Difference between revisions of "Quake-c printing function"
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{{DISPLAYTITLE:Quake-C Printing function}} | |||
There are many ways to get [[Quake c string|strings]] of text to appear with [[Quake C]] including [[sprint]], [[bprint]], [[centerprint]], [[dprint]], and [[writebyte]]/[[writestring]]. | There are many ways to get [[Quake c string|strings]] of text to appear with [[Quake C]] including [[sprint]], [[bprint]], [[centerprint]], [[dprint]], and [[writebyte]]/[[writestring]]. | ||
The amount of text that will fit on the screen depends most of all on the resolution of the game window. | |||
There are several cvars that affect how text is rendered one of which allows use of the 'red' characters | |||
Text is rendered from a texture atlas containing all of the different letters and numerous special characters. |
Latest revision as of 08:44, 16 February 2022
There are many ways to get strings of text to appear with Quake C including sprint, bprint, centerprint, dprint, and writebyte/writestring.
The amount of text that will fit on the screen depends most of all on the resolution of the game window.
There are several cvars that affect how text is rendered one of which allows use of the 'red' characters
Text is rendered from a texture atlas containing all of the different letters and numerous special characters.