: Line 3,213:
| 1
| 1
| 1 = Play Sounds In The Spawn Editor
| 1 = Play Sounds In The Spawn Editor
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 2,307: Line 3,221:
| 0
| 0
| 0 = Draw Spawn Nodes Through The World
| 0 = Draw Spawn Nodes Through The World
| 0
| 1
| 0x1
| 0x1
|  
|  
Line 2,313: Line 3,229:
| 2048
| 2048
| How Far To Draw Spawn Nodes In-World
| How Far To Draw Spawn Nodes In-World
| 0.0
| 1.0
| 0x4
| 0x4
|
|-
| spawn_edit
| 0
| Set To 1 To Activate Spawn Editor
| 0x81
|  
|  
|-
|-
Line 2,325: Line 3,237:
| 10
| 10
|  
|  
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 2,331: Line 3,245:
| 1
| 1
|  
|  
| -
| -
| 0x8040
| 0x8040
|  
|  
Line 2,337: Line 3,253:
| 0
| 0
| Enable cheats
| Enable cheats
| 0
| 1
| 0x82
| 0x82
|  
|  
Line 2,343: Line 3,261:
| 1
| 1
| Give clients a slight bit of authority over their own position
| Give clients a slight bit of authority over their own position
| 0
| 1
| 0x1
| 0x1
|  
|  
Line 2,349: Line 3,269:
| 0
| 0
| PlayFab matchmaking distinguishes between devices in use
| PlayFab matchmaking distinguishes between devices in use
| 0
| 1
| 0x1
| 0x1
|  
|  
Line 2,355: Line 3,277:
| 4
| 4
|  
|  
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 2,361: Line 3,285:
| 0
| 0
| > 0 = Override Gravity For Gibs
| > 0 = Override Gravity For Gibs
| 0.0
| 1.0
| 0x4
| 0x4
|  
|  
Line 2,367: Line 3,293:
| 800
| 800
|  
|  
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 2,373: Line 3,301:
| 0.8
| 0.8
|  
|  
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 2,379: Line 3,309:
| 320
| 320
|  
|  
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 2,385: Line 3,317:
| 2000
| 2000
|  
|  
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 2,391: Line 3,325:
| 0
| 0
|  
|  
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 2,397: Line 3,333:
| 666
| 666
| Sets server protocol
| Sets server protocol
| 0
| 1
| 0x42
| 0x42
|  
|  
Line 2,403: Line 3,341:
| 0
| 0
| Instructs server to exit instead of changing level
| Instructs server to exit instead of changing level
| 0
| 1
| 0x1
| 0x1
|  
|  
Line 2,409: Line 3,349:
| 0
| 0
| 1 = Don't Update Touching Edicts
| 1 = Don't Update Touching Edicts
| 0
| 1
| 0x81
| 0x81
|  
|  
Line 2,415: Line 3,357:
| 100
| 100
|  
|  
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 2,421: Line 3,365:
| 0
| 0
| Friction is applied to players when angle is facing a wall
| Friction is applied to players when angle is facing a wall
| 0
| 1
| 0x1
| 0x1
|  
|  
Line 2,427: Line 3,373:
| 0
| 0
| Load all KPF files into RAM
| Load all KPF files into RAM
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 2,433: Line 3,381:
| 0
| 0
| Show resource loading debug messages
| Show resource loading debug messages
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 2,439: Line 3,389:
| 0
| 0
|  
|  
| 0
| 1
| 0x402
| 0x402
|  
|  
Line 2,445: Line 3,397:
| 0
| 0
| Reserved For QuakeC Usage
| Reserved For QuakeC Usage
| 0
| 1
| 0x12
| 0x12
|  
|  
Line 2,451: Line 3,405:
| 0
| 0
| Reserved For QuakeC Usage
| Reserved For QuakeC Usage
| 0
| 1
| 0x12
| 0x12
|  
|  
Line 2,457: Line 3,413:
| 0
| 0
| Reserved For QuakeC Usage
| Reserved For QuakeC Usage
| 0
| 1
| 0x12
| 0x12
|  
|  
Line 2,463: Line 3,421:
| 0
| 0
| Reserved For QuakeC Usage
| Reserved For QuakeC Usage
| 0
| 1
| 0x12
| 0x12
|  
|  
Line 2,469: Line 3,429:
| 0
| 0
| Reserved For QuakeC Usage
| Reserved For QuakeC Usage
| 0
| 1
| 0x12
| 0x12
|  
|  
Line 2,475: Line 3,437:
| 0
| 0
| Maximum amount of time the game can last for, in minutes.
| Maximum amount of time the game can last for, in minutes.
| 0
| 1
| 0x402
| 0x402
|  
|  
|-
|-
| ui_addonsBaseURL
| ui_acc_alttypeface
| https://mods.silver.idtech.services/
| 0
| Base URL for the add-ons directory
| Prefer plain typeface over pixel typeface.
| None
| 0
| 1
| 0x11
|
|-
| ui_acc_contrast
| 0
| Enable high contrast mode in menus and text
| 0
| 1
| 0x11
|
|-
| ui_acc_firstlaunch_v2
| 1
| Show accessibility menu on first menu enter
| 0
| 1
| 0x11
| Added in Update #4.1
|-
| ui_addonsBaseURL
| https://mods.silver.quakeapi.com/
| Base URL for the add-ons directory
| -
| -
| 0x0
|  
|  
|-
|-
Line 2,487: Line 3,477:
| 1.0
| 1.0
| Scale factor for the credits speed
| Scale factor for the credits speed
| 0.0
| 1.0
| 0x4
| 0x4
|  
|  
Line 2,493: Line 3,485:
| 1
| 1
| Sets both move lerp and anim lerp at once
| Sets both move lerp and anim lerp at once
| -
| -
| 0x10
| 0x10
|  
|  
Line 2,499: Line 3,493:
| 1
| 1
| Shows full matches in the match browser
| Shows full matches in the match browser
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 2,505: Line 3,501:
| 0
| 0
| Shows quit message when exiting client
| Shows quit message when exiting client
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 2,511: Line 3,509:
| 0
| 0
| Hide window border for non-fullscreen mode
| Hide window border for non-fullscreen mode
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 2,517: Line 3,517:
| 0.15
| 0.15
|  
|  
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 2,523: Line 3,525:
| 500
| 500
|  
|  
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 2,529: Line 3,533:
| 0
| 0
| Set index for which monitor to display
| Set index for which monitor to display
| 0
| 1
| 0x12
| 0x12
|  
|  
Line 2,535: Line 3,541:
| -1
| -1
| Internal use only - do not modify
| Internal use only - do not modify
| 0
| 1
| 0x2
| 0x2
|  
|  
Line 2,541: Line 3,549:
| 768
| 768
| Video resolution height
| Video resolution height
| 0
| 1
| 0x12
| 0x12
|  
|  
Line 2,547: Line 3,557:
| 0
| 0
|  
|  
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 2,553: Line 3,565:
| 1
| 1
|  
|  
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 2,559: Line 3,573:
| 0.3
| 0.3
|  
|  
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 2,565: Line 3,581:
| 0.5
| 0.5
|  
|  
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 2,571: Line 3,589:
