Difference between revisions of "List of cvars"

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(Removed duplicate r_subdivide_size)
(Updated with min and max)
Line 3: Line 3:
!Default value
!Default value
!Description
!Description
!Min
!Max
!Flags
!Flags
!Notes
!Notes
Line 9: Line 11:
| 0.0
| 0.0
| Max Adhesion Contribution Percentage  (Value must be in 0..1 range)
| Max Adhesion Contribution Percentage  (Value must be in 0..1 range)
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 15: Line 19:
| 0.6
| 0.6
| The percentage of the calculated radius to use as the inner radius for rolloff calculation
| The percentage of the calculated radius to use as the inner radius for rolloff calculation
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 21: Line 27:
| 30
| 30
| Optimal Distance for adhesion to take an effect
| Optimal Distance for adhesion to take an effect
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 27: Line 35:
| 15
| 15
| Max Pitch Adhesion Speed
| Max Pitch Adhesion Speed
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 33: Line 43:
| 15
| 15
| Radius used to apply adhesion amount
| Radius used to apply adhesion amount
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 39: Line 51:
| 25
| 25
| Max Yaw Adhesion Speed
| Max Yaw Adhesion Speed
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 45: Line 59:
| 1
| 1
| Interpolate the aim assist friction  
| Interpolate the aim assist friction  
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 51: Line 67:
| 0
| 0
| Visualize aim assist selector (debugging)
| Visualize aim assist selector (debugging)
| 0x1
| 0
| 1
| None
|  
|  
|-
|-
Line 57: Line 75:
| 1.0
| 1.0
| Max fractional distance before expanding kicks in (smoothstep formula)
| Max fractional distance before expanding kicks in (smoothstep formula)
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 63: Line 83:
| 0.3
| 0.3
| Min fractional distance before expanding kicks in (smoothstep formula)
| Min fractional distance before expanding kicks in (smoothstep formula)
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 69: Line 91:
| 1.0
| 1.0
| The expanded multiplier for target radius, friction radius and adhesive radius
| The expanded multiplier for target radius, friction radius and adhesive radius
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 75: Line 99:
| 128
| 128
| Maximum Optimal Distance for aim assist effect
| Maximum Optimal Distance for aim assist effect
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 81: Line 107:
| 0
| 0
| Minimum Optimal Distance for aim assist effect
| Minimum Optimal Distance for aim assist effect
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 87: Line 115:
| 10
| 10
| Distance for ramping down distance modifier
| Distance for ramping down distance modifier
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 93: Line 123:
| 1024
| 1024
| Distance for ramping up distance modifier
| Distance for ramping up distance modifier
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 99: Line 131:
| 1
| 1
| Enables aim assist
| Enables aim assist
| 0x811
| 0
| 1
| None
|  
|  
|-
|-
Line 105: Line 139:
| 0.1
| 0.1
| The percentage of the calculated radius to use as the inner radius for rolloff calculation
| The percentage of the calculated radius to use as the inner radius for rolloff calculation
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 111: Line 147:
| 0.25
| 0.25
| Maximum Friction Scalar - Value must be in 0..1 and smaller than corresponding max value
| Maximum Friction Scalar - Value must be in 0..1 and smaller than corresponding max value
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 117: Line 155:
| 0.0
| 0.0
| Minimum Friction Scalar - Value must be in 0..1 and smaller than corresponding max value
| Minimum Friction Scalar - Value must be in 0..1 and smaller than corresponding max value
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 123: Line 163:
| 75
| 75
| Optimal Distance for Friction to take an effect
| Optimal Distance for Friction to take an effect
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 129: Line 171:
| 25
| 25
| Friction Collision Sphere Radius
| Friction Collision Sphere Radius
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 135: Line 179:
| 0.6
| 0.6
| The rate in which aim assist interpolates the friction
| The rate in which aim assist interpolates the friction
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 141: Line 187:
| 10
| 10
| The Maximum angular separation from the aim axis
| The Maximum angular separation from the aim axis
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 147: Line 195:
| 950
| 950
| The Maximum Distance away for a target to be considered for adhesion, friction and target lock-to
| The Maximum Distance away for a target to be considered for adhesion, friction and target lock-to
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 153: Line 203:
| 0
| 0
| BNet account type (internal use only)
| BNet account type (internal use only)
| 0x12
| 0
| 4
| None
|  
|  
|-
|-
Line 159: Line 211:
|  
|  
| BNet anonymous account ID (internal use only)
| BNet anonymous account ID (internal use only)
| 0x18
| 0
| 1
| None
|  
|  
|-
|-
Line 165: Line 219:
| 1
| 1
| Internal use only
| Internal use only
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 171: Line 227:
|  
|  
| BNet client BUID (internal use only)
| BNet client BUID (internal use only)
| 0x18
| 0
| 1
| None
|  
|  
|-
|-
Line 177: Line 235:
|  
|  
| BNet platform ID (internal use only)
| BNet platform ID (internal use only)
| 0x18
| 0
| 1
| None
|  
|  
|-
|-
Line 183: Line 243:
|  
|  
| Slayers Club platform ID (internal use only)
| Slayers Club platform ID (internal use only)
| 0x18
| 0
| 1
| None
|  
|  
|-
|-
Line 189: Line 251:
| 0
| 0
| Slayers Club successfully unlocked - Internal use only
| Slayers Club successfully unlocked - Internal use only
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 195: Line 259:
| 0
| 0
| Silence BNET debug log messages in console for user convenience
| Silence BNET debug log messages in console for user convenience
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 201: Line 267:
|  
|  
| BNet client UUID (internal use only)
| BNet client UUID (internal use only)
| 0x18
| 0
| 1
| None
|  
|  
|-
|-
Line 207: Line 275:
| 0
| 0
| 1 = Enable Debugging Of Bot Aiming
| 1 = Enable Debugging Of Bot Aiming
| 0x81
| 0
| 1
| None
|  
|  
|-
|-
Line 213: Line 283:
| 0
| 0
| 1 = Disable Bot Aiming
| 1 = Disable Bot Aiming
| 0x81
| 0
| 1
| None
|  
|  
|-
|-
Line 219: Line 291:
| 0
| 0
| 1 = Bots Are Aimbots - For Testing
| 1 = Bots Are Aimbots - For Testing
| 0x81
| 0
| 1
| None
|  
|  
|-
|-
Line 225: Line 299:
| 0
| 0
| 1 = Bots ONLY Attack Human Players
| 1 = Bots ONLY Attack Human Players
| 0x81
| 0
| Added in 'Sep 24 2021' update.
| 1
| None
|  
|-
|-
| bot_axeAttack
| bot_axeAttack
| 0
| 0
| 1 = Bots ONLY Use Melee Weapons In Combat
| 1 = Bots ONLY Use Melee Weapons In Combat
| 0x81
| 0
| 1
| None
|  
|  
|-
|-
Line 237: Line 315:
| 0
| 0
| 1 = Bots Aren't Allowed To Chat
| 1 = Bots Aren't Allowed To Chat
| 0x1
| 0
| 1
| None
|  
|  
|-
|-
Line 243: Line 323:
| 0
| 0
| 1 = Bots Don't Go Into Combat Behaviors
| 1 = Bots Don't Go Into Combat Behaviors
| 0x81
| 0
| 1
| None
|  
|  
|-
|-
Line 249: Line 331:
| 0
| 0
| General = 1/Behavior Tree = 2/Game Mode Debug = 3/Move Goal Debug = 4/World State Debug = 5/Trace Manager Debug = 6
| General = 1/Behavior Tree = 2/Game Mode Debug = 3/Move Goal Debug = 4/World State Debug = 5/Trace Manager Debug = 6
| 0x82
| 0
| 1
| None
|  
|  
|-
|-
Line 255: Line 339:
| 0
| 0
| 1 = Bots Draw Nav Nodes In The World
| 1 = Bots Draw Nav Nodes In The World
| 0x81
| 0
| 1
| None
|  
|  
|-
|-
Line 261: Line 347:
| 0
| 0
| 1 = Draw Debug Info About All Entities In The World
| 1 = Draw Debug Info About All Entities In The World
| 0x81
| 0
| 1
| None
|  
|  
|-
|-
Line 267: Line 355:
| 0
| 0
| 1 = Bots Follow Around The Local Player
| 1 = Bots Follow Around The Local Player
| 0x81
| 0
| 1
| None
|  
|  
|-
|-
Line 273: Line 363:
| 0
| 0
| 1 = Bots Can't Apply Any Inputs To The Game
| 1 = Bots Can't Apply Any Inputs To The Game
| 0x81
| 0
| Added in 'Sep 24 2021' update.
| 1
| None
|  
|-
|-
| bot_jump_disable
| bot_jump_disable
| 0
| 0
| 1 = Bots Can't Jump
| 1 = Bots Can't Jump
| 0x81
| 0
| 1
| None
|  
|  
|-
|-
Line 285: Line 379:
| 50
| 50
| Chance ( Out Of 100% ) That A Bot Will Chat When The Match Starts/Ends
| Chance ( Out Of 100% ) That A Bot Will Chat When The Match Starts/Ends
| 0x2
| 0
| Added in 'Sep 24 2021' update.
| 1
| None
|  
|-
|-
| bot_meleeDisabled
| bot_meleeDisabled
| 0
| 0
| 1 = Bots Don't Use Melee Combat Behaviors
| 1 = Bots Don't Use Melee Combat Behaviors
| 0x81
| 0
| 1
| None
|  
|  
|-
|-
Line 297: Line 395:
| -1
| -1
| Set How Many Clients You Want In Want The Server. -1 = Disable. 0 = No Bots Allowed
| Set How Many Clients You Want In Want The Server. -1 = Disable. 0 = No Bots Allowed
| 0x2
| 0
| 1
| None
|  
|  
|-
|-
Line 303: Line 403:
| 0
| 0
| 1 = Debug Bot Movement
| 1 = Debug Bot Movement
| 0x81
| 0
| 1
| None
|  
|  
|-
|-
Line 309: Line 411:
| 0
| 0
| 1 = Bots Can't Move
| 1 = Bots Can't Move
| 0x81
| 0
| 1
| None
|  
|  
|-
|-
Line 315: Line 419:
| -1
| -1
| >= 0 - Bots Will Move To This Nav Node In The World
| >= 0 - Bots Will Move To This Nav Node In The World
| 0x82
| 0
| 1
| None
|
|-
| bot_num_debug
| 0
| Set To The Bot Number You Want To Debug
| 0
| 1
| None
|  
|  
|-
|-
Line 321: Line 435:
| -1
| -1
| Set How Many Bots You Want In Want The Server. 0 = Disable. > 0 = Number Of Bots To Spawn
| Set How Many Bots You Want In Want The Server. 0 = Disable. > 0 = Number Of Bots To Spawn
| 0x2
|
|-
| bot_num_debug
| 0
| 0
| Set To The Bot Number You Want To Debug
| 1
| 0x82
| None
|  
|  
|-
|-
Line 333: Line 443:
| 0
| 0
| 1 = Debug Bot Path Behavior
| 1 = Debug Bot Path Behavior
| 0x81
| 0
| 1
| None
|  
|  
|-
|-
Line 339: Line 451:
| 0
| 0
| 1 = Pause Bot Thinking
| 1 = Pause Bot Thinking
| 0x81
| 0
| 1
| None
|  
|  
|-
|-
Line 345: Line 459:
| 2
| 2
| Chance ( Out Of 100% ) That A Bot Will Chat Randomly In-Game When The Situation Warrants
| Chance ( Out Of 100% ) That A Bot Will Chat Randomly In-Game When The Situation Warrants
| 0x2
| 0
| 1
| None
|  
|  
|-
|-
Line 351: Line 467:
| 0
| 0
| Default Respawn Time For Bots. -1 = Disable Respawn
| Default Respawn Time For Bots. -1 = Disable Respawn
| 0x84
| 0
| 1
| None
|  
|  
|-
|-
Line 357: Line 475:
| 0
| 0
| 1 = Disable Bot Senses
| 1 = Disable Bot Senses
| 0x81
| 0
| 1
| None
|  
|  
|-
|-
Line 363: Line 483:
| 0
| 0
| 1 = Show All Bots In The World
| 1 = Show All Bots In The World
| 0x81
| 0
| 1
| None
|  
|  
|-
|-
Line 369: Line 491:
| 0
| 0
| 1 = Bots Show The Path To Their Current Goal
| 1 = Bots Show The Path To Their Current Goal
| 0x81
| 0
| 1
| None
|  
|  
|-
|-
Line 375: Line 499:
| 2
| 2
| Bot Skill Level. Valid Values 0( Training ) - 5( Nightmare )
| Bot Skill Level. Valid Values 0( Training ) - 5( Nightmare )
| 0x12
| 0
| 1
| None
|  
|  
|-
|-
Line 381: Line 507:
| 0.0167
| 0.0167
| Time Delta ( In Seconds ) Between Bot Updates)
| Time Delta ( In Seconds ) Between Bot Updates)
| 0x4
| 0
| 1
| None
|  
|  
|-
|-
Line 387: Line 515:
| 0
| 0
| 1 = Bots Always Track The Local Player
| 1 = Bots Always Track The Local Player
| 0x81
| 0
| 1
| None
|  
|  
|-
|-
Line 393: Line 523:
| 0
| 0
| 1 = Bots Don't Use Weapons
| 1 = Bots Don't Use Weapons
| 0x81
| 0
| 1
| None
|  
|  
|-
|-
Line 399: Line 531:
| 0
| 0
|  
|  
| 0x42
| 0
| 255
| None
|  
|  
|-
|-
Line 405: Line 539:
| 0
| 0
|  
|  
| 0x881
| 0
| 1
| None
|  
|  
|-
|-
Line 411: Line 547:
| 100
| 100
|  
|  
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 417: Line 555:
| 0
| 0
|  
|  
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 423: Line 563:
| 16
| 16
|  
|  
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 429: Line 571:
| 1.5
| 1.5
|  
|  
| 0x4
| 0
| 1
| None
|  
|  
|-
|-
Line 435: Line 579:
| 1
| 1
| If enabled, interpolates alias model animations
| If enabled, interpolates alias model animations
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 441: Line 587:
| 400
| 400
|  
|  
| 0x4
| 0
| 1
| None
|  
|  
|-
|-
Line 447: Line 595:
| 0.02
| 0.02
|  
|  
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 453: Line 603:
| 0.6
| 0.6
|  
|  
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 459: Line 611:
| 0.5
| 0.5
|  
|  
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 465: Line 619:
| 17
| 17
|  
|  
| 0x812
| 0
| 1
| None
|  
|  
|-
|-
Line 471: Line 627:
| 1
| 1
| Connect to voice in multiplayer lobbies
| Connect to voice in multiplayer lobbies
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 477: Line 635:
| 0
| 0
|  
|  
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 483: Line 643:
| 0
| 0
|  
|  
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 489: Line 651:
| 1
| 1
| Displays in-game messages
| Displays in-game messages
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 495: Line 659:
