Difference between revisions of "List of cvars"

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(Updated with min and max)
(Added deleted cvars)
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=== Available cvars ===
This is a list of all the available cvars as of Update #2 Nov 18 2021 build
{| class="wikitable"
{| class="wikitable"
!Cvar
!Cvar
Line 3,655: Line 3,657:
| None
| None
|  
|  
|}
===Removed cvars===
This table contains cvars that have since been removed in newer versions of [[Quake Enhanced]]
{| class="wikitable sortable mw-collapsible"
!Cvar
!Default value
!Description
!Min
!Max
!Notes
|-
|<s>bot_deltaTime</s>
|0.0167
|Delta Time ( In Seconds ) Between Bot Updates)
|0
|1
|Removed in Update #1 (Sep 24 2021 build)
|-
|<s>cl_joy_accel_precision_threshold</s>
|0.7
|Sets joystick threshold to dampen acceleration when making slow turns
|0
|1
|Removed in Update #1 (Sep 24 2021 build)
|-
|<s>cl_joy_accel_speed</s>
|64
|Sets joystick acceleration speed
|0
|1
|Removed in Update #1 (Sep 24 2021 build)
|-
|<s>r_gpuCulling</s>
|1
|Enables compute shader to backface cull triangles in world
|0
|1
|Removed in Update #1 (Sep 24 2021 build)
|-
|<s>crosshair</s>
|1
|
|0
|1
|Removed in Update #2 (Nov 18 2021 build)
|-
|<s>navEdit_showOneWayLinks</s>
|0
|1 = Only Show Nodes With One Way Links
|0
|1
|Removed in Update #2 (Nov 18 2021 build)
|}
|}

Revision as of 21:18, 17 February 2022

Available cvars

This is a list of all the available cvars as of Update #2 Nov 18 2021 build

Cvar Default value Description Min Max Flags Notes
aa_adhesion_contributionpercentmax 0.0 Max Adhesion Contribution Percentage (Value must be in 0..1 range) 0 1 None
aa_adhesion_innterradiusrolloffpercent 0.6 The percentage of the calculated radius to use as the inner radius for rolloff calculation 0 1 None
aa_adhesion_optimalradius 30 Optimal Distance for adhesion to take an effect 0 1 None
aa_adhesion_pitchspeedmax 15 Max Pitch Adhesion Speed 0 1 None
aa_adhesion_radius 15 Radius used to apply adhesion amount 0 1 None
aa_adhesion_yawspeedmax 25 Max Yaw Adhesion Speed 0 1 None
aa_allowinterpolate 1 Interpolate the aim assist friction 0 1 None
aa_debugselector 0 Visualize aim assist selector (debugging) 0 1 None
aa_distance_expandradiusdistmax 1.0 Max fractional distance before expanding kicks in (smoothstep formula) 0 1 None
aa_distance_expandradiusdistmin 0.3 Min fractional distance before expanding kicks in (smoothstep formula) 0 1 None
aa_distance_expandradiusmultiplier 1.0 The expanded multiplier for target radius, friction radius and adhesive radius 0 1 None
aa_distance_max 128 Maximum Optimal Distance for aim assist effect 0 1 None
aa_distance_min 0 Minimum Optimal Distance for aim assist effect 0 1 None
aa_distance_rampdown 10 Distance for ramping down distance modifier 0 1 None
aa_distance_rampup 1024 Distance for ramping up distance modifier 0 1 None
aa_enable 1 Enables aim assist 0 1 None
aa_friction_innterradiusrolloffpct 0.1 The percentage of the calculated radius to use as the inner radius for rolloff calculation 0 1 None
aa_friction_multipliermax 0.25 Maximum Friction Scalar - Value must be in 0..1 and smaller than corresponding max value 0 1 None
aa_friction_multipliermin 0.0 Minimum Friction Scalar - Value must be in 0..1 and smaller than corresponding max value 0 1 None
aa_friction_optimalradius 75 Optimal Distance for Friction to take an effect 0 1 None
aa_friction_radius 25 Friction Collision Sphere Radius 0 1 None
aa_interpolaterate 0.6 The rate in which aim assist interpolates the friction 0 1 None
aa_selection_maxdegrees 10 The Maximum angular separation from the aim axis 0 1 None
aa_selection_maxdistance 950 The Maximum Distance away for a target to be considered for adhesion, friction and target lock-to 0 1 None
bnet_acctType 0 BNet account type (internal use only) 0 4 None
bnet_anonbuid BNet anonymous account ID (internal use only) 0 1 None
bnet_doQuickAccountProcess 1 Internal use only 0 1 None
bnet_lastbuid BNet client BUID (internal use only) 0 1 None
bnet_platformId BNet platform ID (internal use only) 0 1 None
bnet_scEntitlementPlatfId Slayers Club platform ID (internal use only) 0 1 None
