List of cvars

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Revision as of 15:01, 7 September 2022 by JPiolho (talk | contribs) (Updated cvars to Update #4 build Jul 5 2022)
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Available cvars

This is a list of all the available cvars as of Update #4 Jul 5 2022 build

Cvar Default value Description Min Max Flags Notes
aa_adhesion_contributionpercentmax 0.0 Max Adhesion Contribution Percentage (Value must be in 0..1 range) 0.0 1.0 0x14
aa_adhesion_innterradiusrolloffpercent 0.6 The percentage of the calculated radius to use as the inner radius for rolloff calculation 0.0 1.0 0x14
aa_adhesion_optimalradius 30 Optimal Distance for adhesion to take an effect 0.0 1.0 0x14
aa_adhesion_pitchspeedmax 15 Max Pitch Adhesion Speed 0.0 1.0 0x14
aa_adhesion_radius 15 Radius used to apply adhesion amount 0.0 1.0 0x14
aa_adhesion_yawspeedmax 25 Max Yaw Adhesion Speed 0.0 1.0 0x14
aa_allowinterpolate 1 Interpolate the aim assist friction 0 1 0x11
aa_debugselector 0 Visualize aim assist selector (debugging) 0 1 0x81
aa_distance_expandradiusdistmax 1.0 Max fractional distance before expanding kicks in (smoothstep formula) 0.0 1.0 0x14
aa_distance_expandradiusdistmin 0.3 Min fractional distance before expanding kicks in (smoothstep formula) 0.0 1.0 0x14
aa_distance_expandradiusmultiplier 1.0 The expanded multiplier for target radius, friction radius and adhesive radius 0.0 1.0 0x14
aa_distance_max 128 Maximum Optimal Distance for aim assist effect 0.0 1.0 0x14
aa_distance_min 0 Minimum Optimal Distance for aim assist effect 0.0 1.0 0x14
aa_distance_rampdown 10 Distance for ramping down distance modifier 0.0 1.0 0x14
aa_distance_rampup 1024 Distance for ramping up distance modifier 0.0 1.0 0x14
aa_enable 1 Enables aim assist 0 1 0x811
aa_friction_innterradiusrolloffpct 0.1 The percentage of the calculated radius to use as the inner radius for rolloff calculation 0.0 1.0 0x14
aa_friction_multipliermax 0.25 Maximum Friction Scalar - Value must be in 0..1 and smaller than corresponding max value 0.0 1.0 0x14
aa_friction_multipliermin 0.0 Minimum Friction Scalar - Value must be in 0..1 and smaller than corresponding max value 0.0 1.0 0x14
aa_friction_optimalradius 75 Optimal Distance for Friction to take an effect 0.0 1.0 0x14
aa_friction_radius 25 Friction Collision Sphere Radius 0.0 1.0 0x14
aa_interpolaterate 0.6 The rate in which aim assist interpolates the friction 0.0 1.0 0x14
aa_selection_maxdegrees 10 The Maximum angular separation from the aim axis 0.0 1.0 0x14
aa_selection_maxdistance 950 The Maximum Distance away for a target to be considered for adhesion, friction and target lock-to 0.0 1.0 0x14
bnet_acctType 0 BNet account type (internal use only) 0 4 0x12
bnet_anonbuid BNet anonymous account ID (internal use only) - - 0x18
bnet_doQuickAccountProcess 1 Internal use only 0 1 0x11
bnet_lastbuid BNet client BUID (internal use only) - - 0x18
bnet_platformId BNet platform ID (internal use only) - - 0x18
bnet_scEntitlementPlatfId Slayers Club platform ID (internal use only) - - 0x18