| 0.4
| 0.4
| Percentage of max turn rate to add when edge acceleration is active (0.0 does nothing; 1.0 doubles turn speed)
| Percentage of max turn rate to add when edge acceleration is active (0.0 does nothing; 1.0 doubles turn speed)
| 0x814
| 0
| 1
| None
|  
|  
|-
|-
Line 501: Line 667:
| 0.9
| 0.9
| Percentage of joystick deflection needed before edge acceleration kicks in
| Percentage of joystick deflection needed before edge acceleration kicks in
| 0x814
| 0
| 1
| None
|  
|  
|-
|-
Line 507: Line 675:
| 60
| 60
| Frames per second the renderer runs at
| Frames per second the renderer runs at
| 0x12
| 0
| 1920
| None
|  
|  
|-
|-
Line 513: Line 683:
| 60
| 60
| Frames per second to run the game logic at
| Frames per second to run the game logic at
| 0x202
| 10
| 60
| None
|  
|  
|-
|-
Line 519: Line 691:
| 0
| 0
| Don't sleep if the game is running too fast
| Don't sleep if the game is running too fast
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 525: Line 699:
| 1
| 1
| Only allow certain cvars and commands to be set through stuffcmd to prevent servers from performing undesired actions
| Only allow certain cvars and commands to be set through stuffcmd to prevent servers from performing undesired actions
| 0x1
| 0
| Added in 'Aug 26 2021' update
| 1
| None
|  
|-
|-
| cl_forwardspeed
| cl_forwardspeed
| 400
| 400
|  
|  
| 0x4
| 0
| 1
| None
|  
|  
|-
|-
Line 537: Line 715:
| 4.0
| 4.0
| Gyroscope turning sensitivity
| Gyroscope turning sensitivity
| 0x814
| 0
| 32
| None
|  
|  
|-
|-
Line 543: Line 723:
| 3.5
| 3.5
| Gyroscope look sensitivity
| Gyroscope look sensitivity
| 0x814
| 0
| 32
| None
|  
|  
|-
|-
Line 549: Line 731:
| 1
| 1
| Sets screen alignment for ammo icon (-1 = left, 0 = center, 1 = right) (HD Hud)
| Sets screen alignment for ammo icon (-1 = left, 0 = center, 1 = right) (HD Hud)
| 0x12
| 0
| 1
| None
|  
|  
|-
|-
Line 555: Line 739:
| 132
| 132
| X offset for ammo num (HD Hud)
| X offset for ammo num (HD Hud)
| 0x12
| 0
| 1
| None
|  
|  
|-
|-
Line 561: Line 747:
| 34
| 34
| Y offset for ammo num (HD Hud)
| Y offset for ammo num (HD Hud)
| 0x12
| 0
| 1
| None
|  
|  
|-
|-
Line 567: Line 755:
| 44
| 44
| X offset for ammo icon (HD Hud)
| X offset for ammo icon (HD Hud)
| 0x12
| 0
| 1
| None
|  
|  
|-
|-
Line 573: Line 763:
| 34
| 34
| Y offset for ammo icon (HD Hud)
| Y offset for ammo icon (HD Hud)
| 0x12
| 0
| 1
| None
|  
|  
|-
|-
Line 579: Line 771:
| 1
| 1
| Sets screen alignment for ammo num (-1 = left, 0 = center, 1 = right) (HD Hud)
| Sets screen alignment for ammo num (-1 = left, 0 = center, 1 = right) (HD Hud)
| 0x12
| 0
| 1
| None
|  
|  
|-
|-
Line 585: Line 779:
| -1
| -1
| Sets screen alignment for armor icon (-1 = left, 0 = center, 1 = right) (HD Hud)
| Sets screen alignment for armor icon (-1 = left, 0 = center, 1 = right) (HD Hud)
| 0x12
| 0
| 1
| None
|  
|  
|-
|-
Line 591: Line 787:
| 50
| 50
| X offset for armor num (HD Hud)
| X offset for armor num (HD Hud)
| 0x12
| 0
| 1
| None
|  
|  
|-
|-
Line 597: Line 795:
| 58
| 58
| Y offset for armor num (HD Hud)
| Y offset for armor num (HD Hud)
| 0x12
| 0
| 1
| None
|  
|  
|-
|-
Line 603: Line 803:
| 20
| 20
| X offset for armor icon (HD Hud)
| X offset for armor icon (HD Hud)
| 0x12
| 0
| 1
| None
|  
|  
|-
|-
Line 609: Line 811:
| 58
| 58
| Y offset for armor icon (HD Hud)
| Y offset for armor icon (HD Hud)
| 0x12
| 0
| 1
| None
|  
|  
|-
|-
Line 615: Line 819:
| -1
| -1
| Sets screen alignment for armor num (-1 = left, 0 = center, 1 = right) (HD Hud)
| Sets screen alignment for armor num (-1 = left, 0 = center, 1 = right) (HD Hud)
| 0x12
| 0
| 1
| None
|  
|  
|-
|-
Line 621: Line 827:
| -1
| -1
| Sets screen alignment for face icon (-1 = left, 0 = center, 1 = right) (HD Hud)
| Sets screen alignment for face icon (-1 = left, 0 = center, 1 = right) (HD Hud)
| 0x12
| 0
| 1
| None
|  
|  
|-
|-
Line 627: Line 835:
| 20
| 20
| X offset for face icon (HD Hud)
| X offset for face icon (HD Hud)
| 0x12
| 0
| 1
| None
|  
|  
|-
|-
Line 633: Line 843:
| 34
| 34
| Y offset for face icon (HD Hud)
| Y offset for face icon (HD Hud)
| 0x12
| 0
| 1
| None
|  
|  
|-
|-
Line 639: Line 851:
| 50
| 50
| X offset for health num (HD Hud)
| X offset for health num (HD Hud)
| 0x12
| 0
| 1
| None
|  
|  
|-
|-
Line 645: Line 859:
| 34
| 34
| Y offset for health num (HD Hud)
| Y offset for health num (HD Hud)
| 0x12
| 0
| 1
| None
|  
|  
|-
|-
Line 651: Line 867:
| -1
| -1
| Sets screen alignment for health num (-1 = left, 0 = center, 1 = right) (HD Hud)
| Sets screen alignment for health num (-1 = left, 0 = center, 1 = right) (HD Hud)
| 0x12
| 0
| 1
| None
|  
|  
|-
|-
Line 657: Line 875:
| 1
| 1
| Sets screen alignment for key icons (-1 = left, 0 = center, 1 = right) (HD Hud)
| Sets screen alignment for key icons (-1 = left, 0 = center, 1 = right) (HD Hud)
| 0x12
| 0
| 1
| None
|  
|  
|-
|-
Line 663: Line 883:
| 36
| 36
| X offset for key icon (HD Hud)
| X offset for key icon (HD Hud)
| 0x12
| 0
| 1
| None
|  
|  
|-
|-
Line 669: Line 891:
| 52
| 52
| Y offset for key icon (HD Hud)
| Y offset for key icon (HD Hud)
| 0x12
| 0
| 1
| None
|  
|  
|-
|-
Line 675: Line 899:
| 1
| 1
| 0: no hud, 1: transparent hud, 2: standard hud, 3: standard hud with ammo
| 0: no hud, 1: transparent hud, 2: standard hud, 3: standard hud with ammo
| 0x812
| 0
| 3
| None
|  
|  
|-
|-
Line 681: Line 907:
| 1
| 1
| Enables interpolation (for high FPS and 144hz users)
| Enables interpolation (for high FPS and 144hz users)
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 687: Line 915:
| 20.0
| 20.0
| Sets max turn acceleration
| Sets max turn acceleration
| 0x814
| 0
| 1
| None
|  
|  
|-
|-
Line 693: Line 923:
| 15.0
| 15.0
| Sets joystick acceleration speed
| Sets joystick acceleration speed
| 0x814
| 0
| 1
| None
|  
|  
|-
|-
Line 699: Line 931:
| 1
| 1
| Applies acceleration for gamepad up/down looking
| Applies acceleration for gamepad up/down looking
| 0x811
| 0
| 1
| None
|  
|  
|-
|-
Line 705: Line 939:
| 0.675
| 0.675
| If enabled, then the minimum-most look axis relative to deadzone will be clamped, making it easier to turn left/right or look up/down in a straight line. Threshold controls aggressiveness
| If enabled, then the minimum-most look axis relative to deadzone will be clamped, making it easier to turn left/right or look up/down in a straight line. Threshold controls aggressiveness
| 0x814
| 0
| 1
| None
|  
|  
|-
|-
Line 711: Line 947:
| 0
| 0
| Convert view input from circle to square to prevent diag slowdown
| Convert view input from circle to square to prevent diag slowdown
| 0x811
| 0
| 1
| None
|  
|  
|-
|-
| cl_joyLogCurve
| cl_joyinvertlook
| 0
| Invert joystick look
| 0
| 1
| 1
| Apply a curve threshold while turning, 0 - none, 1 - logarithmic, 2 - exponential
| None
| 0x812
|  
|  
|-
|-
Line 723: Line 963:
| 2.0
| 2.0
| Sets a threshold for the logarithmic turn curve style
| Sets a threshold for the logarithmic turn curve style
| 0x814
| 1
| 4
| None
|  
|  
|-
|-
| cl_joyinvertlook
| cl_joyLogCurve
| 1
| Apply a curve threshold while turning, 0 - none, 1 - logarithmic, 2 - exponential
| 0
| 0
| Invert joystick look
| 2
| 0x811
| None
|  
|  
|-
|-
Line 735: Line 979:
| 0.575
| 0.575
| Joystick Look speed (x-axis)
| Joystick Look speed (x-axis)
| 0x814
| 0,1
| 2
| None
|  
|  
|-
|-
Line 741: Line 987:
| 0.3
| 0.3
| Joystick Look speed (y-axis)
| Joystick Look speed (y-axis)
| 0x814
| 0,1
| 2
| None
|  
|  
|-
|-
Line 747: Line 995:
| 4.0
| 4.0
| Joystick Move sensitivity
| Joystick Move sensitivity
| 0x814
| 0
| 8
| None
|  
|  
|-
|-
Line 753: Line 1,003:
| 1
| 1
| Enables joystick look smoothing
| Enables joystick look smoothing
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 759: Line 1,011:
| 1
| 1
| Number of players for split screen (must be in co-op or deathmatch)
| Number of players for split screen (must be in co-op or deathmatch)
| 0x2
| 1
| 8
| None
|  
|  
|-
|-
Line 765: Line 1,019:
| 0
| 0
|  
|  
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 771: Line 1,027:
| 0
| 0
|  
|  
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 777: Line 1,035:
| 16
| 16
| Maximum number of late gametics to run
| Maximum number of late gametics to run
| 0x12
| 1
| 60
| None
|  
|  
|-
|-
Line 783: Line 1,043:
| 1
| 1
| The number of messages the server will try to resend in a single frame
| The number of messages the server will try to resend in a single frame
| 0x2
| 1
| 255
| None
|  
|  
|-
|-
Line 789: Line 1,051:
| 1
| 1
| Set smooth mouse threshold
| Set smooth mouse threshold
| 0x812
| 1
| 4
| None
|  
|  
|-
|-
Line 795: Line 1,059:
| 1
| 1
| If enabled, interpolates move stepping for certain entities
| If enabled, interpolates move stepping for certain entities
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 801: Line 1,067:
| 2.0
| 2.0
|  
|  
| 0x4
| 0
| 1
| None
|  
|  
|-
|-
Line 807: Line 1,075:
| player
| player
|  
|  
| 0x18
| 0
| 1
| None
|  
|  
|-
|-
Line 813: Line 1,083:
| 1
| 1
| CSQC is not currently supported.
| CSQC is not currently supported.
| 0x8000
| 0
| 1
| None
|  
|  
|-
|-
Line 819: Line 1,091:
| 0
| 0
|  
|  
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 825: Line 1,099:
| 150
| 150
|  
|  
| 0x4
| 0
| 1
| None
|  
|  
|-
|-
Line 831: Line 1,107:
| 1
| 1
| Turn on prediction
| Turn on prediction
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 837: Line 1,115:
| 0
| 0
| Show prediction debugging info.  0: Off, 1: Server Origin (Green) vs Furthest Attempted Prediction (Cyan), 2: Prediction Origin (White) vs Camera with nudge (Yellow)
| Show prediction debugging info.  0: Off, 1: Server Origin (Green) vs Furthest Attempted Prediction (Cyan), 2: Prediction Origin (White) vs Camera with nudge (Yellow)
| 0x2
| 0
| 1
| None
|  
|  
|-
|-
Line 843: Line 1,123:
| 2.0
| 2.0
|  
|  
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 849: Line 1,131:
| 200
| 200
|  
|  
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 855: Line 1,139:
| 1
| 1
| Enable always run
| Enable always run
| 0x811
| 0
| 1
| None
|
|-
| cl_saveScreenshotsAsJPEG
| 0
| If enabled, screenshots will be saved out as JPEG instead of PNG
| 0
| 1
| None
|  
|  
|-
|-
Line 861: Line 1,155:
| 1
| 1
| If disabled, screenshots will save in the same directory as executable, otherwise will save to user save game folder
| If disabled, screenshots will save in the same directory as executable, otherwise will save to user save game folder
| 0x11
|
|-
| cl_saveScreenshotsAsJPEG
| 0
| 0
| If enabled, screenshots will be saved out as JPEG instead of PNG
| 1
| 0x11
| None
|  
|  
|-
|-
Line 873: Line 1,163:
| 5
| 5
|  
|  
| 0x14
| 0,1
| 30
| None
|  
|  
|-
|-
Line 879: Line 1,171:
| 0
| 0
|  
|  
| 0x12
| 0
| 1
| None
|  
|  
|-
|-
Line 885: Line 1,179:
| 350
| 350
|  
|  
| 0x4
| 0
| 1
| None
|  
|  
|-
|-
Line 891: Line 1,187:
| 0
| 0
| 1 = Skip Drawing Crosshair
| 1 = Skip Drawing Crosshair
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 897: Line 1,195:
| 0
| 0
| 1 = No HUD
| 1 = No HUD
| 0x81
| 0
| 1
| None
|  
|  
|-
|-
Line 903: Line 1,203:
| 1
| 1
| 1 = Skip View Bob
| 1 = Skip View Bob
| 0x811
| 0
| 1
| None
|  
|  
|-
|-
Line 909: Line 1,211:
| 0
| 0
| Swaps joysticks for movement and turning
| Swaps joysticks for movement and turning
| 0x811
| 0
| 1
| None
|  
|  
|-
|-
Line 915: Line 1,219:
| 500
| 500
| Number of times in milliseconds to query CPU utilization. Higher frequencies will cause the result to be less accurate
| Number of times in milliseconds to query CPU utilization. Higher frequencies will cause the result to be less accurate
| 0x12
| 1
| 100000
| None
|  
|  
|-
|-
Line 921: Line 1,227:
| 200
| 200
|  
|  
| 0x4
| 0
| 1
| None
|  
|  
|-
|-
Line 927: Line 1,235:
| 1
| 1
| Allow gyroscope input
| Allow gyroscope input
| 0x811
| 0
| 1
| None
|  
|  
|-
|-
Line 933: Line 1,243:
| 140
| 140
|  
|  
| 0x4
| 0
| 1
| None
|  
|  
|-
|-
Line 939: Line 1,251:
| 0
| 0
| Overlays the console output to screen
| Overlays the console output to screen
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 945: Line 1,259:
| 14
| 14
| Sets size of console font (requires restart)
| Sets size of console font (requires restart)
| 0x12
| 0
| 1
| None
|  
|  
|-
|-
Line 951: Line 1,267:
| 0
| 0
| Locks user out of interacting with console
| Locks user out of interacting with console
| 0x41
| 0
| 1
| None
|  
|  
|-
|-
Line 957: Line 1,275:
| 1
| 1
| Sets the number of lines to scroll in console
| Sets the number of lines to scroll in console
| 0x12
| 0
| 1
| None
|  
|  
|-
|-
Line 963: Line 1,283:
| 0
| 0
| Displays current FPS
| Displays current FPS
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 969: Line 1,291:
| 12
| 12
| Sets size of fonts for stat system (requires restart)
| Sets size of fonts for stat system (requires restart)
| 0x12
| 0
| 1
| None
|  
|  
|-
|-
Line 975: Line 1,299:
| 0
| 0
| Configuration Version
| Configuration Version
| 0x12
| 0
| 1
| None
|  
|  
|-
|-
Line 981: Line 1,307:
| 0
| 0
| 0 turns off Coop Completely.