bnet_scEntitlementUnlocked 0 Slayers Club successfully unlocked - Internal use only 0 1 None
bnet_silentLog 0 Silence BNET debug log messages in console for user convenience 0 1 None
bnet_uuid BNet client UUID (internal use only) 0 1 None
bot_aim_debug 0 1 = Enable Debugging Of Bot Aiming 0 1 None
bot_aim_disabled 0 1 = Disable Bot Aiming 0 1 None
bot_aim_instant 0 1 = Bots Are Aimbots - For Testing 0 1 None
bot_attackHumansOnly 0 1 = Bots ONLY Attack Human Players 0 1 None
bot_axeAttack 0 1 = Bots ONLY Use Melee Weapons In Combat 0 1 None
bot_chat_disable 0 1 = Bots Aren't Allowed To Chat 0 1 None
bot_combatDisabled 0 1 = Bots Don't Go Into Combat Behaviors 0 1 None
bot_debugSystem 0 General = 1/Behavior Tree = 2/Game Mode Debug = 3/Move Goal Debug = 4/World State Debug = 5/Trace Manager Debug = 6 0 1 None
bot_drawNavNodes 0 1 = Bots Draw Nav Nodes In The World 0 1 None
bot_entityDebug 0 1 = Draw Debug Info About All Entities In The World 0 1 None
bot_followPlayer 0 1 = Bots Follow Around The Local Player 0 1 None
bot_input_disable 0 1 = Bots Can't Apply Any Inputs To The Game 0 1 None
bot_jump_disable 0 1 = Bots Can't Jump 0 1 None
bot_matchChatChance 50 Chance ( Out Of 100% ) That A Bot Will Chat When The Match Starts/Ends 0 1 None
bot_meleeDisabled 0 1 = Bots Don't Use Melee Combat Behaviors 0 1 None
bot_minClients -1 Set How Many Clients You Want In Want The Server. -1 = Disable. 0 = No Bots Allowed 0 1 None
bot_move_debug 0 1 = Debug Bot Movement 0 1 None
bot_move_disable 0 1 = Bots Can't Move 0 1 None
bot_navNodeGoal -1 >= 0 - Bots Will Move To This Nav Node In The World 0 1 None
bot_num_debug 0 Set To The Bot Number You Want To Debug 0 1 None
bot_numBots -1 Set How Many Bots You Want In Want The Server. 0 = Disable. > 0 = Number Of Bots To Spawn 0 1 None
bot_pathTest 0 1 = Debug Bot Path Behavior 0 1 None
bot_pause 0 1 = Pause Bot Thinking 0 1 None
bot_randomChatChance 2 Chance ( Out Of 100% ) That A Bot Will Chat Randomly In-Game When The Situation Warrants 0 1 None
bot_respawnTime 0 Default Respawn Time For Bots. -1 = Disable Respawn 0 1 None
bot_senses_disabled 0 1 = Disable Bot Senses 0 1 None
bot_showBots 0 1 = Show All Bots In The World 0 1 None
bot_showPaths 0 1 = Bots Show The Path To Their Current Goal 0 1 None
bot_skill 2 Bot Skill Level. Valid Values 0( Training ) - 5( Nightmare ) 0 1 None
bot_timeDelta 0.0167 Time Delta ( In Seconds ) Between Bot Updates) 0 1 None
bot_trackPlayer 0 1 = Bots Always Track The Local Player 0 1 None
bot_weapons_disable 0 1 = Bots Don't Use Weapons 0 1 None
campaign 0 0 255 None
chase_active 0 0 1 None
chase_back 100 0 1 None
chase_right 0 0 1 None
chase_up 16 0 1 None
cl_anglespeedkey 1.5 0 1 None
cl_animlerping 1 If enabled, interpolates alias model animations 0 1 None
cl_backspeed 400 0 1 None
cl_bob 0.02 0 1 None
cl_bobcycle 0.6 0 1 None
cl_bobup 0.5 0 1 None
cl_color 17 0 1 None
cl_connectvoice 1 Connect to voice in multiplayer lobbies 0 1 None
cl_crossx 0 0 1 None
cl_crossy 0 0 1 None
cl_displayMessages 1 Displays in-game messages 0 1 None
cl_edgeAccelerationScalar 0.4 Percentage of max turn rate to add when edge acceleration is active (0.0 does nothing; 1.0 doubles turn speed) 0 1 None
cl_edgeAccelerationThreshold 0.9 Percentage of joystick deflection needed before edge acceleration kicks in 0 1 None
cl_engineFPS 60 Frames per second the renderer runs at 0 1920 None
cl_engineHZ 60 Frames per second to run the game logic at 10 60 None
cl_engineNoSleep 0 Don't sleep if the game is running too fast 0 1 None
cl_filterstuffcmd 1 Only allow certain cvars and commands to be set through stuffcmd to prevent servers from performing undesired actions 0 1 None
cl_forwardspeed 400 0 1 None
cl_gyroSensitivityX 4.0 Gyroscope turning sensitivity 0 32 None
cl_gyroSensitivityY 3.5 Gyroscope look sensitivity 0 32 None
cl_hdhud_ammo_alignment 1 Sets screen alignment for ammo icon (-1 = left, 0 = center, 1 = right) (HD Hud) 0 1 None
cl_hdhud_ammo_num_x 132 X offset for ammo num (HD Hud) 0 1 None
cl_hdhud_ammo_num_y 34 Y offset for ammo num (HD Hud) 0 1 None
cl_hdhud_ammo_x 44 X offset for ammo icon (HD Hud) 0 1 None