| 0.1
| 0.1
|  
|  
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 2,577: Line 3,597:
| 2
| 2
|  
|  
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 2,583: Line 3,605:
| 0.3
| 0.3
|  
|  
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 2,589: Line 3,613:
| 0.6
| 0.6
|  
|  
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 2,595: Line 3,621:
| 0.6
| 0.6
|  
|  
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 2,601: Line 3,629:
| 0.5
| 0.5
|  
|  
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 2,607: Line 3,637:
| 60
| 60
| Video refresh rate (fullscreen only)
| Video refresh rate (fullscreen only)
| 0
| 1
| 0x12
| 0x12
|  
|  
Line 2,613: Line 3,645:
| 1
| 1
| Vertical sync (0 = off, 1 = on, -1 = adaptive)
| Vertical sync (0 = off, 1 = on, -1 = adaptive)
| 0
| 1
| 0x12
| 0x12
|  
|  
Line 2,619: Line 3,653:
| 1024
| 1024
| Video resoultion width
| Video resoultion width
| 0
| 1
| 0x12
| 0x12
|
|-
| v_windowed
| 0
| Set either windowed or fullscreen mode
| 0
| 1
| 0x11
|  
|  
|-
|-
Line 2,625: Line 3,669:
| 0
| 0
| Sets X Offset of window (window mode only, use restart command to take effect)
| Sets X Offset of window (window mode only, use restart command to take effect)
| 0
| 1
| 0x12
| 0x12
|  
|  
Line 2,631: Line 3,677:
| 0
| 0
| Sets Y Offset of window (window mode only, use restart command to take effect)
| Sets Y Offset of window (window mode only, use restart command to take effect)
| 0
| 1
| 0x12
| 0x12
|  
|  
|-
|-
| v_windowed
| vk_assertOnValidationError
| 0
| 0
| Set either windowed or fullscreen mode
| If enabled, an assert will trigger if validation reporter triggers a warning or error
| 0x11
|
|-
| vk_assertOnValidationError
| 0
| 0
| If enabled, an assert will trigger if validation reporter triggers a warning or error
| 1
| 0x11
| 0x11
|  
|  
Line 2,649: Line 3,693:
| 0
| 0
| If enabled, then compile spriv shaders at RHI initialization (requires Vulkan SDK to be installed)
| If enabled, then compile spriv shaders at RHI initialization (requires Vulkan SDK to be installed)
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 2,655: Line 3,701:
| 0
| 0
| Dumps all cached pipelines to file and the pipeline that didn't match to another file
| Dumps all cached pipelines to file and the pipeline that didn't match to another file
| 0
| 1
| 0x10001
| 0x10001
|  
|  
Line 2,661: Line 3,709:
| 0
| 0
| Enables layer validation and debug outputs (requires a restart)
| Enables layer validation and debug outputs (requires a restart)
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 2,667: Line 3,717:
| 0
| 0
| Always wait on all command buffers during swap chain presentation (debugging)
| Always wait on all command buffers during swap chain presentation (debugging)
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 2,673: Line 3,725:
| 0
| 0
| If 0, then let the OS deal with scheduling, if not then affinity mask is set by the engine
| If 0, then let the OS deal with scheduling, if not then affinity mask is set by the engine
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 2,679: Line 3,733:
| 0
| 0
|  
|  
| 0
| 1
| 0x11
| 0x11
|  
|  
Line 2,685: Line 3,741:
| 0
| 0
| Specifies the desired NUMA Node to use on the system to keep all threads on the same node. -1 skips this and allows allocation on any thread.
| Specifies the desired NUMA Node to use on the system to keep all threads on the same node. -1 skips this and allows allocation on any thread.
| 0
| 1
| 0x12
| 0x12
|  
|  
Line 2,691: Line 3,749:
| 24.0
| 24.0
| Size of ammo counter display for weapon wheel
| Size of ammo counter display for weapon wheel
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 2,697: Line 3,757:
| 102.0
| 102.0
| Sets the offset position for weapon wheel selection arrow
| Sets the offset position for weapon wheel selection arrow
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 2,703: Line 3,765:
| 4.0
| 4.0
| Sets how far to pop out the selected weapon icon for weapon wheel
| Sets how far to pop out the selected weapon icon for weapon wheel
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 2,709: Line 3,773:
| 7.2
| 7.2
| Sets how fast to pop out the selected weapon icon for weapon wheel
| Sets how fast to pop out the selected weapon icon for weapon wheel
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 2,715: Line 3,781:
| 0.76
| 0.76
| Sets horizontal fractional value of the screen for the wheel to display at
| Sets horizontal fractional value of the screen for the wheel to display at
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 2,721: Line 3,789:
| 0.5
| 0.5
| Sets vertical fractional value of the screen for the wheel to display at
| Sets vertical fractional value of the screen for the wheel to display at
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 2,727: Line 3,797:
| 640.0
| 640.0
| Weapon wheel size - smaller the value, the larger the display
| Weapon wheel size - smaller the value, the larger the display
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 2,733: Line 3,805:
| 3.0
| 3.0
| How fast the weapon wheel fades in and out
| How fast the weapon wheel fades in and out
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
Line 2,739: Line 3,813:
| 80
| 80
| Sets how much to shade the item if not available in inventory for weapon wheel
| Sets how much to shade the item if not available in inventory for weapon wheel
| 0
| 1
| 0x12
| 0x12
|  
|  
Line 2,745: Line 3,821:
| 4.0
| 4.0
| Sets weapon wheel underline icon offset
| Sets weapon wheel underline icon offset
| 0.0
| 1.0
| 0x14
| 0x14
|  
|  
|}
===Removed cvars===
This table contains cvars that have since been removed in newer versions of [[Quake Enhanced]]
{| class="wikitable sortable"
!Cvar
!Default value
!Description
!Min
!Max
!Flags
!Notes
|-
|<s>bot_deltaTime</s>
|0.0167
|Delta Time ( In Seconds ) Between Bot Updates)
|0
|1
|0x4
|Renamed to bot_timeDelta.