| 0 turns off Coop Completely.
| 0x1
| 0
|  
| 1
|-
| None
| crosshairStyle
| +
|
| 0x818
|  
|  
|-
|-
Line 993: Line 1,315:
| 255
| 255
|  
|  
| 0x812
| 0
| 255
| None
|  
|  
|-
|-
Line 999: Line 1,323:
| 255
| 255
|  
|  
| 0x812
| 0
| 255
| None
|  
|  
|-
|-
Line 1,005: Line 1,331:
| 255
| 255
|  
|  
| 0x812
| 0
| 255
| None
|
|-
| crosshairStyle
| +
|
| 0
| 1
| None
|  
|  
|-
|-
Line 1,011: Line 1,347:
| -1
| -1
| Force select an adapter
| Force select an adapter
| 0x12
| 0
| 1
| None
|  
|  
|-
|-
Line 1,017: Line 1,355:
| 0
| 0
| If enabled, then compile direct x shaders at RHI initialization
| If enabled, then compile direct x shaders at RHI initialization
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 1,023: Line 1,363:
| 1
| 1
| Prevent DXGI from responding to an alt-enter sequence (requires restart)
| Prevent DXGI from responding to an alt-enter sequence (requires restart)
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 1,029: Line 1,371:
| 0
| 0
| Deathmatch style to use.  0 turns off Deathmatch completely.
| Deathmatch style to use.  0 turns off Deathmatch completely.
| 0x2
| 0
| 255
| None
|  
|  
|-
|-
Line 1,035: Line 1,379:
| 1
| 1
| Compress demo commands
| Compress demo commands
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 1,041: Line 1,387:
| 0
| 0
| Record demos
| Record demos
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 1,047: Line 1,395:
| 0
| 0
| Developer mode
| Developer mode
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 1,053: Line 1,403:
| 2
| 2
|  
|  
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 1,059: Line 1,411:
| 0
| 0
| Number of frags to win the game.
| Number of frags to win the game.
| 0x402
| 0
| 1
| None
|  
|  
|-
|-
Line 1,065: Line 1,419:
| 0
| 0
| Wrap strings in angled brackets when loading strings from loc file, must be set at command line
| Wrap strings in angled brackets when loading strings from loc file, must be set at command line
| 0x8001
| 0
| 1
| None
|  
|  
|-
|-
Line 1,071: Line 1,427:
| 0
| 0
| 1 = Show Walk Path To Where Your Looking. 2 = Set Start/Goal By Shooting
| 1 = Show Walk Path To Where Your Looking. 2 = Set Start/Goal By Shooting
| 0x82
| 0
| 1
| None
|  
|  
|-
|-
Line 1,077: Line 1,435:
|  
|  
| Language localization
| Language localization
| 0x18
| 0
| 1
| None
|  
|  
|-
|-
Line 1,083: Line 1,443:
| 0
| 0
| 1 = Remove All AI In The Map
| 1 = Remove All AI In The Map
| 0x1
| 0
| 1
| None
|  
|  
|-
|-
Line 1,089: Line 1,451:
| 0
| 0
| Set To 1 To The Closest Nav Node From Your Position
| Set To 1 To The Closest Nav Node From Your Position
| 0x81
| 0
| 1
| None
|  
|  
|-
|-
Line 1,095: Line 1,459:
| 0
| 0
| Set To 1 To Show In-Game Entities
| Set To 1 To Show In-Game Entities
| 0x81
| 0
| 1
| None
|
|-
| g_showintromovie
| 1
| Play intro movies on startup
| 0
| 1
| None
|  
|  
|-
|-
Line 1,101: Line 1,475:
| 0
| 0
| Set To 1 To Show In-Game Monsters
| Set To 1 To Show In-Game Monsters
| 0x81
| 0
| 1
| None
|  
|  
|-
|-
Line 1,107: Line 1,483:
| 0
| 0
| Set To 1 To Show In-Game Ruler
| Set To 1 To Show In-Game Ruler
| 0x81
| 0
| 1
| None
|  
|  
|-
|-
Line 1,113: Line 1,491:
| 0
| 0
| 1 = Show Deathmatch Spawn Points. 2 = Show Coop Spawn Point
| 1 = Show Deathmatch Spawn Points. 2 = Show Coop Spawn Point
| 0x82
| 0
|
|-
| g_showintromovie
| 1
| 1
| Play intro movies on startup
| None
| 0x11
|  
|  
|-
|-
Line 1,125: Line 1,499:
|  
|  
| System language setting
| System language setting
| 0x18
| 0
| 1
| None
|  
|  
|-
|-
Line 1,131: Line 1,507:
| 1
| 1
| Allow haptic vibrations
| Allow haptic vibrations
| 0x811
| 0
| 1
| None
|  
|  
|-
|-
Line 1,137: Line 1,515:
| 0.5f
| 0.5f
| Haptic vibration intensity
| Haptic vibration intensity
| 0x814
| 0
| 1
| None
|  
|  
|-
|-
Line 1,143: Line 1,523:
| 0
| 0
|  
|  
| 0x18
| 0
| 1
| None
|  
|  
|-
|-
Line 1,149: Line 1,531:
| 1
| 1
|  
|  
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 1,155: Line 1,539:
| 100
| 100
|  
|  
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 1,161: Line 1,547:
| 0
| 0
| 0 turns off Horde Completely.
| 0 turns off Horde Completely.
| 0x1
| 0
| 1
| None
|  
|  
|-
|-
Line 1,167: Line 1,555:
| UNNAMED
| UNNAMED
|  
|  
| 0x18
| 0
| 1
| None
|  
|  
|-
|-
Line 1,173: Line 1,563:
| 0
| 0
| > 0 = Override The Scale IMGUI Menus Use
| > 0 = Override The Scale IMGUI Menus Use
| 0x4
| 0
| 1
| None
|  
|  
|-
|-
Line 1,179: Line 1,571:
| 0.24
| 0.24
| Sets dead zone threshold for left axis
| Sets dead zone threshold for left axis
| 0x814
| 0,05
| 0,5
| None
|  
|  
|-
|-
Line 1,185: Line 1,579:
| 3
| 3
| Specifies the joystick axis for up/down
| Specifies the joystick axis for up/down
| 0x812
| 0
| 1
| None
|  
|  
|-
|-
Line 1,191: Line 1,587:
| 0
| 0
| Inverts joystick up/down
| Inverts joystick up/down
| 0x812
| 0
| 1
| None
|  
|  
|-
|-
Line 1,197: Line 1,595:
| 0.265
| 0.265
| Sets dead zone threshold for right axis
| Sets dead zone threshold for right axis
| 0x814
| 0,05
| 0,5
| None
|  
|  
|-
|-
Line 1,203: Line 1,603:
| 0
| 0
| Specifies the joystick axis for left/right
| Specifies the joystick axis for left/right
| 0x812
| 0
| 1
| None
|  
|  
|-
|-
Line 1,209: Line 1,611:
| 0
| 0
| Inverts joystick left/right
| Inverts joystick left/right
| 0x812
| 0
| 1
| None
|  
|  
|-
|-
Line 1,215: Line 1,619:
| 2
| 2
| Specifies the joystick 'x' axis
| Specifies the joystick 'x' axis
| 0x812
| 0
| 1
| None
|  
|  
|-
|-
Line 1,221: Line 1,627:
| 0
| 0
| Inverts joystick 'x' axis
| Inverts joystick 'x' axis
| 0x812
| 0
| 1
| None
|  
|  
|-
|-
Line 1,227: Line 1,635:
| 1
| 1
| Specifies the joystick 'y' axis
| Specifies the joystick 'y' axis
| 0x812
| 0
|  
| 1
| None
|  
|-
|-
| in_joystick_yinvert
| in_joystick_yinvert
| 1
| 1
| Inverts joystick 'y' axis
| Inverts joystick 'y' axis
| 0x812
| 0
| 1
| None
|  
|  
|-
|-
Line 1,239: Line 1,651:
| 0
| 0
| Disables joystick activation
| Disables joystick activation
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 1,245: Line 1,659:
| 0
| 0
| Display joystick button ID in console when pressed
| Display joystick button ID in console when pressed
| 0x1
| 0
| 1
| None
|  
|  
|-
|-
Line 1,251: Line 1,667:
| 0
| 0
| Prevents player one from being assigned a controller, controllers are passed to the next slot
| Prevents player one from being assigned a controller, controllers are passed to the next slot
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 1,257: Line 1,675:
| -1
| -1
| Specifies number of concurrent threads to process jobs. if none specified then all jobs are executed immediately. (Requires restart)
| Specifies number of concurrent threads to process jobs. if none specified then all jobs are executed immediately. (Requires restart)
| 0x12
| 0
| 1
| None
|  
|  
|-
|-
Line 1,263: Line 1,683:
| 1
| 1
| Enables tasks to be distributed into job threads for performance
| Enables tasks to be distributed into job threads for performance
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 1,269: Line 1,691:
|  
|  
| Base file path to look for files
| Base file path to look for files
| 0x8
| 0
| 1
| None
|  
|  
|-
|-
Line 1,275: Line 1,699:
| 0
| 0
|  
|  
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 1,281: Line 1,707:
| 0.022
| 0.022
|  
|  
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 1,287: Line 1,715:
| 0.8
| 0.8
|  
|  
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 1,293: Line 1,723:
| 0.022
| 0.022
|  
|  
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
| navEdit_autoConnectNodes
| nav_edit
| 0
| Set To 1 To Activate Nav Editor
| 0
| 1
| 1
| 1 = When Connecting A Source Node To A Target, Try To Automatically Connect The Target Back To The Source
| None
| 0x11
|  
|  
|-
|-
| navEdit_defaultNodeRadius
| nav_legend_xpos
| 32
| 0.5
| The Default Radius For Newly Placed Nav Nodes
| The Starting X Postition For The Nav Legend Window. Valid Values = 0.0 - 1.0
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
| navEdit_nodeDrawDist
| nav_legend_ypos
| 1024
| 0.66
| The Distance The Editor Draws Nav Nodes
| The Starting Y Postition For The Nav Legend Window. Valid Values = 0.0 - 1.0
| 0x4
| 0
| 1
| None
|  
|  
|-
|-
| navEdit_onlyTraceAgainstWorld
| nav_properties_xpos
| 0.001
| The Starting X Postition For The Nav Properties Window. Valid Values = 0.0 - 1.0
| 0
| 0
| Look Point Only Traces Against World Geometry
| 0x1
|
|-
| navEdit_playSounds
| 1
| 1
| 1 = Play Sounds In The Nav Editor
| None
| 0x11
|  
|  
|-
|-
| navEdit_postConnectToNodeAction
| nav_properties_ypos
| 0.66
| The Starting Y Postition For The Nav Properties Window. Valid Values = 0.0 - 1.0
| 0
| 1
| 1
| 0 = Keep The Source Node Selected. 1 = Switch To The Target Node After Connection Is Complete
| None
| 0x11
|  
|  
|-
|-
| navEdit_removeGodModeOnExit
| navEdit_autoConnectNodes
| 1
| 1 = When Connecting A Source Node To A Target, Try To Automatically Connect The Target Back To The Source
| 0
| 1
| 1
| 1 = Remove 'God Mode' When Exit Nav Editor
| None
| 0x1
|  
|  
|-
|-
| navEdit_removeNotargetOnExit
| navEdit_defaultNodeRadius
| 32
| The Default Radius For Newly Placed Nav Nodes
| 0
| 1
| 1
| 1 = Remove 'No Target' When Exit Nav Editor
| None
| 0x1
|  
|  
|-
|-
| navEdit_showLinkType
| navEdit_nodeDrawDist
| 1024
| The Distance The Editor Draws Nav Nodes
| 0
| 0
| 0 = Show All Links. 1 = Only Show Nodes With One Way Links. 2 = Only Show Nodes With Non-Walk Links.
| 1
| 0x2
| None
|  
|  
|-
|-
| navEdit_skipLookPointValidation
| navEdit_onlyTraceAgainstWorld
| 0
| Look Point Only Traces Against World Geometry
| 0
| 0
| ADVANCED USERS ONLY: Skip Validation Of Look Point
| 1
| 0x1
| None
|  
|  
|-
|-
| navEdit_skipValidation
| navEdit_playSounds
| 1
| 1 = Play Sounds In The Nav Editor
| 0
| 0
| 1 = Skip Editor Validation Check When Saving Nav Nodes
| 1
| 0x1
| None
|  
|  
|-
|-
| navEdit_updateSourceHistoryOnConnectionChange
| navEdit_postConnectToNodeAction
| 1
| 0 = Keep The Source Node Selected. 1 = Switch To The Target Node After Connection Is Complete
| 0
| 1
| 1
| 1 = Update Source Node History Any Time You Connect/Disconnect It From Another Node
| None
| 0x11
|  
|  
|-
|-
| navEdit_waterLookPointDist
| navEdit_removeGodModeOnExit
| 72
| 1
| Set Dist To Trace For Look Point When UnderWater
| 1 = Remove 'God Mode' When Exit Nav Editor
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
| nav_edit
| navEdit_removeNotargetOnExit
| 1
| 1 = Remove 'No Target' When Exit Nav Editor
| 0
| 0
| Set To 1 To Activate Nav Editor
| 1
| 0x81
| None
|  
|  
|-
|-
| nav_legend_xpos
| navEdit_showLinkType
| 0.5
| 0
| The Starting X Postition For The Nav Legend Window. Valid Values = 0.0 - 1.0
| 0 = Show All Links. 1 = Only Show Nodes With One Way Links. 2 = Only Show Nodes With Non-Walk Links.