cl_hdhud_ammo_y 34 Y offset for ammo icon (HD Hud) 0 1 None
cl_hdhud_ammonum_alignment 1 Sets screen alignment for ammo num (-1 = left, 0 = center, 1 = right) (HD Hud) 0 1 None
cl_hdhud_armor_alignment -1 Sets screen alignment for armor icon (-1 = left, 0 = center, 1 = right) (HD Hud) 0 1 None
cl_hdhud_armor_num_x 50 X offset for armor num (HD Hud) 0 1 None
cl_hdhud_armor_num_y 58 Y offset for armor num (HD Hud) 0 1 None
cl_hdhud_armor_x 20 X offset for armor icon (HD Hud) 0 1 None
cl_hdhud_armor_y 58 Y offset for armor icon (HD Hud) 0 1 None
cl_hdhud_armornum_alignment -1 Sets screen alignment for armor num (-1 = left, 0 = center, 1 = right) (HD Hud) 0 1 None
cl_hdhud_face_alignment -1 Sets screen alignment for face icon (-1 = left, 0 = center, 1 = right) (HD Hud) 0 1 None
cl_hdhud_face_x 20 X offset for face icon (HD Hud) 0 1 None
cl_hdhud_face_y 34 Y offset for face icon (HD Hud) 0 1 None
cl_hdhud_health_num_x 50 X offset for health num (HD Hud) 0 1 None
cl_hdhud_health_num_y 34 Y offset for health num (HD Hud) 0 1 None
cl_hdhud_healthnum_alignment -1 Sets screen alignment for health num (-1 = left, 0 = center, 1 = right) (HD Hud) 0 1 None
cl_hdhud_key_alignment 1 Sets screen alignment for key icons (-1 = left, 0 = center, 1 = right) (HD Hud) 0 1 None
cl_hdhud_key_x 36 X offset for key icon (HD Hud) 0 1 None
cl_hdhud_key_y 52 Y offset for key icon (HD Hud) 0 1 None
cl_hud 1 0: no hud, 1: transparent hud, 2: standard hud, 3: standard hud with ammo 0 3 None
cl_interpolation 1 Enables interpolation (for high FPS and 144hz users) 0 1 None
cl_joyAccelerationSmoothing 20.0 Sets max turn acceleration 0 1 None
cl_joyAccelerationSpeed 15.0 Sets joystick acceleration speed 0 1 None
cl_joyApplyPitchAcceleration 1 Applies acceleration for gamepad up/down looking 0 1 None
cl_joyClampMinTurnLook 0.675 If enabled, then the minimum-most look axis relative to deadzone will be clamped, making it easier to turn left/right or look up/down in a straight line. Threshold controls aggressiveness 0 1 None
cl_joyConvertTurnToSquare 0 Convert view input from circle to square to prevent diag slowdown 0 1 None
cl_joyinvertlook 0 Invert joystick look 0 1 None
cl_joyLogarithmicAccelerationThreshold 2.0 Sets a threshold for the logarithmic turn curve style 1 4 None
cl_joyLogCurve 1 Apply a curve threshold while turning, 0 - none, 1 - logarithmic, 2 - exponential 0 2 None
cl_joylookspeed_x 0.575 Joystick Look speed (x-axis) 0,1 2 None
cl_joylookspeed_y 0.3 Joystick Look speed (y-axis) 0,1 2 None
cl_joymovesensitivity 4.0 Joystick Move sensitivity 0 8 None
cl_joysmoothing 1 Enables joystick look smoothing 0 1 None
cl_localplayers 1 Number of players for split screen (must be in co-op or deathmatch) 1 8 None
cl_lookspring 0 0 1 None
cl_lookstrafe 0 0 1 None
cl_maxlatetics 16 Maximum number of late gametics to run 1 60 None
cl_maxresendqueue 1 The number of messages the server will try to resend in a single frame 1 255 None
cl_mousesmooth 1 Set smooth mouse threshold 1 4 None
cl_movelerping 1 If enabled, interpolates move stepping for certain entities 0 1 None
cl_movespeedkey 2.0 0 1 None
cl_name player 0 1 None
cl_nocsqc 1 CSQC is not currently supported. 0 1 None
cl_nolerp 0 0 1 None
cl_pitchspeed 150 0 1 None
cl_predict 1 Turn on prediction 0 1 None
cl_predict_debug 0 Show prediction debugging info. 0: Off, 1: Server Origin (Green) vs Furthest Attempted Prediction (Cyan), 2: Prediction Origin (White) vs Camera with nudge (Yellow) 0 1 None
cl_rollangle 2.0 0 1 None
cl_rollspeed 200 0 1 None
cl_run 1 Enable always run 0 1 None
cl_saveScreenshotsAsJPEG 0 If enabled, screenshots will be saved out as JPEG instead of PNG 0 1 None
cl_saveScreenshotUserDirectory 1 If disabled, screenshots will save in the same directory as executable, otherwise will save to user save game folder 0 1 None
cl_sensitivity 5 0,1 30 None
cl_shownet 0 0 1 None
cl_sidespeed 350 0 1 None
cl_skipCrosshair 0 1 = Skip Drawing Crosshair 0 1 None
cl_skipHud 0 1 = No HUD 0 1 None
cl_skipViewBob 1 1 = Skip View Bob 0 1 None
cl_swapjoysticks 0 Swaps joysticks for movement and turning 0 1 None
