Difference between revisions of "Float"

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(Created page with "Float is the numerical primitive in Quake-C. Like in many other languages 'float' is short for '[https://floating-point-gui.de/ floating point]'. Variables of type 'float' can be used as: * Floating point precision numbers ** <code>local float myVar = 3.14;</code> * Binary flag stores ** <code>local float flag = 2 | 8; // flag = 1010</code> * Boolean logic ** <code>local float isTall = height > 10; // isTall = 1</code> Category:Primitive")
 
 
Line 5: Line 5:
* Floating point precision numbers  
* Floating point precision numbers  
** <code>local float myVar = 3.14;</code>
** <code>local float myVar = 3.14;</code>
* Binary flag stores
* [[Flag|Binary flag]] stores
** <code>local float flag = 2 | 8; // flag = 1010</code>
** <code>local float flag = 2 | 8; // flag = 1010</code>
* Boolean logic  
* Boolean logic  

Latest revision as of 07:17, 17 February 2022

Float is the numerical primitive in Quake-C. Like in many other languages 'float' is short for 'floating point'.

Variables of type 'float' can be used as:

  • Floating point precision numbers
    • local float myVar = 3.14;
  • Binary flag stores
    • local float flag = 2 | 8; // flag = 1010
  • Boolean logic
    • local float isTall = height > 10; // isTall = 1