| 0x14
| 0
|
| 2
|-
| None
| nav_legend_ypos
| 0.66
| The Starting Y Postition For The Nav Legend Window. Valid Values = 0.0 - 1.0
| 0x14
|  
|  
|-
|-
| nav_properties_xpos
| navEdit_skipLookPointValidation
| 0.001
| 0
| The Starting X Postition For The Nav Properties Window. Valid Values = 0.0 - 1.0
| ADVANCED USERS ONLY: Skip Validation Of Look Point
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
| nav_properties_ypos
| navEdit_skipValidation
| 0.66
| 0
| The Starting Y Postition For The Nav Properties Window. Valid Values = 0.0 - 1.0
| 1 = Skip Editor Validation Check When Saving Nav Nodes
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
| net_compress
| navEdit_updateSourceHistoryOnConnectionChange
| 1
| 1 = Update Source Node History Any Time You Connect/Disconnect It From Another Node
| 0
| 1
| 1
| Enables compression of packets
| None
| 0x11
|  
|  
|-
|-
| net_config_com_baud
| navEdit_waterLookPointDist
| 57600
| 72
| Set Dist To Trace For Look Point When UnderWater
| 0
| 1
| None
|
|-
| net_compress
| 1
| Enables compression of packets
| 0
| 1
| None
|  
|  
| 0x12
|-
| net_config_com_baud
| 57600
|
| 0
| 1
| None
|  
|  
|-
|-
Line 1,419: Line 1,891:
| 4
| 4
|  
|  
| 0x12
| 0
| 1
| None
|  
|  
|-
|-
Line 1,425: Line 1,899:
| 1
| 1
|  
|  
| 0x12
| 0
| 1
| None
|  
|  
|-
|-
Line 1,431: Line 1,907:
| 1016
| 1016
|  
|  
| 0x12
| 0
| 1
| None
|  
|  
|-
|-
Line 1,437: Line 1,915:
| ATZ
| ATZ
|  
|  
| 0x18
| 0
| 1
| None
|  
|  
|-
|-
Line 1,443: Line 1,923:
| T
| T
|  
|  
| 0x18
| 0
| 1
| None
|  
|  
|-
|-
Line 1,449: Line 1,931:
| AT H
| AT H
|  
|  
| 0x18
| 0
| 1
| None
|  
|  
|-
|-
Line 1,455: Line 1,939:
|  
|  
|  
|  
| 0x18
| 0
| 1
| None
|  
|  
|-
|-
Line 1,461: Line 1,947:
| 1
| 1
| Enables the operation of crossplatform lobbies
| Enables the operation of crossplatform lobbies
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 1,467: Line 1,955:
| 0
| 0
|  
|  
| 0x41
| 0
| 1
| None
|  
|  
|-
|-
Line 1,473: Line 1,963:
| https://keyserver.silver.idtech.services
| https://keyserver.silver.idtech.services
|  
|  
| 0x48
| 0
| 1
| None
|  
|  
|-
|-
Line 1,479: Line 1,971:
| 443
| 443
|  
|  
| 0x48
| 0
| 1
| None
|  
|  
|-
|-
Line 1,485: Line 1,979:
| 1
| 1
| Enables direct connections
| Enables direct connections
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 1,491: Line 1,987:
| 20
| 20
|  
|  
| 0x2
| 0
| 1
| None
|  
|  
|-
|-
Line 1,497: Line 1,995:
| 0
| 0
| Controls whether matchmaking queues in controller-only lobbies
| Controls whether matchmaking queues in controller-only lobbies
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 1,503: Line 2,003:
| 0
| 0
| Enables Speech To Text
| Enables Speech To Text
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 1,509: Line 2,011:
| 0
| 0
| Enables Text To Speech
| Enables Text To Speech
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 1,515: Line 2,019:
| 1
| 1
| Enables voice chat in multiplayer
| Enables voice chat in multiplayer
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 1,521: Line 2,027:
| 1
| 1
| Enables the local microphone for voice chat
| Enables the local microphone for voice chat
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 1,527: Line 2,035:
| 1
| 1
| Enables push to talk on the local mic
| Enables push to talk on the local mic
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 1,533: Line 2,043:
| 0
| 0
|  
|  
| 0x401
| 0
| 1
| None
|  
|  
|-
|-
Line 1,539: Line 2,051:
| 0
| 0
|  
|  
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 1,545: Line 2,059:
| 0
| 0
| 1 = Don't Update Touching Edicts
| 1 = Don't Update Touching Edicts
| 0x81
| 0
| 1
| None
|  
|  
|-
|-
Line 1,551: Line 2,067:
| 1
| 1
|  
|  
| 0x1
| 0
| 1
| None
|  
|  
|-
|-
Line 1,557: Line 2,075:
|  
|  
| A player name to use if no social service is available
| A player name to use if no social service is available
| 0x18
| 0
| 1
| None
|  
|  
|-
|-
Line 1,563: Line 2,083:
| 8
| 8
|  
|  
| 0x42
| 0
| 1
| None
|  
|  
|-
|-
Line 1,569: Line 2,091:
| 0
| 0
|  
|  
| 0x41
| 0
| 1
| None
|  
|  
|-
|-
Line 1,575: Line 2,099:
| crossplay
| crossplay
|  
|  
| 0x48
| 0
| 1
| None
|  
|  
|-
|-
Line 1,581: Line 2,107:
| 1
| 1
| Set to 1 to allow checkextension use in QC, setting to 0 may resolve compat issues with modern mods, but will disable advanced QC features.
| Set to 1 to allow checkextension use in QC, setting to 0 may resolve compat issues with modern mods, but will disable advanced QC features.
| 0x1
| 0
| 1
| None
|  
|  
|-
|-
Line 1,587: Line 2,115:
| 0
| 0
| Enables ambient occlusion
| Enables ambient occlusion
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 1,593: Line 2,123:
| 0
| 0
| Sets a antialiasing mode
| Sets a antialiasing mode
| 0x12
| 0
| 1
| None
|  
|  
|-
|-
Line 1,599: Line 2,131:
| 250.0
| 250.0
| Sets AO blur precision factor. Used to fix halo artifacts
| Sets AO blur precision factor. Used to fix halo artifacts
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 1,605: Line 2,139:
| 4.0
| 4.0
| Sets AO depth bias
| Sets AO depth bias
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 1,611: Line 2,147:
| 0
| 0
| Sets AO full resolution
| Sets AO full resolution
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 1,617: Line 2,155:
| 4.0
| 4.0
| Sets AO intensity
| Sets AO intensity
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 1,623: Line 2,163:
| 0.25
| 0.25
| Sets AO max radius shrink
| Sets AO max radius shrink
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 1,629: Line 2,171:
| 2.0
| 2.0
| Sets AO min radius
| Sets AO min radius
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 1,635: Line 2,179:
| 8.0
| 8.0
| Sets AO radius
| Sets AO radius
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 1,641: Line 2,187:
| 0
| 0
| Enables bloom
| Enables bloom
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 1,647: Line 2,195:
| 0.0
| 0.0
| Applies overall display brightness
| Applies overall display brightness
| 0x14
| 0
| 2
| None
|  
|  
|-
|-
Line 1,653: Line 2,203:
| -0.000001
| -0.000001
| Sets a depth bias for brush models
| Sets a depth bias for brush models
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 1,659: Line 2,211:
| 0.5
| 0.5
| Sets a slope bias for brush models
| Sets a slope bias for brush models
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 1,665: Line 2,219:
| 0
| 0
| Force Clear Screen Every Frame
| Force Clear Screen Every Frame
| 0x1
| 0
| 1
| None
|  
|  
|-
|-
Line 1,671: Line 2,227:
| 12000.0
| 12000.0
| Sets far z for cluster z-slice distribution
| Sets far z for cluster z-slice distribution
| 0x10004
| 0
| 1
| None
|  
|  
|-
|-
Line 1,677: Line 2,235:
| 10.0
| 10.0
| Sets near z for cluster z-slice distribution
| Sets near z for cluster z-slice distribution
| 0x10004
| 0
| 1
| None
|  
|  
|-
|-
Line 1,683: Line 2,243:
| 1
| 1
| Compute vertex normals at runtime instead of using a pre-defined table
| Compute vertex normals at runtime instead of using a pre-defined table
| 0x1
| 0
| 1
| None
|  
|  
|-
|-
Line 1,689: Line 2,251:
| 1
| 1
| Enables CRT emulation (Quake 64 only)
| Enables CRT emulation (Quake 64 only)
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 1,695: Line 2,259:
| 1
| 1
| Enables depth of field
| Enables depth of field
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 1,701: Line 2,267:
| 0.0
| 0.0
| Sets DOF blur range (debugging)
| Sets DOF blur range (debugging)
| 0x4
| 0
| 1
| None
|  
|  
|-
|-
Line 1,707: Line 2,275:
| 0.0
| 0.0
| Sets DOF focus distance (debugging)
| Sets DOF focus distance (debugging)
| 0x4
| 0
| 1
| None
|  
|  
|-
|-
Line 1,713: Line 2,283:
| 0.0
| 0.0
| Sets DOF focus range (debugging)
| Sets DOF focus range (debugging)
| 0x4
| 0
| 1
| None
|  
|  
|-
|-
Line 1,719: Line 2,291:
| 1
| 1
| Draw Entities In The World
| Draw Entities In The World
| 0x81
| 0
| 1
| None
|  
|  
|-
|-
Line 1,725: Line 2,299:
| 1
| 1
| Draw View Model
| Draw View Model
| 0x81
| 0
| 1
| None
|  
|  
|-
|-
Line 1,731: Line 2,307:
| 1
| 1
| Enables fog
| Enables fog
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 1,737: Line 2,315:
| 0
| 0
| Font hinting mode (Requires restart) (0 = normal, 1 = light, 2 = monochrome, -1 = none)
| Font hinting mode (Requires restart) (0 = normal, 1 = light, 2 = monochrome, -1 = none)
| 0x12
| 0
| 1
| None
|  
|  
|-
|-
Line 1,743: Line 2,323:
| 74.0
| 74.0
| Field of view
| Field of view
| 0x814
| 1
| 179
| None
|  
|  
|-
|-
Line 1,749: Line 2,331:
| 0
| 0
| Disables lightmaps
| Disables lightmaps
| 0x81
| 0
| 1
| None
|  
|  
|-
|-
Line 1,755: Line 2,339:
| detect
| detect
| The kind of gamepad style to use for drawing bindings.
| The kind of gamepad style to use for drawing bindings.
| 0x818
| 0
| 1
| None
|  
|  
|-
|-
Line 1,761: Line 2,347:
| 1
| 1
| Generate mip maps at runtime instead of loading from BSP (requires level restart)
| Generate mip maps at runtime instead of loading from BSP (requires level restart)
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 1,767: Line 2,355:
| 1.0
| 1.0
| Sets alpha for all lava surfaces
| Sets alpha for all lava surfaces
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 1,773: Line 2,363:
| 0.01
| 0.01
| Determines the threshold to re-issue an occlusion query
| Determines the threshold to re-issue an occlusion query
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 1,779: Line 2,371:
| 1
| 1
| Render MD5 models instead of alias models (if available)
| Render MD5 models instead of alias models (if available)
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 1,785: Line 2,379:
| 0
| 0
| If enabled, lightmaps will display as grayscale
| If enabled, lightmaps will display as grayscale
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 1,791: Line 2,387:
| 0
| 0
| Enables motion blur
| Enables motion blur
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 1,797: Line 2,395:
| 250.0
| 250.0
| Sets the motion blur shutter speed. Smaller the value, the more sensitive the blur will become
| Sets the motion blur shutter speed. Smaller the value, the more sensitive the blur will become
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 1,803: Line 2,403:
| 0
| 0
| Enables debugging visualization of motion blur
| Enables debugging visualization of motion blur
| 0x1
| 0
| 1
| None
|  
|  
|-
|-
Line 1,809: Line 2,411:
| progs/missile.mdl,progs/flame.mdl,progs/flame2.mdl,progs/lavaball.mdl,progs/grenade.mdl,progs/spike.mdl,progs/s_spike.mdl,progs/laser.mdl,progs/lspike.mdl,progs/candle.mdl
| progs/missile.mdl,progs/flame.mdl,progs/flame2.mdl,progs/lavaball.mdl,progs/grenade.mdl,progs/spike.mdl,progs/s_spike.mdl,progs/laser.mdl,progs/lspike.mdl,progs/candle.mdl
| Filter list that excludes any entities matching the specified model to not cast shadows
| Filter list that excludes any entities matching the specified model to not cast shadows
| 0x18
| 0
| 1
| None
|  
|  
|-
|-
Line 1,815: Line 2,419:
| progs/flame.mdl,progs/flame2.mdl,progs/braztall.mdl,progs/brazshrt.mdl,progs/longtrch.mdl,progs/flame_pyre.mdl,progs/v_saw.mdl,progs/v_xfist.mdl,progs/h2stuff/newfire.mdl
| progs/flame.mdl,progs/flame2.mdl,progs/braztall.mdl,progs/brazshrt.mdl,progs/longtrch.mdl,progs/flame_pyre.mdl,progs/v_saw.mdl,progs/v_xfist.mdl,progs/h2stuff/newfire.mdl
| Filter list that excludes any entities matching the specified model to not perform any animation interpolation
| Filter list that excludes any entities matching the specified model to not perform any animation interpolation
| 0x18
| 0
| 1
| None
|  
|  
|-
|-
Line 1,821: Line 2,427:
| 0
| 0
| Disables texture mapping
| Disables texture mapping
| 0x1
| 0
| 1
| None
|  
|  
|-
|-
Line 1,827: Line 2,435:
| 3000.0
| 3000.0
| Sets weight clamp value for OIT blending
| Sets weight clamp value for OIT blending
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 1,833: Line 2,443:
| 10000.0
| 10000.0
| Sets the weight value for OIT blending
| Sets the weight value for OIT blending
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 1,839: Line 2,451:
| -0.0001
| -0.0001
| Sets a depth bias for particles
| Sets a depth bias for particles
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 1,845: Line 2,459:
| -4.0
| -4.0
| Sets a slope bias for particles
| Sets a slope bias for particles
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 1,851: Line 2,467:
| -1
| -1
| Display lightmap texture (num = which page to display) (debugging)
| Display lightmap texture (num = which page to display) (debugging)
| 0x2
| 0
| 1
| None
|  
|  
|-
|-
Line 1,857: Line 2,475:
| 1
| 1
| 1 = Draw Water View FX When In Water
| 1 = Draw Water View FX When In Water
| 0x1
| 0
| 1
| None
|  
|  
|-
|-
Line 1,863: Line 2,483:
| 0
| 0
| Enable resolution scaling - can either be at a fixed scale or dynamically adjust based on performance
| Enable resolution scaling - can either be at a fixed scale or dynamically adjust based on performance
| 0x12
| 0
| 1
| None
|  
|  
|-
|-
Line 1,869: Line 2,491:
| 0
| 0
| If enabled, resolution scale will adjust aggressively
| If enabled, resolution scale will adjust aggressively
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 1,875: Line 2,499:
| 1.0
| 1.0
| Forces the resolution to scale at this value (ignored if dynamic scaling is enabled)
| Forces the resolution to scale at this value (ignored if dynamic scaling is enabled)
| 0x14
| 0,1
| 1
| None
|  
|  
|-
|-
Line 1,881: Line 2,507:
| 0.9
| 0.9
| The required time in which the session draw time must fall under in order to upscale the resolution (Note: use the statrhi command to see the session draw time)
| The required time in which the session draw time must fall under in order to upscale the resolution (Note: use the statrhi command to see the session draw time)