bnet_scEntitlementUnlocked 0 Slayers Club successfully unlocked - Internal use only 0 1 0x11
bnet_silentLog 0 Silence BNET debug log messages in console for user convenience 0 1 0x11
bnet_uuid BNet client UUID (internal use only) - - 0x18
bot_aim_debug 0 1 = Enable Debugging Of Bot Aiming 0 1 0x81
bot_aim_disabled 0 1 = Disable Bot Aiming 0 1 0x81
bot_aim_instant 0 1 = Bots Are Aimbots - For Testing 0 1 0x81
bot_attackHumansOnly 0 1 = Bots ONLY Attack Human Players 0 1 0x81
bot_axeAttack 0 1 = Bots ONLY Use Melee Weapons In Combat 0 1 0x81
bot_chat_disable 0 1 = Bots Aren't Allowed To Chat 0 1 0x1
bot_combatDisabled 0 1 = Bots Don't Go Into Combat Behaviors 0 1 0x81
bot_debugSystem 0 General = 1/Behavior Tree = 2/Game Mode Debug = 3/Move Goal Debug = 4/World State Debug = 5/Trace Manager Debug = 6 0 1 0x82
bot_drawNavNodes 0 1 = Bots Draw Nav Nodes In The World 0 1 0x81
bot_entityDebug 0 1 = Draw Debug Info About All Entities In The World 0 1 0x81
bot_entityRespawnFunc SUB_regen The Name Of The QuakeC Function That Handles Respawning Items - - 0x8
bot_followPlayer 0 1 = Bots Follow Around The Local Player 0 1 0x81
bot_game_debug 0 1 = Show Non-Bot Specific Game Mode Debugging Info 0 1 0x81 Added in Update #4
bot_input_disable 0 1 = Bots Can't Apply Any Inputs To The Game 0 1 0x81
bot_jump_disable 0 1 = Bots Can't Jump 0 1 0x81
bot_meleeDisabled 0 1 = Bots Don't Use Melee Combat Behaviors 0 1 0x81
bot_minClients -1 Set How Many Clients You Want In Want The Server. -1 = Disable. 0 = No Bots Allowed 0 1 0x2
bot_move_debug 0 1 = Debug Bot Movement 0 1 0x81
bot_move_disable 0 1 = Bots Can't Move 0 1 0x81
bot_navNodeGoal -1 >= 0 - Bots Will Move To This Nav Node In The World 0 1 0x82
bot_num_debug 0 Set To The Bot Number You Want To Debug 0 1 0x82
bot_numBots -1 Set How Many Bots You Want In Want The Server. 0 = Disable. > 0 = Number Of Bots To Spawn 0 1 0x2
bot_pathTest 0 1 = Debug Bot Path Behavior 0 1 0x81
bot_pause 0 1 = Pause Bot Thinking 0 1 0x81
bot_respawnTime 0 Default Respawn Time For Bots. -1 = Disable Respawn 0.0 1.0 0x84
bot_senses_disabled 0 1 = Disable Bot Senses 0 1 0x81
bot_showBots 0 1 = Show All Bots In The World. 2 = Show All Bots Based On Team Colors 0 1 0x82
bot_showPaths 0 1 = Bots Show The Path To Their Current Goal 0 1 0x81
bot_skill 2 Bot Skill Level. Valid Values 0( Training ) - 5( Nightmare ) 0 1 0x12
bot_timeDelta 0.0167 Time Delta ( In Seconds ) Between Bot Updates) 0.0 1.0 0x4
bot_trackPlayer 0 1 = Bots Always Track The Local Player 0 1 0x81
bot_weapons_disable 0 1 = Bots Don't Use Weapons 0 1 0x81
campaign 0 0 255 0x42
chase_active 0 0 1 0x881
chase_back 100 0.0 1.0 0x14
chase_right 0 0.0 1.0 0x14
chase_up 16 0.0 1.0 0x14
cl_anglespeedkey 1.5 0.0 1.0 0x4
cl_animlerping 1 If enabled, interpolates alias model animations 0 1 0x11
cl_backspeed 400 0.0 1.0 0x4
cl_bob 0.02 0.0 1.0 0x14
cl_bobcycle 0.6 0.0 1.0 0x14
cl_bobup 0.5 0.0 1.0 0x14
cl_changeweapononpickup 1 0 1 0x12
cl_color 17 0 1 0x812
cl_connectvoice 1 Connect to voice in multiplayer lobbies 0 1 0x11
cl_crossx 0 0.0 1.0 0x14
cl_crossy 0 0.0 1.0 0x14
