Difference between revisions of "List of cvars"
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(Removed duplicate r_subdivide_size) |
(Updated with min and max) |
||
Line 3: | Line 3: | ||
!Default value | !Default value | ||
!Description | !Description | ||
!Min | |||
!Max | |||
!Flags | !Flags | ||
!Notes | !Notes | ||
Line 9: | Line 11: | ||
| 0.0 | | 0.0 | ||
| Max Adhesion Contribution Percentage (Value must be in 0..1 range) | | Max Adhesion Contribution Percentage (Value must be in 0..1 range) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 15: | Line 19: | ||
| 0.6 | | 0.6 | ||
| The percentage of the calculated radius to use as the inner radius for rolloff calculation | | The percentage of the calculated radius to use as the inner radius for rolloff calculation | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 21: | Line 27: | ||
| 30 | | 30 | ||
| Optimal Distance for adhesion to take an effect | | Optimal Distance for adhesion to take an effect | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 27: | Line 35: | ||
| 15 | | 15 | ||
| Max Pitch Adhesion Speed | | Max Pitch Adhesion Speed | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 33: | Line 43: | ||
| 15 | | 15 | ||
| Radius used to apply adhesion amount | | Radius used to apply adhesion amount | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 39: | Line 51: | ||
| 25 | | 25 | ||
| Max Yaw Adhesion Speed | | Max Yaw Adhesion Speed | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 45: | Line 59: | ||
| 1 | | 1 | ||
| Interpolate the aim assist friction | | Interpolate the aim assist friction | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 51: | Line 67: | ||
| 0 | | 0 | ||
| Visualize aim assist selector (debugging) | | Visualize aim assist selector (debugging) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 57: | Line 75: | ||
| 1.0 | | 1.0 | ||
| Max fractional distance before expanding kicks in (smoothstep formula) | | Max fractional distance before expanding kicks in (smoothstep formula) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 63: | Line 83: | ||
| 0.3 | | 0.3 | ||
| Min fractional distance before expanding kicks in (smoothstep formula) | | Min fractional distance before expanding kicks in (smoothstep formula) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 69: | Line 91: | ||
| 1.0 | | 1.0 | ||
| The expanded multiplier for target radius, friction radius and adhesive radius | | The expanded multiplier for target radius, friction radius and adhesive radius | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 75: | Line 99: | ||
| 128 | | 128 | ||
| Maximum Optimal Distance for aim assist effect | | Maximum Optimal Distance for aim assist effect | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 81: | Line 107: | ||
| 0 | | 0 | ||
| Minimum Optimal Distance for aim assist effect | | Minimum Optimal Distance for aim assist effect | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 87: | Line 115: | ||
| 10 | | 10 | ||
| Distance for ramping down distance modifier | | Distance for ramping down distance modifier | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 93: | Line 123: | ||
| 1024 | | 1024 | ||
| Distance for ramping up distance modifier | | Distance for ramping up distance modifier | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 99: | Line 131: | ||
| 1 | | 1 | ||
| Enables aim assist | | Enables aim assist | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 105: | Line 139: | ||
| 0.1 | | 0.1 | ||
| The percentage of the calculated radius to use as the inner radius for rolloff calculation | | The percentage of the calculated radius to use as the inner radius for rolloff calculation | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 111: | Line 147: | ||
| 0.25 | | 0.25 | ||
| Maximum Friction Scalar - Value must be in 0..1 and smaller than corresponding max value | | Maximum Friction Scalar - Value must be in 0..1 and smaller than corresponding max value | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 117: | Line 155: | ||
| 0.0 | | 0.0 | ||
| Minimum Friction Scalar - Value must be in 0..1 and smaller than corresponding max value | | Minimum Friction Scalar - Value must be in 0..1 and smaller than corresponding max value | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 123: | Line 163: | ||
| 75 | | 75 | ||
| Optimal Distance for Friction to take an effect | | Optimal Distance for Friction to take an effect | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 129: | Line 171: | ||
| 25 | | 25 | ||
| Friction Collision Sphere Radius | | Friction Collision Sphere Radius | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 135: | Line 179: | ||
| 0.6 | | 0.6 | ||
| The rate in which aim assist interpolates the friction | | The rate in which aim assist interpolates the friction | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 141: | Line 187: | ||
| 10 | | 10 | ||
| The Maximum angular separation from the aim axis | | The Maximum angular separation from the aim axis | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 147: | Line 195: | ||
| 950 | | 950 | ||
| The Maximum Distance away for a target to be considered for adhesion, friction and target lock-to | | The Maximum Distance away for a target to be considered for adhesion, friction and target lock-to | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 153: | Line 203: | ||
| 0 | | 0 | ||
| BNet account type (internal use only) | | BNet account type (internal use only) | ||
| | | 0 | ||
| 4 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 159: | Line 211: | ||
| | | | ||
| BNet anonymous account ID (internal use only) | | BNet anonymous account ID (internal use only) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 165: | Line 219: | ||
| 1 | | 1 | ||
| Internal use only | | Internal use only | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 171: | Line 227: | ||
| | | | ||
| BNet client BUID (internal use only) | | BNet client BUID (internal use only) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 177: | Line 235: | ||
| | | | ||
| BNet platform ID (internal use only) | | BNet platform ID (internal use only) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 183: | Line 243: | ||
| | | | ||
| Slayers Club platform ID (internal use only) | | Slayers Club platform ID (internal use only) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 189: | Line 251: | ||
| 0 | | 0 | ||
| Slayers Club successfully unlocked - Internal use only | | Slayers Club successfully unlocked - Internal use only | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 195: | Line 259: | ||
| 0 | | 0 | ||
| Silence BNET debug log messages in console for user convenience | | Silence BNET debug log messages in console for user convenience | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 201: | Line 267: | ||
| | | | ||
| BNet client UUID (internal use only) | | BNet client UUID (internal use only) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 207: | Line 275: | ||
| 0 | | 0 | ||
| 1 = Enable Debugging Of Bot Aiming | | 1 = Enable Debugging Of Bot Aiming | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 213: | Line 283: | ||
| 0 | | 0 | ||
| 1 = Disable Bot Aiming | | 1 = Disable Bot Aiming | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 219: | Line 291: | ||
| 0 | | 0 | ||
| 1 = Bots Are Aimbots - For Testing | | 1 = Bots Are Aimbots - For Testing | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 225: | Line 299: | ||
| 0 | | 0 | ||
| 1 = Bots ONLY Attack Human Players | | 1 = Bots ONLY Attack Human Players | ||
| | | 0 | ||
| | | 1 | ||
| None | |||
| | |||
|- | |- | ||
| bot_axeAttack | | bot_axeAttack | ||
| 0 | | 0 | ||
| 1 = Bots ONLY Use Melee Weapons In Combat | | 1 = Bots ONLY Use Melee Weapons In Combat | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 237: | Line 315: | ||
| 0 | | 0 | ||
| 1 = Bots Aren't Allowed To Chat | | 1 = Bots Aren't Allowed To Chat | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 243: | Line 323: | ||
| 0 | | 0 | ||
| 1 = Bots Don't Go Into Combat Behaviors | | 1 = Bots Don't Go Into Combat Behaviors | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 249: | Line 331: | ||
| 0 | | 0 | ||
| General = 1/Behavior Tree = 2/Game Mode Debug = 3/Move Goal Debug = 4/World State Debug = 5/Trace Manager Debug = 6 | | General = 1/Behavior Tree = 2/Game Mode Debug = 3/Move Goal Debug = 4/World State Debug = 5/Trace Manager Debug = 6 | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 255: | Line 339: | ||
| 0 | | 0 | ||
| 1 = Bots Draw Nav Nodes In The World | | 1 = Bots Draw Nav Nodes In The World | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 261: | Line 347: | ||
| 0 | | 0 | ||
| 1 = Draw Debug Info About All Entities In The World | | 1 = Draw Debug Info About All Entities In The World | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 267: | Line 355: | ||
| 0 | | 0 | ||
| 1 = Bots Follow Around The Local Player | | 1 = Bots Follow Around The Local Player | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 273: | Line 363: | ||
| 0 | | 0 | ||
| 1 = Bots Can't Apply Any Inputs To The Game | | 1 = Bots Can't Apply Any Inputs To The Game | ||
| | | 0 | ||
| | | 1 | ||
| None | |||
| | |||
|- | |- | ||
| bot_jump_disable | | bot_jump_disable | ||
| 0 | | 0 | ||
| 1 = Bots Can't Jump | | 1 = Bots Can't Jump | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 285: | Line 379: | ||
| 50 | | 50 | ||
| Chance ( Out Of 100% ) That A Bot Will Chat When The Match Starts/Ends | | Chance ( Out Of 100% ) That A Bot Will Chat When The Match Starts/Ends | ||
| | | 0 | ||
| | | 1 | ||
| None | |||
| | |||
|- | |- | ||
| bot_meleeDisabled | | bot_meleeDisabled | ||
| 0 | | 0 | ||
| 1 = Bots Don't Use Melee Combat Behaviors | | 1 = Bots Don't Use Melee Combat Behaviors | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 297: | Line 395: | ||
| -1 | | -1 | ||
| Set How Many Clients You Want In Want The Server. -1 = Disable. 0 = No Bots Allowed | | Set How Many Clients You Want In Want The Server. -1 = Disable. 0 = No Bots Allowed | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 303: | Line 403: | ||
| 0 | | 0 | ||
| 1 = Debug Bot Movement | | 1 = Debug Bot Movement | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 309: | Line 411: | ||
| 0 | | 0 | ||
| 1 = Bots Can't Move | | 1 = Bots Can't Move | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 315: | Line 419: | ||
| -1 | | -1 | ||
| >= 0 - Bots Will Move To This Nav Node In The World | | >= 0 - Bots Will Move To This Nav Node In The World | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | |||
|- | |||
| bot_num_debug | |||
| 0 | |||
| Set To The Bot Number You Want To Debug | |||
| 0 | |||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 321: | Line 435: | ||
| -1 | | -1 | ||
| Set How Many Bots You Want In Want The Server. 0 = Disable. > 0 = Number Of Bots To Spawn | | Set How Many Bots You Want In Want The Server. 0 = Disable. > 0 = Number Of Bots To Spawn | ||
| 0 | | 0 | ||
| | | 1 | ||
| | | None | ||
| | | | ||
|- | |- | ||
Line 333: | Line 443: | ||
| 0 | | 0 | ||
| 1 = Debug Bot Path Behavior | | 1 = Debug Bot Path Behavior | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 339: | Line 451: | ||
| 0 | | 0 | ||
| 1 = Pause Bot Thinking | | 1 = Pause Bot Thinking | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 345: | Line 459: | ||
| 2 | | 2 | ||
| Chance ( Out Of 100% ) That A Bot Will Chat Randomly In-Game When The Situation Warrants | | Chance ( Out Of 100% ) That A Bot Will Chat Randomly In-Game When The Situation Warrants | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 351: | Line 467: | ||
| 0 | | 0 | ||
| Default Respawn Time For Bots. -1 = Disable Respawn | | Default Respawn Time For Bots. -1 = Disable Respawn | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 357: | Line 475: | ||
| 0 | | 0 | ||
| 1 = Disable Bot Senses | | 1 = Disable Bot Senses | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 363: | Line 483: | ||
| 0 | | 0 | ||
| 1 = Show All Bots In The World | | 1 = Show All Bots In The World | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 369: | Line 491: | ||
| 0 | | 0 | ||
| 1 = Bots Show The Path To Their Current Goal | | 1 = Bots Show The Path To Their Current Goal | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 375: | Line 499: | ||
| 2 | | 2 | ||
| Bot Skill Level. Valid Values 0( Training ) - 5( Nightmare ) | | Bot Skill Level. Valid Values 0( Training ) - 5( Nightmare ) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 381: | Line 507: | ||
| 0.0167 | | 0.0167 | ||
| Time Delta ( In Seconds ) Between Bot Updates) | | Time Delta ( In Seconds ) Between Bot Updates) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 387: | Line 515: | ||
| 0 | | 0 | ||
| 1 = Bots Always Track The Local Player | | 1 = Bots Always Track The Local Player | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 393: | Line 523: | ||
| 0 | | 0 | ||
| 1 = Bots Don't Use Weapons | | 1 = Bots Don't Use Weapons | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 399: | Line 531: | ||
| 0 | | 0 | ||
| | | | ||
| | | 0 | ||
| 255 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 405: | Line 539: | ||
| 0 | | 0 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 411: | Line 547: | ||
| 100 | | 100 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 417: | Line 555: | ||
| 0 | | 0 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 423: | Line 563: | ||
| 16 | | 16 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 429: | Line 571: | ||
| 1.5 | | 1.5 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 435: | Line 579: | ||
| 1 | | 1 | ||
| If enabled, interpolates alias model animations | | If enabled, interpolates alias model animations | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 441: | Line 587: | ||
| 400 | | 400 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 447: | Line 595: | ||
| 0.02 | | 0.02 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 453: | Line 603: | ||
| 0.6 | | 0.6 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 459: | Line 611: | ||
| 0.5 | | 0.5 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 465: | Line 619: | ||
| 17 | | 17 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 471: | Line 627: | ||
| 1 | | 1 | ||
| Connect to voice in multiplayer lobbies | | Connect to voice in multiplayer lobbies | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 477: | Line 635: | ||
| 0 | | 0 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 483: | Line 643: | ||
| 0 | | 0 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 489: | Line 651: | ||