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 1,887: Line 2,515:
| 0.1
| 0.1
| Sets how fast to upscale the resolution
| Sets how fast to upscale the resolution
| 0x14
| 0
|  
| 1
| None
|  
|-
|-
| r_resolutionscale_lowerspeed
| r_resolutionscale_lowerspeed
| 0.1
| 0.1
| Sets how fast to downscale the resolution
| Sets how fast to downscale the resolution
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 1,899: Line 2,531:
| 20
| 20
| Number of frames to wait before decreasing resolution when performance is bad
| Number of frames to wait before decreasing resolution when performance is bad
| 0x12
| 0
| 1
| None
|  
|  
|-
|-
Line 1,905: Line 2,539:
| 200
| 200
| Number of frames to wait before increasing resolution when performance is good
| Number of frames to wait before increasing resolution when performance is good
| 0x12
| 0
| 1
| None
|  
|  
|-
|-
Line 1,911: Line 2,547:
| 1.125
| 1.125
| The targeted session draw time before downscaling the resolution (Note: use the statrhi command to see the session draw time)
| The targeted session draw time before downscaling the resolution (Note: use the statrhi command to see the session draw time)
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 1,917: Line 2,555:
| 0
| 0
| Sets quality level for anisotropic texture filtering
| Sets quality level for anisotropic texture filtering
| 0x12
| 0
| 1
| None
|  
|  
|-
|-
Line 1,923: Line 2,563:
| vulkan
| vulkan
| Set which graphics driver API to use
| Set which graphics driver API to use
| 0x18
| 0
| 1
| None
|  
|  
|-
|-
Line 1,929: Line 2,571:
| 1000
| 1000
| How long should a unused shadow view remain in cache
| How long should a unused shadow view remain in cache
| 0x10002
| 0
| 1
| None
|  
|  
|-
|-
Line 1,935: Line 2,579:
| 1
| 1
| Enables shadow mapping
| Enables shadow mapping
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 1,941: Line 2,587:
| 0
| 0
| Display surface normals (debugging)
| Display surface normals (debugging)
| 0x1
| 0
| 1
| None
|  
|  
|-
|-
Line 1,947: Line 2,595:
| 0
| 0
| Display tile lighting overdraw - blue indicates good, red indicates bad (debugging)
| Display tile lighting overdraw - blue indicates good, red indicates bad (debugging)
| 0x1
| 0
| 1
| None
|  
|  
|-
|-
Line 1,953: Line 2,603:
| 0
| 0
| Displays the shadow map atlas (debugging)
| Displays the shadow map atlas (debugging)
| 0x1
| 0
| 1
| None
|  
|  
|-
|-
Line 1,959: Line 2,611:
| 0
| 0
| Render geometry as wireframe (debugging)
| Render geometry as wireframe (debugging)
| 0x1
| 0
| 1
| None
|  
|  
|-
|-
Line 1,965: Line 2,619:
| 1.0
| 1.0
| Sets alpha for all slime surfaces
| Sets alpha for all slime surfaces
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 1,971: Line 2,627:
| 1
| 1
| Particles are displayed as solid quads (Quake64)
| Particles are displayed as solid quads (Quake64)
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 1,977: Line 2,635:
| 1
| 1
| Enables static shadow mapping
| Enables static shadow mapping
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 1,983: Line 2,643:
| 64
| 64
| Sets subvided size for sky and water surfaces
| Sets subvided size for sky and water surfaces
| 0x12
| 0
| 1
| None
|  
|  
|-
|-
Line 1,989: Line 2,651:
| 1.0
| 1.0
| Sets alpha for all teleport surfaces
| Sets alpha for all teleport surfaces
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 1,995: Line 2,659:
| nearest_mipmap_nearest
| nearest_mipmap_nearest
| Sets texture mode
| Sets texture mode
| 0x18
| 0
| 1
| None
|  
|  
|-
|-
Line 2,001: Line 2,667:
| 0
| 0
| Controls if 2 player splitscreen is vertical or horizontal
| Controls if 2 player splitscreen is vertical or horizontal
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 2,007: Line 2,675:
| 0
| 0
| Show ambient occlusion results (debugging)
| Show ambient occlusion results (debugging)
| 0x1
| 0
| 1
| None
|  
|  
|-
|-
Line 2,013: Line 2,683:
| 1.0
| 1.0
| Sets alpha for all water surfaces
| Sets alpha for all water surfaces
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 2,019: Line 2,691:
| 1
| 1
| Determines if game is shareware or fully registered copy
| Determines if game is shareware or fully registered copy
| 0x8001
| 0
| 1
| None
|  
|  
|-
|-
Line 2,025: Line 2,699:
| 0
| 0
|  
|  
| 0x1
| 0
| 1
| None
|  
|  
|-
|-
Line 2,031: Line 2,707:
| 0
| 0
|  
|  
| 0x18
| 0
| 1
| None
|  
|  
|-
|-
Line 2,037: Line 2,715:
| 0
| 0
|  
|  
| 0x18
| 0
| 1
| None
|  
|  
|-
|-
Line 2,043: Line 2,723:
| 0
| 0
|  
|  
| 0x18
| 0
| 1
| None
|  
|  
|-
|-
Line 2,049: Line 2,731:
| 0
| 0
|  
|  
| 0x18
| 0
| 1
| None
|  
|  
|-
|-
Line 2,055: Line 2,739:
| 0
| 0
|  
|  
| 0x18
| 0
| 1
| None
|  
|  
|-
|-
Line 2,061: Line 2,747:
| 1
| 1
| Blur background when menu is active
| Blur background when menu is active
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 2,067: Line 2,755:
| 5
| 5
|  
|  
| 0x12
| 0
| 1
| None
|  
|  
|-
|-
Line 2,073: Line 2,763:
| 1
| 1
| Displays centered in-game messages
| Displays centered in-game messages
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 2,079: Line 2,771:
| 0
| 0
| Emulates VGA 320x240 resolution
| Emulates VGA 320x240 resolution
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 2,085: Line 2,779:
| 4
| 4
| Maximum amount of lines to display on screen at once.
| Maximum amount of lines to display on screen at once.
| 0x12
| 0
| 20
| None
|  
|  
|-
|-
Line 2,091: Line 2,787:
| 0
| 0
|  
|  
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 2,097: Line 2,795:
| 0
| 0
|  
|  
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 2,103: Line 2,803:
| 0
| 0
|  
|  
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 2,109: Line 2,811:
| 1
| 1
| Enables screen flashes (powerups, damage, pickups, etc)
| Enables screen flashes (powerups, damage, pickups, etc)
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 2,115: Line 2,819:
| 8
| 8
|  
|  
| 0x12
| 0
| 1
| None
|  
|  
|-
|-
Line 2,121: Line 2,827:
| 0
| 0
| Set scale for on-screen overlay. If zero, then it will auto-scale based on resolution
| Set scale for on-screen overlay. If zero, then it will auto-scale based on resolution
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 2,127: Line 2,835:
| 1
| 1
|  
|  
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 2,133: Line 2,843:
| 1
| 1
|  
|  
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 2,139: Line 2,851:
| 0
| 0
|  
|  
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 2,145: Line 2,859:
| 0.25
| 0.25
| Sets threshold for fading out center text
| Sets threshold for fading out center text
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 2,151: Line 2,867:
| 6
| 6
| Sets magnitude of the underwater wave effect
| Sets magnitude of the underwater wave effect
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 2,157: Line 2,875:
| 80
| 80
| Sets speed of the underwater wave effect
| Sets speed of the underwater wave effect
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 2,163: Line 2,883:
| 3
| 3
| Sets spread of the underwater wave effect
| Sets spread of the underwater wave effect
| 0x12
| 0
| 1
| None
|  
|  
|-
|-
Line 2,169: Line 2,891:
| 240
| 240
| Sets the number of strips for the underwater effect
| Sets the number of strips for the underwater effect
| 0x12
| 16
| 768
| None
|  
|  
|-
|-
Line 2,175: Line 2,899:
| 0
| 0
| Enable Unicode font rendering, can be set by mods that are aware of localization.
| Enable Unicode font rendering, can be set by mods that are aware of localization.
| 0x1
| 0
| 1
| None
|  
|  
|-
|-
Line 2,181: Line 2,907:
| 0
| 0
|  
|  
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 2,187: Line 2,915:
| 0
| 0
|  
|  
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 2,193: Line 2,923:
| 0
| 0
|  
|  
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 2,199: Line 2,931:
| 0
| 0
|  
|  
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 2,205: Line 2,939:
| 0
| 0
|  
|  
| 0x1
| 0
| 1
| None
|  
|  
|-
|-
Line 2,211: Line 2,947:
| 1
| 1
|  
|  
| 0x2
| 0
| 1
| None
|  
|  
|-
|-
Line 2,217: Line 2,955:
| 100
| 100
| Sets ambient fade factor
| Sets ambient fade factor
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 2,223: Line 2,963:
| 0.3
| 0.3
| Sets ambient level threshold
| Sets ambient level threshold
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 2,229: Line 2,971:
| 1
| 1
| Enable hardware reverb effects
| Enable hardware reverb effects
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 2,235: Line 2,979:
| 6833
| 6833
| Specifies the cut-off frequency for the low pass filter
| Specifies the cut-off frequency for the low pass filter
| 0x12
| 1000
| 8000
| None
|  
|  
|-
|-
Line 2,241: Line 2,987:
| 1
| 1
| Enable low pass filter for digital sound effects
| Enable low pass filter for digital sound effects
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 2,247: Line 2,995:
| 0.8
| 0.8
| Low pass filter gain for high frequencies
| Low pass filter gain for high frequencies
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 2,253: Line 3,003:
| 0.1
| 0.1
| Sets mix ahead value for the sound mixer
| Sets mix ahead value for the sound mixer
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 2,259: Line 3,011:
| 1.0
| 1.0
| Music volume
| Music volume
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 2,265: Line 3,019:
| 0
| 0
| Disables audio on startup
| Disables audio on startup
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 2,271: Line 3,027:
| 1
| 1
| Precaches audio on level load
| Precaches audio on level load
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 2,277: Line 3,035:
| 0
| 0
| Language of voice effects
| Language of voice effects
| 0x12
| 0
| 5
| None
|  
|  
|-
|-
Line 2,283: Line 3,043:
| 0.85
| 0.85
| Sound volume
| Sound volume
| 0x14
| 0
| 1
| None
|
|-
| spawn_edit
| 0
| Set To 1 To Activate Spawn Editor
| 0
| 1
| None
|  
|  
|-
|-
Line 2,289: Line 3,059:
| 1
| 1
| 1 = New Spawn Nodes Will Only Work For Monsters
| 1 = New Spawn Nodes Will Only Work For Monsters
| 0x1
| 0
| 1
| None
|  
|  
|-
|-
Line 2,295: Line 3,067:
| 1
| 1
| 1 = Play Sounds In The Spawn Editor
| 1 = Play Sounds In The Spawn Editor
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 2,301: Line 3,075:
| 0
| 0
| 0 = Draw Spawn Nodes Through The World
| 0 = Draw Spawn Nodes Through The World
| 0x1
| 0
|  
| 1
| None
|  
|-
|-
| spawnEdit_spawnDrawDist
| spawnEdit_spawnDrawDist
| 2048
| 2048
| How Far To Draw Spawn Nodes In-World
| How Far To Draw Spawn Nodes In-World
| 0x4
|
|-
| spawn_edit
| 0
| 0
| Set To 1 To Activate Spawn Editor
| 1
| 0x81
| None
|  
|  
|-
|-
Line 2,319: Line 3,091:
| 10
| 10
|  
|  
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 2,325: Line 3,099:
| 1
| 1
|  
|  
| 0x8040
| 0
| 1
| None
|  
|  
|-
|-
Line 2,331: Line 3,107:
| 0
| 0
| Enable cheats
| Enable cheats
| 0x82
| 0
| 1
| None
|  
|  
|-
|-
Line 2,337: Line 3,115:
| 1
| 1
| Give clients a slight bit of authority over their own position
| Give clients a slight bit of authority over their own position
| 0x1
| 0
| 1
| None
|  
|  
|-
|-
Line 2,343: Line 3,123:
| 0
| 0
| PlayFab matchmaking distinguishes between devices in use
| PlayFab matchmaking distinguishes between devices in use
| 0x1
| 0
| 1
| None
|  
|  
|-
|-
Line 2,349: Line 3,131:
| 4
| 4
|  
|  
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 2,355: Line 3,139:
| 0
| 0
| > 0 = Override Gravity For Gibs
| > 0 = Override Gravity For Gibs
| 0x4
| 0
| 1
| None
|  
|  
|-
|-
Line 2,361: Line 3,147:
| 800
| 800
|  
|  
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 2,367: Line 3,155:
| 0.8
| 0.8
|  
|  
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 2,373: Line 3,163:
| 320
| 320
|  
|  
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 2,379: Line 3,171:
| 2000
| 2000
|  
|  
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 2,385: Line 3,179:
| 0
| 0
|  
|  
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 2,391: Line 3,187:
| 666
| 666
| Sets server protocol
| Sets server protocol
| 0x42
| 0
| 1
| None
|  
|  
|-
|-
Line 2,397: Line 3,195:
| 0
| 0
| Instructs server to exit instead of changing level
| Instructs server to exit instead of changing level
| 0x1
| 0
| 1
| None
|  
|  
|-
|-
Line 2,403: Line 3,203:
| 0
| 0
| 1 = Don't Update Touching Edicts
| 1 = Don't Update Touching Edicts
| 0x81
| 0
| 1
| None
|  
|  
|-
|-
Line 2,409: Line 3,211:
| 100
| 100
|  
|  
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 2,415: Line 3,219:
| 0
| 0
| Friction is applied to players when angle is facing a wall
| Friction is applied to players when angle is facing a wall
| 0x1
| 0
| 1
| None
|  
|  
|-
|-
Line 2,421: Line 3,227:
| 0
| 0
| Load all KPF files into RAM
| Load all KPF files into RAM
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 2,427: Line 3,235:
| 0
| 0
| Show resource loading debug messages
| Show resource loading debug messages
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 2,433: Line 3,243:
| 0
| 0
|  
|  
| 0x402
| 0
| 1
| None
|  
|  
|-
|-
Line 2,439: Line 3,251:
| 0
| 0
| Reserved For QuakeC Usage
| Reserved For QuakeC Usage
| 0x12
| 0
| 1
| None
|  
|  
|-
|-
Line 2,445: Line 3,259:
| 0
| 0
| Reserved For QuakeC Usage
| Reserved For QuakeC Usage
| 0x12
| 0
| 1
| None
|  
|  
|-
|-
Line 2,451: Line 3,267:
| 0
| 0
| Reserved For QuakeC Usage
| Reserved For QuakeC Usage
| 0x12
| 0
| 1
| None
|  
|  
|-
|-
Line 2,457: Line 3,275:
| 0
| 0
| Reserved For QuakeC Usage
| Reserved For QuakeC Usage
| 0x12
| 0
| 1
| None
|  
|  
|-
|-
Line 2,463: Line 3,283:
| 0
| 0
| Reserved For QuakeC Usage
| Reserved For QuakeC Usage
| 0x12
| 0
| 1
| None
|  
|  
|-
|-
Line 2,469: Line 3,291:
| 0
| 0
| Maximum amount of time the game can last for, in minutes.