cl_displayMessages 1 Displays in-game messages 0 1 0x11
cl_edgeAccelerationScalar 0.4 Percentage of max turn rate to add when edge acceleration is active (0.0 does nothing; 1.0 doubles turn speed) 0.0 1.0 0x814
cl_edgeAccelerationThreshold 0.9 Percentage of joystick deflection needed before edge acceleration kicks in 0.0 1.0 0x814
cl_engineFPS 60 Frames per second the renderer runs at 0 1920 0x12
cl_engineHZ 60 Frames per second to run the game logic at 10 60 0x202
cl_engineNoSleep 0 Don't sleep if the game is running too fast 0 1 0x11
cl_filterstuffcmd 1 Only allow certain cvars and commands to be set through stuffcmd to prevent servers from performing undesired actions 0 1 0x1
cl_forwardspeed 400 0.0 1.0 0x4
cl_gyroSensitivityX 4.0 Gyroscope turning sensitivity 0.0 32.0 0x814
cl_gyroSensitivityY 3.5 Gyroscope look sensitivity 0.0 32.0 0x814
cl_hdhud_ammo_alignment 1 Sets screen alignment for ammo icon (-1 = left, 0 = center, 1 = right) (HD Hud) 0 1 0x12
cl_hdhud_ammo_num_x 132 X offset for ammo num (HD Hud) 0 1 0x12
cl_hdhud_ammo_num_y 34 Y offset for ammo num (HD Hud) 0 1 0x12
cl_hdhud_ammo_x 44 X offset for ammo icon (HD Hud) 0 1 0x12
cl_hdhud_ammo_y 34 Y offset for ammo icon (HD Hud) 0 1 0x12
cl_hdhud_ammonum_alignment 1 Sets screen alignment for ammo num (-1 = left, 0 = center, 1 = right) (HD Hud) 0 1 0x12
cl_hdhud_armor_alignment -1 Sets screen alignment for armor icon (-1 = left, 0 = center, 1 = right) (HD Hud) 0 1 0x12
cl_hdhud_armor_num_x 50 X offset for armor num (HD Hud) 0 1 0x12
cl_hdhud_armor_num_y 58 Y offset for armor num (HD Hud) 0 1 0x12
cl_hdhud_armor_x 20 X offset for armor icon (HD Hud) 0 1 0x12
cl_hdhud_armor_y 58 Y offset for armor icon (HD Hud) 0 1 0x12
cl_hdhud_armornum_alignment -1 Sets screen alignment for armor num (-1 = left, 0 = center, 1 = right) (HD Hud) 0 1 0x12
cl_hdhud_face_alignment -1 Sets screen alignment for face icon (-1 = left, 0 = center, 1 = right) (HD Hud) 0 1 0x12
cl_hdhud_face_x 20 X offset for face icon (HD Hud) 0 1 0x12
cl_hdhud_face_y 34 Y offset for face icon (HD Hud) 0 1 0x12
cl_hdhud_flags_alignment 1 Sets screen alignment for flag icons (-1 = left, 0 = center, 1 = right) (HD Hud) 0 1 0x12 Added in Update #4
cl_hdhud_flags_x 17 X offset for flag status (HD Hud) 0 1 0x12 Added in Update #4
cl_hdhud_flags_y 93 Y offset for flag status (HD Hud) 0 1 0x12 Added in Update #4
cl_hdhud_health_num_x 50 X offset for health num (HD Hud) 0 1 0x12
cl_hdhud_health_num_y 34 Y offset for health num (HD Hud) 0 1 0x12
cl_hdhud_healthnum_alignment -1 Sets screen alignment for health num (-1 = left, 0 = center, 1 = right) (HD Hud) 0 1 0x12
cl_hdhud_key_alignment 1 Sets screen alignment for key icons (-1 = left, 0 = center, 1 = right) (HD Hud) 0 1 0x12
cl_hdhud_key_x 36 X offset for key icon (HD Hud) 0 1 0x12
cl_hdhud_key_y 52 Y offset for key icon (HD Hud) 0 1 0x12
cl_hud 1 0: no hud, 1: transparent hud, 2: standard hud, 3: standard hud with ammo 0 3 0x812
cl_interpolation 1 Enables interpolation (for high FPS and 144hz users) 0 1 0x11
cl_joyAccelerationSmoothing 20.0 Sets max turn acceleration 0.0 1.0 0x814