| 1 | | 1 | ||
| Displays in-game messages | | Displays in-game messages | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 495: | Line 659: | ||
| 0.4 | | 0.4 | ||
| Percentage of max turn rate to add when edge acceleration is active (0.0 does nothing; 1.0 doubles turn speed) | | Percentage of max turn rate to add when edge acceleration is active (0.0 does nothing; 1.0 doubles turn speed) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 501: | Line 667: | ||
| 0.9 | | 0.9 | ||
| Percentage of joystick deflection needed before edge acceleration kicks in | | Percentage of joystick deflection needed before edge acceleration kicks in | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 507: | Line 675: | ||
| 60 | | 60 | ||
| Frames per second the renderer runs at | | Frames per second the renderer runs at | ||
| | | 0 | ||
| 1920 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 513: | Line 683: | ||
| 60 | | 60 | ||
| Frames per second to run the game logic at | | Frames per second to run the game logic at | ||
| | | 10 | ||
| 60 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 519: | Line 691: | ||
| 0 | | 0 | ||
| Don't sleep if the game is running too fast | | Don't sleep if the game is running too fast | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 525: | Line 699: | ||
| 1 | | 1 | ||
| Only allow certain cvars and commands to be set through stuffcmd to prevent servers from performing undesired actions | | Only allow certain cvars and commands to be set through stuffcmd to prevent servers from performing undesired actions | ||
| | | 0 | ||
| | | 1 | ||
| None | |||
| | |||
|- | |- | ||
| cl_forwardspeed | | cl_forwardspeed | ||
| 400 | | 400 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 537: | Line 715: | ||
| 4.0 | | 4.0 | ||
| Gyroscope turning sensitivity | | Gyroscope turning sensitivity | ||
| | | 0 | ||
| 32 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 543: | Line 723: | ||
| 3.5 | | 3.5 | ||
| Gyroscope look sensitivity | | Gyroscope look sensitivity | ||
| | | 0 | ||
| 32 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 549: | Line 731: | ||
| 1 | | 1 | ||
| Sets screen alignment for ammo icon (-1 = left, 0 = center, 1 = right) (HD Hud) | | Sets screen alignment for ammo icon (-1 = left, 0 = center, 1 = right) (HD Hud) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 555: | Line 739: | ||
| 132 | | 132 | ||
| X offset for ammo num (HD Hud) | | X offset for ammo num (HD Hud) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 561: | Line 747: | ||
| 34 | | 34 | ||
| Y offset for ammo num (HD Hud) | | Y offset for ammo num (HD Hud) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 567: | Line 755: | ||
| 44 | | 44 | ||
| X offset for ammo icon (HD Hud) | | X offset for ammo icon (HD Hud) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 573: | Line 763: | ||
| 34 | | 34 | ||
| Y offset for ammo icon (HD Hud) | | Y offset for ammo icon (HD Hud) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 579: | Line 771: | ||
| 1 | | 1 | ||
| Sets screen alignment for ammo num (-1 = left, 0 = center, 1 = right) (HD Hud) | | Sets screen alignment for ammo num (-1 = left, 0 = center, 1 = right) (HD Hud) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 585: | Line 779: | ||
| -1 | | -1 | ||
| Sets screen alignment for armor icon (-1 = left, 0 = center, 1 = right) (HD Hud) | | Sets screen alignment for armor icon (-1 = left, 0 = center, 1 = right) (HD Hud) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 591: | Line 787: | ||
| 50 | | 50 | ||
| X offset for armor num (HD Hud) | | X offset for armor num (HD Hud) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 597: | Line 795: | ||
| 58 | | 58 | ||
| Y offset for armor num (HD Hud) | | Y offset for armor num (HD Hud) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 603: | Line 803: | ||
| 20 | | 20 | ||
| X offset for armor icon (HD Hud) | | X offset for armor icon (HD Hud) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 609: | Line 811: | ||
| 58 | | 58 | ||
| Y offset for armor icon (HD Hud) | | Y offset for armor icon (HD Hud) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 615: | Line 819: | ||
| -1 | | -1 | ||
| Sets screen alignment for armor num (-1 = left, 0 = center, 1 = right) (HD Hud) | | Sets screen alignment for armor num (-1 = left, 0 = center, 1 = right) (HD Hud) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 621: | Line 827: | ||
| -1 | | -1 | ||
| Sets screen alignment for face icon (-1 = left, 0 = center, 1 = right) (HD Hud) | | Sets screen alignment for face icon (-1 = left, 0 = center, 1 = right) (HD Hud) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 627: | Line 835: | ||
| 20 | | 20 | ||
| X offset for face icon (HD Hud) | | X offset for face icon (HD Hud) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 633: | Line 843: | ||
| 34 | | 34 | ||
| Y offset for face icon (HD Hud) | | Y offset for face icon (HD Hud) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 639: | Line 851: | ||
| 50 | | 50 | ||
| X offset for health num (HD Hud) | | X offset for health num (HD Hud) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 645: | Line 859: | ||
| 34 | | 34 | ||
| Y offset for health num (HD Hud) | | Y offset for health num (HD Hud) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 651: | Line 867: | ||
| -1 | | -1 | ||
| Sets screen alignment for health num (-1 = left, 0 = center, 1 = right) (HD Hud) | | Sets screen alignment for health num (-1 = left, 0 = center, 1 = right) (HD Hud) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 657: | Line 875: | ||
| 1 | | 1 | ||
| Sets screen alignment for key icons (-1 = left, 0 = center, 1 = right) (HD Hud) | | Sets screen alignment for key icons (-1 = left, 0 = center, 1 = right) (HD Hud) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 663: | Line 883: | ||
| 36 | | 36 | ||
| X offset for key icon (HD Hud) | | X offset for key icon (HD Hud) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 669: | Line 891: | ||
| 52 | | 52 | ||
| Y offset for key icon (HD Hud) | | Y offset for key icon (HD Hud) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 675: | Line 899: | ||
| 1 | | 1 | ||
| 0: no hud, 1: transparent hud, 2: standard hud, 3: standard hud with ammo | | 0: no hud, 1: transparent hud, 2: standard hud, 3: standard hud with ammo | ||
| | | 0 | ||
| 3 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 681: | Line 907: | ||
| 1 | | 1 | ||
| Enables interpolation (for high FPS and 144hz users) | | Enables interpolation (for high FPS and 144hz users) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 687: | Line 915: | ||
| 20.0 | | 20.0 | ||
| Sets max turn acceleration | | Sets max turn acceleration | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 693: | Line 923: | ||
| 15.0 | | 15.0 | ||
| Sets joystick acceleration speed | | Sets joystick acceleration speed | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 699: | Line 931: | ||
| 1 | | 1 | ||
| Applies acceleration for gamepad up/down looking | | Applies acceleration for gamepad up/down looking | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 705: | Line 939: | ||
| 0.675 | | 0.675 | ||
| If enabled, then the minimum-most look axis relative to deadzone will be clamped, making it easier to turn left/right or look up/down in a straight line. Threshold controls aggressiveness | | If enabled, then the minimum-most look axis relative to deadzone will be clamped, making it easier to turn left/right or look up/down in a straight line. Threshold controls aggressiveness | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 711: | Line 947: | ||
| 0 | | 0 | ||
| Convert view input from circle to square to prevent diag slowdown | | Convert view input from circle to square to prevent diag slowdown | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
| | | cl_joyinvertlook | ||
| 0 | |||
| Invert joystick look | |||
| 0 | |||
| 1 | | 1 | ||
| | | None | ||
| | | | ||
|- | |- | ||
Line 723: | Line 963: | ||
| 2.0 | | 2.0 | ||
| Sets a threshold for the logarithmic turn curve style | | Sets a threshold for the logarithmic turn curve style | ||
| | | 1 | ||
| 4 | |||
| None | |||
| | | | ||
|- | |- | ||
| | | cl_joyLogCurve | ||
| 1 | |||
| Apply a curve threshold while turning, 0 - none, 1 - logarithmic, 2 - exponential | |||
| 0 | | 0 | ||
| | | 2 | ||
| | | None | ||
| | | | ||
|- | |- | ||
Line 735: | Line 979: | ||
| 0.575 | | 0.575 | ||
| Joystick Look speed (x-axis) | | Joystick Look speed (x-axis) | ||
| | | 0,1 | ||
| 2 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 741: | Line 987: | ||
| 0.3 | | 0.3 | ||
| Joystick Look speed (y-axis) | | Joystick Look speed (y-axis) | ||
| | | 0,1 | ||
| 2 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 747: | Line 995: | ||
| 4.0 | | 4.0 | ||
| Joystick Move sensitivity | | Joystick Move sensitivity | ||
| | | 0 | ||
| 8 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 753: | Line 1,003: | ||
| 1 | | 1 | ||
| Enables joystick look smoothing | | Enables joystick look smoothing | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 759: | Line 1,011: | ||
| 1 | | 1 | ||
| Number of players for split screen (must be in co-op or deathmatch) | | Number of players for split screen (must be in co-op or deathmatch) | ||
| | | 1 | ||
| 8 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 765: | Line 1,019: | ||
| 0 | | 0 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 771: | Line 1,027: | ||
| 0 | | 0 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 777: | Line 1,035: | ||
| 16 | | 16 | ||
| Maximum number of late gametics to run | | Maximum number of late gametics to run | ||
| | | 1 | ||
| 60 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 783: | Line 1,043: | ||
| 1 | | 1 | ||
| The number of messages the server will try to resend in a single frame | | The number of messages the server will try to resend in a single frame | ||
| | | 1 | ||
| 255 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 789: | Line 1,051: | ||
| 1 | | 1 | ||
| Set smooth mouse threshold | | Set smooth mouse threshold | ||
| | | 1 | ||
| 4 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 795: | Line 1,059: | ||
| 1 | | 1 | ||
| If enabled, interpolates move stepping for certain entities | | If enabled, interpolates move stepping for certain entities | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 801: | Line 1,067: | ||
| 2.0 | | 2.0 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 807: | Line 1,075: | ||
| player | | player | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 813: | Line 1,083: | ||
| 1 | | 1 | ||
| CSQC is not currently supported. | | CSQC is not currently supported. | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 819: | Line 1,091: | ||
| 0 | | 0 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 825: | Line 1,099: | ||
| 150 | | 150 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 831: | Line 1,107: | ||
| 1 | | 1 | ||
| Turn on prediction | | Turn on prediction | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 837: | Line 1,115: | ||
| 0 | | 0 | ||
| Show prediction debugging info. 0: Off, 1: Server Origin (Green) vs Furthest Attempted Prediction (Cyan), 2: Prediction Origin (White) vs Camera with nudge (Yellow) | | Show prediction debugging info. 0: Off, 1: Server Origin (Green) vs Furthest Attempted Prediction (Cyan), 2: Prediction Origin (White) vs Camera with nudge (Yellow) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 843: | Line 1,123: | ||
| 2.0 | | 2.0 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 849: | Line 1,131: | ||
| 200 | | 200 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 855: | Line 1,139: | ||
| 1 | | 1 | ||
| Enable always run | | Enable always run | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | |||
|- | |||
| cl_saveScreenshotsAsJPEG | |||
| 0 | |||
| If enabled, screenshots will be saved out as JPEG instead of PNG | |||
| 0 | |||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 861: | Line 1,155: | ||
| 1 | | 1 | ||
| If disabled, screenshots will save in the same directory as executable, otherwise will save to user save game folder | | If disabled, screenshots will save in the same directory as executable, otherwise will save to user save game folder | ||
| 0 | | 0 | ||
| | | 1 | ||
| | | None | ||
| | | | ||
|- | |- | ||
Line 873: | Line 1,163: | ||
| 5 | | 5 | ||
| | | | ||
| | | 0,1 | ||
| 30 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 879: | Line 1,171: | ||
| 0 | | 0 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 885: | Line 1,179: | ||
| 350 | | 350 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 891: | Line 1,187: | ||
| 0 | | 0 | ||
| 1 = Skip Drawing Crosshair | | 1 = Skip Drawing Crosshair | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 897: | Line 1,195: | ||
| 0 | | 0 | ||
| 1 = No HUD | | 1 = No HUD | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 903: | Line 1,203: | ||
| 1 | | 1 | ||
| 1 = Skip View Bob | | 1 = Skip View Bob | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 909: | Line 1,211: | ||
| 0 | | 0 | ||
| Swaps joysticks for movement and turning | | Swaps joysticks for movement and turning | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 915: | Line 1,219: | ||
| 500 | | 500 | ||
| Number of times in milliseconds to query CPU utilization. Higher frequencies will cause the result to be less accurate | | Number of times in milliseconds to query CPU utilization. Higher frequencies will cause the result to be less accurate | ||
| | | 1 | ||
| 100000 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 921: | Line 1,227: | ||
| 200 | | 200 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 927: | Line 1,235: | ||
| 1 | | 1 | ||
| Allow gyroscope input | | Allow gyroscope input | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 933: | Line 1,243: | ||
| 140 | | 140 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 939: | Line 1,251: | ||
| 0 | | 0 | ||
| Overlays the console output to screen | | Overlays the console output to screen | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 945: | Line 1,259: | ||
| 14 | | 14 | ||
| Sets size of console font (requires restart) | | Sets size of console font (requires restart) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 951: | Line 1,267: | ||
| 0 | | 0 | ||
| Locks user out of interacting with console | | Locks user out of interacting with console | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 957: | Line 1,275: | ||
| 1 | | 1 | ||