Removed in Update #1 (Sep 24 2021 build)
|-
|<s>bot_matchChatChance</s>
|50
|Chance ( Out Of 100% ) That A Bot Will Chat When The Match Starts/Ends
|0
|1
|0x2
|Removed in Update #4 (Jul 5 2022 build)
|-
|<s>bot_randomChatChance</s>
|2
|Chance ( Out Of 100% ) That A Bot Will Chat Randomly In-Game When The Situation Warrants
|0
|1
|0x2
|Removed in Update #4 (Jul 5 2022 build)
|-
|<s>cl_joy_accel_precision_threshold</s>
|0.7
|Sets joystick threshold to dampen acceleration when making slow turns
|0
|1
|0x814
|Removed in Update #1 (Sep 24 2021 build)
|-
|<s>cl_joy_accel_speed</s>
|64
|Sets joystick acceleration speed
|0
|1
|0x814
|Removed in Update #1 (Sep 24 2021 build)
|-
|<s>r_gpuCulling</s>
|1
|Enables compute shader to backface cull triangles in world
|0
|1
|0x11
|Removed in Update #1 (Sep 24 2021 build)
|-
|<s>crosshair</s>
|1
|
|0
|1
|0x811
|Removed in Update #2 (Nov 18 2021 build)
|-
|<s>navEdit_showOneWayLinks</s>
|0
|1 = Only Show Nodes With One Way Links
|0
|1
|0x1
|Removed in Update #2 (Nov 18 2021 build)
|-
|<s>navEdit_waterLookPointDist</s>
|72
|Set Dist To Trace For Look Point When UnderWater
|0.0
|1.0
|0x14
|Renamed to navEdit_inWaterLookPointDist
Removed in Update #3 (Apr 05 2022 build)
|-
|<s>snd_mixahead</s>
|0.1
|Sets mix ahead value for the sound mixer
|0.0
|1.0
|0x14
|Renamed to snd_mix_ahead
Removed in Update #3 (Apr 05 2022 build)
|-
|<s>ui_acc_firstlaunch_v2</s>
|1
|Show accessibility menu on first menu enter
|0
|1
|0x11
|Renamed to ui_acc_firstlaunch
Removed in Update #4.1 (Sep 15 2022 build)
|}
|}

Latest revision as of 11:28, 13 October 2022

Available cvars[edit | edit source]

This is a list of all the available cvars as of Update #4.1 Sep 15 2022 build

Cvar Default value Description Min Max Flags Notes
aa_adhesion_contributionpercentmax 0.0 Max Adhesion Contribution Percentage (Value must be in 0..1 range) 0.0 1.0 0x14
aa_adhesion_innterradiusrolloffpercent 0.6 The percentage of the calculated radius to use as the inner radius for rolloff calculation 0.0 1.0 0x14
aa_adhesion_optimalradius 30 Optimal Distance for adhesion to take an effect 0.0 1.0 0x14
aa_adhesion_pitchspeedmax 15 Max Pitch Adhesion Speed 0.0 1.0 0x14
aa_adhesion_radius 15 Radius used to apply adhesion amount 0.0 1.0 0x14
aa_adhesion_yawspeedmax 25 Max Yaw Adhesion Speed 0.0 1.0 0x14
aa_allowinterpolate 1 Interpolate the aim assist friction 0 1 0x11
aa_debugselector 0 Visualize aim assist selector (debugging) 0 1 0x81
aa_distance_expandradiusdistmax 1.0 Max fractional distance before expanding kicks in (smoothstep formula) 0.0 1.0 0x14
aa_distance_expandradiusdistmin 0.3 Min fractional distance before expanding kicks in (smoothstep formula) 0.0 1.0 0x14
aa_distance_expandradiusmultiplier 1.0 The expanded multiplier for target radius, friction radius and adhesive radius 0.0 1.0 0x14
aa_distance_max 128 Maximum Optimal Distance for aim assist effect 0.0 1.0 0x14
aa_distance_min 0 Minimum Optimal Distance for aim assist effect 0.0 1.0 0x14
aa_distance_rampdown 10 Distance for ramping down distance modifier 0.0 1.0 0x14
aa_distance_rampup 1024 Distance for ramping up distance modifier 0.0 1.0 0x14
aa_enable 1 Enables aim assist 0 1 0x811
aa_friction_innterradiusrolloffpct 0.1 The percentage of the calculated radius to use as the inner radius for rolloff calculation 0.0 1.0 0x14
aa_friction_multipliermax 0.25 Maximum Friction Scalar - Value must be in 0..1 and smaller than corresponding max value 0.0 1.0 0x14
aa_friction_multipliermin 0.0 Minimum Friction Scalar - Value must be in 0..1 and smaller than corresponding max value 0.0 1.0 0x14
aa_friction_optimalradius 75 Optimal Distance for Friction to take an effect 0.0 1.0 0x14
aa_friction_radius 25 Friction Collision Sphere Radius 0.0 1.0 0x14
aa_interpolaterate 0.6 The rate in which aim assist interpolates the friction 0.0 1.0 0x14
aa_selection_maxdegrees 10 The Maximum angular separation from the aim axis 0.0 1.0 0x14
aa_selection_maxdistance 950 The Maximum Distance away for a target to be considered for adhesion, friction and target lock-to 0.0 1.0 0x14
bnet_acctType 0 BNet account type (internal use only) 0 4 0x12
bnet_anonbuid BNet anonymous account ID (internal use only) - - 0x18
bnet_doQuickAccountProcess 1 Internal use only 0 1 0x11
bnet_lastbuid BNet client BUID (internal use only) - - 0x18
bnet_platformId BNet platform ID (internal use only) - - 0x18
bnet_scEntitlementPlatfId Slayers Club platform ID (internal use only) - - 0x18
bnet_scEntitlementUnlocked 0 Slayers Club successfully unlocked - Internal use only 0 1 0x11
bnet_silentLog 0 Silence BNET debug log messages in console for user convenience 0 1 0x11
bnet_uuid BNet client UUID (internal use only) - - 0x18
bot_aim_debug 0 1 = Enable Debugging Of Bot Aiming 0 1 0x81
bot_aim_disabled 0 1 = Disable Bot Aiming 0 1 0x81
bot_aim_instant 0 1 = Bots Are Aimbots - For Testing 0 1 0x81
bot_attackHumansOnly 0 1 = Bots ONLY Attack Human Players 0 1 0x81
bot_axeAttack 0 1 = Bots ONLY Use Melee Weapons In Combat 0 1 0x81
bot_chat_disable 0 1 = Bots Aren't Allowed To Chat 0 1 0x1
bot_combatDisabled 0 1 = Bots Don't Go Into Combat Behaviors 0 1 0x81
bot_debugSystem 0 General = 1/Behavior Tree = 2/Game Mode Debug = 3/Move Goal Debug = 4/World State Debug = 5/Trace Manager Debug = 6 0 1 0x82
bot_drawNavNodes 0 1 = Bots Draw Nav Nodes In The World 0 1 0x81
bot_entityDebug 0 1 = Draw Debug Info About All Entities In The World 0 1 0x81
bot_entityRespawnFunc SUB_regen The Name Of The QuakeC Function That Handles Respawning Items - - 0x8
bot_followPlayer 0 1 = Bots Follow Around The Local Player 0 1 0x81
bot_game_debug 0 1 = Show Non-Bot Specific Game Mode Debugging Info 0 1 0x81 Added in Update #4
bot_input_disable 0 1 = Bots Can't Apply Any Inputs To The Game 0 1 0x81
bot_jump_disable 0 1 = Bots Can't Jump 0 1 0x81
bot_meleeDisabled 0 1 = Bots Don't Use Melee Combat Behaviors 0 1 0x81
bot_minClients -1 Set How Many Clients You Want In Want The Server. -1 = Disable. 0 = No Bots Allowed 0 1 0x2
bot_move_debug 0 1 = Debug Bot Movement 0 1 0x81
bot_move_disable 0 1 = Bots Can't Move 0 1 0x81