cl_joyAccelerationSpeed 15.0 Sets joystick acceleration speed 0.0 1.0 0x814
cl_joyApplyPitchAcceleration 1 Applies acceleration for gamepad up/down looking 0 1 0x811
cl_joyClampMinTurnLook 0.675 If enabled, then the minimum-most look axis relative to deadzone will be clamped, making it easier to turn left/right or look up/down in a straight line. Threshold controls aggressiveness 0.0 1.0 0x814
cl_joyConvertTurnToSquare 0 Convert view input from circle to square to prevent diag slowdown 0 1 0x811
cl_joyinvertlook 0 Invert joystick look 0 1 0x811
cl_joyLogarithmicAccelerationThreshold 2.0 Sets a threshold for the logarithmic turn curve style 1.0 4.0 0x814
cl_joyLogCurve 1 Apply a curve threshold while turning, 0 - none, 1 - logarithmic, 2 - exponential 0 2 0x812
cl_joylookspeed_x 0.575 Joystick Look speed (x-axis) 0.1 2.0 0x814
cl_joylookspeed_y 0.3 Joystick Look speed (y-axis) 0.1 2.0 0x814
cl_joymovesensitivity 4.0 Joystick Move sensitivity 0.0 8.0 0x814
cl_joysmoothing 1 Enables joystick look smoothing 0 1 0x11
cl_localplayers 1 Number of players for split screen (must be in co-op or deathmatch) 1 8 0x2
cl_lookspring 0 0 1 0x11
cl_lookstrafe 0 0 1 0x11
cl_maxlatetics 16 Maximum number of late gametics to run 1 60 0x12
cl_maxresendqueue 1 The number of messages the server will try to resend in a single frame 1 255 0x2
cl_mousesmooth 1 Set smooth mouse threshold 1 4 0x812
cl_movelerping 1 If enabled, interpolates move stepping for certain entities 0 1 0x11
cl_movespeedkey 2.0 0.0 1.0 0x4
cl_name player - - 0x18
cl_nocsqc 1 CSQC is not currently supported. - - 0x8000
cl_nolerp 0 0 1 0x11
cl_pitchspeed 150 0.0 1.0 0x4
cl_predict 1 Turn on prediction 0 1 0x11
cl_predict_debug 0 Show prediction debugging info. 0: Off, 1: Server Origin (Green) vs Furthest Attempted Prediction (Cyan), 2: Prediction Origin (White) vs Camera with nudge (Yellow) 0 1 0x2
cl_rollangle 2.0 0.0 1.0 0x14
cl_rollspeed 200 0.0 1.0 0x14
cl_run 1 Enable always run 0 1 0x811
cl_saveScreenshotsAsJPEG 0 If enabled, screenshots will be saved out as JPEG instead of PNG 0 1 0x11
cl_saveScreenshotUserDirectory 1 If disabled, screenshots will save in the same directory as executable, otherwise will save to user save game folder 0 1 0x11
cl_sensitivity 5 0.1 10.0 0x14
cl_shownet 0 0 1 0x12
cl_sidespeed 350 0.0 1.0 0x4
cl_skipCrosshair 0 1 = Skip Drawing Crosshair 0 1 0x11
cl_skipHud 0 1 = No HUD 0 1 0x81
cl_skipViewBob 1 1 = Skip View Bob 0 1 0x811
cl_swapjoysticks 0 Swaps joysticks for movement and turning 0 1 0x811
cl_updateCPUUsageFrequency 500 Number of times in milliseconds to query CPU utilization. Higher frequencies will cause the result to be less accurate 1 100000 0x12
cl_upspeed 200 0.0 1.0 0x4
cl_usegyros 1 Allow gyroscope input 0 1 0x811
cl_yawspeed 140 0.0 1.0 0x4
con_alwaysShowConsole 0 Overlays the console output to screen 0 1 0x11
con_fontsize 14 Sets size of console font (requires restart) 0 1 0x12
con_lockout 0 Locks user out of interacting with console 0 1 0x41
con_scrollamount 1 Sets the number of lines to scroll in console 0 1 0x12