| Sets the number of lines to scroll in console | | Sets the number of lines to scroll in console | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 963: | Line 1,283: | ||
| 0 | | 0 | ||
| Displays current FPS | | Displays current FPS | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 969: | Line 1,291: | ||
| 12 | | 12 | ||
| Sets size of fonts for stat system (requires restart) | | Sets size of fonts for stat system (requires restart) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 975: | Line 1,299: | ||
| 0 | | 0 | ||
| Configuration Version | | Configuration Version | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 981: | Line 1,307: | ||
| 0 | | 0 | ||
| 0 turns off Coop Completely. | | 0 turns off Coop Completely. | ||
| | | 0 | ||
| | | 1 | ||
| | | None | ||
| | | | ||
|- | |- | ||
Line 993: | Line 1,315: | ||
| 255 | | 255 | ||
| | | | ||
| | | 0 | ||
| 255 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 999: | Line 1,323: | ||
| 255 | | 255 | ||
| | | | ||
| | | 0 | ||
| 255 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,005: | Line 1,331: | ||
| 255 | | 255 | ||
| | | | ||
| | | 0 | ||
| 255 | |||
| None | |||
| | |||
|- | |||
| crosshairStyle | |||
| + | |||
| | |||
| 0 | |||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,011: | Line 1,347: | ||
| -1 | | -1 | ||
| Force select an adapter | | Force select an adapter | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,017: | Line 1,355: | ||
| 0 | | 0 | ||
| If enabled, then compile direct x shaders at RHI initialization | | If enabled, then compile direct x shaders at RHI initialization | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,023: | Line 1,363: | ||
| 1 | | 1 | ||
| Prevent DXGI from responding to an alt-enter sequence (requires restart) | | Prevent DXGI from responding to an alt-enter sequence (requires restart) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,029: | Line 1,371: | ||
| 0 | | 0 | ||
| Deathmatch style to use. 0 turns off Deathmatch completely. | | Deathmatch style to use. 0 turns off Deathmatch completely. | ||
| | | 0 | ||
| 255 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,035: | Line 1,379: | ||
| 1 | | 1 | ||
| Compress demo commands | | Compress demo commands | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,041: | Line 1,387: | ||
| 0 | | 0 | ||
| Record demos | | Record demos | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,047: | Line 1,395: | ||
| 0 | | 0 | ||
| Developer mode | | Developer mode | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,053: | Line 1,403: | ||
| 2 | | 2 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,059: | Line 1,411: | ||
| 0 | | 0 | ||
| Number of frags to win the game. | | Number of frags to win the game. | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,065: | Line 1,419: | ||
| 0 | | 0 | ||
| Wrap strings in angled brackets when loading strings from loc file, must be set at command line | | Wrap strings in angled brackets when loading strings from loc file, must be set at command line | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,071: | Line 1,427: | ||
| 0 | | 0 | ||
| 1 = Show Walk Path To Where Your Looking. 2 = Set Start/Goal By Shooting | | 1 = Show Walk Path To Where Your Looking. 2 = Set Start/Goal By Shooting | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,077: | Line 1,435: | ||
| | | | ||
| Language localization | | Language localization | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,083: | Line 1,443: | ||
| 0 | | 0 | ||
| 1 = Remove All AI In The Map | | 1 = Remove All AI In The Map | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,089: | Line 1,451: | ||
| 0 | | 0 | ||
| Set To 1 To The Closest Nav Node From Your Position | | Set To 1 To The Closest Nav Node From Your Position | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,095: | Line 1,459: | ||
| 0 | | 0 | ||
| Set To 1 To Show In-Game Entities | | Set To 1 To Show In-Game Entities | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | |||
|- | |||
| g_showintromovie | |||
| 1 | |||
| Play intro movies on startup | |||
| 0 | |||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,101: | Line 1,475: | ||
| 0 | | 0 | ||
| Set To 1 To Show In-Game Monsters | | Set To 1 To Show In-Game Monsters | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,107: | Line 1,483: | ||
| 0 | | 0 | ||
| Set To 1 To Show In-Game Ruler | | Set To 1 To Show In-Game Ruler | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,113: | Line 1,491: | ||
| 0 | | 0 | ||
| 1 = Show Deathmatch Spawn Points. 2 = Show Coop Spawn Point | | 1 = Show Deathmatch Spawn Points. 2 = Show Coop Spawn Point | ||
| | | 0 | ||
| 1 | | 1 | ||
| | | None | ||
| | | | ||
|- | |- | ||
Line 1,125: | Line 1,499: | ||
| | | | ||
| System language setting | | System language setting | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,131: | Line 1,507: | ||
| 1 | | 1 | ||
| Allow haptic vibrations | | Allow haptic vibrations | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,137: | Line 1,515: | ||
| 0.5f | | 0.5f | ||
| Haptic vibration intensity | | Haptic vibration intensity | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,143: | Line 1,523: | ||
| 0 | | 0 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,149: | Line 1,531: | ||
| 1 | | 1 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,155: | Line 1,539: | ||
| 100 | | 100 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,161: | Line 1,547: | ||
| 0 | | 0 | ||
| 0 turns off Horde Completely. | | 0 turns off Horde Completely. | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,167: | Line 1,555: | ||
| UNNAMED | | UNNAMED | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,173: | Line 1,563: | ||
| 0 | | 0 | ||
| > 0 = Override The Scale IMGUI Menus Use | | > 0 = Override The Scale IMGUI Menus Use | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,179: | Line 1,571: | ||
| 0.24 | | 0.24 | ||
| Sets dead zone threshold for left axis | | Sets dead zone threshold for left axis | ||
| | | 0,05 | ||
| 0,5 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,185: | Line 1,579: | ||
| 3 | | 3 | ||
| Specifies the joystick axis for up/down | | Specifies the joystick axis for up/down | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,191: | Line 1,587: | ||
| 0 | | 0 | ||
| Inverts joystick up/down | | Inverts joystick up/down | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,197: | Line 1,595: | ||
| 0.265 | | 0.265 | ||
| Sets dead zone threshold for right axis | | Sets dead zone threshold for right axis | ||
| | | 0,05 | ||
| 0,5 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,203: | Line 1,603: | ||
| 0 | | 0 | ||
| Specifies the joystick axis for left/right | | Specifies the joystick axis for left/right | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,209: | Line 1,611: | ||
| 0 | | 0 | ||
| Inverts joystick left/right | | Inverts joystick left/right | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,215: | Line 1,619: | ||
| 2 | | 2 | ||
| Specifies the joystick 'x' axis | | Specifies the joystick 'x' axis | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,221: | Line 1,627: | ||
| 0 | | 0 | ||
| Inverts joystick 'x' axis | | Inverts joystick 'x' axis | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,227: | Line 1,635: | ||
| 1 | | 1 | ||
| Specifies the joystick 'y' axis | | Specifies the joystick 'y' axis | ||
| | | 0 | ||
| | | 1 | ||
| None | |||
| | |||
|- | |- | ||
| in_joystick_yinvert | | in_joystick_yinvert | ||
| 1 | | 1 | ||
| Inverts joystick 'y' axis | | Inverts joystick 'y' axis | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,239: | Line 1,651: | ||
| 0 | | 0 | ||
| Disables joystick activation | | Disables joystick activation | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,245: | Line 1,659: | ||
| 0 | | 0 | ||
| Display joystick button ID in console when pressed | | Display joystick button ID in console when pressed | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,251: | Line 1,667: | ||
| 0 | | 0 | ||
| Prevents player one from being assigned a controller, controllers are passed to the next slot | | Prevents player one from being assigned a controller, controllers are passed to the next slot | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,257: | Line 1,675: | ||
| -1 | | -1 | ||
| Specifies number of concurrent threads to process jobs. if none specified then all jobs are executed immediately. (Requires restart) | | Specifies number of concurrent threads to process jobs. if none specified then all jobs are executed immediately. (Requires restart) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,263: | Line 1,683: | ||
| 1 | | 1 | ||
| Enables tasks to be distributed into job threads for performance | | Enables tasks to be distributed into job threads for performance | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,269: | Line 1,691: | ||
| | | | ||
| Base file path to look for files | | Base file path to look for files | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,275: | Line 1,699: | ||
| 0 | | 0 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,281: | Line 1,707: | ||
| 0.022 | | 0.022 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,287: | Line 1,715: | ||
| 0.8 | | 0.8 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,293: | Line 1,723: | ||
| 0.022 | | 0.022 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
| | | nav_edit | ||
| 0 | |||
| Set To 1 To Activate Nav Editor | |||
| 0 | |||
| 1 | | 1 | ||
| | | None | ||
| | | | ||
|- | |- | ||
| | | nav_legend_xpos | ||
| | | 0.5 | ||
| The | | The Starting X Postition For The Nav Legend Window. Valid Values = 0.0 - 1.0 | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
| | | nav_legend_ypos | ||
| | | 0.66 | ||
| The | | The Starting Y Postition For The Nav Legend Window. Valid Values = 0.0 - 1.0 | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
| | | nav_properties_xpos | ||
| 0.001 | |||
| The Starting X Postition For The Nav Properties Window. Valid Values = 0.0 - 1.0 | |||
| 0 | | 0 | ||
| 1 | | 1 | ||
| | | None | ||
| | | | ||
|- | |- | ||
| | | nav_properties_ypos | ||
| 0.66 | |||
| The Starting Y Postition For The Nav Properties Window. Valid Values = 0.0 - 1.0 | |||
| 0 | |||
| 1 | | 1 | ||
| | | None | ||
| | | | ||
|- | |- | ||
| | | navEdit_autoConnectNodes | ||
| 1 | |||
| 1 = When Connecting A Source Node To A Target, Try To Automatically Connect The Target Back To The Source | |||
| 0 | |||
| 1 | | 1 | ||
| | | None | ||
| | | | ||
|- | |- | ||
| | | navEdit_defaultNodeRadius | ||
| 32 | |||
| The Default Radius For Newly Placed Nav Nodes | |||
| 0 | |||
| 1 | | 1 | ||
| | | None | ||
| | | | ||
|- | |- | ||
| | | navEdit_nodeDrawDist | ||
| 1024 | |||
| The Distance The Editor Draws Nav Nodes | |||
| 0 | | 0 | ||
| | | 1 | ||
| | | None | ||
| | | | ||
|- | |- | ||
| | | navEdit_onlyTraceAgainstWorld | ||
| 0 | |||
| Look Point Only Traces Against World Geometry | |||
| 0 | | 0 | ||
| | | 1 | ||
| | | None | ||
| | | | ||
|- | |- | ||
| | | navEdit_playSounds | ||
| 1 | |||
| 1 = Play Sounds In The Nav Editor | |||
| 0 | | 0 | ||
| 1 | | 1 | ||
| | | None | ||
| | | | ||
|- | |- | ||
| | | navEdit_postConnectToNodeAction | ||
| 1 | |||
| 0 = Keep The Source Node Selected. 1 = Switch To The Target Node After Connection Is Complete | |||
| 0 | |||
| 1 | | 1 | ||
| | | None | ||
| | | | ||
|- | |- | ||
| | | navEdit_removeGodModeOnExit | ||
| | | 1 | ||
| | | 1 = Remove 'God Mode' When Exit Nav Editor | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
| | | navEdit_removeNotargetOnExit | ||
| 1 | |||
| 1 = Remove 'No Target' When Exit Nav Editor | |||
| 0 | | 0 | ||
| | | 1 | ||
| | | None | ||
| | | | ||
|- | |- | ||
| | | navEdit_showLinkType | ||
| 0 | | 0 | ||
| | | 0 = Show All Links. 1 = Only Show Nodes With One Way Links. 2 = Only Show Nodes With Non-Walk Links. | ||
| 0 | |||
| 2 | |||
| None | |||
| 0 | |||
| | |||
| | |||
| | | | ||
|- | |- | ||
| | | navEdit_skipLookPointValidation | ||
| 0 | | 0 | ||
| | | ADVANCED USERS ONLY: Skip Validation Of Look Point | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
| | | navEdit_skipValidation | ||
| 0 | | 0 | ||
| | | 1 = Skip Editor Validation Check When Saving Nav Nodes | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
| | | navEdit_updateSourceHistoryOnConnectionChange | ||
| 1 | |||
| 1 = Update Source Node History Any Time You Connect/Disconnect It From Another Node | |||
| 0 | |||
| 1 | | 1 | ||
| | | None | ||
| | | | ||
|- | |- | ||
| | | navEdit_waterLookPointDist | ||
| | | 72 | ||
| Set Dist To Trace For Look Point When UnderWater | |||
| 0 | |||
| 1 | |||
| None | |||
| | |||
|- | |||
| net_compress | |||
| 1 | |||
| Enables compression of packets | |||
| 0 | |||
| 1 | |||
| None | |||
| | | | ||
| | |- | ||
| net_config_com_baud | |||
| 57600 | |||
| | |||
| 0 | |||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,419: | Line 1,891: | ||
| 4 | | 4 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,425: | Line 1,899: | ||
| 1 | | 1 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,431: | Line 1,907: | ||
| 1016 | | 1016 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,437: | Line 1,915: | ||
| ATZ | | ATZ | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,443: | Line 1,923: | ||
| T | | T | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,449: | Line 1,931: | ||
| AT H | | AT H | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,455: | Line 1,939: | ||
| | | | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,461: | Line 1,947: | ||
| 1 | | 1 | ||
| Enables the operation of crossplatform lobbies | | Enables the operation of crossplatform lobbies | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,467: | Line 1,955: | ||
| 0 | | 0 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,473: | Line 1,963: | ||
| https://keyserver.silver.idtech.services | | https://keyserver.silver.idtech.services | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,479: | Line 1,971: | ||
| 443 | | 443 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,485: | Line 1,979: | ||
| 1 | | 1 | ||
| Enables direct connections | | Enables direct connections | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,491: | Line 1,987: | ||
| 20 | | 20 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,497: | Line 1,995: | ||
| 0 | | 0 | ||
| Controls whether matchmaking queues in controller-only lobbies | | Controls whether matchmaking queues in controller-only lobbies | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,503: | Line 2,003: | ||
| 0 | | 0 | ||
| Enables Speech To Text | | Enables Speech To Text | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,509: | Line 2,011: | ||