bot_navNodeGoal -1 >= 0 - Bots Will Move To This Nav Node In The World 0 1 0x82
bot_num_debug 0 Set To The Bot Number You Want To Debug 0 1 0x82
bot_numBots -1 Set How Many Bots You Want In Want The Server. 0 = Disable. > 0 = Number Of Bots To Spawn 0 1 0x2
bot_pathTest 0 1 = Debug Bot Path Behavior 0 1 0x81
bot_pause 0 1 = Pause Bot Thinking 0 1 0x81
bot_respawnTime 0 Default Respawn Time For Bots. -1 = Disable Respawn 0.0 1.0 0x84
bot_senses_disabled 0 1 = Disable Bot Senses 0 1 0x81
bot_showBots 0 1 = Show All Bots In The World. 2 = Show All Bots Based On Team Colors 0 1 0x82
bot_showPaths 0 1 = Bots Show The Path To Their Current Goal 0 1 0x81
bot_skill 2 Bot Skill Level. Valid Values 0( Training ) - 5( Nightmare ) 0 1 0x12
bot_timeDelta 0.0167 Time Delta ( In Seconds ) Between Bot Updates) 0.0 1.0 0x4
bot_trackPlayer 0 1 = Bots Always Track The Local Player 0 1 0x81
bot_weapons_disable 0 1 = Bots Don't Use Weapons 0 1 0x81
campaign 0 0 255 0x42
chase_active 0 0 1 0x881
chase_back 100 0.0 1.0 0x14
chase_right 0 0.0 1.0 0x14
chase_up 16 0.0 1.0 0x14
cl_anglespeedkey 1.5 0.0 1.0 0x4
cl_animlerping 1 If enabled, interpolates alias model animations 0 1 0x11
cl_backspeed 400 0.0 1.0 0x4
cl_bob 0.02 0.0 1.0 0x14
cl_bobcycle 0.6 0.0 1.0 0x14
cl_bobup 0.5 0.0 1.0 0x14
cl_changeweapononpickup 1 0 1 0x12
cl_color 17 0 1 0x812
cl_connectvoice 1 Connect to voice in multiplayer lobbies 0 1 0x11
cl_crossx 0 0.0 1.0 0x14
cl_crossy 0 0.0 1.0 0x14
cl_displayMessages 1 Displays in-game messages 0 1 0x11
cl_edgeAccelerationScalar 0.4 Percentage of max turn rate to add when edge acceleration is active (0.0 does nothing; 1.0 doubles turn speed) 0.0 1.0 0x814
cl_edgeAccelerationThreshold 0.9 Percentage of joystick deflection needed before edge acceleration kicks in 0.0 1.0 0x814
cl_engineFPS 60 Frames per second the renderer runs at 0 1920 0x12
cl_engineHZ 60 Frames per second to run the game logic at 10 60 0x202
cl_engineNoSleep 0 Don't sleep if the game is running too fast 0 1 0x11
cl_filterstuffcmd 1 Only allow certain cvars and commands to be set through stuffcmd to prevent servers from performing undesired actions 0 1 0x1
cl_forwardspeed 400 0.0 1.0 0x4
cl_gyroSensitivityX 4.0 Gyroscope turning sensitivity 0.0 32.0 0x814
cl_gyroSensitivityY 3.5 Gyroscope look sensitivity 0.0 32.0 0x814
cl_hdhud_ammo_alignment 1 Sets screen alignment for ammo icon (-1 = left, 0 = center, 1 = right) (HD Hud) 0 1 0x12
cl_hdhud_ammo_num_x 132 X offset for ammo num (HD Hud) 0 1 0x12
cl_hdhud_ammo_num_y 34 Y offset for ammo num (HD Hud) 0 1 0x12
cl_hdhud_ammo_x 44 X offset for ammo icon (HD Hud) 0 1 0x12
cl_hdhud_ammo_y 34 Y offset for ammo icon (HD Hud) 0 1 0x12
cl_hdhud_ammonum_alignment 1 Sets screen alignment for ammo num (-1 = left, 0 = center, 1 = right) (HD Hud) 0 1 0x12
cl_hdhud_armor_alignment -1 Sets screen alignment for armor icon (-1 = left, 0 = center, 1 = right) (HD Hud) 0 1 0x12
cl_hdhud_armor_num_x 50 X offset for armor num (HD Hud) 0 1 0x12
cl_hdhud_armor_num_y 58 Y offset for armor num (HD Hud) 0 1 0x12
cl_hdhud_armor_x 20 X offset for armor icon (HD Hud) 0 1 0x12
cl_hdhud_armor_y 58 Y offset for armor icon (HD Hud) 0 1 0x12
cl_hdhud_armornum_alignment -1 Sets screen alignment for armor num (-1 = left, 0 = center, 1 = right) (HD Hud) 0 1 0x12
cl_hdhud_face_alignment -1 Sets screen alignment for face icon (-1 = left, 0 = center, 1 = right) (HD Hud) 0 1 0x12
cl_hdhud_face_x 20 X offset for face icon (HD Hud) 0 1 0x12
cl_hdhud_face_y 34 Y offset for face icon (HD Hud) 0 1 0x12
cl_hdhud_flags_alignment 1 Sets screen alignment for flag icons (-1 = left, 0 = center, 1 = right) (HD Hud) 0 1 0x12 Added in Update #4
cl_hdhud_flags_x 17 X offset for flag status (HD Hud) 0 1 0x12 Added in Update #4
cl_hdhud_flags_y 93 Y offset for flag status (HD Hud) 0 1 0x12 Added in Update #4
cl_hdhud_health_num_x 50 X offset for health num (HD Hud) 0 1 0x12
cl_hdhud_health_num_y 34 Y offset for health num (HD Hud) 0 1 0x12
cl_hdhud_healthnum_alignment -1 Sets screen alignment for health num (-1 = left, 0 = center, 1 = right) (HD Hud) 0 1 0x12
cl_hdhud_key_alignment 1 Sets screen alignment for key icons (-1 = left, 0 = center, 1 = right) (HD Hud) 0 1 0x12
cl_hdhud_key_x 36 X offset for key icon (HD Hud) 0 1 0x12
cl_hdhud_key_y 52 Y offset for key icon (HD Hud) 0 1 0x12
cl_hud 1 0: no hud, 1: transparent hud, 2: standard hud, 3: standard hud with ammo 0 3 0x812
cl_interpolation 1 Enables interpolation (for high FPS and 144hz users) 0 1 0x11
cl_joyAccelerationSmoothing 20.0 Sets max turn acceleration 0.0 1.0 0x814
cl_joyAccelerationSpeed 15.0 Sets joystick acceleration speed 0.0 1.0 0x814
cl_joyApplyPitchAcceleration 1 Applies acceleration for gamepad up/down looking 0 1 0x811
cl_joyClampMinTurnLook 0.675 If enabled, then the minimum-most look axis relative to deadzone will be clamped, making it easier to turn left/right or look up/down in a straight line. Threshold controls aggressiveness 0.0 1.0 0x814
cl_joyConvertTurnToSquare 0 Convert view input from circle to square to prevent diag slowdown 0 1 0x811
cl_joyinvertlook 0 Invert joystick look 0 1 0x811
cl_joyLogarithmicAccelerationThreshold 2.0 Sets a threshold for the logarithmic turn curve style 1.0 4.0 0x814
cl_joyLogCurve 1 Apply a curve threshold while turning, 0 - none, 1 - logarithmic, 2 - exponential 0 2 0x812
cl_joylookspeed_x 0.575 Joystick Look speed (x-axis) 0.1 2.0 0x814
cl_joylookspeed_y 0.3 Joystick Look speed (y-axis) 0.1 2.0 0x814
cl_joymovesensitivity 4.0 Joystick Move sensitivity 0.0 8.0 0x814
cl_joysmoothing 1 Enables joystick look smoothing 0 1 0x11
cl_localplayers 1 Number of players for split screen (must be in co-op or deathmatch) 1 8 0x2
cl_lookspring 0 0 1 0x11
cl_lookstrafe 0 0 1 0x11
cl_maxlatetics 16 Maximum number of late gametics to run 1 60 0x12
cl_maxresendqueue 1 The number of messages the server will try to resend in a single frame 1 255 0x2
cl_mousesmooth 1 Set smooth mouse threshold 1 4 0x812
cl_movelerping 1 If enabled, interpolates move stepping for certain entities 0 1 0x11
cl_movespeedkey 2.0 0.0 1.0 0x4
cl_name player - - 0x18
cl_nocsqc 1 CSQC is not currently supported. - - 0x8000