| Maximum amount of time the game can last for, in minutes.
| 0x402
| 0
| 1
| None
|  
|  
|-
|-
Line 2,475: Line 3,299:
| https://mods.silver.idtech.services/
| https://mods.silver.idtech.services/
| Base URL for the add-ons directory
| Base URL for the add-ons directory
| 0
| 1
| None
| None
|  
|  
Line 2,481: Line 3,307:
| 1.0
| 1.0
| Scale factor for the credits speed
| Scale factor for the credits speed
| 0x4
| 0
| 1
| None
|  
|  
|-
|-
Line 2,487: Line 3,315:
| 1
| 1
| Sets both move lerp and anim lerp at once
| Sets both move lerp and anim lerp at once
| 0x10
| 0
| 1
| None
|  
|  
|-
|-
Line 2,493: Line 3,323:
| 1
| 1
| Shows full matches in the match browser
| Shows full matches in the match browser
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 2,499: Line 3,331:
| 0
| 0
| Shows quit message when exiting client
| Shows quit message when exiting client
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 2,505: Line 3,339:
| 0
| 0
| Hide window border for non-fullscreen mode
| Hide window border for non-fullscreen mode
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 2,511: Line 3,347:
| 0.15
| 0.15
|  
|  
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 2,517: Line 3,355:
| 500
| 500
|  
|  
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 2,523: Line 3,363:
| 0
| 0
| Set index for which monitor to display
| Set index for which monitor to display
| 0x12
| 0
| 1
| None
|  
|  
|-
|-
Line 2,529: Line 3,371:
| -1
| -1
| Internal use only - do not modify
| Internal use only - do not modify
| 0x2
| 0
| 1
| None
|  
|  
|-
|-
Line 2,535: Line 3,379:
| 768
| 768
| Video resolution height
| Video resolution height
| 0x12
| 0
| 1
| None
|  
|  
|-
|-
Line 2,541: Line 3,387:
| 0
| 0
|  
|  
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 2,547: Line 3,395:
| 1
| 1
|  
|  
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 2,553: Line 3,403:
| 0.3
| 0.3
|  
|  
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 2,559: Line 3,411:
| 0.5
| 0.5
|  
|  
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 2,565: Line 3,419:
| 0.1
| 0.1
|  
|  
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 2,571: Line 3,427:
| 2
| 2
|  
|  
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 2,577: Line 3,435:
| 0.3
| 0.3
|  
|  
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 2,583: Line 3,443:
| 0.6
| 0.6
|  
|  
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 2,589: Line 3,451:
| 0.6
| 0.6
|  
|  
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 2,595: Line 3,459:
| 0.5
| 0.5
|  
|  
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 2,601: Line 3,467:
| 60
| 60
| Video refresh rate (fullscreen only)
| Video refresh rate (fullscreen only)
| 0x12
| 0
| 1
| None
|  
|  
|-
|-
Line 2,607: Line 3,475:
| 1
| 1
| Vertical sync (0 = off, 1 = on, -1 = adaptive)
| Vertical sync (0 = off, 1 = on, -1 = adaptive)
| 0x12
| 0
| 1
| None
|  
|  
|-
|-
Line 2,613: Line 3,483:
| 1024
| 1024
| Video resoultion width
| Video resoultion width
| 0x12
| 0
| 1
| None
|
|-
| v_windowed
| 0
| Set either windowed or fullscreen mode
| 0
| 1
| None
|  
|  
|-
|-
Line 2,619: Line 3,499:
| 0
| 0
| Sets X Offset of window (window mode only, use restart command to take effect)
| Sets X Offset of window (window mode only, use restart command to take effect)
| 0x12
| 0
| 1
| None
|  
|  
|-
|-
Line 2,625: Line 3,507:
| 0
| 0
| Sets Y Offset of window (window mode only, use restart command to take effect)
| Sets Y Offset of window (window mode only, use restart command to take effect)
| 0x12
|
|-
| v_windowed
| 0
| 0
| Set either windowed or fullscreen mode
| 1
| 0x11
| None
|  
|  
|-
|-
Line 2,637: Line 3,515:
| 0
| 0
| If enabled, an assert will trigger if validation reporter triggers a warning or error
| If enabled, an assert will trigger if validation reporter triggers a warning or error
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 2,643: Line 3,523:
| 0
| 0
| If enabled, then compile spriv shaders at RHI initialization (requires Vulkan SDK to be installed)
| If enabled, then compile spriv shaders at RHI initialization (requires Vulkan SDK to be installed)
| 0x11
| 0
|  
| 1
| None
|  
|-
|-
| vk_dumpMisCachedPipelineToFile
| vk_dumpMisCachedPipelineToFile
| 0
| 0
| Dumps all cached pipelines to file and the pipeline that didn't match to another file
| Dumps all cached pipelines to file and the pipeline that didn't match to another file
| 0x10001
| 0
| 1
| None
|  
|  
|-
|-
Line 2,655: Line 3,539:
| 0
| 0
| Enables layer validation and debug outputs (requires a restart)
| Enables layer validation and debug outputs (requires a restart)
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 2,661: Line 3,547:
| 0
| 0
| Always wait on all command buffers during swap chain presentation (debugging)
| Always wait on all command buffers during swap chain presentation (debugging)
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 2,667: Line 3,555:
| 0
| 0
| If 0, then let the OS deal with scheduling, if not then affinity mask is set by the engine
| If 0, then let the OS deal with scheduling, if not then affinity mask is set by the engine
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 2,673: Line 3,563:
| 0
| 0
|  
|  
| 0x11
| 0
| 1
| None
|  
|  
|-
|-
Line 2,679: Line 3,571:
| 0
| 0
| Specifies the desired NUMA Node to use on the system to keep all threads on the same node. -1 skips this and allows allocation on any thread.
| Specifies the desired NUMA Node to use on the system to keep all threads on the same node. -1 skips this and allows allocation on any thread.
| 0x12
| 0
| 1
| None
|  
|  
|-
|-
Line 2,685: Line 3,579:
| 24.0
| 24.0
| Size of ammo counter display for weapon wheel
| Size of ammo counter display for weapon wheel
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 2,691: Line 3,587:
| 102.0
| 102.0
| Sets the offset position for weapon wheel selection arrow
| Sets the offset position for weapon wheel selection arrow
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 2,697: Line 3,595:
| 4.0
| 4.0
| Sets how far to pop out the selected weapon icon for weapon wheel
| Sets how far to pop out the selected weapon icon for weapon wheel
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 2,703: Line 3,603:
| 7.2
| 7.2
| Sets how fast to pop out the selected weapon icon for weapon wheel
| Sets how fast to pop out the selected weapon icon for weapon wheel
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 2,709: Line 3,611:
| 0.76
| 0.76
| Sets horizontal fractional value of the screen for the wheel to display at
| Sets horizontal fractional value of the screen for the wheel to display at
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 2,715: Line 3,619:
| 0.5
| 0.5
| Sets vertical fractional value of the screen for the wheel to display at
| Sets vertical fractional value of the screen for the wheel to display at
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 2,721: Line 3,627:
| 640.0
| 640.0
| Weapon wheel size - smaller the value, the larger the display
| Weapon wheel size - smaller the value, the larger the display
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 2,727: Line 3,635:
| 3.0
| 3.0
| How fast the weapon wheel fades in and out
| How fast the weapon wheel fades in and out
| 0x14
| 0
| 1
| None
|  
|  
|-
|-
Line 2,733: Line 3,643:
| 80
| 80
| Sets how much to shade the item if not available in inventory for weapon wheel
| Sets how much to shade the item if not available in inventory for weapon wheel
| 0x12
| 0
| 1
| None
|  
|  
|-
|-
Line 2,739: Line 3,651:
| 4.0
| 4.0
| Sets weapon wheel underline icon offset
| Sets weapon wheel underline icon offset
| 0x14
| 0
| 1
| None
|  
|  
|}
|}

Revision as of 20:51, 17 February 2022

Cvar Default value Description Min Max Flags Notes
aa_adhesion_contributionpercentmax 0.0 Max Adhesion Contribution Percentage (Value must be in 0..1 range) 0 1 None
aa_adhesion_innterradiusrolloffpercent 0.6 The percentage of the calculated radius to use as the inner radius for rolloff calculation 0 1 None
aa_adhesion_optimalradius 30 Optimal Distance for adhesion to take an effect 0 1 None
aa_adhesion_pitchspeedmax 15 Max Pitch Adhesion Speed 0 1 None
aa_adhesion_radius 15 Radius used to apply adhesion amount 0 1 None
aa_adhesion_yawspeedmax 25 Max Yaw Adhesion Speed 0 1 None
aa_allowinterpolate 1 Interpolate the aim assist friction 0 1 None
aa_debugselector 0 Visualize aim assist selector (debugging) 0 1 None
aa_distance_expandradiusdistmax 1.0 Max fractional distance before expanding kicks in (smoothstep formula) 0 1 None
aa_distance_expandradiusdistmin 0.3 Min fractional distance before expanding kicks in (smoothstep formula) 0 1 None
aa_distance_expandradiusmultiplier 1.0 The expanded multiplier for target radius, friction radius and adhesive radius 0 1 None
aa_distance_max 128 Maximum Optimal Distance for aim assist effect 0 1 None
aa_distance_min 0 Minimum Optimal Distance for aim assist effect 0 1 None
aa_distance_rampdown 10 Distance for ramping down distance modifier 0 1 None
aa_distance_rampup 1024 Distance for ramping up distance modifier 0 1 None
aa_enable 1 Enables aim assist 0 1 None
aa_friction_innterradiusrolloffpct 0.1 The percentage of the calculated radius to use as the inner radius for rolloff calculation 0 1 None
aa_friction_multipliermax 0.25 Maximum Friction Scalar - Value must be in 0..1 and smaller than corresponding max value 0 1 None
aa_friction_multipliermin 0.0 Minimum Friction Scalar - Value must be in 0..1 and smaller than corresponding max value 0 1 None
aa_friction_optimalradius 75 Optimal Distance for Friction to take an effect 0 1 None
aa_friction_radius 25 Friction Collision Sphere Radius 0 1 None
aa_interpolaterate 0.6 The rate in which aim assist interpolates the friction 0 1 None
aa_selection_maxdegrees 10 The Maximum angular separation from the aim axis 0 1 None
aa_selection_maxdistance 950 The Maximum Distance away for a target to be considered for adhesion, friction and target lock-to 0 1 None
bnet_acctType 0 BNet account type (internal use only) 0 4 None
bnet_anonbuid BNet anonymous account ID (internal use only) 0 1 None
bnet_doQuickAccountProcess 1 Internal use only 0 1 None
bnet_lastbuid BNet client BUID (internal use only) 0 1 None
bnet_platformId BNet platform ID (internal use only) 0 1 None
bnet_scEntitlementPlatfId Slayers Club platform ID (internal use only) 0 1 None
bnet_scEntitlementUnlocked 0 Slayers Club successfully unlocked - Internal use only 0 1 None
bnet_silentLog 0 Silence BNET debug log messages in console for user convenience 0 1 None
bnet_uuid BNet client UUID (internal use only) 0 1 None
bot_aim_debug 0 1 = Enable Debugging Of Bot Aiming 0 1 None
bot_aim_disabled 0 1 = Disable Bot Aiming 0 1 None
bot_aim_instant 0 1 = Bots Are Aimbots - For Testing 0 1 None
bot_attackHumansOnly 0 1 = Bots ONLY Attack Human Players 0 1 None
bot_axeAttack 0 1 = Bots ONLY Use Melee Weapons In Combat 0 1 None
bot_chat_disable 0 1 = Bots Aren't Allowed To Chat 0 1 None
bot_combatDisabled 0 1 = Bots Don't Go Into Combat Behaviors 0 1 None
bot_debugSystem 0 General = 1/Behavior Tree = 2/Game Mode Debug = 3/Move Goal Debug = 4/World State Debug = 5/Trace Manager Debug = 6 0 1 None
bot_drawNavNodes 0 1 = Bots Draw Nav Nodes In The World 0 1 None
bot_entityDebug 0 1 = Draw Debug Info About All Entities In The World 0 1 None
bot_followPlayer 0 1 = Bots Follow Around The Local Player 0 1 None
bot_input_disable 0 1 = Bots Can't Apply Any Inputs To The Game 0 1 None
bot_jump_disable 0 1 = Bots Can't Jump 0 1 None
bot_matchChatChance 50 Chance ( Out Of 100% ) That A Bot Will Chat When The Match Starts/Ends 0 1 None
bot_meleeDisabled 0 1 = Bots Don't Use Melee Combat Behaviors 0 1 None
bot_minClients -1 Set How Many Clients You Want In Want The Server. -1 = Disable. 0 = No Bots Allowed 0 1 None
bot_move_debug 0 1 = Debug Bot Movement 0 1 None
bot_move_disable 0 1 = Bots Can't Move 0 1 None
bot_navNodeGoal -1 >= 0 - Bots Will Move To This Nav Node In The World 0 1 None
bot_num_debug 0 Set To The Bot Number You Want To Debug 0 1 None
bot_numBots -1 Set How Many Bots You Want In Want The Server. 0 = Disable. > 0 = Number Of Bots To Spawn 0 1 None
bot_pathTest 0 1 = Debug Bot Path Behavior 0 1 None
bot_pause 0 1 = Pause Bot Thinking 0 1 None
bot_randomChatChance 2 Chance ( Out Of 100% ) That A Bot Will Chat Randomly In-Game When The Situation Warrants 0 1 None
bot_respawnTime 0 Default Respawn Time For Bots. -1 = Disable Respawn 0 1 None
bot_senses_disabled 0 1 = Disable Bot Senses 0 1 None
bot_showBots 0 1 = Show All Bots In The World 0 1 None
bot_showPaths 0 1 = Bots Show The Path To Their Current Goal 0 1 None
bot_skill 2 Bot Skill Level. Valid Values 0( Training ) - 5( Nightmare ) 0 1 None
bot_timeDelta 0.0167 Time Delta ( In Seconds ) Between Bot Updates) 0 1 None