cl_updateCPUUsageFrequency 500 Number of times in milliseconds to query CPU utilization. Higher frequencies will cause the result to be less accurate 1 100000 None
cl_upspeed 200 0 1 None
cl_usegyros 1 Allow gyroscope input 0 1 None
cl_yawspeed 140 0 1 None
con_alwaysShowConsole 0 Overlays the console output to screen 0 1 None
con_fontsize 14 Sets size of console font (requires restart) 0 1 None
con_lockout 0 Locks user out of interacting with console 0 1 None
con_scrollamount 1 Sets the number of lines to scroll in console 0 1 None
con_showfps 0 Displays current FPS 0 1 None
con_statfontsize 12 Sets size of fonts for stat system (requires restart) 0 1 None
config_version 0 Configuration Version 0 1 None
coop 0 0 turns off Coop Completely. 0 1 None
crosshair_blue 255 0 255 None
crosshair_green 255 0 255 None
crosshair_red 255 0 255 None
crosshairStyle + 0 1 None
d3d11_adapter -1 Force select an adapter 0 1 None
d3d11_compileShaders 0 If enabled, then compile direct x shaders at RHI initialization 0 1 None
d3d11_noAltEnter 1 Prevent DXGI from responding to an alt-enter sequence (requires restart) 0 1 None
deathmatch 0 Deathmatch style to use. 0 turns off Deathmatch completely. 0 255 None
dem_compress 1 Compress demo commands 0 1 None
dem_record 0 Record demos 0 1 None
developer 0 Developer mode 0 1 None
edgefriction 2 0 1 None
fraglimit 0 Number of frags to win the game. 0 1 None
g_debuglocalization 0 Wrap strings in angled brackets when loading strings from loc file, must be set at command line 0 1 None
g_drawWalkPath 0 1 = Show Walk Path To Where Your Looking. 2 = Set Start/Goal By Shooting 0 1 None
g_language Language localization 0 1 None
g_removeAllAI 0 1 = Remove All AI In The Map 0 1 None
g_showClosestNavNode 0 Set To 1 To The Closest Nav Node From Your Position 0 1 None
g_showEnts 0 Set To 1 To Show In-Game Entities 0 1 None
g_showintromovie 1 Play intro movies on startup 0 1 None
g_showMonsters 0 Set To 1 To Show In-Game Monsters 0 1 None
g_showRuler 0 Set To 1 To Show In-Game Ruler 0 1 None
g_showSpawnPoints 0 1 = Show Deathmatch Spawn Points. 2 = Show Coop Spawn Point 0 1 None
g_sys_language System language setting 0 1 None
g_vibration 1 Allow haptic vibrations 0 1 None
g_vibrationVolume 0.5f Haptic vibration intensity 0 1 None
gamecfg 0 0 1 None
gamma 1 0 1 None
gl_cshiftpercent 100 0 1 None
horde 0 0 turns off Horde Completely. 0 1 None
hostname UNNAMED 0 1 None
imgui_scale 0 > 0 = Override The Scale IMGUI Menus Use 0 1 None
in_joystick_laxisdeadzone 0.24 Sets dead zone threshold for left axis 0,05 0,5 None
in_joystick_lookaxis 3 Specifies the joystick axis for up/down 0 1 None
in_joystick_lookinvert 0 Inverts joystick up/down 0 1 None
in_joystick_raxisdeadzone 0.265 Sets dead zone threshold for right axis 0,05 0,5 None
in_joystick_strafeaxis 0 Specifies the joystick axis for left/right 0 1 None
in_joystick_strafeinvert 0 Inverts joystick left/right 0 1 None
in_joystick_xaxis 2 Specifies the joystick 'x' axis 0 1 None
in_joystick_xinvert 0 Inverts joystick 'x' axis 0 1 None
in_joystick_yaxis 1 Specifies the joystick 'y' axis 0 1 None
in_joystick_yinvert 1 Inverts joystick 'y' axis 0 1 None
in_nojoy 0 Disables joystick activation 0 1 None
in_profilejoybuttons 0 Display joystick button ID in console when pressed 0 1 None
in_skipplayerone 0 Prevents player one from being assigned a controller, controllers are passed to the next slot 0 1 None
jobs_concurrentThreads -1 Specifies number of concurrent threads to process jobs. if none specified then all jobs are executed immediately. (Requires restart) 0 1 None
jobs_enable 1 Enables tasks to be distributed into job threads for performance 0 1 None
kf_basepath Base file path to look for files 0 1 None
m_forward 0 0 1 None
m_pitch 0.022 0 1 None
m_side 0.8 0 1 None
m_yaw 0.022 0 1 None
nav_edit 0 Set To 1 To Activate Nav Editor 0 1 None
nav_legend_xpos 0.5 The Starting X Postition For The Nav Legend Window. Valid Values = 0.0 - 1.0 0 1 None
nav_legend_ypos 0.66 The Starting Y Postition For The Nav Legend Window. Valid Values = 0.0 - 1.0 0 1 None
nav_properties_xpos 0.001 The Starting X Postition For The Nav Properties Window. Valid Values = 0.0 - 1.0 0 1 None