cl_nolerp 0 0 1 0x11
cl_pitchspeed 150 0.0 1.0 0x4
cl_predict 1 Turn on prediction 0 1 0x11
cl_predict_debug 0 Show prediction debugging info. 0: Off, 1: Server Origin (Green) vs Furthest Attempted Prediction (Cyan), 2: Prediction Origin (White) vs Camera with nudge (Yellow) 0 1 0x2
cl_rollangle 2.0 0.0 1.0 0x14
cl_rollspeed 200 0.0 1.0 0x14
cl_run 1 Enable always run 0 1 0x811
cl_saveScreenshotsAsJPEG 0 If enabled, screenshots will be saved out as JPEG instead of PNG 0 1 0x11
cl_saveScreenshotUserDirectory 1 If disabled, screenshots will save in the same directory as executable, otherwise will save to user save game folder 0 1 0x11
cl_sensitivity 5 0.1 10.0 0x14
cl_shownet 0 0 1 0x12
cl_sidespeed 350 0.0 1.0 0x4
cl_skipCrosshair 0 1 = Skip Drawing Crosshair 0 1 0x11
cl_skipHud 0 1 = No HUD 0 1 0x81
cl_skipViewBob 1 1 = Skip View Bob 0 1 0x811
cl_swapjoysticks 0 Swaps joysticks for movement and turning 0 1 0x811
cl_updateCPUUsageFrequency 500 Number of times in milliseconds to query CPU utilization. Higher frequencies will cause the result to be less accurate 1 100000 0x12
cl_upspeed 200 0.0 1.0 0x4
cl_usegyros 1 Allow gyroscope input 0 1 0x811
cl_yawspeed 140 0.0 1.0 0x4
con_alwaysShowConsole 0 Overlays the console output to screen 0 1 0x11
con_fontsize 14 Sets size of console font (requires restart) 0 1 0x12
con_lockout 0 Locks user out of interacting with console 0 1 0x41
con_scrollamount 1 Sets the number of lines to scroll in console 0 1 0x12
con_showfps 0 Displays current FPS 0 1 0x11
con_statfontsize 12 Sets size of fonts for stat system (requires restart) 0 1 0x12
config_version 0 Configuration Version 0 1 0x12
coop 0 0 turns off Coop completely. 0 1 0x1
crosshair_blue 255 0 255 0x812
crosshair_green 255 0 255 0x812
crosshair_red 255 0 255 0x812
ctf 0 0 turns off CTF completely. 0 1 0x1 Added in Update #4
crosshairStyle + - - 0x818
d3d11_adapter -1 Force select an adapter 0 1 0x12
d3d11_compileShaders 0 If enabled, then compile direct x shaders at RHI initialization 0 1 0x11
d3d11_noAltEnter 1 Prevent DXGI from responding to an alt-enter sequence (requires restart) 0 1 0x11
deathmatch 0 Deathmatch style to use. 0 turns off Deathmatch completely. 0 255 0x2
dem_compress 1 Compress demo commands 0 1 0x11
dem_record 0 Record demos 0 1 0x11
developer 0 Developer mode 0 1 0x11
edgefriction 2 0.0 1.0 0x14
fraglimit 0 Number of frags to win the game. 0 1 0x402
g_debuglocalization 0 Wrap strings in angled brackets when loading strings from loc file, must be set at command line 0 1 0x8001
g_drawWalkPath 0 1 = Show Walk Path To Where Your Looking. 2 = Set Start/Goal By Shooting 0 1 0x82
g_language Language localization - - 0x18
g_removeAllAI 0 1 = Remove All AI In The Map 0 1 0x81
g_showClosestNavNode 0 Set To 1 To The Closest Nav Node From Your Position 0 1 0x81
g_showEnts 0 Set To 1 To Show In-Game Entities 0 1 0x81
g_showintromovie 1 Play intro movies on startup 0 1 0x11
g_showMonsters 0 Set To 1 To Show In-Game Monsters. 2 = Only Draw Alive Monsters 0 1 0x82
g_showRuler 0 Set To 1 To Show In-Game Ruler 0 1 0x81
g_showSpawnPoints 0 1 = Show Deathmatch Spawn Points. 2 = Show Coop Spawn Point. 3 = Show All Spawn Points 0 1 0x82
g_sys_language System language setting - - 0x18
g_vibration 1 Allow haptic vibrations 0 1 0x811
g_vibrationVolume 0.5f Haptic vibration intensity 0.0 1.0 0x814
gamecfg 0 - - 0x18
gamma 1 0.0 1.0 0x14
gl_cshiftpercent 100 0.0 1.0 0x14
horde 0 0 turns off Horde completely. 0 1 0x1
hostname UNNAMED - - 0x18
imgui_scale 0 > 0 = Override The Scale IMGUI Menus Use 0.0 1.0 0x4
in_joystick_laxisdeadzone 0.24 Sets dead zone threshold for left axis 0.05 0.5 0x814
in_joystick_lookaxis 3 Specifies the joystick axis for up/down 0 1 0x812
in_joystick_lookinvert 0 Inverts joystick up/down 0 1 0x812
in_joystick_raxisdeadzone 0.265 Sets dead zone threshold for right axis 0.05 0.5 0x814
in_joystick_strafeaxis 0 Specifies the joystick axis for left/right 0 1 0x812
in_joystick_strafeinvert 0 Inverts joystick left/right 0 1 0x812
in_joystick_xaxis 2 Specifies the joystick 'x' axis 0 1 0x812
in_joystick_xinvert 0 Inverts joystick 'x' axis 0 1 0x812
in_joystick_yaxis 1 Specifies the joystick 'y' axis 0 1 0x812
in_joystick_yinvert 1 Inverts joystick 'y' axis 0 1 0x812
in_nojoy 0 Disables joystick activation 0 1 0x11
in_profilejoybuttons 0 Display joystick button ID in console when pressed 0 1 0x1
in_skipplayerone 0 Prevents player one from being assigned a controller, controllers are passed to the next slot 0 1 0x11
jobs_concurrentThreads -1 Specifies number of concurrent threads to process jobs. if none specified then all jobs are executed immediately. (Requires restart) 0 1 0x12
jobs_enable 1 Enables tasks to be distributed into job threads for performance 0 1 0x11
kf_basepath Base file path to look for files - - 0x8
m_forward 0 0.0 1.0 0x14
m_pitch 0.022 0.0 1.0 0x14
m_side 0.8 0.0 1.0 0x14
m_yaw 0.022 0.0 1.0 0x14
nav_edit 0 Set To 1 To Activate Nav Editor 0 1 0x81
nav_heuristic_xpos 0.84 The Starting X Postition For The Nav Heuristic Window. Valid Values = 0.0 - 1.0 0.0 1.0 0x14
nav_heuristic_ypos 0.2 The Starting Y Postition For The Nav Heuristic Window. Valid Values = 0.0 - 1.0 0.0 1.0 0x14
nav_legend_xpos 0.5 The Starting X Postition For The Nav Legend Window. Valid Values = 0.0 - 1.0 0.0 1.0 0x14
nav_legend_ypos 0.54 The Starting Y Postition For The Nav Legend Window. Valid Values = 0.0 - 1.0 0.0 1.0 0x14
nav_properties_xpos 0.001 The Starting X Postition For The Nav Properties Window. Valid Values = 0.0 - 1.0 0.0 1.0 0x14
nav_properties_ypos 0.54 The Starting Y Postition For The Nav Properties Window. Valid Values = 0.0 - 1.0 0.0 1.0 0x14
navEdit_autoConnectNodes 1 1 = When Connecting A Source Node To A Target, Try To Automatically Connect The Target Back To The Source 0 1 0x11
navEdit_defaultNodeRadius 32 The Default Radius For Newly Placed Nav Nodes 0.0 1.0 0x14
navEdit_inWaterLookPointDist 128 Set Dist To Trace For Look Point When UnderWater 0.0 1.0 0x14
navEdit_nodeDrawDist 1024 The Distance The Editor Draws Nav Nodes 0.0 1.0 0x4
