Difference between revisions of "List of cvars"
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(Updated cvars to Update #4 build Jul 5 2022) |
(Updated list to Update #4.1 Sep 15 2022) |
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=== Available cvars === | === Available cvars === | ||
This is a list of all the available cvars as of Update #4 | This is a list of all the available cvars as of Update #4.1 Sep 15 2022 build | ||
{| class="wikitable" | {| class="wikitable" | ||
!Cvar | !Cvar | ||
Line 3,458: | Line 3,458: | ||
| | | | ||
|- | |- | ||
| | | ui_acc_firstlaunch_v2 | ||
| 1 | | 1 | ||
| Show accessibility menu on first menu enter | | Show accessibility menu on first menu enter | ||
Line 3,464: | Line 3,464: | ||
| 1 | | 1 | ||
| 0x11 | | 0x11 | ||
| | | Added in Update #4.1 | ||
|- | |- | ||
| ui_addonsBaseURL | | ui_addonsBaseURL | ||
Line 3,921: | Line 3,921: | ||
|Renamed to snd_mix_ahead | |Renamed to snd_mix_ahead | ||
Removed in Update #3 (Apr 05 2022 build) | Removed in Update #3 (Apr 05 2022 build) | ||
|- | |||
|<s>ui_acc_firstlaunch_v2</s> | |||
|1 | |||
|Show accessibility menu on first menu enter | |||
|0 | |||
|1 | |||
|0x11 | |||
|Renamed to ui_acc_firstlaunch | |||
Removed in Update #4.1 (Sep 15 2022 build) | |||
|} | |} |
Latest revision as of 11:28, 13 October 2022
Available cvars[edit | edit source]
This is a list of all the available cvars as of Update #4.1 Sep 15 2022 build
Cvar | Default value | Description | Min | Max | Flags | Notes |
---|---|---|---|---|---|---|
aa_adhesion_contributionpercentmax | 0.0 | Max Adhesion Contribution Percentage (Value must be in 0..1 range) | 0.0 | 1.0 | 0x14 | |
aa_adhesion_innterradiusrolloffpercent | 0.6 | The percentage of the calculated radius to use as the inner radius for rolloff calculation | 0.0 | 1.0 | 0x14 | |
aa_adhesion_optimalradius | 30 | Optimal Distance for adhesion to take an effect | 0.0 | 1.0 | 0x14 | |
aa_adhesion_pitchspeedmax | 15 | Max Pitch Adhesion Speed | 0.0 | 1.0 | 0x14 | |
aa_adhesion_radius | 15 | Radius used to apply adhesion amount | 0.0 | 1.0 | 0x14 | |
aa_adhesion_yawspeedmax | 25 | Max Yaw Adhesion Speed | 0.0 | 1.0 | 0x14 | |
aa_allowinterpolate | 1 | Interpolate the aim assist friction | 0 | 1 | 0x11 | |
aa_debugselector | 0 | Visualize aim assist selector (debugging) | 0 | 1 | 0x81 | |
aa_distance_expandradiusdistmax | 1.0 | Max fractional distance before expanding kicks in (smoothstep formula) | 0.0 | 1.0 | 0x14 | |
aa_distance_expandradiusdistmin | 0.3 | Min fractional distance before expanding kicks in (smoothstep formula) | 0.0 | 1.0 | 0x14 | |
aa_distance_expandradiusmultiplier | 1.0 | The expanded multiplier for target radius, friction radius and adhesive radius | 0.0 | 1.0 | 0x14 | |
aa_distance_max | 128 | Maximum Optimal Distance for aim assist effect | 0.0 | 1.0 | 0x14 | |
aa_distance_min | 0 | Minimum Optimal Distance for aim assist effect | 0.0 | 1.0 | 0x14 | |
aa_distance_rampdown | 10 | Distance for ramping down distance modifier | 0.0 | 1.0 | 0x14 | |
aa_distance_rampup | 1024 | Distance for ramping up distance modifier | 0.0 | 1.0 | 0x14 | |
aa_enable | 1 | Enables aim assist | 0 | 1 | 0x811 | |
aa_friction_innterradiusrolloffpct | 0.1 | The percentage of the calculated radius to use as the inner radius for rolloff calculation | 0.0 | 1.0 | 0x14 | |
aa_friction_multipliermax | 0.25 | Maximum Friction Scalar - Value must be in 0..1 and smaller than corresponding max value | 0.0 | 1.0 | 0x14 | |
aa_friction_multipliermin | 0.0 | Minimum Friction Scalar - Value must be in 0..1 and smaller than corresponding max value | 0.0 | 1.0 | 0x14 | |
aa_friction_optimalradius | 75 | Optimal Distance for Friction to take an effect | 0.0 | 1.0 | 0x14 | |
aa_friction_radius | 25 | Friction Collision Sphere Radius | 0.0 | 1.0 | 0x14 | |
aa_interpolaterate | 0.6 | The rate in which aim assist interpolates the friction | 0.0 | 1.0 | 0x14 | |
aa_selection_maxdegrees | 10 | The Maximum angular separation from the aim axis | 0.0 | 1.0 | 0x14 | |
aa_selection_maxdistance | 950 | The Maximum Distance away for a target to be considered for adhesion, friction and target lock-to | 0.0 | 1.0 | 0x14 | |
bnet_acctType | 0 | BNet account type (internal use only) | 0 | 4 | 0x12 | |
bnet_anonbuid | BNet anonymous account ID (internal use only) | - | - | 0x18 | ||
bnet_doQuickAccountProcess | 1 | Internal use only | 0 | 1 | 0x11 | |
bnet_lastbuid | BNet client BUID (internal use only) | - | - | 0x18 | ||
bnet_platformId | BNet platform ID (internal use only) | - | - | 0x18 | ||
bnet_scEntitlementPlatfId | Slayers Club platform ID (internal use only) | - | - | 0x18 | ||
bnet_scEntitlementUnlocked | 0 | Slayers Club successfully unlocked - Internal use only | 0 | 1 | 0x11 | |
bnet_silentLog | 0 | Silence BNET debug log messages in console for user convenience | 0 | 1 | 0x11 | |
bnet_uuid | BNet client UUID (internal use only) | - | - | 0x18 | ||
bot_aim_debug | 0 | 1 = Enable Debugging Of Bot Aiming | 0 | 1 | 0x81 | |
bot_aim_disabled | 0 | 1 = Disable Bot Aiming | 0 | 1 | 0x81 | |
bot_aim_instant | 0 | 1 = Bots Are Aimbots - For Testing | 0 | 1 | 0x81 | |
bot_attackHumansOnly | 0 | 1 = Bots ONLY Attack Human Players | 0 | 1 | 0x81 | |
bot_axeAttack | 0 | 1 = Bots ONLY Use Melee Weapons In Combat | 0 | 1 | 0x81 | |
bot_chat_disable | 0 | 1 = Bots Aren't Allowed To Chat | 0 | 1 | 0x1 | |