| 0 | | 0 | ||
| Enables Text To Speech | | Enables Text To Speech | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,515: | Line 2,019: | ||
| 1 | | 1 | ||
| Enables voice chat in multiplayer | | Enables voice chat in multiplayer | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,521: | Line 2,027: | ||
| 1 | | 1 | ||
| Enables the local microphone for voice chat | | Enables the local microphone for voice chat | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,527: | Line 2,035: | ||
| 1 | | 1 | ||
| Enables push to talk on the local mic | | Enables push to talk on the local mic | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,533: | Line 2,043: | ||
| 0 | | 0 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,539: | Line 2,051: | ||
| 0 | | 0 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,545: | Line 2,059: | ||
| 0 | | 0 | ||
| 1 = Don't Update Touching Edicts | | 1 = Don't Update Touching Edicts | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,551: | Line 2,067: | ||
| 1 | | 1 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,557: | Line 2,075: | ||
| | | | ||
| A player name to use if no social service is available | | A player name to use if no social service is available | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,563: | Line 2,083: | ||
| 8 | | 8 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,569: | Line 2,091: | ||
| 0 | | 0 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,575: | Line 2,099: | ||
| crossplay | | crossplay | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,581: | Line 2,107: | ||
| 1 | | 1 | ||
| Set to 1 to allow checkextension use in QC, setting to 0 may resolve compat issues with modern mods, but will disable advanced QC features. | | Set to 1 to allow checkextension use in QC, setting to 0 may resolve compat issues with modern mods, but will disable advanced QC features. | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,587: | Line 2,115: | ||
| 0 | | 0 | ||
| Enables ambient occlusion | | Enables ambient occlusion | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,593: | Line 2,123: | ||
| 0 | | 0 | ||
| Sets a antialiasing mode | | Sets a antialiasing mode | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,599: | Line 2,131: | ||
| 250.0 | | 250.0 | ||
| Sets AO blur precision factor. Used to fix halo artifacts | | Sets AO blur precision factor. Used to fix halo artifacts | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,605: | Line 2,139: | ||
| 4.0 | | 4.0 | ||
| Sets AO depth bias | | Sets AO depth bias | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,611: | Line 2,147: | ||
| 0 | | 0 | ||
| Sets AO full resolution | | Sets AO full resolution | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,617: | Line 2,155: | ||
| 4.0 | | 4.0 | ||
| Sets AO intensity | | Sets AO intensity | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,623: | Line 2,163: | ||
| 0.25 | | 0.25 | ||
| Sets AO max radius shrink | | Sets AO max radius shrink | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,629: | Line 2,171: | ||
| 2.0 | | 2.0 | ||
| Sets AO min radius | | Sets AO min radius | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,635: | Line 2,179: | ||
| 8.0 | | 8.0 | ||
| Sets AO radius | | Sets AO radius | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,641: | Line 2,187: | ||
| 0 | | 0 | ||
| Enables bloom | | Enables bloom | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,647: | Line 2,195: | ||
| 0.0 | | 0.0 | ||
| Applies overall display brightness | | Applies overall display brightness | ||
| | | 0 | ||
| 2 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,653: | Line 2,203: | ||
| -0.000001 | | -0.000001 | ||
| Sets a depth bias for brush models | | Sets a depth bias for brush models | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,659: | Line 2,211: | ||
| 0.5 | | 0.5 | ||
| Sets a slope bias for brush models | | Sets a slope bias for brush models | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,665: | Line 2,219: | ||
| 0 | | 0 | ||
| Force Clear Screen Every Frame | | Force Clear Screen Every Frame | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,671: | Line 2,227: | ||
| 12000.0 | | 12000.0 | ||
| Sets far z for cluster z-slice distribution | | Sets far z for cluster z-slice distribution | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,677: | Line 2,235: | ||
| 10.0 | | 10.0 | ||
| Sets near z for cluster z-slice distribution | | Sets near z for cluster z-slice distribution | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,683: | Line 2,243: | ||
| 1 | | 1 | ||
| Compute vertex normals at runtime instead of using a pre-defined table | | Compute vertex normals at runtime instead of using a pre-defined table | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,689: | Line 2,251: | ||
| 1 | | 1 | ||
| Enables CRT emulation (Quake 64 only) | | Enables CRT emulation (Quake 64 only) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,695: | Line 2,259: | ||
| 1 | | 1 | ||
| Enables depth of field | | Enables depth of field | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,701: | Line 2,267: | ||
| 0.0 | | 0.0 | ||
| Sets DOF blur range (debugging) | | Sets DOF blur range (debugging) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,707: | Line 2,275: | ||
| 0.0 | | 0.0 | ||
| Sets DOF focus distance (debugging) | | Sets DOF focus distance (debugging) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,713: | Line 2,283: | ||
| 0.0 | | 0.0 | ||
| Sets DOF focus range (debugging) | | Sets DOF focus range (debugging) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,719: | Line 2,291: | ||
| 1 | | 1 | ||
| Draw Entities In The World | | Draw Entities In The World | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,725: | Line 2,299: | ||
| 1 | | 1 | ||
| Draw View Model | | Draw View Model | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,731: | Line 2,307: | ||
| 1 | | 1 | ||
| Enables fog | | Enables fog | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,737: | Line 2,315: | ||
| 0 | | 0 | ||
| Font hinting mode (Requires restart) (0 = normal, 1 = light, 2 = monochrome, -1 = none) | | Font hinting mode (Requires restart) (0 = normal, 1 = light, 2 = monochrome, -1 = none) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,743: | Line 2,323: | ||
| 74.0 | | 74.0 | ||
| Field of view | | Field of view | ||
| | | 1 | ||
| 179 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,749: | Line 2,331: | ||
| 0 | | 0 | ||
| Disables lightmaps | | Disables lightmaps | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,755: | Line 2,339: | ||
| detect | | detect | ||
| The kind of gamepad style to use for drawing bindings. | | The kind of gamepad style to use for drawing bindings. | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,761: | Line 2,347: | ||
| 1 | | 1 | ||
| Generate mip maps at runtime instead of loading from BSP (requires level restart) | | Generate mip maps at runtime instead of loading from BSP (requires level restart) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,767: | Line 2,355: | ||
| 1.0 | | 1.0 | ||
| Sets alpha for all lava surfaces | | Sets alpha for all lava surfaces | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,773: | Line 2,363: | ||
| 0.01 | | 0.01 | ||
| Determines the threshold to re-issue an occlusion query | | Determines the threshold to re-issue an occlusion query | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,779: | Line 2,371: | ||
| 1 | | 1 | ||
| Render MD5 models instead of alias models (if available) | | Render MD5 models instead of alias models (if available) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,785: | Line 2,379: | ||
| 0 | | 0 | ||
| If enabled, lightmaps will display as grayscale | | If enabled, lightmaps will display as grayscale | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,791: | Line 2,387: | ||
| 0 | | 0 | ||
| Enables motion blur | | Enables motion blur | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,797: | Line 2,395: | ||
| 250.0 | | 250.0 | ||
| Sets the motion blur shutter speed. Smaller the value, the more sensitive the blur will become | | Sets the motion blur shutter speed. Smaller the value, the more sensitive the blur will become | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,803: | Line 2,403: | ||
| 0 | | 0 | ||
| Enables debugging visualization of motion blur | | Enables debugging visualization of motion blur | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,809: | Line 2,411: | ||
| progs/missile.mdl,progs/flame.mdl,progs/flame2.mdl,progs/lavaball.mdl,progs/grenade.mdl,progs/spike.mdl,progs/s_spike.mdl,progs/laser.mdl,progs/lspike.mdl,progs/candle.mdl | | progs/missile.mdl,progs/flame.mdl,progs/flame2.mdl,progs/lavaball.mdl,progs/grenade.mdl,progs/spike.mdl,progs/s_spike.mdl,progs/laser.mdl,progs/lspike.mdl,progs/candle.mdl | ||
| Filter list that excludes any entities matching the specified model to not cast shadows | | Filter list that excludes any entities matching the specified model to not cast shadows | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,815: | Line 2,419: | ||
| progs/flame.mdl,progs/flame2.mdl,progs/braztall.mdl,progs/brazshrt.mdl,progs/longtrch.mdl,progs/flame_pyre.mdl,progs/v_saw.mdl,progs/v_xfist.mdl,progs/h2stuff/newfire.mdl | | progs/flame.mdl,progs/flame2.mdl,progs/braztall.mdl,progs/brazshrt.mdl,progs/longtrch.mdl,progs/flame_pyre.mdl,progs/v_saw.mdl,progs/v_xfist.mdl,progs/h2stuff/newfire.mdl | ||
| Filter list that excludes any entities matching the specified model to not perform any animation interpolation | | Filter list that excludes any entities matching the specified model to not perform any animation interpolation | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,821: | Line 2,427: | ||
| 0 | | 0 | ||
| Disables texture mapping | | Disables texture mapping | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,827: | Line 2,435: | ||
| 3000.0 | | 3000.0 | ||
| Sets weight clamp value for OIT blending | | Sets weight clamp value for OIT blending | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,833: | Line 2,443: | ||
| 10000.0 | | 10000.0 | ||
| Sets the weight value for OIT blending | | Sets the weight value for OIT blending | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,839: | Line 2,451: | ||
| -0.0001 | | -0.0001 | ||
| Sets a depth bias for particles | | Sets a depth bias for particles | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,845: | Line 2,459: | ||
| -4.0 | | -4.0 | ||
| Sets a slope bias for particles | | Sets a slope bias for particles | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,851: | Line 2,467: | ||
| -1 | | -1 | ||
| Display lightmap texture (num = which page to display) (debugging) | | Display lightmap texture (num = which page to display) (debugging) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,857: | Line 2,475: | ||
| 1 | | 1 | ||
| 1 = Draw Water View FX When In Water | | 1 = Draw Water View FX When In Water | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,863: | Line 2,483: | ||
| 0 | | 0 | ||
| Enable resolution scaling - can either be at a fixed scale or dynamically adjust based on performance | | Enable resolution scaling - can either be at a fixed scale or dynamically adjust based on performance | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,869: | Line 2,491: | ||
| 0 | | 0 | ||
| If enabled, resolution scale will adjust aggressively | | If enabled, resolution scale will adjust aggressively | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,875: | Line 2,499: | ||
| 1.0 | | 1.0 | ||
| Forces the resolution to scale at this value (ignored if dynamic scaling is enabled) | | Forces the resolution to scale at this value (ignored if dynamic scaling is enabled) | ||
| | | 0,1 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,881: | Line 2,507: | ||
| 0.9 | | 0.9 | ||
| The required time in which the session draw time must fall under in order to upscale the resolution (Note: use the statrhi command to see the session draw time) | | The required time in which the session draw time must fall under in order to upscale the resolution (Note: use the statrhi command to see the session draw time) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,887: | Line 2,515: | ||
| 0.1 | | 0.1 | ||
| Sets how fast to upscale the resolution | | Sets how fast to upscale the resolution | ||
| | | 0 | ||
| | | 1 | ||
| None | |||
| | |||
|- | |- | ||
| r_resolutionscale_lowerspeed | | r_resolutionscale_lowerspeed | ||
| 0.1 | | 0.1 | ||
| Sets how fast to downscale the resolution | | Sets how fast to downscale the resolution | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,899: | Line 2,531: | ||
| 20 | | 20 | ||
| Number of frames to wait before decreasing resolution when performance is bad | | Number of frames to wait before decreasing resolution when performance is bad | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,905: | Line 2,539: | ||
| 200 | | 200 | ||
| Number of frames to wait before increasing resolution when performance is good | | Number of frames to wait before increasing resolution when performance is good | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,911: | Line 2,547: | ||
| 1.125 | | 1.125 | ||
| The targeted session draw time before downscaling the resolution (Note: use the statrhi command to see the session draw time) | | The targeted session draw time before downscaling the resolution (Note: use the statrhi command to see the session draw time) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,917: | Line 2,555: | ||
| 0 | | 0 | ||
| Sets quality level for anisotropic texture filtering | | Sets quality level for anisotropic texture filtering | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,923: | Line 2,563: | ||
| vulkan | | vulkan | ||
| Set which graphics driver API to use | | Set which graphics driver API to use | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,929: | Line 2,571: | ||
| 1000 | | 1000 | ||
| How long should a unused shadow view remain in cache | | How long should a unused shadow view remain in cache | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,935: | Line 2,579: | ||
| 1 | | 1 | ||
| Enables shadow mapping | | Enables shadow mapping | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,941: | Line 2,587: | ||
| 0 | | 0 | ||
| Display surface normals (debugging) | | Display surface normals (debugging) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,947: | Line 2,595: | ||
| 0 | | 0 | ||