navEdit_onlyTraceAgainstWorld 0 Look Point Only Traces Against World Geometry 0 1 0x1
navEdit_playSounds 1 1 = Play Sounds In The Nav Editor 0 1 0x11
navEdit_postConnectToNodeAction 1 0 = Keep The Source Node Selected. 1 = Switch To The Target Node After Connection Is Complete 0 1 0x11
navEdit_removeGodModeOnExit 1 1 = Remove 'God Mode' When Exit Nav Editor 0 1 0x1
navEdit_removeNoclipOnExit 1 1 = Remove 'No Clip' When Exit Nav Editor 0 1 0x1
navEdit_removeNotargetOnExit 1 1 = Remove 'No Target' When Exit Nav Editor 0 1 0x1
navEdit_showLinkType 0 0 = Show All Links. 1 = Only Show Nodes With One Way Links. 2 = Only Show Nodes With Non-Walk Links. 3 = Only Show nodes With Selective Team Links. 0 3 0x2
navEdit_skipLookPointValidation 0 ADVANCED USERS ONLY: Skip Validation Of Look Point 0 1 0x1
navEdit_skipValidation 0 1 = Skip Editor Validation Check When Saving Nav Nodes 0 1 0x1
navEdit_updateSourceHistoryOnConnectionChange 1 1 = Update Source Node History Any Time You Connect/Disconnect It From Another Node 0 1 0x11
net_compress 1 Enables compression of packets 0 1 0x11
net_config_com_baud 57600 0 1 0x12
net_config_com_irq 4 0 1 0x12
net_config_com_modem 1 0 1 0x12
net_config_com_port 1016 0 1 0x12
net_config_modem_clear ATZ - - 0x18
net_config_modem_dialtype T - - 0x18
net_config_modem_hangup AT H - - 0x18
net_config_modem_init - - 0x18
net_crossplay 1 Enables the operation of crossplatform lobbies 0 1 0x11
net_cryptDynamic 0 0 1 0x41
net_cryptKeyserver https://keyserver.silver.idtech.services - - 0x48
net_cryptKeyserverPort 443 - - 0x48
net_directconn 1 Enables direct connections 0 1 0x11
net_messagetimeout 20 0 1 0x2
net_queueController 0 Controls whether matchmaking queues in controller-only lobbies 0 1 0x11
net_speechtotext 0 Enables Speech To Text 0 1 0x11
net_synthtexttomic 0 Have local text synthesized to speech as the microphone 0 1 0x11
net_synthvoicetype The synth style to use for net_synthtexttomic - - 0x18
net_texttospeech 0 Enables Text To Speech 0 1 0x11
net_voip 1 Enables voice chat in multiplayer 0 1 0x11
net_voipmic 1 Enables the local microphone for voice chat 0 1 0x11
net_voipptt 1 Enables push to talk on the local mic 0 1 0x11
net_voipvolume 1.0 Sets the volume of incoming voice chat 0.0 1.0 0x14
noexit 0 0 1 0x401
nomonsters 0 0 1 0x11
p_skipEdictTouch 0 1 = Don't Update Touching Edicts 0 1 0x81
pausable 1 0 1 0x1
playername A player name to use if no social service is available - - 0x18
playfab_lobbyMaxPlayers 8 0 1 0x42
playfab_lobbyPrivate 0 0 1 0x41
playfab_lobbyTarget crossplay - - 0x48
pr_checkextension 1 Set to 1 to allow checkextension use in QC, setting to 0 may resolve compat issues with modern mods, but will disable advanced QC features. 0 1 0x1
r_ambientOcclusion 0 Enables ambient occlusion 0 1 0x11
r_antialiasing 0 Sets a antialiasing mode 0 1 0x12
r_aoblurprecision 250.0 Sets AO blur precision factor. Used to fix halo artifacts 0.0 1.0 0x14
r_aodepthbias 4.0 Sets AO depth bias 0.0 1.0 0x14
r_aofullres 0 Sets AO full resolution 0 1 0x11
r_aointensity 4.0 Sets AO intensity 0.0 1.0 0x14
r_aomaxradiusshrink 0.25 Sets AO max radius shrink 0.0 1.0 0x14
r_aominradius 2.0 Sets AO min radius 0.0 1.0 0x14
r_aoradius 8.0 Sets AO radius 0.0 1.0 0x14
r_bloom 0 Enables bloom 0 1 0x11
r_brightness 0.0 Applies overall display brightness 0.0 2.0 0x14
r_brushmodeldepthbias -0.000001 Sets a depth bias for brush models 0.0 1.0 0x14
r_brushmodelslopebias 0.5 Sets a slope bias for brush models 0.0 1.0 0x14
r_clear 0 Force Clear Screen Every Frame 0 1 0x1
r_clusterFrustumMaxZ 12000.0 Sets far z for cluster z-slice distribution 0.0 1.0 0x10004
r_clusterFrustumMinZ 10.0 Sets near z for cluster z-slice distribution 0.0 1.0 0x10004
r_computenormals 1 Compute vertex normals at runtime instead of using a pre-defined table 0 1 0x1
r_crtmode 1 Enables CRT emulation (Quake 64 only) 0 1 0x11
r_dof 1 Enables depth of field 0 1 0x11
r_dofBlurRange 0.0 Sets DOF blur range (debugging) 0.0 1.0 0x4
r_dofFocusDistance 0.0 Sets DOF focus distance (debugging) 0.0 1.0 0x4
r_dofFocusRange 0.0 Sets DOF focus range (debugging) 0.0 1.0 0x4
r_drawEntities 1 Draw Entities In The World 0 1 0x81
r_drawViewModel 1 Draw View Model 0 1 0x81
r_enablefog 1 Enables fog 0 1 0x11
r_fontHinting 0 Font hinting mode (Requires restart) (0 = normal, 1 = light, 2 = monochrome, -1 = none) 0 1 0x12
r_fov 74.0 Field of view 1.0 179.0 0x814
r_fullbright 0 Disables lightmaps 0 1 0x81
r_gamepadStyle detect The kind of gamepad style to use for drawing bindings. - - 0x818
r_generateMipMapsRunTime 1 Generate mip maps at runtime instead of loading from BSP (requires level restart) 0 1 0x11
r_lavaalpha 1.0 Sets alpha for all lava surfaces 0.0 1.0 0x14
r_maxocclusionunit 0.01 Determines the threshold to re-issue an occlusion query 0.0 1.0 0x14
r_md5models 1 Render MD5 models instead of alias models (if available) 0 1 0x11
r_monochromelightmaps 0 If enabled, lightmaps will display as grayscale 0 1 0x11
r_motionBlur 0 Enables motion blur 0 1 0x11
r_motionBlurShutterSpeed 250.0 Sets the motion blur shutter speed. Smaller the value, the more sensitive the blur will become 0.0 1.0 0x14
r_motionBlurVisualize 0 Enables debugging visualization of motion blur 0 1 0x1
r_noEntityCastShadowList progs/missile.mdl,progs/flame.mdl,progs/flame2.mdl,progs/lavaball.mdl,progs/grenade.mdl,progs/spike.mdl,progs/s_spike.mdl,progs/laser.mdl,progs/lspike.mdl,progs/candle.mdl Filter list that excludes any entities matching the specified model to not cast shadows - - 0x18
r_nolerp_list progs/flame.mdl,progs/flame2.mdl,progs/braztall.mdl,progs/brazshrt.mdl,progs/longtrch.mdl,progs/flame_pyre.mdl,progs/v_saw.mdl,progs/v_xfist.mdl,progs/h2stuff/newfire.mdl Filter list that excludes any entities matching the specified model to not perform any animation interpolation - - 0x18
r_notextures 0 Disables texture mapping 0 1 0x1
r_oitClamp 3000.0 Sets weight clamp value for OIT blending 0.0 1.0 0x14
r_oitWeight 10000.0 Sets the weight value for OIT blending 0.0 1.0 0x14
r_partdepthbias -0.0001 Sets a depth bias for particles 0.0 1.0 0x14
r_partslopebias -4.0 Sets a slope bias for particles 0.0 1.0 0x14