bot_combatDisabled | 0 | 1 = Bots Don't Go Into Combat Behaviors | 0 | 1 | 0x81 | |
bot_debugSystem | 0 | General = 1/Behavior Tree = 2/Game Mode Debug = 3/Move Goal Debug = 4/World State Debug = 5/Trace Manager Debug = 6 | 0 | 1 | 0x82 | |
bot_drawNavNodes | 0 | 1 = Bots Draw Nav Nodes In The World | 0 | 1 | 0x81 | |
bot_entityDebug | 0 | 1 = Draw Debug Info About All Entities In The World | 0 | 1 | 0x81 | |
bot_entityRespawnFunc | SUB_regen | The Name Of The QuakeC Function That Handles Respawning Items | - | - | 0x8 | |
bot_followPlayer | 0 | 1 = Bots Follow Around The Local Player | 0 | 1 | 0x81 | |
bot_game_debug | 0 | 1 = Show Non-Bot Specific Game Mode Debugging Info | 0 | 1 | 0x81 | Added in Update #4 |
bot_input_disable | 0 | 1 = Bots Can't Apply Any Inputs To The Game | 0 | 1 | 0x81 | |
bot_jump_disable | 0 | 1 = Bots Can't Jump | 0 | 1 | 0x81 | |
bot_meleeDisabled | 0 | 1 = Bots Don't Use Melee Combat Behaviors | 0 | 1 | 0x81 | |
bot_minClients | -1 | Set How Many Clients You Want In Want The Server. -1 = Disable. 0 = No Bots Allowed | 0 | 1 | 0x2 | |
bot_move_debug | 0 | 1 = Debug Bot Movement | 0 | 1 | 0x81 | |
bot_move_disable | 0 | 1 = Bots Can't Move | 0 | 1 | 0x81 | |
bot_navNodeGoal | -1 | >= 0 - Bots Will Move To This Nav Node In The World | 0 | 1 | 0x82 | |
bot_num_debug | 0 | Set To The Bot Number You Want To Debug | 0 | 1 | 0x82 | |
bot_numBots | -1 | Set How Many Bots You Want In Want The Server. 0 = Disable. > 0 = Number Of Bots To Spawn | 0 | 1 | 0x2 | |
bot_pathTest | 0 | 1 = Debug Bot Path Behavior | 0 | 1 | 0x81 | |
bot_pause | 0 | 1 = Pause Bot Thinking | 0 | 1 | 0x81 | |
bot_respawnTime | 0 | Default Respawn Time For Bots. -1 = Disable Respawn | 0.0 | 1.0 | 0x84 | |
bot_senses_disabled | 0 | 1 = Disable Bot Senses | 0 | 1 | 0x81 | |
bot_showBots | 0 | 1 = Show All Bots In The World. 2 = Show All Bots Based On Team Colors | 0 | 1 | 0x82 | |
bot_showPaths | 0 | 1 = Bots Show The Path To Their Current Goal | 0 | 1 | 0x81 | |
bot_skill | 2 | Bot Skill Level. Valid Values 0( Training ) - 5( Nightmare ) | 0 | 1 | 0x12 | |
bot_timeDelta | 0.0167 | Time Delta ( In Seconds ) Between Bot Updates) | 0.0 | 1.0 | 0x4 | |
bot_trackPlayer | 0 | 1 = Bots Always Track The Local Player | 0 | 1 | 0x81 | |
bot_weapons_disable | 0 | 1 = Bots Don't Use Weapons | 0 | 1 | 0x81 | |
campaign | 0 | 0 | 255 | 0x42 | ||
chase_active | 0 | 0 | 1 | 0x881 | ||
chase_back | 100 | 0.0 | 1.0 | 0x14 | ||
chase_right | 0 | 0.0 | 1.0 | 0x14 | ||
chase_up | 16 | 0.0 | 1.0 | 0x14 | ||
cl_anglespeedkey | 1.5 | 0.0 | 1.0 | 0x4 | ||
cl_animlerping | 1 | If enabled, interpolates alias model animations | 0 | 1 | 0x11 | |
cl_backspeed | 400 | 0.0 | 1.0 | 0x4 | ||
cl_bob | 0.02 | 0.0 | 1.0 | 0x14 | ||
cl_bobcycle | 0.6 | 0.0 | 1.0 | 0x14 | ||
cl_bobup | 0.5 | 0.0 | 1.0 | 0x14 | ||
cl_changeweapononpickup | 1 | 0 | 1 | 0x12 | ||
cl_color | 17 | 0 | 1 | 0x812 | ||
cl_connectvoice | 1 | Connect to voice in multiplayer lobbies | 0 | 1 | 0x11 | |
cl_crossx | 0 | 0.0 | 1.0 | 0x14 | ||
cl_crossy | 0 | 0.0 | 1.0 | 0x14 | ||
cl_displayMessages | 1 | Displays in-game messages | 0 | 1 | 0x11 | |
cl_edgeAccelerationScalar | 0.4 | Percentage of max turn rate to add when edge acceleration is active (0.0 does nothing; 1.0 doubles turn speed) | 0.0 | 1.0 | 0x814 | |
cl_edgeAccelerationThreshold | 0.9 | Percentage of joystick deflection needed before edge acceleration kicks in | 0.0 | 1.0 | 0x814 | |
cl_engineFPS | 60 | Frames per second the renderer runs at | 0 | 1920 | 0x12 | |
cl_engineHZ | 60 | Frames per second to run the game logic at | 10 | 60 | 0x202 | |
cl_engineNoSleep | 0 | Don't sleep if the game is running too fast | 0 | 1 | 0x11 | |
cl_filterstuffcmd | 1 | Only allow certain cvars and commands to be set through stuffcmd to prevent servers from performing undesired actions | 0 | 1 | 0x1 | |
cl_forwardspeed | 400 | 0.0 | 1.0 | 0x4 | ||
cl_gyroSensitivityX | 4.0 | Gyroscope turning sensitivity | 0.0 | 32.0 | 0x814 | |
cl_gyroSensitivityY | 3.5 | Gyroscope look sensitivity | 0.0 | 32.0 | 0x814 | |
cl_hdhud_ammo_alignment | 1 | Sets screen alignment for ammo icon (-1 = left, 0 = center, 1 = right) (HD Hud) | 0 | 1 | 0x12 | |
cl_hdhud_ammo_num_x | 132 | X offset for ammo num (HD Hud) | 0 | 1 | 0x12 | |
cl_hdhud_ammo_num_y | 34 | Y offset for ammo num (HD Hud) | 0 | 1 | 0x12 | |
cl_hdhud_ammo_x | 44 | X offset for ammo icon (HD Hud) | 0 | 1 | 0x12 | |
cl_hdhud_ammo_y | 34 | Y offset for ammo icon (HD Hud) | 0 | 1 | 0x12 | |
cl_hdhud_ammonum_alignment | 1 | Sets screen alignment for ammo num (-1 = left, 0 = center, 1 = right) (HD Hud) | 0 | 1 | 0x12 | |
cl_hdhud_armor_alignment | -1 | Sets screen alignment for armor icon (-1 = left, 0 = center, 1 = right) (HD Hud) | 0 | 1 | 0x12 | |
cl_hdhud_armor_num_x | 50 | X offset for armor num (HD Hud) | 0 | 1 | 0x12 | |
cl_hdhud_armor_num_y | 58 | Y offset for armor num (HD Hud) | 0 | 1 | 0x12 | |
cl_hdhud_armor_x | 20 | X offset for armor icon (HD Hud) | 0 | 1 | 0x12 | |
cl_hdhud_armor_y | 58 | Y offset for armor icon (HD Hud) | 0 | 1 | 0x12 | |
cl_hdhud_armornum_alignment | -1 | Sets screen alignment for armor num (-1 = left, 0 = center, 1 = right) (HD Hud) | 0 | 1 | 0x12 | |
cl_hdhud_face_alignment | -1 | Sets screen alignment for face icon (-1 = left, 0 = center, 1 = right) (HD Hud) | 0 | 1 | 0x12 | |
cl_hdhud_face_x | 20 | X offset for face icon (HD Hud) | 0 | 1 | 0x12 | |