con_showfps 0 Displays current FPS 0 1 0x11
con_statfontsize 12 Sets size of fonts for stat system (requires restart) 0 1 0x12
config_version 0 Configuration Version 0 1 0x12
coop 0 0 turns off Coop completely. 0 1 0x1
crosshair_blue 255 0 255 0x812
crosshair_green 255 0 255 0x812
crosshair_red 255 0 255 0x812
ctf 0 0 turns off CTF completely. 0 1 0x1 Added in Update #4
crosshairStyle + - - 0x818
d3d11_adapter -1 Force select an adapter 0 1 0x12
d3d11_compileShaders 0 If enabled, then compile direct x shaders at RHI initialization 0 1 0x11
d3d11_noAltEnter 1 Prevent DXGI from responding to an alt-enter sequence (requires restart) 0 1 0x11
deathmatch 0 Deathmatch style to use. 0 turns off Deathmatch completely. 0 255 0x2
dem_compress 1 Compress demo commands 0 1 0x11
dem_record 0 Record demos 0 1 0x11
developer 0 Developer mode 0 1 0x11
edgefriction 2 0.0 1.0 0x14
fraglimit 0 Number of frags to win the game. 0 1 0x402
g_debuglocalization 0 Wrap strings in angled brackets when loading strings from loc file, must be set at command line 0 1 0x8001
g_drawWalkPath 0 1 = Show Walk Path To Where Your Looking. 2 = Set Start/Goal By Shooting 0 1 0x82
g_language Language localization - - 0x18
g_removeAllAI 0 1 = Remove All AI In The Map 0 1 0x81
g_showClosestNavNode 0 Set To 1 To The Closest Nav Node From Your Position 0 1 0x81
g_showEnts 0 Set To 1 To Show In-Game Entities 0 1 0x81
g_showintromovie 1 Play intro movies on startup 0 1 0x11
g_showMonsters 0 Set To 1 To Show In-Game Monsters. 2 = Only Draw Alive Monsters 0 1 0x82
g_showRuler 0 Set To 1 To Show In-Game Ruler 0 1 0x81
g_showSpawnPoints 0 1 = Show Deathmatch Spawn Points. 2 = Show Coop Spawn Point. 3 = Show All Spawn Points 0 1 0x82
g_sys_language System language setting - - 0x18
g_vibration 1 Allow haptic vibrations 0 1 0x811
g_vibrationVolume 0.5f Haptic vibration intensity 0.0 1.0 0x814
gamecfg 0 - - 0x18
gamma 1 0.0 1.0 0x14
gl_cshiftpercent 100 0.0 1.0 0x14
horde 0 0 turns off Horde completely. 0 1 0x1
hostname UNNAMED - - 0x18
imgui_scale 0 > 0 = Override The Scale IMGUI Menus Use 0.0 1.0 0x4
in_joystick_laxisdeadzone 0.24 Sets dead zone threshold for left axis 0.05 0.5 0x814
in_joystick_lookaxis 3 Specifies the joystick axis for up/down 0 1 0x812
in_joystick_lookinvert 0 Inverts joystick up/down 0 1 0x812
in_joystick_raxisdeadzone 0.265 Sets dead zone threshold for right axis 0.05 0.5 0x814
in_joystick_strafeaxis 0 Specifies the joystick axis for left/right 0 1 0x812
in_joystick_strafeinvert 0 Inverts joystick left/right 0 1 0x812
in_joystick_xaxis 2 Specifies the joystick 'x' axis 0 1 0x812
in_joystick_xinvert 0 Inverts joystick 'x' axis 0 1 0x812
in_joystick_yaxis 1 Specifies the joystick 'y' axis 0 1 0x812
in_joystick_yinvert 1 Inverts joystick 'y' axis 0 1 0x812
in_nojoy 0 Disables joystick activation 0 1 0x11
in_profilejoybuttons 0 Display joystick button ID in console when pressed 0 1 0x1
in_skipplayerone 0 Prevents player one from being assigned a controller, controllers are passed to the next slot 0 1 0x11