bot_trackPlayer 0 1 = Bots Always Track The Local Player 0 1 None
bot_weapons_disable 0 1 = Bots Don't Use Weapons 0 1 None
campaign 0 0 255 None
chase_active 0 0 1 None
chase_back 100 0 1 None
chase_right 0 0 1 None
chase_up 16 0 1 None
cl_anglespeedkey 1.5 0 1 None
cl_animlerping 1 If enabled, interpolates alias model animations 0 1 None
cl_backspeed 400 0 1 None
cl_bob 0.02 0 1 None
cl_bobcycle 0.6 0 1 None
cl_bobup 0.5 0 1 None
cl_color 17 0 1 None
cl_connectvoice 1 Connect to voice in multiplayer lobbies 0 1 None
cl_crossx 0 0 1 None
cl_crossy 0 0 1 None
cl_displayMessages 1 Displays in-game messages 0 1 None
cl_edgeAccelerationScalar 0.4 Percentage of max turn rate to add when edge acceleration is active (0.0 does nothing; 1.0 doubles turn speed) 0 1 None
cl_edgeAccelerationThreshold 0.9 Percentage of joystick deflection needed before edge acceleration kicks in 0 1 None
cl_engineFPS 60 Frames per second the renderer runs at 0 1920 None
cl_engineHZ 60 Frames per second to run the game logic at 10 60 None
cl_engineNoSleep 0 Don't sleep if the game is running too fast 0 1 None
cl_filterstuffcmd 1 Only allow certain cvars and commands to be set through stuffcmd to prevent servers from performing undesired actions 0 1 None
cl_forwardspeed 400 0 1 None
cl_gyroSensitivityX 4.0 Gyroscope turning sensitivity 0 32 None
cl_gyroSensitivityY 3.5 Gyroscope look sensitivity 0 32 None
cl_hdhud_ammo_alignment 1 Sets screen alignment for ammo icon (-1 = left, 0 = center, 1 = right) (HD Hud) 0 1 None
cl_hdhud_ammo_num_x 132 X offset for ammo num (HD Hud) 0 1 None
cl_hdhud_ammo_num_y 34 Y offset for ammo num (HD Hud) 0 1 None
cl_hdhud_ammo_x 44 X offset for ammo icon (HD Hud) 0 1 None
cl_hdhud_ammo_y 34 Y offset for ammo icon (HD Hud) 0 1 None
cl_hdhud_ammonum_alignment 1 Sets screen alignment for ammo num (-1 = left, 0 = center, 1 = right) (HD Hud) 0 1 None
cl_hdhud_armor_alignment -1 Sets screen alignment for armor icon (-1 = left, 0 = center, 1 = right) (HD Hud) 0 1 None
cl_hdhud_armor_num_x 50 X offset for armor num (HD Hud) 0 1 None
cl_hdhud_armor_num_y 58 Y offset for armor num (HD Hud) 0 1 None
cl_hdhud_armor_x 20 X offset for armor icon (HD Hud) 0 1 None
cl_hdhud_armor_y 58 Y offset for armor icon (HD Hud) 0 1 None
cl_hdhud_armornum_alignment -1 Sets screen alignment for armor num (-1 = left, 0 = center, 1 = right) (HD Hud) 0 1 None
cl_hdhud_face_alignment -1 Sets screen alignment for face icon (-1 = left, 0 = center, 1 = right) (HD Hud) 0 1 None
cl_hdhud_face_x 20 X offset for face icon (HD Hud) 0 1 None
cl_hdhud_face_y 34 Y offset for face icon (HD Hud) 0 1 None
cl_hdhud_health_num_x 50 X offset for health num (HD Hud) 0 1 None
cl_hdhud_health_num_y 34 Y offset for health num (HD Hud) 0 1 None
cl_hdhud_healthnum_alignment -1 Sets screen alignment for health num (-1 = left, 0 = center, 1 = right) (HD Hud) 0 1 None
cl_hdhud_key_alignment 1 Sets screen alignment for key icons (-1 = left, 0 = center, 1 = right) (HD Hud) 0 1 None
cl_hdhud_key_x 36 X offset for key icon (HD Hud) 0 1 None
cl_hdhud_key_y 52 Y offset for key icon (HD Hud) 0 1 None
cl_hud 1 0: no hud, 1: transparent hud, 2: standard hud, 3: standard hud with ammo 0 3 None
cl_interpolation 1 Enables interpolation (for high FPS and 144hz users) 0 1 None
cl_joyAccelerationSmoothing 20.0 Sets max turn acceleration 0 1 None
cl_joyAccelerationSpeed 15.0 Sets joystick acceleration speed 0 1 None
cl_joyApplyPitchAcceleration 1 Applies acceleration for gamepad up/down looking 0 1 None
cl_joyClampMinTurnLook 0.675 If enabled, then the minimum-most look axis relative to deadzone will be clamped, making it easier to turn left/right or look up/down in a straight line. Threshold controls aggressiveness 0 1 None
cl_joyConvertTurnToSquare 0 Convert view input from circle to square to prevent diag slowdown 0 1 None
cl_joyinvertlook 0 Invert joystick look 0 1 None
cl_joyLogarithmicAccelerationThreshold 2.0 Sets a threshold for the logarithmic turn curve style 1 4 None
cl_joyLogCurve 1 Apply a curve threshold while turning, 0 - none, 1 - logarithmic, 2 - exponential 0 2 None
cl_joylookspeed_x 0.575 Joystick Look speed (x-axis) 0,1 2 None
cl_joylookspeed_y 0.3 Joystick Look speed (y-axis) 0,1 2 None
cl_joymovesensitivity 4.0 Joystick Move sensitivity 0 8 None
cl_joysmoothing 1 Enables joystick look smoothing 0 1 None
cl_localplayers 1 Number of players for split screen (must be in co-op or deathmatch) 1 8 None
cl_lookspring 0 0 1 None
cl_lookstrafe 0 0 1 None
cl_maxlatetics 16 Maximum number of late gametics to run 1 60 None
cl_maxresendqueue 1 The number of messages the server will try to resend in a single frame 1 255 None
cl_mousesmooth 1 Set smooth mouse threshold 1 4 None
cl_movelerping 1 If enabled, interpolates move stepping for certain entities 0 1 None
cl_movespeedkey 2.0 0 1 None
cl_name player 0 1 None
cl_nocsqc 1 CSQC is not currently supported. 0 1 None
cl_nolerp 0 0 1 None
cl_pitchspeed 150 0 1 None
cl_predict 1 Turn on prediction 0 1 None
cl_predict_debug 0 Show prediction debugging info. 0: Off, 1: Server Origin (Green) vs Furthest Attempted Prediction (Cyan), 2: Prediction Origin (White) vs Camera with nudge (Yellow) 0 1 None
cl_rollangle 2.0 0 1 None
cl_rollspeed 200 0 1 None
cl_run 1 Enable always run 0 1 None
cl_saveScreenshotsAsJPEG 0 If enabled, screenshots will be saved out as JPEG instead of PNG 0 1 None
cl_saveScreenshotUserDirectory 1 If disabled, screenshots will save in the same directory as executable, otherwise will save to user save game folder 0 1 None
cl_sensitivity 5 0,1 30 None
cl_shownet 0 0 1 None
cl_sidespeed 350 0 1 None
cl_skipCrosshair 0 1 = Skip Drawing Crosshair 0 1 None
cl_skipHud 0 1 = No HUD 0 1 None
cl_skipViewBob 1 1 = Skip View Bob 0 1 None
cl_swapjoysticks 0 Swaps joysticks for movement and turning 0 1 None
cl_updateCPUUsageFrequency 500 Number of times in milliseconds to query CPU utilization. Higher frequencies will cause the result to be less accurate 1 100000 None
cl_upspeed 200 0 1 None
cl_usegyros 1 Allow gyroscope input 0 1 None
cl_yawspeed 140 0 1 None
con_alwaysShowConsole 0 Overlays the console output to screen 0 1 None
con_fontsize 14 Sets size of console font (requires restart) 0 1 None
con_lockout 0 Locks user out of interacting with console 0 1 None
con_scrollamount 1 Sets the number of lines to scroll in console 0 1 None
con_showfps 0 Displays current FPS 0 1 None
con_statfontsize 12 Sets size of fonts for stat system (requires restart) 0 1 None
config_version 0 Configuration Version 0 1 None
coop 0 0 turns off Coop Completely. 0 1 None
crosshair_blue 255 0 255 None
crosshair_green 255 0 255 None
crosshair_red 255 0 255 None
crosshairStyle + 0 1 None
d3d11_adapter -1 Force select an adapter 0 1 None
d3d11_compileShaders 0 If enabled, then compile direct x shaders at RHI initialization 0 1 None
d3d11_noAltEnter 1 Prevent DXGI from responding to an alt-enter sequence (requires restart) 0 1 None
deathmatch 0 Deathmatch style to use. 0 turns off Deathmatch completely. 0 255 None
dem_compress 1 Compress demo commands 0 1 None
dem_record 0 Record demos 0 1 None
developer 0 Developer mode 0 1 None
edgefriction 2 0 1 None
fraglimit 0 Number of frags to win the game. 0 1 None
g_debuglocalization 0 Wrap strings in angled brackets when loading strings from loc file, must be set at command line 0 1 None
g_drawWalkPath 0 1 = Show Walk Path To Where Your Looking. 2 = Set Start/Goal By Shooting 0 1 None
g_language Language localization 0 1 None
g_removeAllAI 0 1 = Remove All AI In The Map 0 1 None
g_showClosestNavNode 0 Set To 1 To The Closest Nav Node From Your Position 0 1 None
g_showEnts 0 Set To 1 To Show In-Game Entities 0 1 None
g_showintromovie 1 Play intro movies on startup 0 1 None
g_showMonsters 0 Set To 1 To Show In-Game Monsters 0 1 None
g_showRuler 0 Set To 1 To Show In-Game Ruler 0 1 None
g_showSpawnPoints 0 1 = Show Deathmatch Spawn Points. 2 = Show Coop Spawn Point 0 1 None
g_sys_language System language setting 0 1 None
g_vibration 1 Allow haptic vibrations 0 1 None
g_vibrationVolume 0.5f Haptic vibration intensity 0 1 None
gamecfg 0 0 1 None
gamma 1 0 1 None
gl_cshiftpercent 100 0 1 None
horde 0 0 turns off Horde Completely. 0 1 None
hostname UNNAMED 0 1 None
imgui_scale 0 > 0 = Override The Scale IMGUI Menus Use 0 1 None
in_joystick_laxisdeadzone 0.24 Sets dead zone threshold for left axis 0,05 0,5 None
in_joystick_lookaxis 3 Specifies the joystick axis for up/down 0 1 None
in_joystick_lookinvert 0 Inverts joystick up/down 0 1 None
in_joystick_raxisdeadzone 0.265 Sets dead zone threshold for right axis 0,05 0,5 None
in_joystick_strafeaxis 0 Specifies the joystick axis for left/right 0 1 None
in_joystick_strafeinvert 0 Inverts joystick left/right 0 1 None
in_joystick_xaxis 2 Specifies the joystick 'x' axis 0 1 None
in_joystick_xinvert 0 Inverts joystick 'x' axis 0 1 None
in_joystick_yaxis 1 Specifies the joystick 'y' axis 0 1 None
in_joystick_yinvert 1 Inverts joystick 'y' axis 0 1 None
in_nojoy 0 Disables joystick activation 0 1 None
in_profilejoybuttons 0 Display joystick button ID in console when pressed 0 1 None
in_skipplayerone 0 Prevents player one from being assigned a controller, controllers are passed to the next slot 0 1 None
jobs_concurrentThreads -1 Specifies number of concurrent threads to process jobs. if none specified then all jobs are executed immediately. (Requires restart) 0 1 None
jobs_enable 1 Enables tasks to be distributed into job threads for performance 0 1 None
kf_basepath Base file path to look for files 0 1 None
m_forward 0 0 1 None
m_pitch 0.022 0 1 None
m_side 0.8 0 1 None
m_yaw 0.022 0 1 None
nav_edit 0 Set To 1 To Activate Nav Editor 0 1 None
nav_legend_xpos 0.5 The Starting X Postition For The Nav Legend Window. Valid Values = 0.0 - 1.0 0 1 None
nav_legend_ypos 0.66 The Starting Y Postition For The Nav Legend Window. Valid Values = 0.0 - 1.0 0 1 None
nav_properties_xpos 0.001 The Starting X Postition For The Nav Properties Window. Valid Values = 0.0 - 1.0 0 1 None
nav_properties_ypos 0.66 The Starting Y Postition For The Nav Properties Window. Valid Values = 0.0 - 1.0 0 1 None
navEdit_autoConnectNodes 1 1 = When Connecting A Source Node To A Target, Try To Automatically Connect The Target Back To The Source 0 1 None
navEdit_defaultNodeRadius 32 The Default Radius For Newly Placed Nav Nodes 0 1 None
navEdit_nodeDrawDist 1024 The Distance The Editor Draws Nav Nodes 0 1 None
navEdit_onlyTraceAgainstWorld 0 Look Point Only Traces Against World Geometry 0 1 None
navEdit_playSounds 1 1 = Play Sounds In The Nav Editor 0 1 None
navEdit_postConnectToNodeAction 1 0 = Keep The Source Node Selected. 1 = Switch To The Target Node After Connection Is Complete 0 1 None
navEdit_removeGodModeOnExit 1 1 = Remove 'God Mode' When Exit Nav Editor 0 1 None
navEdit_removeNotargetOnExit 1 1 = Remove 'No Target' When Exit Nav Editor 0 1 None
navEdit_showLinkType 0 0 = Show All Links. 1 = Only Show Nodes With One Way Links. 2 = Only Show Nodes With Non-Walk Links. 0 2 None
navEdit_skipLookPointValidation 0 ADVANCED USERS ONLY: Skip Validation Of Look Point 0 1 None
navEdit_skipValidation 0 1 = Skip Editor Validation Check When Saving Nav Nodes 0 1 None
navEdit_updateSourceHistoryOnConnectionChange 1 1 = Update Source Node History Any Time You Connect/Disconnect It From Another Node 0 1 None
navEdit_waterLookPointDist 72 Set Dist To Trace For Look Point When UnderWater 0 1 None
net_compress 1 Enables compression of packets 0 1 None
net_config_com_baud 57600 0 1 None
net_config_com_irq 4 0 1 None
net_config_com_modem 1 0 1 None
net_config_com_port 1016 0 1 None
net_config_modem_clear ATZ 0 1 None
net_config_modem_dialtype T 0 1 None
net_config_modem_hangup AT H 0 1 None
net_config_modem_init 0 1 None
net_crossplay 1 Enables the operation of crossplatform lobbies 0 1 None
net_cryptDynamic 0 0 1 None
net_cryptKeyserver https://keyserver.silver.idtech.services 0 1 None
net_cryptKeyserverPort 443 0 1 None
net_directconn 1 Enables direct connections 0 1 None
net_messagetimeout 20 0 1 None
net_queueController 0 Controls whether matchmaking queues in controller-only lobbies 0 1 None
net_speechtotext 0 Enables Speech To Text 0 1 None
net_texttospeech 0 Enables Text To Speech 0 1 None
net_voip 1 Enables voice chat in multiplayer 0 1 None
net_voipmic 1 Enables the local microphone for voice chat 0 1 None
net_voipptt 1 Enables push to talk on the local mic 0 1 None
noexit 0 0 1 None
nomonsters 0 0 1 None
p_skipEdictTouch 0 1 = Don't Update Touching Edicts 0 1 None
pausable 1 0 1 None
playername A player name to use if no social service is available 0 1 None
playfab_lobbyMaxPlayers 8 0 1 None
playfab_lobbyPrivate 0 0 1 None
playfab_lobbyTarget crossplay 0 1 None
pr_checkextension 1 Set to 1 to allow checkextension use in QC, setting to 0 may resolve compat issues with modern mods, but will disable advanced QC features. 0 1 None