cl_hdhud_face_y | 34 | Y offset for face icon (HD Hud) | 0 | 1 | 0x12 | |
cl_hdhud_flags_alignment | 1 | Sets screen alignment for flag icons (-1 = left, 0 = center, 1 = right) (HD Hud) | 0 | 1 | 0x12 | Added in Update #4 |
cl_hdhud_flags_x | 17 | X offset for flag status (HD Hud) | 0 | 1 | 0x12 | Added in Update #4 |
cl_hdhud_flags_y | 93 | Y offset for flag status (HD Hud) | 0 | 1 | 0x12 | Added in Update #4 |
cl_hdhud_health_num_x | 50 | X offset for health num (HD Hud) | 0 | 1 | 0x12 | |
cl_hdhud_health_num_y | 34 | Y offset for health num (HD Hud) | 0 | 1 | 0x12 | |
cl_hdhud_healthnum_alignment | -1 | Sets screen alignment for health num (-1 = left, 0 = center, 1 = right) (HD Hud) | 0 | 1 | 0x12 | |
cl_hdhud_key_alignment | 1 | Sets screen alignment for key icons (-1 = left, 0 = center, 1 = right) (HD Hud) | 0 | 1 | 0x12 | |
cl_hdhud_key_x | 36 | X offset for key icon (HD Hud) | 0 | 1 | 0x12 | |
cl_hdhud_key_y | 52 | Y offset for key icon (HD Hud) | 0 | 1 | 0x12 | |
cl_hud | 1 | 0: no hud, 1: transparent hud, 2: standard hud, 3: standard hud with ammo | 0 | 3 | 0x812 | |
cl_interpolation | 1 | Enables interpolation (for high FPS and 144hz users) | 0 | 1 | 0x11 | |
cl_joyAccelerationSmoothing | 20.0 | Sets max turn acceleration | 0.0 | 1.0 | 0x814 | |
cl_joyAccelerationSpeed | 15.0 | Sets joystick acceleration speed | 0.0 | 1.0 | 0x814 | |
cl_joyApplyPitchAcceleration | 1 | Applies acceleration for gamepad up/down looking | 0 | 1 | 0x811 | |
cl_joyClampMinTurnLook | 0.675 | If enabled, then the minimum-most look axis relative to deadzone will be clamped, making it easier to turn left/right or look up/down in a straight line. Threshold controls aggressiveness | 0.0 | 1.0 | 0x814 | |
cl_joyConvertTurnToSquare | 0 | Convert view input from circle to square to prevent diag slowdown | 0 | 1 | 0x811 | |
cl_joyinvertlook | 0 | Invert joystick look | 0 | 1 | 0x811 | |
cl_joyLogarithmicAccelerationThreshold | 2.0 | Sets a threshold for the logarithmic turn curve style | 1.0 | 4.0 | 0x814 | |
cl_joyLogCurve | 1 | Apply a curve threshold while turning, 0 - none, 1 - logarithmic, 2 - exponential | 0 | 2 | 0x812 | |
cl_joylookspeed_x | 0.575 | Joystick Look speed (x-axis) | 0.1 | 2.0 | 0x814 | |
cl_joylookspeed_y | 0.3 | Joystick Look speed (y-axis) | 0.1 | 2.0 | 0x814 | |
cl_joymovesensitivity | 4.0 | Joystick Move sensitivity | 0.0 | 8.0 | 0x814 | |
cl_joysmoothing | 1 | Enables joystick look smoothing | 0 | 1 | 0x11 | |
cl_localplayers | 1 | Number of players for split screen (must be in co-op or deathmatch) | 1 | 8 | 0x2 | |
cl_lookspring | 0 | 0 | 1 | 0x11 | ||
cl_lookstrafe | 0 | 0 | 1 | 0x11 | ||
cl_maxlatetics | 16 | Maximum number of late gametics to run | 1 | 60 | 0x12 | |
cl_maxresendqueue | 1 | The number of messages the server will try to resend in a single frame | 1 | 255 | 0x2 | |
cl_mousesmooth | 1 | Set smooth mouse threshold | 1 | 4 | 0x812 | |
cl_movelerping | 1 | If enabled, interpolates move stepping for certain entities | 0 | 1 | 0x11 | |
cl_movespeedkey | 2.0 | 0.0 | 1.0 | 0x4 | ||
cl_name | player | - | - | 0x18 | ||
cl_nocsqc | 1 | CSQC is not currently supported. | - | - | 0x8000 | |
cl_nolerp | 0 | 0 | 1 | 0x11 | ||
cl_pitchspeed | 150 | 0.0 | 1.0 | 0x4 | ||
cl_predict | 1 | Turn on prediction | 0 | 1 | 0x11 | |
cl_predict_debug | 0 | Show prediction debugging info. 0: Off, 1: Server Origin (Green) vs Furthest Attempted Prediction (Cyan), 2: Prediction Origin (White) vs Camera with nudge (Yellow) | 0 | 1 | 0x2 | |
cl_rollangle | 2.0 | 0.0 | 1.0 | 0x14 | ||
cl_rollspeed | 200 | 0.0 | 1.0 | 0x14 | ||
cl_run | 1 | Enable always run | 0 | 1 | 0x811 | |
cl_saveScreenshotsAsJPEG | 0 | If enabled, screenshots will be saved out as JPEG instead of PNG | 0 | 1 | 0x11 | |
cl_saveScreenshotUserDirectory | 1 | If disabled, screenshots will save in the same directory as executable, otherwise will save to user save game folder | 0 | 1 | 0x11 | |
cl_sensitivity | 5 | 0.1 | 10.0 | 0x14 | ||
cl_shownet | 0 | 0 | 1 | 0x12 | ||
cl_sidespeed | 350 | 0.0 | 1.0 | 0x4 | ||
cl_skipCrosshair | 0 | 1 = Skip Drawing Crosshair | 0 | 1 | 0x11 | |
cl_skipHud | 0 | 1 = No HUD | 0 | 1 | 0x81 | |
cl_skipViewBob | 1 | 1 = Skip View Bob | 0 | 1 | 0x811 | |
cl_swapjoysticks | 0 | Swaps joysticks for movement and turning | 0 | 1 | 0x811 | |
cl_updateCPUUsageFrequency | 500 | Number of times in milliseconds to query CPU utilization. Higher frequencies will cause the result to be less accurate | 1 | 100000 | 0x12 | |
cl_upspeed | 200 | 0.0 | 1.0 | 0x4 | ||
cl_usegyros | 1 | Allow gyroscope input | 0 | 1 | 0x811 | |
cl_yawspeed | 140 | 0.0 | 1.0 | 0x4 | ||
con_alwaysShowConsole | 0 | Overlays the console output to screen | 0 | 1 | 0x11 | |
con_fontsize | 14 | Sets size of console font (requires restart) | 0 | 1 | 0x12 | |
con_lockout | 0 | Locks user out of interacting with console | 0 | 1 | 0x41 | |
con_scrollamount | 1 | Sets the number of lines to scroll in console | 0 | 1 | 0x12 | |
con_showfps | 0 | Displays current FPS | 0 | 1 | 0x11 | |
con_statfontsize | 12 | Sets size of fonts for stat system (requires restart) | 0 | 1 | 0x12 | |
config_version | 0 | Configuration Version | 0 | 1 | 0x12 | |
coop | 0 | 0 turns off Coop completely. | 0 | 1 | 0x1 | |
crosshair_blue | 255 | 0 | 255 | 0x812 | ||
crosshair_green | 255 | 0 | 255 | 0x812 | ||