nav_properties_ypos 0.66 The Starting Y Postition For The Nav Properties Window. Valid Values = 0.0 - 1.0 0 1 None
navEdit_autoConnectNodes 1 1 = When Connecting A Source Node To A Target, Try To Automatically Connect The Target Back To The Source 0 1 None
navEdit_defaultNodeRadius 32 The Default Radius For Newly Placed Nav Nodes 0 1 None
navEdit_nodeDrawDist 1024 The Distance The Editor Draws Nav Nodes 0 1 None
navEdit_onlyTraceAgainstWorld 0 Look Point Only Traces Against World Geometry 0 1 None
navEdit_playSounds 1 1 = Play Sounds In The Nav Editor 0 1 None
navEdit_postConnectToNodeAction 1 0 = Keep The Source Node Selected. 1 = Switch To The Target Node After Connection Is Complete 0 1 None
navEdit_removeGodModeOnExit 1 1 = Remove 'God Mode' When Exit Nav Editor 0 1 None
navEdit_removeNotargetOnExit 1 1 = Remove 'No Target' When Exit Nav Editor 0 1 None
navEdit_showLinkType 0 0 = Show All Links. 1 = Only Show Nodes With One Way Links. 2 = Only Show Nodes With Non-Walk Links. 0 2 None
navEdit_skipLookPointValidation 0 ADVANCED USERS ONLY: Skip Validation Of Look Point 0 1 None
navEdit_skipValidation 0 1 = Skip Editor Validation Check When Saving Nav Nodes 0 1 None
navEdit_updateSourceHistoryOnConnectionChange 1 1 = Update Source Node History Any Time You Connect/Disconnect It From Another Node 0 1 None
navEdit_waterLookPointDist 72 Set Dist To Trace For Look Point When UnderWater 0 1 None
net_compress 1 Enables compression of packets 0 1 None
net_config_com_baud 57600 0 1 None
net_config_com_irq 4 0 1 None
net_config_com_modem 1 0 1 None
net_config_com_port 1016 0 1 None
net_config_modem_clear ATZ 0 1 None
net_config_modem_dialtype T 0 1 None
net_config_modem_hangup AT H 0 1 None
net_config_modem_init 0 1 None
net_crossplay 1 Enables the operation of crossplatform lobbies 0 1 None
net_cryptDynamic 0 0 1 None
net_cryptKeyserver https://keyserver.silver.idtech.services 0 1 None
net_cryptKeyserverPort 443 0 1 None
net_directconn 1 Enables direct connections 0 1 None
net_messagetimeout 20 0 1 None
net_queueController 0 Controls whether matchmaking queues in controller-only lobbies 0 1 None
net_speechtotext 0 Enables Speech To Text 0 1 None
net_texttospeech 0 Enables Text To Speech 0 1 None
net_voip 1 Enables voice chat in multiplayer 0 1 None
net_voipmic 1 Enables the local microphone for voice chat 0 1 None
net_voipptt 1 Enables push to talk on the local mic 0 1 None
noexit 0 0 1 None
nomonsters 0 0 1 None
p_skipEdictTouch 0 1 = Don't Update Touching Edicts 0 1 None
pausable 1 0 1 None
playername A player name to use if no social service is available 0 1 None
playfab_lobbyMaxPlayers 8 0 1 None
playfab_lobbyPrivate 0 0 1 None
playfab_lobbyTarget crossplay 0 1 None
pr_checkextension 1 Set to 1 to allow checkextension use in QC, setting to 0 may resolve compat issues with modern mods, but will disable advanced QC features. 0 1 None
r_ambientOcclusion 0 Enables ambient occlusion 0 1 None
r_antialiasing 0 Sets a antialiasing mode 0 1 None
r_aoblurprecision 250.0 Sets AO blur precision factor. Used to fix halo artifacts 0 1 None
r_aodepthbias 4.0 Sets AO depth bias 0 1 None
r_aofullres 0 Sets AO full resolution 0 1 None
r_aointensity 4.0 Sets AO intensity 0 1 None
r_aomaxradiusshrink 0.25 Sets AO max radius shrink 0 1 None
r_aominradius 2.0 Sets AO min radius 0 1 None
r_aoradius 8.0 Sets AO radius 0 1 None
r_bloom 0 Enables bloom 0 1 None
r_brightness 0.0 Applies overall display brightness 0 2 None
r_brushmodeldepthbias -0.000001 Sets a depth bias for brush models 0 1 None
r_brushmodelslopebias 0.5 Sets a slope bias for brush models 0 1 None
r_clear 0 Force Clear Screen Every Frame 0 1 None
r_clusterFrustumMaxZ 12000.0 Sets far z for cluster z-slice distribution 0 1 None
r_clusterFrustumMinZ 10.0 Sets near z for cluster z-slice distribution 0 1 None
r_computenormals 1 Compute vertex normals at runtime instead of using a pre-defined table 0 1 None
r_crtmode 1 Enables CRT emulation (Quake 64 only) 0 1 None
r_dof 1 Enables depth of field 0 1 None
r_dofBlurRange 0.0 Sets DOF blur range (debugging) 0 1 None