| Display tile lighting overdraw - blue indicates good, red indicates bad (debugging) | | Display tile lighting overdraw - blue indicates good, red indicates bad (debugging) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,953: | Line 2,603: | ||
| 0 | | 0 | ||
| Displays the shadow map atlas (debugging) | | Displays the shadow map atlas (debugging) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,959: | Line 2,611: | ||
| 0 | | 0 | ||
| Render geometry as wireframe (debugging) | | Render geometry as wireframe (debugging) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,965: | Line 2,619: | ||
| 1.0 | | 1.0 | ||
| Sets alpha for all slime surfaces | | Sets alpha for all slime surfaces | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,971: | Line 2,627: | ||
| 1 | | 1 | ||
| Particles are displayed as solid quads (Quake64) | | Particles are displayed as solid quads (Quake64) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,977: | Line 2,635: | ||
| 1 | | 1 | ||
| Enables static shadow mapping | | Enables static shadow mapping | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,983: | Line 2,643: | ||
| 64 | | 64 | ||
| Sets subvided size for sky and water surfaces | | Sets subvided size for sky and water surfaces | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,989: | Line 2,651: | ||
| 1.0 | | 1.0 | ||
| Sets alpha for all teleport surfaces | | Sets alpha for all teleport surfaces | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 1,995: | Line 2,659: | ||
| nearest_mipmap_nearest | | nearest_mipmap_nearest | ||
| Sets texture mode | | Sets texture mode | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,001: | Line 2,667: | ||
| 0 | | 0 | ||
| Controls if 2 player splitscreen is vertical or horizontal | | Controls if 2 player splitscreen is vertical or horizontal | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,007: | Line 2,675: | ||
| 0 | | 0 | ||
| Show ambient occlusion results (debugging) | | Show ambient occlusion results (debugging) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,013: | Line 2,683: | ||
| 1.0 | | 1.0 | ||
| Sets alpha for all water surfaces | | Sets alpha for all water surfaces | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,019: | Line 2,691: | ||
| 1 | | 1 | ||
| Determines if game is shareware or fully registered copy | | Determines if game is shareware or fully registered copy | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,025: | Line 2,699: | ||
| 0 | | 0 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,031: | Line 2,707: | ||
| 0 | | 0 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,037: | Line 2,715: | ||
| 0 | | 0 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,043: | Line 2,723: | ||
| 0 | | 0 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,049: | Line 2,731: | ||
| 0 | | 0 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,055: | Line 2,739: | ||
| 0 | | 0 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,061: | Line 2,747: | ||
| 1 | | 1 | ||
| Blur background when menu is active | | Blur background when menu is active | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,067: | Line 2,755: | ||
| 5 | | 5 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,073: | Line 2,763: | ||
| 1 | | 1 | ||
| Displays centered in-game messages | | Displays centered in-game messages | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,079: | Line 2,771: | ||
| 0 | | 0 | ||
| Emulates VGA 320x240 resolution | | Emulates VGA 320x240 resolution | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,085: | Line 2,779: | ||
| 4 | | 4 | ||
| Maximum amount of lines to display on screen at once. | | Maximum amount of lines to display on screen at once. | ||
| | | 0 | ||
| 20 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,091: | Line 2,787: | ||
| 0 | | 0 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,097: | Line 2,795: | ||
| 0 | | 0 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,103: | Line 2,803: | ||
| 0 | | 0 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,109: | Line 2,811: | ||
| 1 | | 1 | ||
| Enables screen flashes (powerups, damage, pickups, etc) | | Enables screen flashes (powerups, damage, pickups, etc) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,115: | Line 2,819: | ||
| 8 | | 8 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,121: | Line 2,827: | ||
| 0 | | 0 | ||
| Set scale for on-screen overlay. If zero, then it will auto-scale based on resolution | | Set scale for on-screen overlay. If zero, then it will auto-scale based on resolution | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,127: | Line 2,835: | ||
| 1 | | 1 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,133: | Line 2,843: | ||
| 1 | | 1 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,139: | Line 2,851: | ||
| 0 | | 0 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,145: | Line 2,859: | ||
| 0.25 | | 0.25 | ||
| Sets threshold for fading out center text | | Sets threshold for fading out center text | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,151: | Line 2,867: | ||
| 6 | | 6 | ||
| Sets magnitude of the underwater wave effect | | Sets magnitude of the underwater wave effect | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,157: | Line 2,875: | ||
| 80 | | 80 | ||
| Sets speed of the underwater wave effect | | Sets speed of the underwater wave effect | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,163: | Line 2,883: | ||
| 3 | | 3 | ||
| Sets spread of the underwater wave effect | | Sets spread of the underwater wave effect | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,169: | Line 2,891: | ||
| 240 | | 240 | ||
| Sets the number of strips for the underwater effect | | Sets the number of strips for the underwater effect | ||
| | | 16 | ||
| 768 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,175: | Line 2,899: | ||
| 0 | | 0 | ||
| Enable Unicode font rendering, can be set by mods that are aware of localization. | | Enable Unicode font rendering, can be set by mods that are aware of localization. | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,181: | Line 2,907: | ||
| 0 | | 0 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,187: | Line 2,915: | ||
| 0 | | 0 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,193: | Line 2,923: | ||
| 0 | | 0 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,199: | Line 2,931: | ||
| 0 | | 0 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,205: | Line 2,939: | ||
| 0 | | 0 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,211: | Line 2,947: | ||
| 1 | | 1 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,217: | Line 2,955: | ||
| 100 | | 100 | ||
| Sets ambient fade factor | | Sets ambient fade factor | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,223: | Line 2,963: | ||
| 0.3 | | 0.3 | ||
| Sets ambient level threshold | | Sets ambient level threshold | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,229: | Line 2,971: | ||
| 1 | | 1 | ||
| Enable hardware reverb effects | | Enable hardware reverb effects | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,235: | Line 2,979: | ||
| 6833 | | 6833 | ||
| Specifies the cut-off frequency for the low pass filter | | Specifies the cut-off frequency for the low pass filter | ||
| | | 1000 | ||
| 8000 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,241: | Line 2,987: | ||
| 1 | | 1 | ||
| Enable low pass filter for digital sound effects | | Enable low pass filter for digital sound effects | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,247: | Line 2,995: | ||
| 0.8 | | 0.8 | ||
| Low pass filter gain for high frequencies | | Low pass filter gain for high frequencies | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,253: | Line 3,003: | ||
| 0.1 | | 0.1 | ||
| Sets mix ahead value for the sound mixer | | Sets mix ahead value for the sound mixer | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,259: | Line 3,011: | ||
| 1.0 | | 1.0 | ||
| Music volume | | Music volume | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,265: | Line 3,019: | ||
| 0 | | 0 | ||
| Disables audio on startup | | Disables audio on startup | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,271: | Line 3,027: | ||
| 1 | | 1 | ||
| Precaches audio on level load | | Precaches audio on level load | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,277: | Line 3,035: | ||
| 0 | | 0 | ||
| Language of voice effects | | Language of voice effects | ||
| | | 0 | ||
| 5 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,283: | Line 3,043: | ||
| 0.85 | | 0.85 | ||
| Sound volume | | Sound volume | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | |||
|- | |||
| spawn_edit | |||
| 0 | |||
| Set To 1 To Activate Spawn Editor | |||
| 0 | |||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,289: | Line 3,059: | ||
| 1 | | 1 | ||
| 1 = New Spawn Nodes Will Only Work For Monsters | | 1 = New Spawn Nodes Will Only Work For Monsters | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,295: | Line 3,067: | ||
| 1 | | 1 | ||
| 1 = Play Sounds In The Spawn Editor | | 1 = Play Sounds In The Spawn Editor | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,301: | Line 3,075: | ||
| 0 | | 0 | ||
| 0 = Draw Spawn Nodes Through The World | | 0 = Draw Spawn Nodes Through The World | ||
| | | 0 | ||
| | | 1 | ||
| None | |||
| | |||
|- | |- | ||
| spawnEdit_spawnDrawDist | | spawnEdit_spawnDrawDist | ||
| 2048 | | 2048 | ||
| How Far To Draw Spawn Nodes In-World | | How Far To Draw Spawn Nodes In-World | ||
| 0 | | 0 | ||
| | | 1 | ||
| | | None | ||
| | | | ||
|- | |- | ||
Line 2,319: | Line 3,091: | ||
| 10 | | 10 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,325: | Line 3,099: | ||
| 1 | | 1 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,331: | Line 3,107: | ||
| 0 | | 0 | ||
| Enable cheats | | Enable cheats | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,337: | Line 3,115: | ||
| 1 | | 1 | ||
| Give clients a slight bit of authority over their own position | | Give clients a slight bit of authority over their own position | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,343: | Line 3,123: | ||
| 0 | | 0 | ||
| PlayFab matchmaking distinguishes between devices in use | | PlayFab matchmaking distinguishes between devices in use | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,349: | Line 3,131: | ||
| 4 | | 4 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,355: | Line 3,139: | ||
| 0 | | 0 | ||
| > 0 = Override Gravity For Gibs | | > 0 = Override Gravity For Gibs | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,361: | Line 3,147: | ||
| 800 | | 800 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,367: | Line 3,155: | ||
| 0.8 | | 0.8 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,373: | Line 3,163: | ||
| 320 | | 320 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,379: | Line 3,171: | ||
| 2000 | | 2000 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,385: | Line 3,179: | ||
| 0 | | 0 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,391: | Line 3,187: | ||
| 666 | | 666 | ||
| Sets server protocol | | Sets server protocol | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,397: | Line 3,195: | ||
| 0 | | 0 | ||
| Instructs server to exit instead of changing level | | Instructs server to exit instead of changing level | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,403: | Line 3,203: | ||
| 0 | | 0 | ||
| 1 = Don't Update Touching Edicts | | 1 = Don't Update Touching Edicts | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,409: | Line 3,211: | ||
| 100 | | 100 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,415: | Line 3,219: | ||
| 0 | | 0 | ||
| Friction is applied to players when angle is facing a wall | | Friction is applied to players when angle is facing a wall | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,421: | Line 3,227: | ||
| 0 | | 0 | ||
| Load all KPF files into RAM | | Load all KPF files into RAM | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,427: | Line 3,235: | ||
| 0 | | 0 | ||
| Show resource loading debug messages | | Show resource loading debug messages | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,433: | Line 3,243: | ||
| 0 | | 0 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,439: | Line 3,251: | ||
| 0 | | 0 | ||
| Reserved For QuakeC Usage | | Reserved For QuakeC Usage | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,445: | Line 3,259: | ||
| 0 | | 0 | ||
| Reserved For QuakeC Usage | | Reserved For QuakeC Usage | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,451: | Line 3,267: | ||
| 0 | | 0 | ||
| Reserved For QuakeC Usage | | Reserved For QuakeC Usage | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,457: | Line 3,275: | ||
| 0 | | 0 | ||
| Reserved For QuakeC Usage | | Reserved For QuakeC Usage | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,463: | Line 3,283: | ||
| 0 | | 0 | ||
| Reserved For QuakeC Usage | | Reserved For QuakeC Usage | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,469: | Line 3,291: | ||
| 0 | | 0 | ||
| Maximum amount of time the game can last for, in minutes. | | Maximum amount of time the game can last for, in minutes. | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,475: | Line 3,299: | ||
| https://mods.silver.idtech.services/ | | https://mods.silver.idtech.services/ | ||
| Base URL for the add-ons directory | | Base URL for the add-ons directory | ||
| 0 | |||
| 1 | |||
| None | | None | ||
| | | | ||
Line 2,481: | Line 3,307: | ||
| 1.0 | | 1.0 | ||
| Scale factor for the credits speed | | Scale factor for the credits speed | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,487: | Line 3,315: | ||
| 1 | | 1 | ||
| Sets both move lerp and anim lerp at once | | Sets both move lerp and anim lerp at once | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,493: | Line 3,323: | ||
| 1 | | 1 | ||
| Shows full matches in the match browser | | Shows full matches in the match browser | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,499: | Line 3,331: | ||
| 0 | | 0 | ||
| Shows quit message when exiting client | | Shows quit message when exiting client | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,505: | Line 3,339: | ||
| 0 | | 0 | ||
| Hide window border for non-fullscreen mode | | Hide window border for non-fullscreen mode | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,511: | Line 3,347: | ||
| 0.15 | | 0.15 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,517: | Line 3,355: | ||
| 500 | | 500 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,523: | Line 3,363: | ||
| 0 | | 0 | ||