crosshair_red | 255 | 0 | 255 | 0x812 | ||
ctf | 0 | 0 turns off CTF completely. | 0 | 1 | 0x1 | Added in Update #4 |
crosshairStyle | + | - | - | 0x818 | ||
d3d11_adapter | -1 | Force select an adapter | 0 | 1 | 0x12 | |
d3d11_compileShaders | 0 | If enabled, then compile direct x shaders at RHI initialization | 0 | 1 | 0x11 | |
d3d11_noAltEnter | 1 | Prevent DXGI from responding to an alt-enter sequence (requires restart) | 0 | 1 | 0x11 | |
deathmatch | 0 | Deathmatch style to use. 0 turns off Deathmatch completely. | 0 | 255 | 0x2 | |
dem_compress | 1 | Compress demo commands | 0 | 1 | 0x11 | |
dem_record | 0 | Record demos | 0 | 1 | 0x11 | |
developer | 0 | Developer mode | 0 | 1 | 0x11 | |
edgefriction | 2 | 0.0 | 1.0 | 0x14 | ||
fraglimit | 0 | Number of frags to win the game. | 0 | 1 | 0x402 | |
g_debuglocalization | 0 | Wrap strings in angled brackets when loading strings from loc file, must be set at command line | 0 | 1 | 0x8001 | |
g_drawWalkPath | 0 | 1 = Show Walk Path To Where Your Looking. 2 = Set Start/Goal By Shooting | 0 | 1 | 0x82 | |
g_language | Language localization | - | - | 0x18 | ||
g_removeAllAI | 0 | 1 = Remove All AI In The Map | 0 | 1 | 0x81 | |
g_showClosestNavNode | 0 | Set To 1 To The Closest Nav Node From Your Position | 0 | 1 | 0x81 | |
g_showEnts | 0 | Set To 1 To Show In-Game Entities | 0 | 1 | 0x81 | |
g_showintromovie | 1 | Play intro movies on startup | 0 | 1 | 0x11 | |
g_showMonsters | 0 | Set To 1 To Show In-Game Monsters. 2 = Only Draw Alive Monsters | 0 | 1 | 0x82 | |
g_showRuler | 0 | Set To 1 To Show In-Game Ruler | 0 | 1 | 0x81 | |
g_showSpawnPoints | 0 | 1 = Show Deathmatch Spawn Points. 2 = Show Coop Spawn Point. 3 = Show All Spawn Points | 0 | 1 | 0x82 | |
g_sys_language | System language setting | - | - | 0x18 | ||
g_vibration | 1 | Allow haptic vibrations | 0 | 1 | 0x811 | |
g_vibrationVolume | 0.5f | Haptic vibration intensity | 0.0 | 1.0 | 0x814 | |
gamecfg | 0 | - | - | 0x18 | ||
gamma | 1 | 0.0 | 1.0 | 0x14 | ||
gl_cshiftpercent | 100 | 0.0 | 1.0 | 0x14 | ||
horde | 0 | 0 turns off Horde completely. | 0 | 1 | 0x1 | |
hostname | UNNAMED | - | - | 0x18 | ||
imgui_scale | 0 | > 0 = Override The Scale IMGUI Menus Use | 0.0 | 1.0 | 0x4 | |
in_joystick_laxisdeadzone | 0.24 | Sets dead zone threshold for left axis | 0.05 | 0.5 | 0x814 | |
in_joystick_lookaxis | 3 | Specifies the joystick axis for up/down | 0 | 1 | 0x812 | |
in_joystick_lookinvert | 0 | Inverts joystick up/down | 0 | 1 | 0x812 | |
in_joystick_raxisdeadzone | 0.265 | Sets dead zone threshold for right axis | 0.05 | 0.5 | 0x814 | |
in_joystick_strafeaxis | 0 | Specifies the joystick axis for left/right | 0 | 1 | 0x812 | |
in_joystick_strafeinvert | 0 | Inverts joystick left/right | 0 | 1 | 0x812 | |
in_joystick_xaxis | 2 | Specifies the joystick 'x' axis | 0 | 1 | 0x812 | |
in_joystick_xinvert | 0 | Inverts joystick 'x' axis | 0 | 1 | 0x812 | |
in_joystick_yaxis | 1 | Specifies the joystick 'y' axis | 0 | 1 | 0x812 | |
in_joystick_yinvert | 1 | Inverts joystick 'y' axis | 0 | 1 | 0x812 | |
in_nojoy | 0 | Disables joystick activation | 0 | 1 | 0x11 | |
in_profilejoybuttons | 0 | Display joystick button ID in console when pressed | 0 | 1 | 0x1 | |
in_skipplayerone | 0 | Prevents player one from being assigned a controller, controllers are passed to the next slot | 0 | 1 | 0x11 | |
jobs_concurrentThreads | -1 | Specifies number of concurrent threads to process jobs. if none specified then all jobs are executed immediately. (Requires restart) | 0 | 1 | 0x12 | |
jobs_enable | 1 | Enables tasks to be distributed into job threads for performance | 0 | 1 | 0x11 | |
kf_basepath | Base file path to look for files | - | - | 0x8 | ||
m_forward | 0 | 0.0 | 1.0 | 0x14 | ||
m_pitch | 0.022 | 0.0 | 1.0 | 0x14 | ||
m_side | 0.8 | 0.0 | 1.0 | 0x14 | ||
m_yaw | 0.022 | 0.0 | 1.0 | 0x14 | ||
nav_edit | 0 | Set To 1 To Activate Nav Editor | 0 | 1 | 0x81 | |
nav_heuristic_xpos | 0.84 | The Starting X Postition For The Nav Heuristic Window. Valid Values = 0.0 - 1.0 | 0.0 | 1.0 | 0x14 | |
nav_heuristic_ypos | 0.2 | The Starting Y Postition For The Nav Heuristic Window. Valid Values = 0.0 - 1.0 | 0.0 | 1.0 | 0x14 | |
nav_legend_xpos | 0.5 | The Starting X Postition For The Nav Legend Window. Valid Values = 0.0 - 1.0 | 0.0 | 1.0 | 0x14 | |
nav_legend_ypos | 0.54 | The Starting Y Postition For The Nav Legend Window. Valid Values = 0.0 - 1.0 | 0.0 | 1.0 | 0x14 | |
nav_properties_xpos | 0.001 | The Starting X Postition For The Nav Properties Window. Valid Values = 0.0 - 1.0 | 0.0 | 1.0 | 0x14 | |
nav_properties_ypos | 0.54 | The Starting Y Postition For The Nav Properties Window. Valid Values = 0.0 - 1.0 | 0.0 | 1.0 | 0x14 | |
navEdit_autoConnectNodes | 1 | 1 = When Connecting A Source Node To A Target, Try To Automatically Connect The Target Back To The Source | 0 | 1 | 0x11 | |
navEdit_defaultNodeRadius | 32 | The Default Radius For Newly Placed Nav Nodes | 0.0 | 1.0 | 0x14 | |
navEdit_inWaterLookPointDist | 128 | Set Dist To Trace For Look Point When UnderWater | 0.0 | 1.0 | 0x14 | |
navEdit_nodeDrawDist | 1024 | The Distance The Editor Draws Nav Nodes | 0.0 | 1.0 | 0x4 | |
navEdit_onlyTraceAgainstWorld | 0 | Look Point Only Traces Against World Geometry | 0 | 1 | 0x1 | |
navEdit_playSounds | 1 | 1 = Play Sounds In The Nav Editor | 0 | 1 | 0x11 | |