jobs_concurrentThreads -1 Specifies number of concurrent threads to process jobs. if none specified then all jobs are executed immediately. (Requires restart) 0 1 0x12
jobs_enable 1 Enables tasks to be distributed into job threads for performance 0 1 0x11
kf_basepath Base file path to look for files - - 0x8
m_forward 0 0.0 1.0 0x14
m_pitch 0.022 0.0 1.0 0x14
m_side 0.8 0.0 1.0 0x14
m_yaw 0.022 0.0 1.0 0x14
nav_edit 0 Set To 1 To Activate Nav Editor 0 1 0x81
nav_heuristic_xpos 0.84 The Starting X Postition For The Nav Heuristic Window. Valid Values = 0.0 - 1.0 0.0 1.0 0x14
nav_heuristic_ypos 0.2 The Starting Y Postition For The Nav Heuristic Window. Valid Values = 0.0 - 1.0 0.0 1.0 0x14
nav_legend_xpos 0.5 The Starting X Postition For The Nav Legend Window. Valid Values = 0.0 - 1.0 0.0 1.0 0x14
nav_legend_ypos 0.54 The Starting Y Postition For The Nav Legend Window. Valid Values = 0.0 - 1.0 0.0 1.0 0x14
nav_properties_xpos 0.001 The Starting X Postition For The Nav Properties Window. Valid Values = 0.0 - 1.0 0.0 1.0 0x14
nav_properties_ypos 0.54 The Starting Y Postition For The Nav Properties Window. Valid Values = 0.0 - 1.0 0.0 1.0 0x14
navEdit_autoConnectNodes 1 1 = When Connecting A Source Node To A Target, Try To Automatically Connect The Target Back To The Source 0 1 0x11
navEdit_defaultNodeRadius 32 The Default Radius For Newly Placed Nav Nodes 0.0 1.0 0x14
navEdit_inWaterLookPointDist 128 Set Dist To Trace For Look Point When UnderWater 0.0 1.0 0x14
navEdit_nodeDrawDist 1024 The Distance The Editor Draws Nav Nodes 0.0 1.0 0x4
navEdit_onlyTraceAgainstWorld 0 Look Point Only Traces Against World Geometry 0 1 0x1
navEdit_playSounds 1 1 = Play Sounds In The Nav Editor 0 1 0x11
navEdit_postConnectToNodeAction 1 0 = Keep The Source Node Selected. 1 = Switch To The Target Node After Connection Is Complete 0 1 0x11
navEdit_removeGodModeOnExit 1 1 = Remove 'God Mode' When Exit Nav Editor 0 1 0x1
navEdit_removeNoclipOnExit 1 1 = Remove 'No Clip' When Exit Nav Editor 0 1 0x1
navEdit_removeNotargetOnExit 1 1 = Remove 'No Target' When Exit Nav Editor 0 1 0x1
navEdit_showLinkType 0 0 = Show All Links. 1 = Only Show Nodes With One Way Links. 2 = Only Show Nodes With Non-Walk Links. 3 = Only Show nodes With Selective Team Links. 0 3 0x2
navEdit_skipLookPointValidation 0 ADVANCED USERS ONLY: Skip Validation Of Look Point 0 1 0x1
navEdit_skipValidation 0 1 = Skip Editor Validation Check When Saving Nav Nodes 0 1 0x1
navEdit_updateSourceHistoryOnConnectionChange 1 1 = Update Source Node History Any Time You Connect/Disconnect It From Another Node 0 1 0x11
net_compress 1 Enables compression of packets 0 1 0x11
net_config_com_baud 57600 0 1 0x12
net_config_com_irq 4 0 1 0x12
net_config_com_modem 1 0 1 0x12
net_config_com_port 1016 0 1 0x12
net_config_modem_clear ATZ - - 0x18
net_config_modem_dialtype T - - 0x18
net_config_modem_hangup AT H - - 0x18
net_config_modem_init - - 0x18
net_crossplay 1 Enables the operation of crossplatform lobbies 0 1 0x11
net_cryptDynamic 0 0 1 0x41
net_cryptKeyserver https://keyserver.silver.idtech.services - - 0x48
net_cryptKeyserverPort 443 - - 0x48
