Difference between revisions of "Built In Functions"
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Line 405: | Line 405: | ||
|draw_point | |draw_point | ||
|void | |void | ||
| | |draws a point for debugging | ||
|- | |- | ||
|82 | |82 | ||
|draw_line | |draw_line | ||
|void | |void | ||
| | |draws a line for debugging | ||
|- | |- | ||
|83 | |83 | ||
|draw_arrow | |draw_arrow | ||
|void | |void | ||
| | |draws an arrow for debugging | ||
|- | |- | ||
|84 | |84 | ||
|draw_ray | |draw_ray | ||
|void | |void | ||
| | |draws a ray for debugging | ||
|- | |- | ||
|85 | |85 | ||
|draw_circle | |draw_circle | ||
|void | |void | ||
| | |draws circle geometry for debugging | ||
|- | |- | ||
|86 | |86 | ||
|draw_bounds | |draw_bounds | ||
|void | |void | ||
| | |draws a bounding box for debugging | ||
|- | |- | ||
|87 | |87 | ||
|draw_worldtext | |draw_worldtext | ||
|void | |void | ||
| | |draws text geometry for debugging | ||
|- | |- | ||
|88 | |88 | ||
|draw_sphere | |draw_sphere | ||
|void | |void | ||
| | |draws sphere geometry for debugging | ||
|- | |- | ||
|89 | |89 | ||
|draw_cylinder | |draw_cylinder | ||
|void | |void | ||
| | |draws cylinder geometry for debugging | ||
|- | |- | ||
|90 | |90 |
Revision as of 05:47, 24 March 2022
These are the 'built in' (ie coded in C in the Quake engine) functions available in the 2021 Quake rerelease.
number | name | return | brief |
---|---|---|---|
1 | makevectors | void | // sets v_forward, etc globals |
2 | setorigin | void | sets the 'origin; of an entity - set movetype and solid first |
3 | setmodel | void | sets the model for an entity |
4 | setsize | void | sets the 'size' of an entity |
6 | break | void | |
7 | random | float | returns a "random" number between 0 - 1 |
8 | sound | void | |
9 | normalize | vector | returns a unit length vector along the given vector |
10 | error | void | |
11 | objerror | void | |
12 | vlen | float | returns the length of a vector |
13 | vectoyaw | float | |
14 | spawn | entity | creates an entity |
15 | remove | void | immediately removes an entity from the game |
16 | traceline | void | |
17 | checkclient | entity | // returns a client to look for |
18 | find | entity | searches the 'world' for an entity matching criteria |
19 | precache_sound | string | caches a sound for later use |
20 | precache_model | string | caches a model for later use |
21 | stuffcmd | void | |
22 | findradius | entity | "finds" all entities within a given radius |
23 | bprint | void | prints to all players |
24 | sprint | void | prints to one player/entity |
25 | dprint | void | debug print |
26 | ftos | string | returns a string version of a floating point number |
27 | vtos | string | returns a string representation of a vector |
28 | coredump | void | // prints all edicts |
29 | traceon | void | // turns statment trace on |
30 | traceoff | void | |
31 | eprint | void | // prints an entire edict |
32 | walkmove | float | // returns TRUE or FALSE |
33 | // #33 was removed | ||
34 | droptofloor | float | // TRUE if landed on floor |
35 | lightstyle | void | |
36 | rint | float | // round to nearest int |
37 | floor | float | // largest integer <= v |
38 | ceil | float | // smallest integer >= v |
39 | // #was removed | ||
40 | checkbottom | float | // true if self is on ground |
41 | pointcontents | float | // returns a CONTENT_* |
42 | // #42 was removed | ||
43 | fabs | float | floating point absolute value func |
44 | aim | vector | // returns the shooting vector |
45 | cvar | float | // return cvar.value |
46 | localcmd | void | // put string into local que |
47 | nextent | entity | // for looping through all ents |
48 | particle | void | // start a particle effect |
49 | ChangeYaw | void | // turn towards self.ideal_yaw |
50 | // #50 was removed | ||
51 | vectoangles | vector | gets catesian angles from a vector |
52 | WriteByte | void | |
53 | WriteChar | void | |
54 | WriteShort | void | |
55 | WriteLong | void | |
56 | WriteCoord | void | |
57 | WriteAngle | void | |
58 | WriteString | void | |
59 | WriteEntity | void | |
60 | bWriteChar | void | |
61 | bWriteShort | void | |
62 | bWriteLong | void | |
63 | bWriteCoord | void | |
64 | bWriteAngle | void | |
65 | bWriteString | void | |
66 | bWriteEntity | void | |
67 | movetogoal | void | |
68 | precache_file | string | |
69 | makestatic | void | |
70 | changelevel | void | |
71 | //#71 was removed | ||
72 | cvar_set | void | // sets cvar.value |
73 | centerprint | void | prints to one player/entity in the middle of the screen |
74 | ambientsound | void | |
75 | precache_model2 | string | // registered version only |
76 | precache_sound2 | string | // registered version only |
77 | precache_file2 | string | // registered version only |
78 | setspawnparms | void | // set parm1... to the |
79 | finaleFinished | void | |
80 | localsound | string | |
81 | draw_point | void | draws a point for debugging |
82 | draw_line | void | draws a line for debugging |
83 | draw_arrow | void | draws an arrow for debugging |
84 | draw_ray | void | draws a ray for debugging |
85 | draw_circle | void | draws circle geometry for debugging |
86 | draw_bounds | void | draws a bounding box for debugging |
87 | draw_worldtext | void | draws text geometry for debugging |
88 | draw_sphere | void | draws sphere geometry for debugging |
89 | draw_cylinder | void | draws cylinder geometry for debugging |
90 | centerprint2 | void | |
91 | bprint2 | void | |
92 | sprint2 | void | |
99 | checkextension | float |