navEdit_postConnectToNodeAction | 1 | 0 = Keep The Source Node Selected. 1 = Switch To The Target Node After Connection Is Complete | 0 | 1 | 0x11 | |
navEdit_removeGodModeOnExit | 1 | 1 = Remove 'God Mode' When Exit Nav Editor | 0 | 1 | 0x1 | |
navEdit_removeNoclipOnExit | 1 | 1 = Remove 'No Clip' When Exit Nav Editor | 0 | 1 | 0x1 | |
navEdit_removeNotargetOnExit | 1 | 1 = Remove 'No Target' When Exit Nav Editor | 0 | 1 | 0x1 | |
navEdit_showLinkType | 0 | 0 = Show All Links. 1 = Only Show Nodes With One Way Links. 2 = Only Show Nodes With Non-Walk Links. 3 = Only Show nodes With Selective Team Links. | 0 | 3 | 0x2 | |
navEdit_skipLookPointValidation | 0 | ADVANCED USERS ONLY: Skip Validation Of Look Point | 0 | 1 | 0x1 | |
navEdit_skipValidation | 0 | 1 = Skip Editor Validation Check When Saving Nav Nodes | 0 | 1 | 0x1 | |
navEdit_updateSourceHistoryOnConnectionChange | 1 | 1 = Update Source Node History Any Time You Connect/Disconnect It From Another Node | 0 | 1 | 0x11 | |
net_compress | 1 | Enables compression of packets | 0 | 1 | 0x11 | |
net_config_com_baud | 57600 | 0 | 1 | 0x12 | ||
net_config_com_irq | 4 | 0 | 1 | 0x12 | ||
net_config_com_modem | 1 | 0 | 1 | 0x12 | ||
net_config_com_port | 1016 | 0 | 1 | 0x12 | ||
net_config_modem_clear | ATZ | - | - | 0x18 | ||
net_config_modem_dialtype | T | - | - | 0x18 | ||
net_config_modem_hangup | AT H | - | - | 0x18 | ||
net_config_modem_init | - | - | 0x18 | |||
net_crossplay | 1 | Enables the operation of crossplatform lobbies | 0 | 1 | 0x11 | |
net_cryptDynamic | 0 | 0 | 1 | 0x41 | ||
net_cryptKeyserver | https://keyserver.silver.idtech.services | - | - | 0x48 | ||
net_cryptKeyserverPort | 443 | - | - | 0x48 | ||
net_directconn | 1 | Enables direct connections | 0 | 1 | 0x11 | |
net_messagetimeout | 20 | 0 | 1 | 0x2 | ||
net_queueController | 0 | Controls whether matchmaking queues in controller-only lobbies | 0 | 1 | 0x11 | |
net_speechtotext | 0 | Enables Speech To Text | 0 | 1 | 0x11 | |
net_synthtexttomic | 0 | Have local text synthesized to speech as the microphone | 0 | 1 | 0x11 | |
net_synthvoicetype | The synth style to use for net_synthtexttomic | - | - | 0x18 | ||
net_texttospeech | 0 | Enables Text To Speech | 0 | 1 | 0x11 | |
net_voip | 1 | Enables voice chat in multiplayer | 0 | 1 | 0x11 | |
net_voipmic | 1 | Enables the local microphone for voice chat | 0 | 1 | 0x11 | |
net_voipptt | 1 | Enables push to talk on the local mic | 0 | 1 | 0x11 | |
net_voipvolume | 1.0 | Sets the volume of incoming voice chat | 0.0 | 1.0 | 0x14 | |
noexit | 0 | 0 | 1 | 0x401 | ||
nomonsters | 0 | 0 | 1 | 0x11 | ||
p_skipEdictTouch | 0 | 1 = Don't Update Touching Edicts | 0 | 1 | 0x81 | |
pausable | 1 | 0 | 1 | 0x1 | ||
playername | A player name to use if no social service is available | - | - | 0x18 | ||
playfab_lobbyMaxPlayers | 8 | 0 | 1 | 0x42 | ||
playfab_lobbyPrivate | 0 | 0 | 1 | 0x41 | ||
playfab_lobbyTarget | crossplay | - | - | 0x48 | ||
pr_checkextension | 1 | Set to 1 to allow checkextension use in QC, setting to 0 may resolve compat issues with modern mods, but will disable advanced QC features. | 0 | 1 | 0x1 | |
r_ambientOcclusion | 0 | Enables ambient occlusion | 0 | 1 | 0x11 | |
r_antialiasing | 0 | Sets a antialiasing mode | 0 | 1 | 0x12 | |
r_aoblurprecision | 250.0 | Sets AO blur precision factor. Used to fix halo artifacts | 0.0 | 1.0 | 0x14 | |
r_aodepthbias | 4.0 | Sets AO depth bias | 0.0 | 1.0 | 0x14 | |
r_aofullres | 0 | Sets AO full resolution | 0 | 1 | 0x11 | |
r_aointensity | 4.0 | Sets AO intensity | 0.0 | 1.0 | 0x14 | |
r_aomaxradiusshrink | 0.25 | Sets AO max radius shrink | 0.0 | 1.0 | 0x14 | |
r_aominradius | 2.0 | Sets AO min radius | 0.0 | 1.0 | 0x14 | |
r_aoradius | 8.0 | Sets AO radius | 0.0 | 1.0 | 0x14 | |
r_bloom | 0 | Enables bloom | 0 | 1 | 0x11 | |
r_brightness | 0.0 | Applies overall display brightness | 0.0 | 2.0 | 0x14 | |
r_brushmodeldepthbias | -0.000001 | Sets a depth bias for brush models | 0.0 | 1.0 | 0x14 | |
r_brushmodelslopebias | 0.5 | Sets a slope bias for brush models | 0.0 | 1.0 | 0x14 | |
r_clear | 0 | Force Clear Screen Every Frame | 0 | 1 | 0x1 | |
r_clusterFrustumMaxZ | 12000.0 | Sets far z for cluster z-slice distribution | 0.0 | 1.0 | 0x10004 | |
r_clusterFrustumMinZ | 10.0 | Sets near z for cluster z-slice distribution | 0.0 | 1.0 | 0x10004 | |
r_computenormals | 1 | Compute vertex normals at runtime instead of using a pre-defined table | 0 | 1 | 0x1 | |
r_crtmode | 1 | Enables CRT emulation (Quake 64 only) | 0 | 1 | 0x11 | |
r_dof | 1 | Enables depth of field | 0 | 1 | 0x11 | |
r_dofBlurRange | 0.0 | Sets DOF blur range (debugging) | 0.0 | 1.0 | 0x4 | |
r_dofFocusDistance | 0.0 | Sets DOF focus distance (debugging) | 0.0 | 1.0 | 0x4 | |
r_dofFocusRange | 0.0 | Sets DOF focus range (debugging) | 0.0 | 1.0 | 0x4 | |
r_drawEntities | 1 | Draw Entities In The World | 0 | 1 | 0x81 | |
r_drawViewModel | 1 | Draw View Model | 0 | 1 | 0x81 | |
r_enablefog | 1 | Enables fog | 0 | 1 | 0x11 | |
r_fontHinting | 0 | Font hinting mode (Requires restart) (0 = normal, 1 = light, 2 = monochrome, -1 = none) | 0 | 1 | 0x12 | |
r_fov | 74.0 | Field of view | 1.0 | 179.0 | 0x814 | |
r_fullbright | 0 | Disables lightmaps | 0 | 1 | 0x81 | |
r_gamepadStyle | detect | The kind of gamepad style to use for drawing bindings. | - | - | 0x818 | |
r_generateMipMapsRunTime | 1 | Generate mip maps at runtime instead of loading from BSP (requires level restart) | 0 | 1 | 0x11 | |