r_previewlightmap -1 Display lightmap texture (num = which page to display) (debugging) 0 1 0x2
r_renderWaterViewFX 1 1 = Draw Water View FX When In Water 0 1 0x1
r_resolutionscale 0 Enable resolution scaling - can either be at a fixed scale or dynamically adjust based on performance 0 1 0x12
r_resolutionscale_aggressive 0 If enabled, resolution scale will adjust aggressively 0 1 0x11
r_resolutionscale_fixedscale 1.0 Forces the resolution to scale at this value (ignored if dynamic scaling is enabled) 0.1 1.0 0x14
r_resolutionscale_gooddrawtime 0.9 The required time in which the session draw time must fall under in order to upscale the resolution (Note: use the statrhi command to see the session draw time) 0.0 1.0 0x14
r_resolutionscale_increasespeed 0.1 Sets how fast to upscale the resolution 0.0 1.0 0x14
r_resolutionscale_lowerspeed 0.1 Sets how fast to downscale the resolution 0.0 1.0 0x14
r_resolutionscale_numframesbeforelowering 20 Number of frames to wait before decreasing resolution when performance is bad 0 1 0x12
r_resolutionscale_numframesbeforeraising 200 Number of frames to wait before increasing resolution when performance is good 0 1 0x12
r_resolutionscale_targetdrawtime 1.125 The targeted session draw time before downscaling the resolution (Note: use the statrhi command to see the session draw time) 0.0 1.0 0x14
r_rhimaxanisotropic 0 Sets quality level for anisotropic texture filtering 0 1 0x12
r_rhirenderfamily vulkan Set which graphics driver API to use - - 0x18
r_shadowcachelifetime 1000 How long should a unused shadow view remain in cache 0 1 0x10002
r_shadows 1 Enables shadow mapping 0 1 0x11
r_shownormals 0 Display surface normals (debugging) 0 1 0x1
r_showoverdraw 0 Display tile lighting overdraw - blue indicates good, red indicates bad (debugging) 0 1 0x1
r_showshadowatlas 0 Displays the shadow map atlas (debugging) 0 1 0x1
r_showtris 0 Render geometry as wireframe (debugging) 0 1 0x1
r_slimealpha 1.0 Sets alpha for all slime surfaces 0.0 1.0 0x14
r_squareparticles 1 Particles are displayed as solid quads (Quake64) 0 1 0x11
r_staticshadows 1 Enables static shadow mapping 0 1 0x11
r_subdivide_size 64 Sets subvided size for sky and water surfaces 0 1 0x12
r_telealpha 1.0 Sets alpha for all teleport surfaces 0.0 1.0 0x14
r_textureMode nearest_mipmap_nearest Sets texture mode - - 0x18
r_verticalsplitscreen 0 Controls if 2 player splitscreen is vertical or horizontal 0 1 0x11
r_visualizeAO 0 Show ambient occlusion results (debugging) 0 1 0x1
r_wateralpha 1.0 Sets alpha for all water surfaces 0.0 1.0 0x14
registered 1 Determines if game is shareware or fully registered copy 0 1 0x8001
routeEdit_lookPointDist 256 How Far To Place A Route Node In Front Of The User 0 1 0x4 Added in Update #4
routeEdit_playSounds 1 1 = Play Sounds In The Route Editor 0 1 0x11 Added in Update #4
routeEdit_routeDrawDist 4096 How Far To Draw Route Nodes In-World 0 1 0x4 Added in Update #4
route_edit 0 Set To 1 To Activate Route Editor 0 1 0x81 Added in Update #4
samelevel 0 0 1 0x1
saved1 0 - - 0x18
saved2 0 - - 0x18
saved3 0 - - 0x18
saved4 0 - - 0x18
savedgamecfg 0 - - 0x18
scr_blurbackgroundformenu 1 Blur background when menu is active 0 1 0x11
scr_centertime 5 Time centerprints will be on screen. 0 1 0x12
scr_chattime 3 Time for chat window to stay on screen. 0 1 0x12
scr_displayCenterMessages 1 Displays centered in-game messages 0 1 0x11
scr_dosresolution 0 Emulates VGA 320x240 resolution 0 1 0x11
scr_maxlines 4 Maximum amount of lines to display on screen at once. 0 20 0x12
scr_ofsx 0 0.0 1.0 0x14
scr_ofsy 0 0.0 1.0 0x14
scr_ofsz 0 0.0 1.0 0x14
scr_polyblend 1 Enables screen flashes (powerups, damage, pickups, etc) 0 1 0x11
scr_printspeed 8 0 1 0x12
scr_printtime 3 Time for corner prints to stay on screen. 0 1 0x12
scr_screenscale 0 Set scale for on-screen overlay. If zero, then it will auto-scale based on resolution 0.0 1.0 0x14
scr_showpause 1 0 1 0x11
scr_showram 1 0 1 0x11
scr_showturtle 0 0 1 0x11
scr_textfadethreshold 0.25 Sets threshold for fading out center text 0.0 1.0 0x14
scr_togglescoreboard 0 Switch scoreboard from hold to toggle. 0 1 0x11
scr_underwater_magnitude 6 Sets magnitude of the underwater wave effect 0.0 1.0 0x14
scr_underwater_speed 80 Sets speed of the underwater wave effect 0.0 1.0 0x14
scr_underwater_spread 3 Sets spread of the underwater wave effect 0 1 0x12
scr_underwater_strips 240 Sets the number of strips for the underwater effect 16 768 0x12
scr_usekfont 0 Enable Unicode font rendering, can be set by mods that are aware of localization. 0 1 0x1
scratch1 0 0.0 1.0 0x14
scratch2 0 0.0 1.0 0x14
scratch3 0 0.0 1.0 0x14
scratch4 0 0.0 1.0 0x14
serverprofile 0 0 1 0x1
skill 1 0 1 0x2
snd_ambient_fade 100 Sets ambient fade factor 0.0 1.0 0x14
snd_ambient_level 0.3 Sets ambient level threshold 0.0 1.0 0x14
snd_hardwarereverb 1 Enable hardware reverb effects 0 1 0x11
snd_lowpasscutofffreq 6833 Specifies the cut-off frequency for the low pass filter 1000 8000 0x12
snd_lowpassfilter 1 Enable low pass filter for digital sound effects 0 1 0x11
snd_lowpassgain 0.8 Low pass filter gain for high frequencies 0.0 1.0 0x14
snd_mix_ahead 0.025 Sets mix ahead value for the sound mixer 0.0 1.0 0x14
snd_musicvolume 1.0 Music volume 0.0 1.0 0x14
snd_nosound 0 Disables audio on startup 0 1 0x11
snd_precache 1 Precaches audio on level load 0 1 0x11
snd_voicelanguage 0 Language of voice effects 0 5 0x12
snd_volume 0.85 Sound volume 0.0 1.0 0x14
spawn_edit 0 Set To 1 To Activate Spawn Editor 0 1 0x81
spawnEdit_monstersOnly 1 1 = New Spawn Nodes Will Only Work For Monsters 0 1 0x1
spawnEdit_playSounds 1 1 = Play Sounds In The Spawn Editor 0 1 0x11
spawnEdit_renderDepthTested 0 0 = Draw Spawn Nodes Through The World 0 1 0x1
spawnEdit_spawnDrawDist 2048 How Far To Draw Spawn Nodes In-World 0.0 1.0 0x4
sv_accelerate 10 0.0 1.0 0x14
sv_aim 1 - - 0x8040
sv_cheats 0 Enable cheats 0 1 0x82
sv_clientauth 1 Give clients a slight bit of authority over their own position 0 1 0x1
sv_controlleronly 0 PlayFab matchmaking distinguishes between devices in use 0 1 0x1
sv_friction 4 0.0 1.0 0x14