| Set index for which monitor to display | | Set index for which monitor to display | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,529: | Line 3,371: | ||
| -1 | | -1 | ||
| Internal use only - do not modify | | Internal use only - do not modify | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,535: | Line 3,379: | ||
| 768 | | 768 | ||
| Video resolution height | | Video resolution height | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,541: | Line 3,387: | ||
| 0 | | 0 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,547: | Line 3,395: | ||
| 1 | | 1 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,553: | Line 3,403: | ||
| 0.3 | | 0.3 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,559: | Line 3,411: | ||
| 0.5 | | 0.5 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,565: | Line 3,419: | ||
| 0.1 | | 0.1 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,571: | Line 3,427: | ||
| 2 | | 2 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,577: | Line 3,435: | ||
| 0.3 | | 0.3 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,583: | Line 3,443: | ||
| 0.6 | | 0.6 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,589: | Line 3,451: | ||
| 0.6 | | 0.6 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,595: | Line 3,459: | ||
| 0.5 | | 0.5 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,601: | Line 3,467: | ||
| 60 | | 60 | ||
| Video refresh rate (fullscreen only) | | Video refresh rate (fullscreen only) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,607: | Line 3,475: | ||
| 1 | | 1 | ||
| Vertical sync (0 = off, 1 = on, -1 = adaptive) | | Vertical sync (0 = off, 1 = on, -1 = adaptive) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,613: | Line 3,483: | ||
| 1024 | | 1024 | ||
| Video resoultion width | | Video resoultion width | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | |||
|- | |||
| v_windowed | |||
| 0 | |||
| Set either windowed or fullscreen mode | |||
| 0 | |||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,619: | Line 3,499: | ||
| 0 | | 0 | ||
| Sets X Offset of window (window mode only, use restart command to take effect) | | Sets X Offset of window (window mode only, use restart command to take effect) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,625: | Line 3,507: | ||
| 0 | | 0 | ||
| Sets Y Offset of window (window mode only, use restart command to take effect) | | Sets Y Offset of window (window mode only, use restart command to take effect) | ||
| 0 | | 0 | ||
| | | 1 | ||
| | | None | ||
| | | | ||
|- | |- | ||
Line 2,637: | Line 3,515: | ||
| 0 | | 0 | ||
| If enabled, an assert will trigger if validation reporter triggers a warning or error | | If enabled, an assert will trigger if validation reporter triggers a warning or error | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,643: | Line 3,523: | ||
| 0 | | 0 | ||
| If enabled, then compile spriv shaders at RHI initialization (requires Vulkan SDK to be installed) | | If enabled, then compile spriv shaders at RHI initialization (requires Vulkan SDK to be installed) | ||
| | | 0 | ||
| | | 1 | ||
| None | |||
| | |||
|- | |- | ||
| vk_dumpMisCachedPipelineToFile | | vk_dumpMisCachedPipelineToFile | ||
| 0 | | 0 | ||
| Dumps all cached pipelines to file and the pipeline that didn't match to another file | | Dumps all cached pipelines to file and the pipeline that didn't match to another file | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,655: | Line 3,539: | ||
| 0 | | 0 | ||
| Enables layer validation and debug outputs (requires a restart) | | Enables layer validation and debug outputs (requires a restart) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,661: | Line 3,547: | ||
| 0 | | 0 | ||
| Always wait on all command buffers during swap chain presentation (debugging) | | Always wait on all command buffers during swap chain presentation (debugging) | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,667: | Line 3,555: | ||
| 0 | | 0 | ||
| If 0, then let the OS deal with scheduling, if not then affinity mask is set by the engine | | If 0, then let the OS deal with scheduling, if not then affinity mask is set by the engine | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,673: | Line 3,563: | ||
| 0 | | 0 | ||
| | | | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,679: | Line 3,571: | ||
| 0 | | 0 | ||
| Specifies the desired NUMA Node to use on the system to keep all threads on the same node. -1 skips this and allows allocation on any thread. | | Specifies the desired NUMA Node to use on the system to keep all threads on the same node. -1 skips this and allows allocation on any thread. | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,685: | Line 3,579: | ||
| 24.0 | | 24.0 | ||
| Size of ammo counter display for weapon wheel | | Size of ammo counter display for weapon wheel | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,691: | Line 3,587: | ||
| 102.0 | | 102.0 | ||
| Sets the offset position for weapon wheel selection arrow | | Sets the offset position for weapon wheel selection arrow | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,697: | Line 3,595: | ||
| 4.0 | | 4.0 | ||
| Sets how far to pop out the selected weapon icon for weapon wheel | | Sets how far to pop out the selected weapon icon for weapon wheel | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,703: | Line 3,603: | ||
| 7.2 | | 7.2 | ||
| Sets how fast to pop out the selected weapon icon for weapon wheel | | Sets how fast to pop out the selected weapon icon for weapon wheel | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,709: | Line 3,611: | ||
| 0.76 | | 0.76 | ||
| Sets horizontal fractional value of the screen for the wheel to display at | | Sets horizontal fractional value of the screen for the wheel to display at | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,715: | Line 3,619: | ||
| 0.5 | | 0.5 | ||
| Sets vertical fractional value of the screen for the wheel to display at | | Sets vertical fractional value of the screen for the wheel to display at | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,721: | Line 3,627: | ||
| 640.0 | | 640.0 | ||
| Weapon wheel size - smaller the value, the larger the display | | Weapon wheel size - smaller the value, the larger the display | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,727: | Line 3,635: | ||
| 3.0 | | 3.0 | ||
| How fast the weapon wheel fades in and out | | How fast the weapon wheel fades in and out | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,733: | Line 3,643: | ||
| 80 | | 80 | ||
| Sets how much to shade the item if not available in inventory for weapon wheel | | Sets how much to shade the item if not available in inventory for weapon wheel | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|- | |- | ||
Line 2,739: | Line 3,651: | ||
| 4.0 | | 4.0 | ||
| Sets weapon wheel underline icon offset | | Sets weapon wheel underline icon offset | ||
| | | 0 | ||
| 1 | |||
| None | |||
| | | | ||
|} | |} |
Revision as of 20:51, 17 February 2022
Cvar | Default value | Description | Min | Max | Flags | Notes |
---|---|---|---|---|---|---|
aa_adhesion_contributionpercentmax | 0.0 | Max Adhesion Contribution Percentage (Value must be in 0..1 range) | 0 | 1 | None | |
aa_adhesion_innterradiusrolloffpercent | 0.6 | The percentage of the calculated radius to use as the inner radius for rolloff calculation | 0 | 1 | None | |
aa_adhesion_optimalradius | 30 | Optimal Distance for adhesion to take an effect | 0 | 1 | None | |
aa_adhesion_pitchspeedmax | 15 | Max Pitch Adhesion Speed | 0 | 1 | None | |
aa_adhesion_radius | 15 | Radius used to apply adhesion amount | 0 | 1 | None | |
aa_adhesion_yawspeedmax | 25 | Max Yaw Adhesion Speed | 0 | 1 | None | |
aa_allowinterpolate | 1 | Interpolate the aim assist friction | 0 | 1 | None | |
aa_debugselector | 0 | Visualize aim assist selector (debugging) | 0 | 1 | None | |
aa_distance_expandradiusdistmax | 1.0 | Max fractional distance before expanding kicks in (smoothstep formula) | 0 | 1 | None | |
aa_distance_expandradiusdistmin | 0.3 | Min fractional distance before expanding kicks in (smoothstep formula) | 0 | 1 | None | |
aa_distance_expandradiusmultiplier | 1.0 | The expanded multiplier for target radius, friction radius and adhesive radius | 0 | 1 | None | |
aa_distance_max | 128 | Maximum Optimal Distance for aim assist effect | 0 | 1 | None | |
aa_distance_min | 0 | Minimum Optimal Distance for aim assist effect | 0 | 1 | None | |
aa_distance_rampdown | 10 | Distance for ramping down distance modifier | 0 | 1 | None | |
aa_distance_rampup | 1024 | Distance for ramping up distance modifier | 0 | 1 | None | |
aa_enable | 1 | Enables aim assist | 0 | 1 | None | |
aa_friction_innterradiusrolloffpct | 0.1 | The percentage of the calculated radius to use as the inner radius for rolloff calculation | 0 | 1 | None | |
aa_friction_multipliermax | 0.25 | Maximum Friction Scalar - Value must be in 0..1 and smaller than corresponding max value | 0 | 1 | None | |
aa_friction_multipliermin | 0.0 | Minimum Friction Scalar - Value must be in 0..1 and smaller than corresponding max value | 0 | 1 | None | |
aa_friction_optimalradius | 75 | Optimal Distance for Friction to take an effect | 0 | 1 | None | |
aa_friction_radius | 25 | Friction Collision Sphere Radius | 0 | 1 | None | |
aa_interpolaterate | 0.6 | The rate in which aim assist interpolates the friction | 0 | 1 | None | |
aa_selection_maxdegrees | 10 | The Maximum angular separation from the aim axis | 0 | 1 | None | |
aa_selection_maxdistance | 950 | The Maximum Distance away for a target to be considered for adhesion, friction and target lock-to | 0 | 1 | None | |
bnet_acctType | 0 | BNet account type (internal use only) | 0 | 4 | None | |
bnet_anonbuid | BNet anonymous account ID (internal use only) | 0 | 1 | None | ||
bnet_doQuickAccountProcess | 1 | Internal use only | 0 | 1 | None | |
bnet_lastbuid | BNet client BUID (internal use only) | 0 | 1 | None | ||
bnet_platformId | BNet platform ID (internal use only) | 0 | 1 | None | ||
bnet_scEntitlementPlatfId | Slayers Club platform ID (internal use only) | 0 | 1 | None | ||
bnet_scEntitlementUnlocked | 0 | Slayers Club successfully unlocked - Internal use only | 0 | 1 | None | |
bnet_silentLog | 0 | Silence BNET debug log messages in console for user convenience | 0 | 1 | None | |
bnet_uuid | BNet client UUID (internal use only) | 0 | 1 | None | ||
bot_aim_debug | 0 | 1 = Enable Debugging Of Bot Aiming | 0 | 1 | None | |
bot_aim_disabled | 0 | 1 = Disable Bot Aiming | 0 | 1 | None | |
bot_aim_instant | 0 | 1 = Bots Are Aimbots - For Testing | 0 | 1 | None | |
bot_attackHumansOnly | 0 | 1 = Bots ONLY Attack Human Players | 0 | 1 | None | |
bot_axeAttack | 0 | 1 = Bots ONLY Use Melee Weapons In Combat | 0 | 1 | None | |
bot_chat_disable | 0 | 1 = Bots Aren't Allowed To Chat | 0 | 1 | None | |
bot_combatDisabled | 0 | 1 = Bots Don't Go Into Combat Behaviors | 0 | 1 | None | |
bot_debugSystem | 0 | General = 1/Behavior Tree = 2/Game Mode Debug = 3/Move Goal Debug = 4/World State Debug = 5/Trace Manager Debug = 6 | 0 | 1 | None | |
bot_drawNavNodes | 0 | 1 = Bots Draw Nav Nodes In The World | 0 | 1 | None | |
bot_entityDebug | 0 | 1 = Draw Debug Info About All Entities In The World | 0 | 1 | None | |
bot_followPlayer | 0 | 1 = Bots Follow Around The Local Player | 0 | 1 | None | |
bot_input_disable | 0 | 1 = Bots Can't Apply Any Inputs To The Game | 0 | 1 | None | |
bot_jump_disable | 0 | 1 = Bots Can't Jump | 0 | 1 | None | |
bot_matchChatChance | 50 | Chance ( Out Of 100% ) That A Bot Will Chat When The Match Starts/Ends | 0 | 1 | None | |
bot_meleeDisabled | 0 | 1 = Bots Don't Use Melee Combat Behaviors | 0 | 1 | None | |
bot_minClients | -1 | Set How Many Clients You Want In Want The Server. -1 = Disable. 0 = No Bots Allowed | 0 | 1 | None | |
bot_move_debug | 0 | 1 = Debug Bot Movement | 0 | 1 | None | |
bot_move_disable | 0 | 1 = Bots Can't Move | 0 | 1 | None | |
bot_navNodeGoal | -1 | >= 0 - Bots Will Move To This Nav Node In The World | 0 | 1 | None | |
bot_num_debug | 0 | Set To The Bot Number You Want To Debug | 0 | 1 | None | |
bot_numBots | -1 | Set How Many Bots You Want In Want The Server. 0 = Disable. > 0 = Number Of Bots To Spawn | 0 | 1 | None | |
bot_pathTest | 0 | 1 = Debug Bot Path Behavior | 0 | 1 | None | |
bot_pause | 0 | 1 = Pause Bot Thinking | 0 | 1 | None | |
bot_randomChatChance | 2 | Chance ( Out Of 100% ) That A Bot Will Chat Randomly In-Game When The Situation Warrants | 0 | 1 | None | |
bot_respawnTime | 0 | Default Respawn Time For Bots. -1 = Disable Respawn | 0 | 1 | None | |
bot_senses_disabled | 0 | 1 = Disable Bot Senses | 0 | 1 | None | |
bot_showBots | 0 | 1 = Show All Bots In The World | 0 | 1 | None | |
bot_showPaths | 0 | 1 = Bots Show The Path To Their Current Goal | 0 | 1 | None | |
bot_skill | 2 | Bot Skill Level. Valid Values 0( Training ) - 5( Nightmare ) | 0 | 1 | None | |
bot_timeDelta | 0.0167 | Time Delta ( In Seconds ) Between Bot Updates) | 0 | 1 | None | |
bot_trackPlayer | 0 | 1 = Bots Always Track The Local Player | 0 | 1 | None | |
bot_weapons_disable | 0 | 1 = Bots Don't Use Weapons | 0 | 1 | None | |
campaign | 0 | 0 | 255 | None | ||
chase_active | 0 | 0 | 1 | None | ||
chase_back | 100 | 0 | 1 | None | ||
chase_right | 0 | 0 | 1 | None | ||
chase_up | 16 | 0 | 1 | None | ||
cl_anglespeedkey | 1.5 | 0 | 1 | None | ||
cl_animlerping | 1 | If enabled, interpolates alias model animations | 0 | 1 | None | |
cl_backspeed | 400 | 0 | 1 | None | ||
cl_bob | 0.02 | 0 | 1 | None | ||
cl_bobcycle | 0.6 | 0 | 1 | None | ||
cl_bobup | 0.5 | 0 | 1 | None | ||
cl_color | 17 | 0 | 1 | None | ||
cl_connectvoice | 1 | Connect to voice in multiplayer lobbies | 0 | 1 | None | |
cl_crossx | 0 | 0 | 1 | None | ||
cl_crossy | 0 | 0 | 1 | None | ||
cl_displayMessages | 1 | Displays in-game messages | 0 | 1 | None | |
cl_edgeAccelerationScalar | 0.4 | Percentage of max turn rate to add when edge acceleration is active (0.0 does nothing; 1.0 doubles turn speed) | 0 | 1 | None | |
cl_edgeAccelerationThreshold | 0.9 | Percentage of joystick deflection needed before edge acceleration kicks in | 0 | 1 | None | |
cl_engineFPS | 60 | Frames per second the renderer runs at | 0 | 1920 | None | |
cl_engineHZ | 60 | Frames per second to run the game logic at | 10 | 60 | None | |
cl_engineNoSleep | 0 | Don't sleep if the game is running too fast | 0 | 1 | None | |
cl_filterstuffcmd | 1 | Only allow certain cvars and commands to be set through stuffcmd to prevent servers from performing undesired actions | 0 | 1 | None | |
cl_forwardspeed | 400 | 0 | 1 | None | ||
cl_gyroSensitivityX | 4.0 | Gyroscope turning sensitivity | 0 | 32 | None | |