r_lavaalpha | 1.0 | Sets alpha for all lava surfaces | 0.0 | 1.0 | 0x14 | |
r_maxocclusionunit | 0.01 | Determines the threshold to re-issue an occlusion query | 0.0 | 1.0 | 0x14 | |
r_md5models | 1 | Render MD5 models instead of alias models (if available) | 0 | 1 | 0x11 | |
r_monochromelightmaps | 0 | If enabled, lightmaps will display as grayscale | 0 | 1 | 0x11 | |
r_motionBlur | 0 | Enables motion blur | 0 | 1 | 0x11 | |
r_motionBlurShutterSpeed | 250.0 | Sets the motion blur shutter speed. Smaller the value, the more sensitive the blur will become | 0.0 | 1.0 | 0x14 | |
r_motionBlurVisualize | 0 | Enables debugging visualization of motion blur | 0 | 1 | 0x1 | |
r_noEntityCastShadowList | progs/missile.mdl,progs/flame.mdl,progs/flame2.mdl,progs/lavaball.mdl,progs/grenade.mdl,progs/spike.mdl,progs/s_spike.mdl,progs/laser.mdl,progs/lspike.mdl,progs/candle.mdl | Filter list that excludes any entities matching the specified model to not cast shadows | - | - | 0x18 | |
r_nolerp_list | progs/flame.mdl,progs/flame2.mdl,progs/braztall.mdl,progs/brazshrt.mdl,progs/longtrch.mdl,progs/flame_pyre.mdl,progs/v_saw.mdl,progs/v_xfist.mdl,progs/h2stuff/newfire.mdl | Filter list that excludes any entities matching the specified model to not perform any animation interpolation | - | - | 0x18 | |
r_notextures | 0 | Disables texture mapping | 0 | 1 | 0x1 | |
r_oitClamp | 3000.0 | Sets weight clamp value for OIT blending | 0.0 | 1.0 | 0x14 | |
r_oitWeight | 10000.0 | Sets the weight value for OIT blending | 0.0 | 1.0 | 0x14 | |
r_partdepthbias | -0.0001 | Sets a depth bias for particles | 0.0 | 1.0 | 0x14 | |
r_partslopebias | -4.0 | Sets a slope bias for particles | 0.0 | 1.0 | 0x14 | |
r_previewlightmap | -1 | Display lightmap texture (num = which page to display) (debugging) | 0 | 1 | 0x2 | |
r_renderWaterViewFX | 1 | 1 = Draw Water View FX When In Water | 0 | 1 | 0x1 | |
r_resolutionscale | 0 | Enable resolution scaling - can either be at a fixed scale or dynamically adjust based on performance | 0 | 1 | 0x12 | |
r_resolutionscale_aggressive | 0 | If enabled, resolution scale will adjust aggressively | 0 | 1 | 0x11 | |
r_resolutionscale_fixedscale | 1.0 | Forces the resolution to scale at this value (ignored if dynamic scaling is enabled) | 0.1 | 1.0 | 0x14 | |
r_resolutionscale_gooddrawtime | 0.9 | The required time in which the session draw time must fall under in order to upscale the resolution (Note: use the statrhi command to see the session draw time) | 0.0 | 1.0 | 0x14 | |
r_resolutionscale_increasespeed | 0.1 | Sets how fast to upscale the resolution | 0.0 | 1.0 | 0x14 | |
r_resolutionscale_lowerspeed | 0.1 | Sets how fast to downscale the resolution | 0.0 | 1.0 | 0x14 | |
r_resolutionscale_numframesbeforelowering | 20 | Number of frames to wait before decreasing resolution when performance is bad | 0 | 1 | 0x12 | |
r_resolutionscale_numframesbeforeraising | 200 | Number of frames to wait before increasing resolution when performance is good | 0 | 1 | 0x12 | |
r_resolutionscale_targetdrawtime | 1.125 | The targeted session draw time before downscaling the resolution (Note: use the statrhi command to see the session draw time) | 0.0 | 1.0 | 0x14 | |
r_rhimaxanisotropic | 0 | Sets quality level for anisotropic texture filtering | 0 | 1 | 0x12 | |
r_rhirenderfamily | vulkan | Set which graphics driver API to use | - | - | 0x18 | |
r_shadowcachelifetime | 1000 | How long should a unused shadow view remain in cache | 0 | 1 | 0x10002 | |
r_shadows | 1 | Enables shadow mapping | 0 | 1 | 0x11 | |
r_shownormals | 0 | Display surface normals (debugging) | 0 | 1 | 0x1 | |
r_showoverdraw | 0 | Display tile lighting overdraw - blue indicates good, red indicates bad (debugging) | 0 | 1 | 0x1 | |
r_showshadowatlas | 0 | Displays the shadow map atlas (debugging) | 0 | 1 | 0x1 | |
r_showtris | 0 | Render geometry as wireframe (debugging) | 0 | 1 | 0x1 | |
r_slimealpha | 1.0 | Sets alpha for all slime surfaces | 0.0 | 1.0 | 0x14 | |
r_squareparticles | 1 | Particles are displayed as solid quads (Quake64) | 0 | 1 | 0x11 | |
r_staticshadows | 1 | Enables static shadow mapping | 0 | 1 | 0x11 | |
r_subdivide_size | 64 | Sets subvided size for sky and water surfaces | 0 | 1 | 0x12 | |
r_telealpha | 1.0 | Sets alpha for all teleport surfaces | 0.0 | 1.0 | 0x14 | |
r_textureMode | nearest_mipmap_nearest | Sets texture mode | - | - | 0x18 | |
r_verticalsplitscreen | 0 | Controls if 2 player splitscreen is vertical or horizontal | 0 | 1 | 0x11 | |
r_visualizeAO | 0 | Show ambient occlusion results (debugging) | 0 | 1 | 0x1 | |
r_wateralpha | 1.0 | Sets alpha for all water surfaces | 0.0 | 1.0 | 0x14 | |
registered | 1 | Determines if game is shareware or fully registered copy | 0 | 1 | 0x8001 | |
routeEdit_lookPointDist | 256 | How Far To Place A Route Node In Front Of The User | 0 | 1 | 0x4 | Added in Update #4 |
routeEdit_playSounds | 1 | 1 = Play Sounds In The Route Editor | 0 | 1 | 0x11 | Added in Update #4 |
routeEdit_routeDrawDist | 4096 | How Far To Draw Route Nodes In-World | 0 | 1 | 0x4 | Added in Update #4 |
route_edit | 0 | Set To 1 To Activate Route Editor | 0 | 1 | 0x81 | Added in Update #4 |
samelevel | 0 | 0 | 1 | 0x1 | ||
saved1 | 0 | - | - | 0x18 | ||
saved2 | 0 | - | - | 0x18 | ||
saved3 | 0 | - | - | 0x18 | ||
saved4 | 0 | - | - | 0x18 | ||