sv_gibGravity 0 > 0 = Override Gravity For Gibs 0.0 1.0 0x4
sv_gravity 800 0.0 1.0 0x14
sv_idealpitchscale 0.8 0.0 1.0 0x14
sv_maxspeed 320 0.0 1.0 0x14
sv_maxvelocity 2000 0.0 1.0 0x14
sv_nostep 0 0 1 0x11
sv_protocol 666 Sets server protocol 0 1 0x42
sv_quitAfterChangelevel 0 Instructs server to exit instead of changing level 0 1 0x1
sv_skipEdictTouch 0 1 = Don't Update Touching Edicts 0 1 0x81
sv_stopspeed 100 0.0 1.0 0x14
sv_wallfriction 0 Friction is applied to players when angle is facing a wall 0 1 0x1
sys_kpfram 0 Load all KPF files into RAM 0 1 0x11
sys_logresourcemsgs 0 Show resource loading debug messages 0 1 0x11
teamplay 0 0 1 0x402
temp1 0 Reserved For QuakeC Usage 0 1 0x12
temp2 0 Reserved For QuakeC Usage 0 1 0x12
temp3 0 Reserved For QuakeC Usage 0 1 0x12
temp4 0 Reserved For QuakeC Usage 0 1 0x12
temp5 0 Reserved For QuakeC Usage 0 1 0x12
timelimit 0 Maximum amount of time the game can last for, in minutes. 0 1 0x402
ui_acc_alttypeface 0 Prefer plain typeface over pixel typeface. 0 1 0x11
ui_acc_contrast 0 Enable high contrast mode in menus and text 0 1 0x11
ui_acc_firstlaunch_v2 1 Show accessibility menu on first menu enter 0 1 0x11 Added in Update #4.1
ui_addonsBaseURL https://mods.silver.quakeapi.com/ Base URL for the add-ons directory - - 0x0
ui_creditspeed 1.0 Scale factor for the credits speed 0.0 1.0 0x4
ui_modellerp 1 Sets both move lerp and anim lerp at once - - 0x10
ui_showfull 1 Shows full matches in the match browser 0 1 0x11
ui_showquitmessage 0 Shows quit message when exiting client 0 1 0x11
v_borderless 0 Hide window border for non-fullscreen mode 0 1 0x11
v_centermove 0.15 0.0 1.0 0x14
v_centerspeed 500 0.0 1.0 0x14
v_displaymonitor 0 Set index for which monitor to display 0 1 0x12
v_displayrestart -1 Internal use only - do not modify 0 1 0x2
v_height 768 Video resolution height 0 1 0x12
v_idlescale 0 0.0 1.0 0x14
v_ipitch_cycle 1 0.0 1.0 0x14
v_ipitch_level 0.3 0.0 1.0 0x14
v_iroll_cycle 0.5 0.0 1.0 0x14
v_iroll_level 0.1 0.0 1.0 0x14
v_iyaw_cycle 2 0.0 1.0 0x14
v_iyaw_level 0.3 0.0 1.0 0x14
v_kickpitch 0.6 0.0 1.0 0x14
v_kickroll 0.6 0.0 1.0 0x14
v_kicktime 0.5 0.0 1.0 0x14
v_refresh 60 Video refresh rate (fullscreen only) 0 1 0x12
v_vsync 1 Vertical sync (0 = off, 1 = on, -1 = adaptive) 0 1 0x12
v_width 1024 Video resoultion width 0 1 0x12
v_windowed 0 Set either windowed or fullscreen mode 0 1 0x11
v_windowXPos 0 Sets X Offset of window (window mode only, use restart command to take effect) 0 1 0x12
v_windowYPos 0 Sets Y Offset of window (window mode only, use restart command to take effect) 0 1 0x12
vk_assertOnValidationError 0 If enabled, an assert will trigger if validation reporter triggers a warning or error 0 1 0x11
vk_compileShaders 0 If enabled, then compile spriv shaders at RHI initialization (requires Vulkan SDK to be installed) 0 1 0x11
vk_dumpMisCachedPipelineToFile 0 Dumps all cached pipelines to file and the pipeline that didn't match to another file 0 1 0x10001
vk_enableDebugging 0 Enables layer validation and debug outputs (requires a restart) 0 1 0x11
vk_waitOnCommandDuringPresentation 0 Always wait on all command buffers during swap chain presentation (debugging) 0 1 0x11
win_allowmanualaffinitymask 0 If 0, then let the OS deal with scheduling, if not then affinity mask is set by the engine 0 1 0x11
win_mdmpwithheap 0 0 1 0x11
win_numanode 0 Specifies the desired NUMA Node to use on the system to keep all threads on the same node. -1 skips this and allows allocation on any thread. 0 1 0x12
ww_ammo_size 24.0 Size of ammo counter display for weapon wheel 0.0 1.0 0x14
ww_arrow_offset 102.0 Sets the offset position for weapon wheel selection arrow 0.0 1.0 0x14
ww_popout_amount 4.0 Sets how far to pop out the selected weapon icon for weapon wheel 0.0 1.0 0x14
ww_popout_speed 7.2 Sets how fast to pop out the selected weapon icon for weapon wheel 0.0 1.0 0x14
ww_screen_frac_x 0.76 Sets horizontal fractional value of the screen for the wheel to display at 0.0 1.0 0x14
ww_screen_frac_y 0.5 Sets vertical fractional value of the screen for the wheel to display at 0.0 1.0 0x14
ww_size 640.0 Weapon wheel size - smaller the value, the larger the display 0.0 1.0 0x14
ww_timer_speed 3.0 How fast the weapon wheel fades in and out 0.0 1.0 0x14
ww_unavailable_shade_value 80 Sets how much to shade the item if not available in inventory for weapon wheel 0 1 0x12
ww_underpic_nudge_amount 4.0 Sets weapon wheel underline icon offset 0.0 1.0 0x14


Removed cvars[edit | edit source]

This table contains cvars that have since been removed in newer versions of Quake Enhanced

Cvar Default value Description Min Max Flags Notes
bot_deltaTime 0.0167 Delta Time ( In Seconds ) Between Bot Updates) 0 1 0x4 Renamed to bot_timeDelta.

Removed in Update #1 (Sep 24 2021 build)

bot_matchChatChance 50 Chance ( Out Of 100% ) That A Bot Will Chat When The Match Starts/Ends 0 1 0x2 Removed in Update #4 (Jul 5 2022 build)
bot_randomChatChance 2 Chance ( Out Of 100% ) That A Bot Will Chat Randomly In-Game When The Situation Warrants 0 1 0x2 Removed in Update #4 (Jul 5 2022 build)
cl_joy_accel_precision_threshold 0.7 Sets joystick threshold to dampen acceleration when making slow turns 0 1 0x814 Removed in Update #1 (Sep 24 2021 build)
cl_joy_accel_speed 64 Sets joystick acceleration speed 0 1 0x814 Removed in Update #1 (Sep 24 2021 build)
r_gpuCulling 1 Enables compute shader to backface cull triangles in world 0 1 0x11 Removed in Update #1 (Sep 24 2021 build)
crosshair 1 0 1 0x811 Removed in Update #2 (Nov 18 2021 build)
navEdit_showOneWayLinks 0 1 = Only Show Nodes With One Way Links 0 1 0x1 Removed in Update #2 (Nov 18 2021 build)
navEdit_waterLookPointDist 72 Set Dist To Trace For Look Point When UnderWater 0.0 1.0 0x14 Renamed to navEdit_inWaterLookPointDist

Removed in Update #3 (Apr 05 2022 build)

snd_mixahead 0.1 Sets mix ahead value for the sound mixer 0.0 1.0 0x14 Renamed to snd_mix_ahead

Removed in Update #3 (Apr 05 2022 build)

ui_acc_firstlaunch_v2 1 Show accessibility menu on first menu enter 0 1 0x11 Renamed to ui_acc_firstlaunch

Removed in Update #4.1 (Sep 15 2022 build)