r_dofFocusDistance 0.0 Sets DOF focus distance (debugging) 0 1 None
r_dofFocusRange 0.0 Sets DOF focus range (debugging) 0 1 None
r_drawEntities 1 Draw Entities In The World 0 1 None
r_drawViewModel 1 Draw View Model 0 1 None
r_enablefog 1 Enables fog 0 1 None
r_fontHinting 0 Font hinting mode (Requires restart) (0 = normal, 1 = light, 2 = monochrome, -1 = none) 0 1 None
r_fov 74.0 Field of view 1 179 None
r_fullbright 0 Disables lightmaps 0 1 None
r_gamepadStyle detect The kind of gamepad style to use for drawing bindings. 0 1 None
r_generateMipMapsRunTime 1 Generate mip maps at runtime instead of loading from BSP (requires level restart) 0 1 None
r_lavaalpha 1.0 Sets alpha for all lava surfaces 0 1 None
r_maxocclusionunit 0.01 Determines the threshold to re-issue an occlusion query 0 1 None
r_md5models 1 Render MD5 models instead of alias models (if available) 0 1 None
r_monochromelightmaps 0 If enabled, lightmaps will display as grayscale 0 1 None
r_motionBlur 0 Enables motion blur 0 1 None
r_motionBlurShutterSpeed 250.0 Sets the motion blur shutter speed. Smaller the value, the more sensitive the blur will become 0 1 None
r_motionBlurVisualize 0 Enables debugging visualization of motion blur 0 1 None
r_noEntityCastShadowList progs/missile.mdl,progs/flame.mdl,progs/flame2.mdl,progs/lavaball.mdl,progs/grenade.mdl,progs/spike.mdl,progs/s_spike.mdl,progs/laser.mdl,progs/lspike.mdl,progs/candle.mdl Filter list that excludes any entities matching the specified model to not cast shadows 0 1 None
r_nolerp_list progs/flame.mdl,progs/flame2.mdl,progs/braztall.mdl,progs/brazshrt.mdl,progs/longtrch.mdl,progs/flame_pyre.mdl,progs/v_saw.mdl,progs/v_xfist.mdl,progs/h2stuff/newfire.mdl Filter list that excludes any entities matching the specified model to not perform any animation interpolation 0 1 None
r_notextures 0 Disables texture mapping 0 1 None
r_oitClamp 3000.0 Sets weight clamp value for OIT blending 0 1 None
r_oitWeight 10000.0 Sets the weight value for OIT blending 0 1 None
r_partdepthbias -0.0001 Sets a depth bias for particles 0 1 None
r_partslopebias -4.0 Sets a slope bias for particles 0 1 None
r_previewlightmap -1 Display lightmap texture (num = which page to display) (debugging) 0 1 None
r_renderWaterViewFX 1 1 = Draw Water View FX When In Water 0 1 None
r_resolutionscale 0 Enable resolution scaling - can either be at a fixed scale or dynamically adjust based on performance 0 1 None
r_resolutionscale_aggressive 0 If enabled, resolution scale will adjust aggressively 0 1 None
r_resolutionscale_fixedscale 1.0 Forces the resolution to scale at this value (ignored if dynamic scaling is enabled) 0,1 1 None
r_resolutionscale_gooddrawtime 0.9 The required time in which the session draw time must fall under in order to upscale the resolution (Note: use the statrhi command to see the session draw time) 0 1 None
r_resolutionscale_increasespeed 0.1 Sets how fast to upscale the resolution 0 1 None
r_resolutionscale_lowerspeed 0.1 Sets how fast to downscale the resolution 0 1 None
r_resolutionscale_numframesbeforelowering 20 Number of frames to wait before decreasing resolution when performance is bad 0 1 None
r_resolutionscale_numframesbeforeraising 200 Number of frames to wait before increasing resolution when performance is good 0 1 None
r_resolutionscale_targetdrawtime 1.125 The targeted session draw time before downscaling the resolution (Note: use the statrhi command to see the session draw time) 0 1 None
r_rhimaxanisotropic 0 Sets quality level for anisotropic texture filtering 0 1 None
r_rhirenderfamily vulkan Set which graphics driver API to use 0 1 None
r_shadowcachelifetime 1000 How long should a unused shadow view remain in cache 0 1 None
r_shadows 1 Enables shadow mapping 0 1 None
r_shownormals 0 Display surface normals (debugging) 0 1 None
r_showoverdraw 0 Display tile lighting overdraw - blue indicates good, red indicates bad (debugging) 0 1 None
r_showshadowatlas 0 Displays the shadow map atlas (debugging) 0 1 None
r_showtris 0 Render geometry as wireframe (debugging) 0 1 None
r_slimealpha 1.0 Sets alpha for all slime surfaces 0 1 None
r_squareparticles 1 Particles are displayed as solid quads (Quake64) 0 1 None