cl_gyroSensitivityY | 3.5 | Gyroscope look sensitivity | 0 | 32 | None | |
cl_hdhud_ammo_alignment | 1 | Sets screen alignment for ammo icon (-1 = left, 0 = center, 1 = right) (HD Hud) | 0 | 1 | None | |
cl_hdhud_ammo_num_x | 132 | X offset for ammo num (HD Hud) | 0 | 1 | None | |
cl_hdhud_ammo_num_y | 34 | Y offset for ammo num (HD Hud) | 0 | 1 | None | |
cl_hdhud_ammo_x | 44 | X offset for ammo icon (HD Hud) | 0 | 1 | None | |
cl_hdhud_ammo_y | 34 | Y offset for ammo icon (HD Hud) | 0 | 1 | None | |
cl_hdhud_ammonum_alignment | 1 | Sets screen alignment for ammo num (-1 = left, 0 = center, 1 = right) (HD Hud) | 0 | 1 | None | |
cl_hdhud_armor_alignment | -1 | Sets screen alignment for armor icon (-1 = left, 0 = center, 1 = right) (HD Hud) | 0 | 1 | None | |
cl_hdhud_armor_num_x | 50 | X offset for armor num (HD Hud) | 0 | 1 | None | |
cl_hdhud_armor_num_y | 58 | Y offset for armor num (HD Hud) | 0 | 1 | None | |
cl_hdhud_armor_x | 20 | X offset for armor icon (HD Hud) | 0 | 1 | None | |
cl_hdhud_armor_y | 58 | Y offset for armor icon (HD Hud) | 0 | 1 | None | |
cl_hdhud_armornum_alignment | -1 | Sets screen alignment for armor num (-1 = left, 0 = center, 1 = right) (HD Hud) | 0 | 1 | None | |
cl_hdhud_face_alignment | -1 | Sets screen alignment for face icon (-1 = left, 0 = center, 1 = right) (HD Hud) | 0 | 1 | None | |
cl_hdhud_face_x | 20 | X offset for face icon (HD Hud) | 0 | 1 | None | |
cl_hdhud_face_y | 34 | Y offset for face icon (HD Hud) | 0 | 1 | None | |
cl_hdhud_health_num_x | 50 | X offset for health num (HD Hud) | 0 | 1 | None | |
cl_hdhud_health_num_y | 34 | Y offset for health num (HD Hud) | 0 | 1 | None | |
cl_hdhud_healthnum_alignment | -1 | Sets screen alignment for health num (-1 = left, 0 = center, 1 = right) (HD Hud) | 0 | 1 | None | |
cl_hdhud_key_alignment | 1 | Sets screen alignment for key icons (-1 = left, 0 = center, 1 = right) (HD Hud) | 0 | 1 | None | |
cl_hdhud_key_x | 36 | X offset for key icon (HD Hud) | 0 | 1 | None | |
cl_hdhud_key_y | 52 | Y offset for key icon (HD Hud) | 0 | 1 | None | |
cl_hud | 1 | 0: no hud, 1: transparent hud, 2: standard hud, 3: standard hud with ammo | 0 | 3 | None | |
cl_interpolation | 1 | Enables interpolation (for high FPS and 144hz users) | 0 | 1 | None | |
cl_joyAccelerationSmoothing | 20.0 | Sets max turn acceleration | 0 | 1 | None | |
cl_joyAccelerationSpeed | 15.0 | Sets joystick acceleration speed | 0 | 1 | None | |
cl_joyApplyPitchAcceleration | 1 | Applies acceleration for gamepad up/down looking | 0 | 1 | None | |
cl_joyClampMinTurnLook | 0.675 | If enabled, then the minimum-most look axis relative to deadzone will be clamped, making it easier to turn left/right or look up/down in a straight line. Threshold controls aggressiveness | 0 | 1 | None | |
cl_joyConvertTurnToSquare | 0 | Convert view input from circle to square to prevent diag slowdown | 0 | 1 | None | |
cl_joyinvertlook | 0 | Invert joystick look | 0 | 1 | None | |
cl_joyLogarithmicAccelerationThreshold | 2.0 | Sets a threshold for the logarithmic turn curve style | 1 | 4 | None | |
cl_joyLogCurve | 1 | Apply a curve threshold while turning, 0 - none, 1 - logarithmic, 2 - exponential | 0 | 2 | None | |
cl_joylookspeed_x | 0.575 | Joystick Look speed (x-axis) | 0,1 | 2 | None | |
cl_joylookspeed_y | 0.3 | Joystick Look speed (y-axis) | 0,1 | 2 | None | |
cl_joymovesensitivity | 4.0 | Joystick Move sensitivity | 0 | 8 | None | |
cl_joysmoothing | 1 | Enables joystick look smoothing | 0 | 1 | None | |
cl_localplayers | 1 | Number of players for split screen (must be in co-op or deathmatch) | 1 | 8 | None | |
cl_lookspring | 0 | 0 | 1 | None | ||
cl_lookstrafe | 0 | 0 | 1 | None | ||
cl_maxlatetics | 16 | Maximum number of late gametics to run | 1 | 60 | None | |
cl_maxresendqueue | 1 | The number of messages the server will try to resend in a single frame | 1 | 255 | None | |
cl_mousesmooth | 1 | Set smooth mouse threshold | 1 | 4 | None | |
cl_movelerping | 1 | If enabled, interpolates move stepping for certain entities | 0 | 1 | None | |
cl_movespeedkey | 2.0 | 0 | 1 | None | ||
cl_name | player | 0 | 1 | None | ||
cl_nocsqc | 1 | CSQC is not currently supported. | 0 | 1 | None | |
cl_nolerp | 0 | 0 | 1 | None | ||
cl_pitchspeed | 150 | 0 | 1 | None | ||
cl_predict | 1 | Turn on prediction | 0 | 1 | None | |
cl_predict_debug | 0 | Show prediction debugging info. 0: Off, 1: Server Origin (Green) vs Furthest Attempted Prediction (Cyan), 2: Prediction Origin (White) vs Camera with nudge (Yellow) | 0 | 1 | None | |
cl_rollangle | 2.0 | 0 | 1 | None | ||
cl_rollspeed | 200 | 0 | 1 | None | ||
cl_run | 1 | Enable always run | 0 | 1 | None | |
cl_saveScreenshotsAsJPEG | 0 | If enabled, screenshots will be saved out as JPEG instead of PNG | 0 | 1 | None | |
cl_saveScreenshotUserDirectory | 1 | If disabled, screenshots will save in the same directory as executable, otherwise will save to user save game folder | 0 | 1 | None | |
cl_sensitivity | 5 | 0,1 | 30 | None | ||
cl_shownet | 0 | 0 | 1 | None | ||
cl_sidespeed | 350 | 0 | 1 | None | ||
cl_skipCrosshair | 0 | 1 = Skip Drawing Crosshair | 0 | 1 | None | |
cl_skipHud | 0 | 1 = No HUD | 0 | 1 | None | |
cl_skipViewBob | 1 | 1 = Skip View Bob | 0 | 1 | None | |
cl_swapjoysticks | 0 | Swaps joysticks for movement and turning | 0 | 1 | None | |
cl_updateCPUUsageFrequency | 500 | Number of times in milliseconds to query CPU utilization. Higher frequencies will cause the result to be less accurate | 1 | 100000 | None | |
cl_upspeed | 200 | 0 | 1 | None | ||
cl_usegyros | 1 | Allow gyroscope input | 0 | 1 | None | |
cl_yawspeed | 140 | 0 | 1 | None | ||
con_alwaysShowConsole | 0 | Overlays the console output to screen | 0 | 1 | None | |
con_fontsize | 14 | Sets size of console font (requires restart) | 0 | 1 | None | |
con_lockout | 0 | Locks user out of interacting with console | 0 | 1 | None | |
con_scrollamount | 1 | Sets the number of lines to scroll in console | 0 | 1 | None | |
con_showfps | 0 | Displays current FPS | 0 | 1 | None | |
con_statfontsize | 12 | Sets size of fonts for stat system (requires restart) | 0 | 1 | None | |
config_version | 0 | Configuration Version | 0 | 1 | None | |
coop | 0 | 0 turns off Coop Completely. | 0 | 1 | None | |
crosshair_blue | 255 | 0 | 255 | None | ||
crosshair_green | 255 | 0 | 255 | None | ||
crosshair_red | 255 | 0 | 255 | None | ||
crosshairStyle | + | 0 | 1 | None | ||
d3d11_adapter | -1 | Force select an adapter | 0 | 1 | None | |
d3d11_compileShaders | 0 | If enabled, then compile direct x shaders at RHI initialization | 0 | 1 | None | |
d3d11_noAltEnter | 1 | Prevent DXGI from responding to an alt-enter sequence (requires restart) | 0 | 1 | None | |
deathmatch | 0 | Deathmatch style to use. 0 turns off Deathmatch completely. | 0 | 255 | None | |
dem_compress | 1 | Compress demo commands | 0 | 1 | None | |
dem_record | 0 | Record demos | 0 | 1 | None | |
developer | 0 | Developer mode | 0 | 1 | None | |
edgefriction | 2 | 0 | 1 | None | ||
fraglimit | 0 | Number of frags to win the game. | 0 | 1 | None | |
g_debuglocalization | 0 | Wrap strings in angled brackets when loading strings from loc file, must be set at command line | 0 | 1 | None | |
g_drawWalkPath | 0 | 1 = Show Walk Path To Where Your Looking. 2 = Set Start/Goal By Shooting | 0 | 1 | None | |
g_language | Language localization | 0 | 1 | None | ||
g_removeAllAI | 0 | 1 = Remove All AI In The Map | 0 | 1 | None | |
g_showClosestNavNode | 0 | Set To 1 To The Closest Nav Node From Your Position | 0 | 1 | None | |
g_showEnts | 0 | Set To 1 To Show In-Game Entities | 0 | 1 | None | |
g_showintromovie | 1 | Play intro movies on startup | 0 | 1 | None | |
g_showMonsters | 0 | Set To 1 To Show In-Game Monsters | 0 | 1 | None | |
g_showRuler | 0 | Set To 1 To Show In-Game Ruler | 0 | 1 | None | |
g_showSpawnPoints | 0 | 1 = Show Deathmatch Spawn Points. 2 = Show Coop Spawn Point | 0 | 1 | None | |
g_sys_language | System language setting | 0 | 1 | None | ||
g_vibration | 1 | Allow haptic vibrations | 0 | 1 | None | |
g_vibrationVolume | 0.5f | Haptic vibration intensity | 0 | 1 | None | |
gamecfg | 0 | 0 | 1 | None | ||
gamma | 1 | 0 | 1 | None | ||
gl_cshiftpercent | 100 | 0 | 1 | None | ||
horde | 0 | 0 turns off Horde Completely. | 0 | 1 | None | |
hostname | UNNAMED | 0 | 1 | None | ||
imgui_scale | 0 | > 0 = Override The Scale IMGUI Menus Use | 0 | 1 | None | |
in_joystick_laxisdeadzone | 0.24 | Sets dead zone threshold for left axis | 0,05 | 0,5 | None | |
in_joystick_lookaxis | 3 | Specifies the joystick axis for up/down | 0 | 1 | None | |
in_joystick_lookinvert | 0 | Inverts joystick up/down | 0 | 1 | None | |
in_joystick_raxisdeadzone | 0.265 | Sets dead zone threshold for right axis | 0,05 | 0,5 | None | |
in_joystick_strafeaxis | 0 | Specifies the joystick axis for left/right | 0 | 1 | None | |
in_joystick_strafeinvert | 0 | Inverts joystick left/right | 0 | 1 | None | |
in_joystick_xaxis | 2 | Specifies the joystick 'x' axis | 0 | 1 | None | |
in_joystick_xinvert | 0 | Inverts joystick 'x' axis | 0 | 1 | None | |
in_joystick_yaxis | 1 | Specifies the joystick 'y' axis | 0 | 1 | None | |
in_joystick_yinvert | 1 | Inverts joystick 'y' axis | 0 | 1 | None | |
in_nojoy | 0 | Disables joystick activation | 0 | 1 | None | |
in_profilejoybuttons | 0 | Display joystick button ID in console when pressed | 0 | 1 | None | |
in_skipplayerone | 0 | Prevents player one from being assigned a controller, controllers are passed to the next slot | 0 | 1 | None | |
jobs_concurrentThreads | -1 | Specifies number of concurrent threads to process jobs. if none specified then all jobs are executed immediately. (Requires restart) | 0 | 1 | None | |
jobs_enable | 1 | Enables tasks to be distributed into job threads for performance | 0 | 1 | None | |
kf_basepath | Base file path to look for files | 0 | 1 | None | ||
m_forward | 0 | 0 | 1 | None | ||
m_pitch | 0.022 | 0 | 1 | None | ||
m_side | 0.8 | 0 | 1 | None | ||
m_yaw | 0.022 | 0 | 1 | None | ||
nav_edit | 0 | Set To 1 To Activate Nav Editor | 0 | 1 | None | |
nav_legend_xpos | 0.5 | The Starting X Postition For The Nav Legend Window. Valid Values = 0.0 - 1.0 | 0 | 1 | None | |
nav_legend_ypos | 0.66 | The Starting Y Postition For The Nav Legend Window. Valid Values = 0.0 - 1.0 | 0 | 1 | None | |
nav_properties_xpos | 0.001 | The Starting X Postition For The Nav Properties Window. Valid Values = 0.0 - 1.0 | 0 | 1 | None | |
nav_properties_ypos | 0.66 | The Starting Y Postition For The Nav Properties Window. Valid Values = 0.0 - 1.0 | 0 | 1 | None | |
navEdit_autoConnectNodes | 1 | 1 = When Connecting A Source Node To A Target, Try To Automatically Connect The Target Back To The Source | 0 | 1 | None | |
navEdit_defaultNodeRadius | 32 | The Default Radius For Newly Placed Nav Nodes | 0 | 1 | None | |
navEdit_nodeDrawDist | 1024 | The Distance The Editor Draws Nav Nodes | 0 | 1 | None | |
navEdit_onlyTraceAgainstWorld | 0 | Look Point Only Traces Against World Geometry | 0 | 1 | None | |
navEdit_playSounds | 1 | 1 = Play Sounds In The Nav Editor | 0 | 1 | None | |
navEdit_postConnectToNodeAction | 1 | 0 = Keep The Source Node Selected. 1 = Switch To The Target Node After Connection Is Complete | 0 | 1 | None | |
navEdit_removeGodModeOnExit | 1 | 1 = Remove 'God Mode' When Exit Nav Editor | 0 | 1 | None | |
navEdit_removeNotargetOnExit | 1 | 1 = Remove 'No Target' When Exit Nav Editor | 0 | 1 | None | |
navEdit_showLinkType | 0 | 0 = Show All Links. 1 = Only Show Nodes With One Way Links. 2 = Only Show Nodes With Non-Walk Links. | 0 | 2 | None | |
navEdit_skipLookPointValidation | 0 | ADVANCED USERS ONLY: Skip Validation Of Look Point | 0 | 1 | None | |
navEdit_skipValidation | 0 | 1 = Skip Editor Validation Check When Saving Nav Nodes | 0 | 1 | None | |
navEdit_updateSourceHistoryOnConnectionChange | 1 | 1 = Update Source Node History Any Time You Connect/Disconnect It From Another Node | 0 | 1 | None | |
navEdit_waterLookPointDist | 72 | Set Dist To Trace For Look Point When UnderWater | 0 | 1 | None | |
net_compress | 1 | Enables compression of packets | 0 | 1 | None | |
net_config_com_baud | 57600 | 0 | 1 | None | ||
net_config_com_irq | 4 | 0 | 1 | None | ||
net_config_com_modem | 1 | 0 | 1 | None | ||
net_config_com_port | 1016 | 0 | 1 | None | ||
net_config_modem_clear | ATZ | 0 | 1 | None | ||
net_config_modem_dialtype | T | 0 | 1 | None | ||
net_config_modem_hangup | AT H | 0 | 1 | None | ||
net_config_modem_init | 0 | 1 | None | |||
net_crossplay | 1 | Enables the operation of crossplatform lobbies | 0 | 1 | None | |
net_cryptDynamic | 0 | 0 | 1 | None | ||
net_cryptKeyserver | https://keyserver.silver.idtech.services | 0 | 1 | None | ||
net_cryptKeyserverPort | 443 | 0 | 1 | None | ||
net_directconn | 1 | Enables direct connections | 0 | 1 | None | |
net_messagetimeout | 20 | 0 | 1 | None | ||
net_queueController | 0 | Controls whether matchmaking queues in controller-only lobbies | 0 | 1 | None | |
net_speechtotext | 0 | Enables Speech To Text | 0 | 1 | None | |
net_texttospeech | 0 | Enables Text To Speech | 0 | 1 | None | |
net_voip | 1 | Enables voice chat in multiplayer | 0 | 1 | None | |
net_voipmic | 1 | Enables the local microphone for voice chat | 0 | 1 | None | |
net_voipptt | 1 | Enables push to talk on the local mic | 0 | 1 | None | |
noexit | 0 | 0 | 1 | None | ||
nomonsters | 0 | 0 | 1 | None | ||
p_skipEdictTouch | 0 | 1 = Don't Update Touching Edicts | 0 | 1 | None | |
pausable | 1 | 0 | 1 | None | ||
playername | A player name to use if no social service is available | 0 | 1 | None | ||
playfab_lobbyMaxPlayers | 8 | 0 | 1 | None | ||
playfab_lobbyPrivate | 0 | 0 | 1 | None | ||
playfab_lobbyTarget | crossplay | 0 | 1 | None | ||
pr_checkextension | 1 | Set to 1 to allow checkextension use in QC, setting to 0 may resolve compat issues with modern mods, but will disable advanced QC features. | 0 | 1 | None | |
r_ambientOcclusion | 0 | Enables ambient occlusion | 0 | 1 | None | |
r_antialiasing | 0 | Sets a antialiasing mode | 0 | 1 | None | |
r_aoblurprecision | 250.0 | Sets AO blur precision factor. Used to fix halo artifacts | 0 | 1 | None | |
r_aodepthbias | 4.0 | Sets AO depth bias | 0 | 1 | None | |
r_aofullres | 0 | Sets AO full resolution | 0 | 1 | None | |
r_aointensity | 4.0 | Sets AO intensity | 0 | 1 | None | |
r_aomaxradiusshrink | 0.25 | Sets AO max radius shrink | 0 | 1 | None | |
r_aominradius | 2.0 | Sets AO min radius | 0 | 1 | None | |
r_aoradius | 8.0 | Sets AO radius | 0 | 1 | None | |
r_bloom | 0 | Enables bloom | 0 | 1 | None | |
r_brightness | 0.0 | Applies overall display brightness | 0 | 2 | None | |
r_brushmodeldepthbias | -0.000001 | Sets a depth bias for brush models | 0 | 1 | None | |