net_directconn 1 Enables direct connections 0 1 0x11
net_messagetimeout 20 0 1 0x2
net_queueController 0 Controls whether matchmaking queues in controller-only lobbies 0 1 0x11
net_speechtotext 0 Enables Speech To Text 0 1 0x11
net_synthtexttomic 0 Have local text synthesized to speech as the microphone 0 1 0x11
net_synthvoicetype The synth style to use for net_synthtexttomic - - 0x18
net_texttospeech 0 Enables Text To Speech 0 1 0x11
net_voip 1 Enables voice chat in multiplayer 0 1 0x11
net_voipmic 1 Enables the local microphone for voice chat 0 1 0x11
net_voipptt 1 Enables push to talk on the local mic 0 1 0x11
net_voipvolume 1.0 Sets the volume of incoming voice chat 0.0 1.0 0x14
noexit 0 0 1 0x401
nomonsters 0 0 1 0x11
p_skipEdictTouch 0 1 = Don't Update Touching Edicts 0 1 0x81
pausable 1 0 1 0x1
playername A player name to use if no social service is available - - 0x18
playfab_lobbyMaxPlayers 8 0 1 0x42
playfab_lobbyPrivate 0 0 1 0x41
playfab_lobbyTarget crossplay - - 0x48
pr_checkextension 1 Set to 1 to allow checkextension use in QC, setting to 0 may resolve compat issues with modern mods, but will disable advanced QC features. 0 1 0x1
r_ambientOcclusion 0 Enables ambient occlusion 0 1 0x11
r_antialiasing 0 Sets a antialiasing mode 0 1 0x12
r_aoblurprecision 250.0 Sets AO blur precision factor. Used to fix halo artifacts 0.0 1.0 0x14
r_aodepthbias 4.0 Sets AO depth bias 0.0 1.0 0x14
r_aofullres 0 Sets AO full resolution 0 1 0x11
r_aointensity 4.0 Sets AO intensity 0.0 1.0 0x14
r_aomaxradiusshrink 0.25 Sets AO max radius shrink 0.0 1.0 0x14
r_aominradius 2.0 Sets AO min radius 0.0 1.0 0x14
r_aoradius 8.0 Sets AO radius 0.0 1.0 0x14
r_bloom 0 Enables bloom 0 1 0x11
r_brightness 0.0 Applies overall display brightness 0.0 2.0 0x14
r_brushmodeldepthbias -0.000001 Sets a depth bias for brush models 0.0 1.0 0x14
r_brushmodelslopebias 0.5 Sets a slope bias for brush models 0.0 1.0 0x14
r_clear 0 Force Clear Screen Every Frame 0 1 0x1
r_clusterFrustumMaxZ 12000.0 Sets far z for cluster z-slice distribution 0.0 1.0 0x10004
r_clusterFrustumMinZ 10.0 Sets near z for cluster z-slice distribution 0.0 1.0 0x10004
r_computenormals 1 Compute vertex normals at runtime instead of using a pre-defined table 0 1 0x1
r_crtmode 1 Enables CRT emulation (Quake 64 only) 0 1 0x11
r_dof 1 Enables depth of field 0 1 0x11
r_dofBlurRange 0.0 Sets DOF blur range (debugging) 0.0 1.0 0x4
r_dofFocusDistance 0.0 Sets DOF focus distance (debugging) 0.0 1.0 0x4
r_dofFocusRange 0.0 Sets DOF focus range (debugging) 0.0 1.0 0x4
r_drawEntities 1 Draw Entities In The World 0 1 0x81
r_drawViewModel 1 Draw View Model 0 1 0x81
r_enablefog 1 Enables fog 0 1 0x11
r_fontHinting 0 Font hinting mode (Requires restart) (0 = normal, 1 = light, 2 = monochrome, -1 = none) 0 1 0x12
r_fov 74.0 Field of view 1.0 179.0 0x814
r_fullbright 0 Disables lightmaps 0 1 0x81
r_gamepadStyle detect The kind of gamepad style to use for drawing bindings. - - 0x818
r_generateMipMapsRunTime 1 Generate mip maps at runtime instead of loading from BSP (requires level restart) 0 1 0x11