savedgamecfg | 0 | - | - | 0x18 | ||
scr_blurbackgroundformenu | 1 | Blur background when menu is active | 0 | 1 | 0x11 | |
scr_centertime | 5 | Time centerprints will be on screen. | 0 | 1 | 0x12 | |
scr_chattime | 3 | Time for chat window to stay on screen. | 0 | 1 | 0x12 | |
scr_displayCenterMessages | 1 | Displays centered in-game messages | 0 | 1 | 0x11 | |
scr_dosresolution | 0 | Emulates VGA 320x240 resolution | 0 | 1 | 0x11 | |
scr_maxlines | 4 | Maximum amount of lines to display on screen at once. | 0 | 20 | 0x12 | |
scr_ofsx | 0 | 0.0 | 1.0 | 0x14 | ||
scr_ofsy | 0 | 0.0 | 1.0 | 0x14 | ||
scr_ofsz | 0 | 0.0 | 1.0 | 0x14 | ||
scr_polyblend | 1 | Enables screen flashes (powerups, damage, pickups, etc) | 0 | 1 | 0x11 | |
scr_printspeed | 8 | 0 | 1 | 0x12 | ||
scr_printtime | 3 | Time for corner prints to stay on screen. | 0 | 1 | 0x12 | |
scr_screenscale | 0 | Set scale for on-screen overlay. If zero, then it will auto-scale based on resolution | 0.0 | 1.0 | 0x14 | |
scr_showpause | 1 | 0 | 1 | 0x11 | ||
scr_showram | 1 | 0 | 1 | 0x11 | ||
scr_showturtle | 0 | 0 | 1 | 0x11 | ||
scr_textfadethreshold | 0.25 | Sets threshold for fading out center text | 0.0 | 1.0 | 0x14 | |
scr_togglescoreboard | 0 | Switch scoreboard from hold to toggle. | 0 | 1 | 0x11 | |
scr_underwater_magnitude | 6 | Sets magnitude of the underwater wave effect | 0.0 | 1.0 | 0x14 | |
scr_underwater_speed | 80 | Sets speed of the underwater wave effect | 0.0 | 1.0 | 0x14 | |
scr_underwater_spread | 3 | Sets spread of the underwater wave effect | 0 | 1 | 0x12 | |
scr_underwater_strips | 240 | Sets the number of strips for the underwater effect | 16 | 768 | 0x12 | |
scr_usekfont | 0 | Enable Unicode font rendering, can be set by mods that are aware of localization. | 0 | 1 | 0x1 | |
scratch1 | 0 | 0.0 | 1.0 | 0x14 | ||
scratch2 | 0 | 0.0 | 1.0 | 0x14 | ||
scratch3 | 0 | 0.0 | 1.0 | 0x14 | ||
scratch4 | 0 | 0.0 | 1.0 | 0x14 | ||
serverprofile | 0 | 0 | 1 | 0x1 | ||
skill | 1 | 0 | 1 | 0x2 | ||
snd_ambient_fade | 100 | Sets ambient fade factor | 0.0 | 1.0 | 0x14 | |
snd_ambient_level | 0.3 | Sets ambient level threshold | 0.0 | 1.0 | 0x14 | |
snd_hardwarereverb | 1 | Enable hardware reverb effects | 0 | 1 | 0x11 | |
snd_lowpasscutofffreq | 6833 | Specifies the cut-off frequency for the low pass filter | 1000 | 8000 | 0x12 | |
snd_lowpassfilter | 1 | Enable low pass filter for digital sound effects | 0 | 1 | 0x11 | |
snd_lowpassgain | 0.8 | Low pass filter gain for high frequencies | 0.0 | 1.0 | 0x14 | |
snd_mix_ahead | 0.025 | Sets mix ahead value for the sound mixer | 0.0 | 1.0 | 0x14 | |
snd_musicvolume | 1.0 | Music volume | 0.0 | 1.0 | 0x14 | |
snd_nosound | 0 | Disables audio on startup | 0 | 1 | 0x11 | |
snd_precache | 1 | Precaches audio on level load | 0 | 1 | 0x11 | |
snd_voicelanguage | 0 | Language of voice effects | 0 | 5 | 0x12 | |
snd_volume | 0.85 | Sound volume | 0.0 | 1.0 | 0x14 | |
spawn_edit | 0 | Set To 1 To Activate Spawn Editor | 0 | 1 | 0x81 | |
spawnEdit_monstersOnly | 1 | 1 = New Spawn Nodes Will Only Work For Monsters | 0 | 1 | 0x1 | |
spawnEdit_playSounds | 1 | 1 = Play Sounds In The Spawn Editor | 0 | 1 | 0x11 | |
spawnEdit_renderDepthTested | 0 | 0 = Draw Spawn Nodes Through The World | 0 | 1 | 0x1 | |
spawnEdit_spawnDrawDist | 2048 | How Far To Draw Spawn Nodes In-World | 0.0 | 1.0 | 0x4 | |
sv_accelerate | 10 | 0.0 | 1.0 | 0x14 | ||
sv_aim | 1 | - | - | 0x8040 | ||
sv_cheats | 0 | Enable cheats | 0 | 1 | 0x82 | |
sv_clientauth | 1 | Give clients a slight bit of authority over their own position | 0 | 1 | 0x1 | |
sv_controlleronly | 0 | PlayFab matchmaking distinguishes between devices in use | 0 | 1 | 0x1 | |
sv_friction | 4 | 0.0 | 1.0 | 0x14 | ||
sv_gibGravity | 0 | > 0 = Override Gravity For Gibs | 0.0 | 1.0 | 0x4 | |
sv_gravity | 800 | 0.0 | 1.0 | 0x14 | ||
sv_idealpitchscale | 0.8 | 0.0 | 1.0 | 0x14 | ||
sv_maxspeed | 320 | 0.0 | 1.0 | 0x14 | ||
sv_maxvelocity | 2000 | 0.0 | 1.0 | 0x14 | ||
sv_nostep | 0 | 0 | 1 | 0x11 | ||
sv_protocol | 666 | Sets server protocol | 0 | 1 | 0x42 | |
sv_quitAfterChangelevel | 0 | Instructs server to exit instead of changing level | 0 | 1 | 0x1 | |
sv_skipEdictTouch | 0 | 1 = Don't Update Touching Edicts | 0 | 1 | 0x81 | |
sv_stopspeed | 100 | 0.0 | 1.0 | 0x14 | ||
sv_wallfriction | 0 | Friction is applied to players when angle is facing a wall | 0 | 1 | 0x1 | |
sys_kpfram | 0 | Load all KPF files into RAM | 0 | 1 | 0x11 | |
sys_logresourcemsgs | 0 | Show resource loading debug messages | 0 | 1 | 0x11 | |
teamplay | 0 | 0 | 1 | 0x402 | ||
temp1 | 0 | Reserved For QuakeC Usage | 0 | 1 | 0x12 | |
temp2 | 0 | Reserved For QuakeC Usage | 0 | 1 | 0x12 | |
temp3 | 0 | Reserved For QuakeC Usage | 0 | 1 | 0x12 | |
temp4 | 0 | Reserved For QuakeC Usage | 0 | 1 | 0x12 | |
temp5 | 0 | Reserved For QuakeC Usage | 0 | 1 | 0x12 | |
timelimit | 0 | Maximum amount of time the game can last for, in minutes. | 0 | 1 | 0x402 | |
ui_acc_alttypeface | 0 | Prefer plain typeface over pixel typeface. | 0 | 1 | 0x11 | |
ui_acc_contrast | 0 | Enable high contrast mode in menus and text | 0 | 1 | 0x11 | |
ui_acc_firstlaunch_v2 | 1 | Show accessibility menu on first menu enter | 0 | 1 | 0x11 | Added in Update #4.1 |
ui_addonsBaseURL | https://mods.silver.quakeapi.com/ | Base URL for the add-ons directory | - | - | 0x0 | |