r_staticshadows 1 Enables static shadow mapping 0 1 None
r_subdivide_size 64 Sets subvided size for sky and water surfaces 0 1 None
r_telealpha 1.0 Sets alpha for all teleport surfaces 0 1 None
r_textureMode nearest_mipmap_nearest Sets texture mode 0 1 None
r_verticalsplitscreen 0 Controls if 2 player splitscreen is vertical or horizontal 0 1 None
r_visualizeAO 0 Show ambient occlusion results (debugging) 0 1 None
r_wateralpha 1.0 Sets alpha for all water surfaces 0 1 None
registered 1 Determines if game is shareware or fully registered copy 0 1 None
samelevel 0 0 1 None
saved1 0 0 1 None
saved2 0 0 1 None
saved3 0 0 1 None
saved4 0 0 1 None
savedgamecfg 0 0 1 None
scr_blurbackgroundformenu 1 Blur background when menu is active 0 1 None
scr_centertime 5 0 1 None
scr_displayCenterMessages 1 Displays centered in-game messages 0 1 None
scr_dosresolution 0 Emulates VGA 320x240 resolution 0 1 None
scr_maxlines 4 Maximum amount of lines to display on screen at once. 0 20 None
scr_ofsx 0 0 1 None
scr_ofsy 0 0 1 None
scr_ofsz 0 0 1 None
scr_polyblend 1 Enables screen flashes (powerups, damage, pickups, etc) 0 1 None
scr_printspeed 8 0 1 None
scr_screenscale 0 Set scale for on-screen overlay. If zero, then it will auto-scale based on resolution 0 1 None
scr_showpause 1 0 1 None
scr_showram 1 0 1 None
scr_showturtle 0 0 1 None
scr_textfadethreshold 0.25 Sets threshold for fading out center text 0 1 None
scr_underwater_magnitude 6 Sets magnitude of the underwater wave effect 0 1 None
scr_underwater_speed 80 Sets speed of the underwater wave effect 0 1 None
scr_underwater_spread 3 Sets spread of the underwater wave effect 0 1 None
scr_underwater_strips 240 Sets the number of strips for the underwater effect 16 768 None
scr_usekfont 0 Enable Unicode font rendering, can be set by mods that are aware of localization. 0 1 None
scratch1 0 0 1 None
scratch2 0 0 1 None
scratch3 0 0 1 None
scratch4 0 0 1 None
serverprofile 0 0 1 None
skill 1 0 1 None
snd_ambient_fade 100 Sets ambient fade factor 0 1 None
snd_ambient_level 0.3 Sets ambient level threshold 0 1 None
snd_hardwarereverb 1 Enable hardware reverb effects 0 1 None
snd_lowpasscutofffreq 6833 Specifies the cut-off frequency for the low pass filter 1000 8000 None
snd_lowpassfilter 1 Enable low pass filter for digital sound effects 0 1 None
snd_lowpassgain 0.8 Low pass filter gain for high frequencies 0 1 None
snd_mixahead 0.1 Sets mix ahead value for the sound mixer 0 1 None
snd_musicvolume 1.0 Music volume 0 1 None
snd_nosound 0 Disables audio on startup 0 1 None
snd_precache 1 Precaches audio on level load 0 1 None
snd_voicelanguage 0 Language of voice effects 0 5 None
snd_volume 0.85 Sound volume 0 1 None
spawn_edit 0 Set To 1 To Activate Spawn Editor 0 1 None
spawnEdit_monstersOnly 1 1 = New Spawn Nodes Will Only Work For Monsters 0 1 None
spawnEdit_playSounds 1 1 = Play Sounds In The Spawn Editor 0 1 None
spawnEdit_renderDepthTested 0 0 = Draw Spawn Nodes Through The World 0 1 None
spawnEdit_spawnDrawDist 2048 How Far To Draw Spawn Nodes In-World 0 1 None
sv_accelerate 10 0 1 None
sv_aim 1 0 1 None
sv_cheats 0 Enable cheats 0 1 None
sv_clientauth 1 Give clients a slight bit of authority over their own position 0 1 None
sv_controlleronly 0 PlayFab matchmaking distinguishes between devices in use 0 1 None
sv_friction 4 0 1 None
sv_gibGravity 0 > 0 = Override Gravity For Gibs 0 1 None
sv_gravity 800 0 1 None
sv_idealpitchscale 0.8 0 1 None
sv_maxspeed 320 0 1 None
sv_maxvelocity 2000 0 1 None
sv_nostep 0 0 1 None
sv_protocol 666 Sets server protocol 0 1 None
sv_quitAfterChangelevel 0 Instructs server to exit instead of changing level 0 1 None
sv_skipEdictTouch 0 1 = Don't Update Touching Edicts 0 1 None
sv_stopspeed 100 0 1 None
sv_wallfriction 0 Friction is applied to players when angle is facing a wall 0 1 None
sys_kpfram 0 Load all KPF files into RAM 0 1 None
sys_logresourcemsgs 0 Show resource loading debug messages 0 1 None
teamplay 0 0 1 None
temp1 0 Reserved For QuakeC Usage 0 1 None
temp2 0 Reserved For QuakeC Usage 0 1 None
temp3 0 Reserved For QuakeC Usage 0 1 None