r_ambientOcclusion 0 Enables ambient occlusion 0 1 None
r_antialiasing 0 Sets a antialiasing mode 0 1 None
r_aoblurprecision 250.0 Sets AO blur precision factor. Used to fix halo artifacts 0 1 None
r_aodepthbias 4.0 Sets AO depth bias 0 1 None
r_aofullres 0 Sets AO full resolution 0 1 None
r_aointensity 4.0 Sets AO intensity 0 1 None
r_aomaxradiusshrink 0.25 Sets AO max radius shrink 0 1 None
r_aominradius 2.0 Sets AO min radius 0 1 None
r_aoradius 8.0 Sets AO radius 0 1 None
r_bloom 0 Enables bloom 0 1 None
r_brightness 0.0 Applies overall display brightness 0 2 None
r_brushmodeldepthbias -0.000001 Sets a depth bias for brush models 0 1 None
r_brushmodelslopebias 0.5 Sets a slope bias for brush models 0 1 None
r_clear 0 Force Clear Screen Every Frame 0 1 None
r_clusterFrustumMaxZ 12000.0 Sets far z for cluster z-slice distribution 0 1 None
r_clusterFrustumMinZ 10.0 Sets near z for cluster z-slice distribution 0 1 None
r_computenormals 1 Compute vertex normals at runtime instead of using a pre-defined table 0 1 None
r_crtmode 1 Enables CRT emulation (Quake 64 only) 0 1 None
r_dof 1 Enables depth of field 0 1 None
r_dofBlurRange 0.0 Sets DOF blur range (debugging) 0 1 None
r_dofFocusDistance 0.0 Sets DOF focus distance (debugging) 0 1 None
r_dofFocusRange 0.0 Sets DOF focus range (debugging) 0 1 None
r_drawEntities 1 Draw Entities In The World 0 1 None
r_drawViewModel 1 Draw View Model 0 1 None
r_enablefog 1 Enables fog 0 1 None
r_fontHinting 0 Font hinting mode (Requires restart) (0 = normal, 1 = light, 2 = monochrome, -1 = none) 0 1 None
r_fov 74.0 Field of view 1 179 None
r_fullbright 0 Disables lightmaps 0 1 None
r_gamepadStyle detect The kind of gamepad style to use for drawing bindings. 0 1 None
r_generateMipMapsRunTime 1 Generate mip maps at runtime instead of loading from BSP (requires level restart) 0 1 None
r_lavaalpha 1.0 Sets alpha for all lava surfaces 0 1 None
r_maxocclusionunit 0.01 Determines the threshold to re-issue an occlusion query 0 1 None
r_md5models 1 Render MD5 models instead of alias models (if available) 0 1 None
r_monochromelightmaps 0 If enabled, lightmaps will display as grayscale 0 1 None
r_motionBlur 0 Enables motion blur 0 1 None
r_motionBlurShutterSpeed 250.0 Sets the motion blur shutter speed. Smaller the value, the more sensitive the blur will become 0 1 None
r_motionBlurVisualize 0 Enables debugging visualization of motion blur 0 1 None
r_noEntityCastShadowList progs/missile.mdl,progs/flame.mdl,progs/flame2.mdl,progs/lavaball.mdl,progs/grenade.mdl,progs/spike.mdl,progs/s_spike.mdl,progs/laser.mdl,progs/lspike.mdl,progs/candle.mdl Filter list that excludes any entities matching the specified model to not cast shadows 0 1 None
r_nolerp_list progs/flame.mdl,progs/flame2.mdl,progs/braztall.mdl,progs/brazshrt.mdl,progs/longtrch.mdl,progs/flame_pyre.mdl,progs/v_saw.mdl,progs/v_xfist.mdl,progs/h2stuff/newfire.mdl Filter list that excludes any entities matching the specified model to not perform any animation interpolation 0 1 None
r_notextures 0 Disables texture mapping 0 1 None
r_oitClamp 3000.0 Sets weight clamp value for OIT blending 0 1 None
r_oitWeight 10000.0 Sets the weight value for OIT blending 0 1 None
r_partdepthbias -0.0001 Sets a depth bias for particles 0 1 None
r_partslopebias -4.0 Sets a slope bias for particles 0 1 None
r_previewlightmap -1 Display lightmap texture (num = which page to display) (debugging) 0 1 None
r_renderWaterViewFX 1 1 = Draw Water View FX When In Water 0 1 None
r_resolutionscale 0 Enable resolution scaling - can either be at a fixed scale or dynamically adjust based on performance 0 1 None
r_resolutionscale_aggressive 0 If enabled, resolution scale will adjust aggressively 0 1 None
r_resolutionscale_fixedscale 1.0 Forces the resolution to scale at this value (ignored if dynamic scaling is enabled) 0,1 1 None
r_resolutionscale_gooddrawtime 0.9 The required time in which the session draw time must fall under in order to upscale the resolution (Note: use the statrhi command to see the session draw time) 0 1 None
r_resolutionscale_increasespeed 0.1 Sets how fast to upscale the resolution 0 1 None
r_resolutionscale_lowerspeed 0.1 Sets how fast to downscale the resolution 0 1 None
r_resolutionscale_numframesbeforelowering 20 Number of frames to wait before decreasing resolution when performance is bad 0 1 None
r_resolutionscale_numframesbeforeraising 200 Number of frames to wait before increasing resolution when performance is good 0 1 None
r_resolutionscale_targetdrawtime 1.125 The targeted session draw time before downscaling the resolution (Note: use the statrhi command to see the session draw time) 0 1 None
r_rhimaxanisotropic 0 Sets quality level for anisotropic texture filtering 0 1 None
r_rhirenderfamily vulkan Set which graphics driver API to use 0 1 None
r_shadowcachelifetime 1000 How long should a unused shadow view remain in cache 0 1 None
r_shadows 1 Enables shadow mapping 0 1 None
r_shownormals 0 Display surface normals (debugging) 0 1 None
r_showoverdraw 0 Display tile lighting overdraw - blue indicates good, red indicates bad (debugging) 0 1 None
r_showshadowatlas 0 Displays the shadow map atlas (debugging) 0 1 None
r_showtris 0 Render geometry as wireframe (debugging) 0 1 None
r_slimealpha 1.0 Sets alpha for all slime surfaces 0 1 None
r_squareparticles 1 Particles are displayed as solid quads (Quake64) 0 1 None
r_staticshadows 1 Enables static shadow mapping 0 1 None
r_subdivide_size 64 Sets subvided size for sky and water surfaces 0 1 None
r_telealpha 1.0 Sets alpha for all teleport surfaces 0 1 None
r_textureMode nearest_mipmap_nearest Sets texture mode 0 1 None
r_verticalsplitscreen 0 Controls if 2 player splitscreen is vertical or horizontal 0 1 None
r_visualizeAO 0 Show ambient occlusion results (debugging) 0 1 None
r_wateralpha 1.0 Sets alpha for all water surfaces 0 1 None
registered 1 Determines if game is shareware or fully registered copy 0 1 None
samelevel 0 0 1 None
saved1 0 0 1 None
saved2 0 0 1 None
saved3 0 0 1 None
saved4 0 0 1 None
savedgamecfg 0 0 1 None
scr_blurbackgroundformenu 1 Blur background when menu is active 0 1 None
scr_centertime 5 0 1 None
scr_displayCenterMessages 1 Displays centered in-game messages 0 1 None
scr_dosresolution 0 Emulates VGA 320x240 resolution 0 1 None
scr_maxlines 4 Maximum amount of lines to display on screen at once. 0 20 None
scr_ofsx 0 0 1 None
scr_ofsy 0 0 1 None
scr_ofsz 0 0 1 None
scr_polyblend 1 Enables screen flashes (powerups, damage, pickups, etc) 0 1 None
scr_printspeed 8 0 1 None
scr_screenscale 0 Set scale for on-screen overlay. If zero, then it will auto-scale based on resolution 0 1 None
scr_showpause 1 0 1 None
scr_showram 1 0 1 None
scr_showturtle 0 0 1 None
scr_textfadethreshold 0.25 Sets threshold for fading out center text 0 1 None
scr_underwater_magnitude 6 Sets magnitude of the underwater wave effect 0 1 None
scr_underwater_speed 80 Sets speed of the underwater wave effect 0 1 None
scr_underwater_spread 3 Sets spread of the underwater wave effect 0 1 None
scr_underwater_strips 240 Sets the number of strips for the underwater effect 16 768 None
scr_usekfont 0 Enable Unicode font rendering, can be set by mods that are aware of localization. 0 1 None
scratch1 0 0 1 None
scratch2 0 0 1 None
scratch3 0 0 1 None
scratch4 0 0 1 None
serverprofile 0 0 1 None
skill 1 0 1 None
snd_ambient_fade 100 Sets ambient fade factor 0 1 None
snd_ambient_level 0.3 Sets ambient level threshold 0 1 None
snd_hardwarereverb 1 Enable hardware reverb effects 0 1 None
snd_lowpasscutofffreq 6833 Specifies the cut-off frequency for the low pass filter 1000 8000 None
snd_lowpassfilter 1 Enable low pass filter for digital sound effects 0 1 None
snd_lowpassgain 0.8 Low pass filter gain for high frequencies 0 1 None
snd_mixahead 0.1 Sets mix ahead value for the sound mixer 0 1 None
snd_musicvolume 1.0 Music volume 0 1 None
snd_nosound 0 Disables audio on startup 0 1 None
snd_precache 1 Precaches audio on level load 0 1 None
snd_voicelanguage 0 Language of voice effects 0 5 None
snd_volume 0.85 Sound volume 0 1 None
spawn_edit 0 Set To 1 To Activate Spawn Editor 0 1 None
spawnEdit_monstersOnly 1 1 = New Spawn Nodes Will Only Work For Monsters 0 1 None
spawnEdit_playSounds 1 1 = Play Sounds In The Spawn Editor 0 1 None
spawnEdit_renderDepthTested 0 0 = Draw Spawn Nodes Through The World 0 1 None
spawnEdit_spawnDrawDist 2048 How Far To Draw Spawn Nodes In-World 0 1 None
sv_accelerate 10 0 1 None
sv_aim 1 0 1 None
sv_cheats 0 Enable cheats 0 1 None
sv_clientauth 1 Give clients a slight bit of authority over their own position 0 1 None
sv_controlleronly 0 PlayFab matchmaking distinguishes between devices in use 0 1 None
sv_friction 4 0 1 None
sv_gibGravity 0 > 0 = Override Gravity For Gibs 0 1 None
sv_gravity 800 0 1 None
sv_idealpitchscale 0.8 0 1 None
sv_maxspeed 320 0 1 None
sv_maxvelocity 2000 0 1 None
sv_nostep 0 0 1 None
sv_protocol 666 Sets server protocol 0 1 None
sv_quitAfterChangelevel 0 Instructs server to exit instead of changing level 0 1 None
sv_skipEdictTouch 0 1 = Don't Update Touching Edicts 0 1 None
sv_stopspeed 100 0 1 None
sv_wallfriction 0 Friction is applied to players when angle is facing a wall 0 1 None
sys_kpfram 0 Load all KPF files into RAM 0 1 None
sys_logresourcemsgs 0 Show resource loading debug messages 0 1 None
teamplay 0 0 1 None
temp1 0 Reserved For QuakeC Usage 0 1 None
temp2 0 Reserved For QuakeC Usage 0 1 None
temp3 0 Reserved For QuakeC Usage 0 1 None
temp4 0 Reserved For QuakeC Usage 0 1 None
temp5 0 Reserved For QuakeC Usage 0 1 None
timelimit 0 Maximum amount of time the game can last for, in minutes. 0 1 None
ui_addonsBaseURL https://mods.silver.idtech.services/ Base URL for the add-ons directory 0 1 None
ui_creditspeed 1.0 Scale factor for the credits speed 0 1 None
ui_modellerp 1 Sets both move lerp and anim lerp at once 0 1 None
ui_showfull 1 Shows full matches in the match browser 0 1 None
ui_showquitmessage 0 Shows quit message when exiting client 0 1 None
v_borderless 0 Hide window border for non-fullscreen mode 0 1 None
v_centermove 0.15 0 1 None
v_centerspeed 500 0 1 None
v_displaymonitor 0 Set index for which monitor to display 0 1 None
v_displayrestart -1 Internal use only - do not modify 0 1 None
v_height 768 Video resolution height 0 1 None
v_idlescale 0 0 1 None
v_ipitch_cycle 1 0 1 None
v_ipitch_level 0.3 0 1 None
v_iroll_cycle 0.5 0 1 None
v_iroll_level 0.1 0 1 None
v_iyaw_cycle 2 0 1 None
v_iyaw_level 0.3 0 1 None
v_kickpitch 0.6 0 1 None
v_kickroll 0.6 0 1 None
v_kicktime 0.5 0 1 None
v_refresh 60 Video refresh rate (fullscreen only) 0 1 None
v_vsync 1 Vertical sync (0 = off, 1 = on, -1 = adaptive) 0 1 None
v_width 1024 Video resoultion width 0 1 None
v_windowed 0 Set either windowed or fullscreen mode 0 1 None
v_windowXPos 0 Sets X Offset of window (window mode only, use restart command to take effect) 0 1 None
v_windowYPos 0 Sets Y Offset of window (window mode only, use restart command to take effect) 0 1 None
vk_assertOnValidationError 0 If enabled, an assert will trigger if validation reporter triggers a warning or error 0 1 None
vk_compileShaders 0 If enabled, then compile spriv shaders at RHI initialization (requires Vulkan SDK to be installed) 0 1 None
vk_dumpMisCachedPipelineToFile 0 Dumps all cached pipelines to file and the pipeline that didn't match to another file 0 1 None
vk_enableDebugging 0 Enables layer validation and debug outputs (requires a restart) 0 1 None
vk_waitOnCommandDuringPresentation 0 Always wait on all command buffers during swap chain presentation (debugging) 0 1 None
win_allowmanualaffinitymask 0 If 0, then let the OS deal with scheduling, if not then affinity mask is set by the engine 0 1 None
win_mdmpwithheap 0 0 1 None
win_numanode 0 Specifies the desired NUMA Node to use on the system to keep all threads on the same node. -1 skips this and allows allocation on any thread. 0 1 None
ww_ammo_size 24.0 Size of ammo counter display for weapon wheel 0 1 None
ww_arrow_offset 102.0 Sets the offset position for weapon wheel selection arrow 0 1 None
ww_popout_amount 4.0 Sets how far to pop out the selected weapon icon for weapon wheel 0 1 None
ww_popout_speed 7.2 Sets how fast to pop out the selected weapon icon for weapon wheel 0 1 None
ww_screen_frac_x 0.76 Sets horizontal fractional value of the screen for the wheel to display at 0 1 None
ww_screen_frac_y 0.5 Sets vertical fractional value of the screen for the wheel to display at 0 1 None
ww_size 640.0 Weapon wheel size - smaller the value, the larger the display 0 1 None
ww_timer_speed 3.0 How fast the weapon wheel fades in and out 0 1 None
ww_unavailable_shade_value 80 Sets how much to shade the item if not available in inventory for weapon wheel 0 1 None
ww_underpic_nudge_amount 4.0 Sets weapon wheel underline icon offset 0 1 None