ui_creditspeed | 1.0 | Scale factor for the credits speed | 0.0 | 1.0 | 0x4 | |
ui_modellerp | 1 | Sets both move lerp and anim lerp at once | - | - | 0x10 | |
ui_showfull | 1 | Shows full matches in the match browser | 0 | 1 | 0x11 | |
ui_showquitmessage | 0 | Shows quit message when exiting client | 0 | 1 | 0x11 | |
v_borderless | 0 | Hide window border for non-fullscreen mode | 0 | 1 | 0x11 | |
v_centermove | 0.15 | 0.0 | 1.0 | 0x14 | ||
v_centerspeed | 500 | 0.0 | 1.0 | 0x14 | ||
v_displaymonitor | 0 | Set index for which monitor to display | 0 | 1 | 0x12 | |
v_displayrestart | -1 | Internal use only - do not modify | 0 | 1 | 0x2 | |
v_height | 768 | Video resolution height | 0 | 1 | 0x12 | |
v_idlescale | 0 | 0.0 | 1.0 | 0x14 | ||
v_ipitch_cycle | 1 | 0.0 | 1.0 | 0x14 | ||
v_ipitch_level | 0.3 | 0.0 | 1.0 | 0x14 | ||
v_iroll_cycle | 0.5 | 0.0 | 1.0 | 0x14 | ||
v_iroll_level | 0.1 | 0.0 | 1.0 | 0x14 | ||
v_iyaw_cycle | 2 | 0.0 | 1.0 | 0x14 | ||
v_iyaw_level | 0.3 | 0.0 | 1.0 | 0x14 | ||
v_kickpitch | 0.6 | 0.0 | 1.0 | 0x14 | ||
v_kickroll | 0.6 | 0.0 | 1.0 | 0x14 | ||
v_kicktime | 0.5 | 0.0 | 1.0 | 0x14 | ||
v_refresh | 60 | Video refresh rate (fullscreen only) | 0 | 1 | 0x12 | |
v_vsync | 1 | Vertical sync (0 = off, 1 = on, -1 = adaptive) | 0 | 1 | 0x12 | |
v_width | 1024 | Video resoultion width | 0 | 1 | 0x12 | |
v_windowed | 0 | Set either windowed or fullscreen mode | 0 | 1 | 0x11 | |
v_windowXPos | 0 | Sets X Offset of window (window mode only, use restart command to take effect) | 0 | 1 | 0x12 | |
v_windowYPos | 0 | Sets Y Offset of window (window mode only, use restart command to take effect) | 0 | 1 | 0x12 | |
vk_assertOnValidationError | 0 | If enabled, an assert will trigger if validation reporter triggers a warning or error | 0 | 1 | 0x11 | |
vk_compileShaders | 0 | If enabled, then compile spriv shaders at RHI initialization (requires Vulkan SDK to be installed) | 0 | 1 | 0x11 | |
vk_dumpMisCachedPipelineToFile | 0 | Dumps all cached pipelines to file and the pipeline that didn't match to another file | 0 | 1 | 0x10001 | |
vk_enableDebugging | 0 | Enables layer validation and debug outputs (requires a restart) | 0 | 1 | 0x11 | |
vk_waitOnCommandDuringPresentation | 0 | Always wait on all command buffers during swap chain presentation (debugging) | 0 | 1 | 0x11 | |
win_allowmanualaffinitymask | 0 | If 0, then let the OS deal with scheduling, if not then affinity mask is set by the engine | 0 | 1 | 0x11 | |
win_mdmpwithheap | 0 | 0 | 1 | 0x11 | ||
win_numanode | 0 | Specifies the desired NUMA Node to use on the system to keep all threads on the same node. -1 skips this and allows allocation on any thread. | 0 | 1 | 0x12 | |
ww_ammo_size | 24.0 | Size of ammo counter display for weapon wheel | 0.0 | 1.0 | 0x14 | |
ww_arrow_offset | 102.0 | Sets the offset position for weapon wheel selection arrow | 0.0 | 1.0 | 0x14 | |
ww_popout_amount | 4.0 | Sets how far to pop out the selected weapon icon for weapon wheel | 0.0 | 1.0 | 0x14 | |
ww_popout_speed | 7.2 | Sets how fast to pop out the selected weapon icon for weapon wheel | 0.0 | 1.0 | 0x14 | |
ww_screen_frac_x | 0.76 | Sets horizontal fractional value of the screen for the wheel to display at | 0.0 | 1.0 | 0x14 | |
ww_screen_frac_y | 0.5 | Sets vertical fractional value of the screen for the wheel to display at | 0.0 | 1.0 | 0x14 | |
ww_size | 640.0 | Weapon wheel size - smaller the value, the larger the display | 0.0 | 1.0 | 0x14 | |
ww_timer_speed | 3.0 | How fast the weapon wheel fades in and out | 0.0 | 1.0 | 0x14 | |
ww_unavailable_shade_value | 80 | Sets how much to shade the item if not available in inventory for weapon wheel | 0 | 1 | 0x12 | |
ww_underpic_nudge_amount | 4.0 | Sets weapon wheel underline icon offset | 0.0 | 1.0 | 0x14 |
Removed cvars[edit | edit source]
This table contains cvars that have since been removed in newer versions of Quake Enhanced
Cvar | Default value | Description | Min | Max | Flags | Notes |
---|---|---|---|---|---|---|
0.0167 | Delta Time ( In Seconds ) Between Bot Updates) | 0 | 1 | 0x4 | Renamed to bot_timeDelta.
Removed in Update #1 (Sep 24 2021 build) | |
50 | Chance ( Out Of 100% ) That A Bot Will Chat When The Match Starts/Ends | 0 | 1 | 0x2 | Removed in Update #4 (Jul 5 2022 build) | |
2 | Chance ( Out Of 100% ) That A Bot Will Chat Randomly In-Game When The Situation Warrants | 0 | 1 | 0x2 | Removed in Update #4 (Jul 5 2022 build) | |
0.7 | Sets joystick threshold to dampen acceleration when making slow turns | 0 | 1 | 0x814 | Removed in Update #1 (Sep 24 2021 build) | |
64 | Sets joystick acceleration speed | 0 | 1 | 0x814 | Removed in Update #1 (Sep 24 2021 build) | |
1 | Enables compute shader to backface cull triangles in world | 0 | 1 | 0x11 | Removed in Update #1 (Sep 24 2021 build) | |
1 | 0 | 1 | 0x811 | Removed in Update #2 (Nov 18 2021 build) | ||
0 | 1 = Only Show Nodes With One Way Links | 0 | 1 | 0x1 | Removed in Update #2 (Nov 18 2021 build) | |
72 | Set Dist To Trace For Look Point When UnderWater | 0.0 | 1.0 | 0x14 | Renamed to navEdit_inWaterLookPointDist
Removed in Update #3 (Apr 05 2022 build) | |
0.1 | Sets mix ahead value for the sound mixer | 0.0 | 1.0 | 0x14 | Renamed to snd_mix_ahead
Removed in Update #3 (Apr 05 2022 build) | |
1 | Show accessibility menu on first menu enter | 0 | 1 | 0x11 | Renamed to ui_acc_firstlaunch
Removed in Update #4.1 (Sep 15 2022 build) |