r_brushmodelslopebias | 0.5 | Sets a slope bias for brush models | 0 | 1 | None | |
r_clear | 0 | Force Clear Screen Every Frame | 0 | 1 | None | |
r_clusterFrustumMaxZ | 12000.0 | Sets far z for cluster z-slice distribution | 0 | 1 | None | |
r_clusterFrustumMinZ | 10.0 | Sets near z for cluster z-slice distribution | 0 | 1 | None | |
r_computenormals | 1 | Compute vertex normals at runtime instead of using a pre-defined table | 0 | 1 | None | |
r_crtmode | 1 | Enables CRT emulation (Quake 64 only) | 0 | 1 | None | |
r_dof | 1 | Enables depth of field | 0 | 1 | None | |
r_dofBlurRange | 0.0 | Sets DOF blur range (debugging) | 0 | 1 | None | |
r_dofFocusDistance | 0.0 | Sets DOF focus distance (debugging) | 0 | 1 | None | |
r_dofFocusRange | 0.0 | Sets DOF focus range (debugging) | 0 | 1 | None | |
r_drawEntities | 1 | Draw Entities In The World | 0 | 1 | None | |
r_drawViewModel | 1 | Draw View Model | 0 | 1 | None | |
r_enablefog | 1 | Enables fog | 0 | 1 | None | |
r_fontHinting | 0 | Font hinting mode (Requires restart) (0 = normal, 1 = light, 2 = monochrome, -1 = none) | 0 | 1 | None | |
r_fov | 74.0 | Field of view | 1 | 179 | None | |
r_fullbright | 0 | Disables lightmaps | 0 | 1 | None | |
r_gamepadStyle | detect | The kind of gamepad style to use for drawing bindings. | 0 | 1 | None | |
r_generateMipMapsRunTime | 1 | Generate mip maps at runtime instead of loading from BSP (requires level restart) | 0 | 1 | None | |
r_lavaalpha | 1.0 | Sets alpha for all lava surfaces | 0 | 1 | None | |
r_maxocclusionunit | 0.01 | Determines the threshold to re-issue an occlusion query | 0 | 1 | None | |
r_md5models | 1 | Render MD5 models instead of alias models (if available) | 0 | 1 | None | |
r_monochromelightmaps | 0 | If enabled, lightmaps will display as grayscale | 0 | 1 | None | |
r_motionBlur | 0 | Enables motion blur | 0 | 1 | None | |
r_motionBlurShutterSpeed | 250.0 | Sets the motion blur shutter speed. Smaller the value, the more sensitive the blur will become | 0 | 1 | None | |
r_motionBlurVisualize | 0 | Enables debugging visualization of motion blur | 0 | 1 | None | |
r_noEntityCastShadowList | progs/missile.mdl,progs/flame.mdl,progs/flame2.mdl,progs/lavaball.mdl,progs/grenade.mdl,progs/spike.mdl,progs/s_spike.mdl,progs/laser.mdl,progs/lspike.mdl,progs/candle.mdl | Filter list that excludes any entities matching the specified model to not cast shadows | 0 | 1 | None | |
r_nolerp_list | progs/flame.mdl,progs/flame2.mdl,progs/braztall.mdl,progs/brazshrt.mdl,progs/longtrch.mdl,progs/flame_pyre.mdl,progs/v_saw.mdl,progs/v_xfist.mdl,progs/h2stuff/newfire.mdl | Filter list that excludes any entities matching the specified model to not perform any animation interpolation | 0 | 1 | None | |
r_notextures | 0 | Disables texture mapping | 0 | 1 | None | |
r_oitClamp | 3000.0 | Sets weight clamp value for OIT blending | 0 | 1 | None | |
r_oitWeight | 10000.0 | Sets the weight value for OIT blending | 0 | 1 | None | |
r_partdepthbias | -0.0001 | Sets a depth bias for particles | 0 | 1 | None | |
r_partslopebias | -4.0 | Sets a slope bias for particles | 0 | 1 | None | |
r_previewlightmap | -1 | Display lightmap texture (num = which page to display) (debugging) | 0 | 1 | None | |
r_renderWaterViewFX | 1 | 1 = Draw Water View FX When In Water | 0 | 1 | None | |
r_resolutionscale | 0 | Enable resolution scaling - can either be at a fixed scale or dynamically adjust based on performance | 0 | 1 | None | |
r_resolutionscale_aggressive | 0 | If enabled, resolution scale will adjust aggressively | 0 | 1 | None | |
r_resolutionscale_fixedscale | 1.0 | Forces the resolution to scale at this value (ignored if dynamic scaling is enabled) | 0,1 | 1 | None | |
r_resolutionscale_gooddrawtime | 0.9 | The required time in which the session draw time must fall under in order to upscale the resolution (Note: use the statrhi command to see the session draw time) | 0 | 1 | None | |
r_resolutionscale_increasespeed | 0.1 | Sets how fast to upscale the resolution | 0 | 1 | None | |
r_resolutionscale_lowerspeed | 0.1 | Sets how fast to downscale the resolution | 0 | 1 | None | |
r_resolutionscale_numframesbeforelowering | 20 | Number of frames to wait before decreasing resolution when performance is bad | 0 | 1 | None | |
r_resolutionscale_numframesbeforeraising | 200 | Number of frames to wait before increasing resolution when performance is good | 0 | 1 | None | |
r_resolutionscale_targetdrawtime | 1.125 | The targeted session draw time before downscaling the resolution (Note: use the statrhi command to see the session draw time) | 0 | 1 | None | |
r_rhimaxanisotropic | 0 | Sets quality level for anisotropic texture filtering | 0 | 1 | None | |
r_rhirenderfamily | vulkan | Set which graphics driver API to use | 0 | 1 | None | |
r_shadowcachelifetime | 1000 | How long should a unused shadow view remain in cache | 0 | 1 | None | |
r_shadows | 1 | Enables shadow mapping | 0 | 1 | None | |
r_shownormals | 0 | Display surface normals (debugging) | 0 | 1 | None | |
r_showoverdraw | 0 | Display tile lighting overdraw - blue indicates good, red indicates bad (debugging) | 0 | 1 | None | |
r_showshadowatlas | 0 | Displays the shadow map atlas (debugging) | 0 | 1 | None | |
r_showtris | 0 | Render geometry as wireframe (debugging) | 0 | 1 | None | |
r_slimealpha | 1.0 | Sets alpha for all slime surfaces | 0 | 1 | None | |
r_squareparticles | 1 | Particles are displayed as solid quads (Quake64) | 0 | 1 | None | |
r_staticshadows | 1 | Enables static shadow mapping | 0 | 1 | None | |
r_subdivide_size | 64 | Sets subvided size for sky and water surfaces | 0 | 1 | None | |
r_telealpha | 1.0 | Sets alpha for all teleport surfaces | 0 | 1 | None | |
r_textureMode | nearest_mipmap_nearest | Sets texture mode | 0 | 1 | None | |
r_verticalsplitscreen | 0 | Controls if 2 player splitscreen is vertical or horizontal | 0 | 1 | None | |
r_visualizeAO | 0 | Show ambient occlusion results (debugging) | 0 | 1 | None | |
r_wateralpha | 1.0 | Sets alpha for all water surfaces | 0 | 1 | None | |
registered | 1 | Determines if game is shareware or fully registered copy | 0 | 1 | None | |
samelevel | 0 | 0 | 1 | None | ||
saved1 | 0 | 0 | 1 | None | ||
saved2 | 0 | 0 | 1 | None | ||
saved3 | 0 | 0 | 1 | None | ||
saved4 | 0 | 0 | 1 | None | ||
savedgamecfg | 0 | 0 | 1 | None | ||
scr_blurbackgroundformenu | 1 | Blur background when menu is active | 0 | 1 | None | |
scr_centertime | 5 | 0 | 1 | None | ||
scr_displayCenterMessages | 1 | Displays centered in-game messages | 0 | 1 | None | |
scr_dosresolution | 0 | Emulates VGA 320x240 resolution | 0 | 1 | None | |
scr_maxlines | 4 | Maximum amount of lines to display on screen at once. | 0 | 20 | None | |
scr_ofsx | 0 | 0 | 1 | None | ||
scr_ofsy | 0 | 0 | 1 | None | ||
scr_ofsz | 0 | 0 | 1 | None | ||
scr_polyblend | 1 | Enables screen flashes (powerups, damage, pickups, etc) | 0 | 1 | None | |
scr_printspeed | 8 | 0 | 1 | None | ||
scr_screenscale | 0 | Set scale for on-screen overlay. If zero, then it will auto-scale based on resolution | 0 | 1 | None | |
scr_showpause | 1 | 0 | 1 | None | ||
scr_showram | 1 | 0 | 1 | None | ||
scr_showturtle | 0 | 0 | 1 | None | ||
scr_textfadethreshold | 0.25 | Sets threshold for fading out center text | 0 | 1 | None | |
scr_underwater_magnitude | 6 | Sets magnitude of the underwater wave effect | 0 | 1 | None | |
scr_underwater_speed | 80 | Sets speed of the underwater wave effect | 0 | 1 | None | |
scr_underwater_spread | 3 | Sets spread of the underwater wave effect | 0 | 1 | None | |
scr_underwater_strips | 240 | Sets the number of strips for the underwater effect | 16 | 768 | None | |
scr_usekfont | 0 | Enable Unicode font rendering, can be set by mods that are aware of localization. | 0 | 1 | None | |
scratch1 | 0 | 0 | 1 | None | ||
scratch2 | 0 | 0 | 1 | None | ||
scratch3 | 0 | 0 | 1 | None | ||
scratch4 | 0 | 0 | 1 | None | ||
serverprofile | 0 | 0 | 1 | None | ||
skill | 1 | 0 | 1 | None | ||
snd_ambient_fade | 100 | Sets ambient fade factor | 0 | 1 | None | |
snd_ambient_level | 0.3 | Sets ambient level threshold | 0 | 1 | None | |
snd_hardwarereverb | 1 | Enable hardware reverb effects | 0 | 1 | None | |
snd_lowpasscutofffreq | 6833 | Specifies the cut-off frequency for the low pass filter | 1000 | 8000 | None | |
snd_lowpassfilter | 1 | Enable low pass filter for digital sound effects | 0 | 1 | None | |
snd_lowpassgain | 0.8 | Low pass filter gain for high frequencies | 0 | 1 | None | |
snd_mixahead | 0.1 | Sets mix ahead value for the sound mixer | 0 | 1 | None | |
snd_musicvolume | 1.0 | Music volume | 0 | 1 | None | |
snd_nosound | 0 | Disables audio on startup | 0 | 1 | None | |
snd_precache | 1 | Precaches audio on level load | 0 | 1 | None | |
snd_voicelanguage | 0 | Language of voice effects | 0 | 5 | None | |
snd_volume | 0.85 | Sound volume | 0 | 1 | None | |
spawn_edit | 0 | Set To 1 To Activate Spawn Editor | 0 | 1 | None | |
spawnEdit_monstersOnly | 1 | 1 = New Spawn Nodes Will Only Work For Monsters | 0 | 1 | None | |
spawnEdit_playSounds | 1 | 1 = Play Sounds In The Spawn Editor | 0 | 1 | None | |
spawnEdit_renderDepthTested | 0 | 0 = Draw Spawn Nodes Through The World | 0 | 1 | None | |
spawnEdit_spawnDrawDist | 2048 | How Far To Draw Spawn Nodes In-World | 0 | 1 | None | |
sv_accelerate | 10 | 0 | 1 | None | ||
sv_aim | 1 | 0 | 1 | None | ||
sv_cheats | 0 | Enable cheats | 0 | 1 | None | |
sv_clientauth | 1 | Give clients a slight bit of authority over their own position | 0 | 1 | None | |
sv_controlleronly | 0 | PlayFab matchmaking distinguishes between devices in use | 0 | 1 | None | |
sv_friction | 4 | 0 | 1 | None | ||
sv_gibGravity | 0 | > 0 = Override Gravity For Gibs | 0 | 1 | None | |
sv_gravity | 800 | 0 | 1 | None | ||
sv_idealpitchscale | 0.8 | 0 | 1 | None | ||
sv_maxspeed | 320 | 0 | 1 | None | ||
sv_maxvelocity | 2000 | 0 | 1 | None | ||
sv_nostep | 0 | 0 | 1 | None | ||
sv_protocol | 666 | Sets server protocol | 0 | 1 | None | |
sv_quitAfterChangelevel | 0 | Instructs server to exit instead of changing level | 0 | 1 | None | |
sv_skipEdictTouch | 0 | 1 = Don't Update Touching Edicts | 0 | 1 | None | |
sv_stopspeed | 100 | 0 | 1 | None | ||
sv_wallfriction | 0 | Friction is applied to players when angle is facing a wall | 0 | 1 | None | |
sys_kpfram | 0 | Load all KPF files into RAM | 0 | 1 | None | |
sys_logresourcemsgs | 0 | Show resource loading debug messages | 0 | 1 | None | |
teamplay | 0 | 0 | 1 | None | ||
temp1 | 0 | Reserved For QuakeC Usage | 0 | 1 | None | |
temp2 | 0 | Reserved For QuakeC Usage | 0 | 1 | None | |
temp3 | 0 | Reserved For QuakeC Usage | 0 | 1 | None | |
temp4 | 0 | Reserved For QuakeC Usage | 0 | 1 | None | |
temp5 | 0 | Reserved For QuakeC Usage | 0 | 1 | None | |
timelimit | 0 | Maximum amount of time the game can last for, in minutes. | 0 | 1 | None | |
ui_addonsBaseURL | https://mods.silver.idtech.services/ | Base URL for the add-ons directory | 0 | 1 | None | |
ui_creditspeed | 1.0 | Scale factor for the credits speed | 0 | 1 | None | |
ui_modellerp | 1 | Sets both move lerp and anim lerp at once | 0 | 1 | None | |
ui_showfull | 1 | Shows full matches in the match browser | 0 | 1 | None | |
ui_showquitmessage | 0 | Shows quit message when exiting client | 0 | 1 | None | |
v_borderless | 0 | Hide window border for non-fullscreen mode | 0 | 1 | None | |
v_centermove | 0.15 | 0 | 1 | None | ||
v_centerspeed | 500 | 0 | 1 | None | ||
v_displaymonitor | 0 | Set index for which monitor to display | 0 | 1 | None | |
v_displayrestart | -1 | Internal use only - do not modify | 0 | 1 | None | |
v_height | 768 | Video resolution height | 0 | 1 | None | |
v_idlescale | 0 | 0 | 1 | None | ||
v_ipitch_cycle | 1 | 0 | 1 | None | ||
v_ipitch_level | 0.3 | 0 | 1 | None | ||
v_iroll_cycle | 0.5 | 0 | 1 | None | ||
v_iroll_level | 0.1 | 0 | 1 | None | ||
v_iyaw_cycle | 2 | 0 | 1 | None | ||
v_iyaw_level | 0.3 | 0 | 1 | None | ||
v_kickpitch | 0.6 | 0 | 1 | None | ||
v_kickroll | 0.6 | 0 | 1 | None | ||
v_kicktime | 0.5 | 0 | 1 | None | ||
v_refresh | 60 | Video refresh rate (fullscreen only) | 0 | 1 | None | |
v_vsync | 1 | Vertical sync (0 = off, 1 = on, -1 = adaptive) | 0 | 1 | None | |
v_width | 1024 | Video resoultion width | 0 | 1 | None | |
v_windowed | 0 | Set either windowed or fullscreen mode | 0 | 1 | None | |
v_windowXPos | 0 | Sets X Offset of window (window mode only, use restart command to take effect) | 0 | 1 | None | |
v_windowYPos | 0 | Sets Y Offset of window (window mode only, use restart command to take effect) | 0 | 1 | None | |
vk_assertOnValidationError | 0 | If enabled, an assert will trigger if validation reporter triggers a warning or error | 0 | 1 | None | |
vk_compileShaders | 0 | If enabled, then compile spriv shaders at RHI initialization (requires Vulkan SDK to be installed) | 0 | 1 | None | |
vk_dumpMisCachedPipelineToFile | 0 | Dumps all cached pipelines to file and the pipeline that didn't match to another file | 0 | 1 | None | |
vk_enableDebugging | 0 | Enables layer validation and debug outputs (requires a restart) | 0 | 1 | None | |
vk_waitOnCommandDuringPresentation | 0 | Always wait on all command buffers during swap chain presentation (debugging) | 0 | 1 | None | |
win_allowmanualaffinitymask | 0 | If 0, then let the OS deal with scheduling, if not then affinity mask is set by the engine | 0 | 1 | None | |
win_mdmpwithheap | 0 | 0 | 1 | None | ||
win_numanode | 0 | Specifies the desired NUMA Node to use on the system to keep all threads on the same node. -1 skips this and allows allocation on any thread. | 0 | 1 | None | |
ww_ammo_size | 24.0 | Size of ammo counter display for weapon wheel | 0 | 1 | None | |
ww_arrow_offset | 102.0 | Sets the offset position for weapon wheel selection arrow | 0 | 1 | None | |
ww_popout_amount | 4.0 | Sets how far to pop out the selected weapon icon for weapon wheel | 0 | 1 | None | |
ww_popout_speed | 7.2 | Sets how fast to pop out the selected weapon icon for weapon wheel | 0 | 1 | None | |
ww_screen_frac_x | 0.76 | Sets horizontal fractional value of the screen for the wheel to display at | 0 | 1 | None | |
ww_screen_frac_y | 0.5 | Sets vertical fractional value of the screen for the wheel to display at | 0 | 1 | None | |
ww_size | 640.0 | Weapon wheel size - smaller the value, the larger the display | 0 | 1 | None | |
ww_timer_speed | 3.0 | How fast the weapon wheel fades in and out | 0 | 1 | None | |
ww_unavailable_shade_value | 80 | Sets how much to shade the item if not available in inventory for weapon wheel | 0 | 1 | None | |
ww_underpic_nudge_amount | 4.0 | Sets weapon wheel underline icon offset | 0 | 1 | None |