temp4 0 Reserved For QuakeC Usage 0 1 None
temp5 0 Reserved For QuakeC Usage 0 1 None
timelimit 0 Maximum amount of time the game can last for, in minutes. 0 1 None
ui_addonsBaseURL https://mods.silver.idtech.services/ Base URL for the add-ons directory 0 1 None
ui_creditspeed 1.0 Scale factor for the credits speed 0 1 None
ui_modellerp 1 Sets both move lerp and anim lerp at once 0 1 None
ui_showfull 1 Shows full matches in the match browser 0 1 None
ui_showquitmessage 0 Shows quit message when exiting client 0 1 None
v_borderless 0 Hide window border for non-fullscreen mode 0 1 None
v_centermove 0.15 0 1 None
v_centerspeed 500 0 1 None
v_displaymonitor 0 Set index for which monitor to display 0 1 None
v_displayrestart -1 Internal use only - do not modify 0 1 None
v_height 768 Video resolution height 0 1 None
v_idlescale 0 0 1 None
v_ipitch_cycle 1 0 1 None
v_ipitch_level 0.3 0 1 None
v_iroll_cycle 0.5 0 1 None
v_iroll_level 0.1 0 1 None
v_iyaw_cycle 2 0 1 None
v_iyaw_level 0.3 0 1 None
v_kickpitch 0.6 0 1 None
v_kickroll 0.6 0 1 None
v_kicktime 0.5 0 1 None
v_refresh 60 Video refresh rate (fullscreen only) 0 1 None
v_vsync 1 Vertical sync (0 = off, 1 = on, -1 = adaptive) 0 1 None
v_width 1024 Video resoultion width 0 1 None
v_windowed 0 Set either windowed or fullscreen mode 0 1 None
v_windowXPos 0 Sets X Offset of window (window mode only, use restart command to take effect) 0 1 None
v_windowYPos 0 Sets Y Offset of window (window mode only, use restart command to take effect) 0 1 None
vk_assertOnValidationError 0 If enabled, an assert will trigger if validation reporter triggers a warning or error 0 1 None
vk_compileShaders 0 If enabled, then compile spriv shaders at RHI initialization (requires Vulkan SDK to be installed) 0 1 None
vk_dumpMisCachedPipelineToFile 0 Dumps all cached pipelines to file and the pipeline that didn't match to another file 0 1 None
vk_enableDebugging 0 Enables layer validation and debug outputs (requires a restart) 0 1 None
vk_waitOnCommandDuringPresentation 0 Always wait on all command buffers during swap chain presentation (debugging) 0 1 None
win_allowmanualaffinitymask 0 If 0, then let the OS deal with scheduling, if not then affinity mask is set by the engine 0 1 None
win_mdmpwithheap 0 0 1 None
win_numanode 0 Specifies the desired NUMA Node to use on the system to keep all threads on the same node. -1 skips this and allows allocation on any thread. 0 1 None
ww_ammo_size 24.0 Size of ammo counter display for weapon wheel 0 1 None
ww_arrow_offset 102.0 Sets the offset position for weapon wheel selection arrow 0 1 None
ww_popout_amount 4.0 Sets how far to pop out the selected weapon icon for weapon wheel 0 1 None
ww_popout_speed 7.2 Sets how fast to pop out the selected weapon icon for weapon wheel 0 1 None
ww_screen_frac_x 0.76 Sets horizontal fractional value of the screen for the wheel to display at 0 1 None
ww_screen_frac_y 0.5 Sets vertical fractional value of the screen for the wheel to display at 0 1 None
ww_size 640.0 Weapon wheel size - smaller the value, the larger the display 0 1 None
ww_timer_speed 3.0 How fast the weapon wheel fades in and out 0 1 None
ww_unavailable_shade_value 80 Sets how much to shade the item if not available in inventory for weapon wheel 0 1 None
ww_underpic_nudge_amount 4.0 Sets weapon wheel underline icon offset 0 1 None

Removed cvars

This table contains cvars that have since been removed in newer versions of Quake Enhanced

Cvar Default value Description Min Max Notes
bot_deltaTime 0.0167 Delta Time ( In Seconds ) Between Bot Updates) 0 1 Removed in Update #1 (Sep 24 2021 build)
cl_joy_accel_precision_threshold 0.7 Sets joystick threshold to dampen acceleration when making slow turns 0 1 Removed in Update #1 (Sep 24 2021 build)
cl_joy_accel_speed 64 Sets joystick acceleration speed 0 1 Removed in Update #1 (Sep 24 2021 build)
r_gpuCulling 1 Enables compute shader to backface cull triangles in world 0 1 Removed in Update #1 (Sep 24 2021 build)
crosshair 1 0 1 Removed in Update #2 (Nov 18 2021 build)
navEdit_showOneWayLinks 0 1 = Only Show Nodes With One Way Links 0 1 Removed in Update #2 (Nov 18 2021 build)