r_lavaalpha 1.0 Sets alpha for all lava surfaces 0.0 1.0 0x14
r_maxocclusionunit 0.01 Determines the threshold to re-issue an occlusion query 0.0 1.0 0x14
r_md5models 1 Render MD5 models instead of alias models (if available) 0 1 0x11
r_monochromelightmaps 0 If enabled, lightmaps will display as grayscale 0 1 0x11
r_motionBlur 0 Enables motion blur 0 1 0x11
r_motionBlurShutterSpeed 250.0 Sets the motion blur shutter speed. Smaller the value, the more sensitive the blur will become 0.0 1.0 0x14
r_motionBlurVisualize 0 Enables debugging visualization of motion blur 0 1 0x1
r_noEntityCastShadowList progs/missile.mdl,progs/flame.mdl,progs/flame2.mdl,progs/lavaball.mdl,progs/grenade.mdl,progs/spike.mdl,progs/s_spike.mdl,progs/laser.mdl,progs/lspike.mdl,progs/candle.mdl Filter list that excludes any entities matching the specified model to not cast shadows - - 0x18
r_nolerp_list progs/flame.mdl,progs/flame2.mdl,progs/braztall.mdl,progs/brazshrt.mdl,progs/longtrch.mdl,progs/flame_pyre.mdl,progs/v_saw.mdl,progs/v_xfist.mdl,progs/h2stuff/newfire.mdl Filter list that excludes any entities matching the specified model to not perform any animation interpolation - - 0x18
r_notextures 0 Disables texture mapping 0 1 0x1
r_oitClamp 3000.0 Sets weight clamp value for OIT blending 0.0 1.0 0x14
r_oitWeight 10000.0 Sets the weight value for OIT blending 0.0 1.0 0x14
r_partdepthbias -0.0001 Sets a depth bias for particles 0.0 1.0 0x14
r_partslopebias -4.0 Sets a slope bias for particles 0.0 1.0 0x14
r_previewlightmap -1 Display lightmap texture (num = which page to display) (debugging) 0 1 0x2
r_renderWaterViewFX 1 1 = Draw Water View FX When In Water 0 1 0x1
r_resolutionscale 0 Enable resolution scaling - can either be at a fixed scale or dynamically adjust based on performance 0 1 0x12
r_resolutionscale_aggressive 0 If enabled, resolution scale will adjust aggressively 0 1 0x11
r_resolutionscale_fixedscale 1.0 Forces the resolution to scale at this value (ignored if dynamic scaling is enabled) 0.1 1.0 0x14
r_resolutionscale_gooddrawtime 0.9 The required time in which the session draw time must fall under in order to upscale the resolution (Note: use the statrhi command to see the session draw time) 0.0 1.0 0x14
r_resolutionscale_increasespeed 0.1 Sets how fast to upscale the resolution 0.0 1.0 0x14
r_resolutionscale_lowerspeed 0.1 Sets how fast to downscale the resolution 0.0 1.0 0x14
r_resolutionscale_numframesbeforelowering 20 Number of frames to wait before decreasing resolution when performance is bad 0 1 0x12
r_resolutionscale_numframesbeforeraising 200 Number of frames to wait before increasing resolution when performance is good 0 1 0x12
r_resolutionscale_targetdrawtime 1.125 The targeted session draw time before downscaling the resolution (Note: use the statrhi command to see the session draw time) 0.0 1.0 0x14
r_rhimaxanisotropic 0 Sets quality level for anisotropic texture filtering 0 1 0x12
r_rhirenderfamily vulkan Set which graphics driver API to use - - 0x18
r_shadowcachelifetime 1000 How long should a unused shadow view remain in cache 0 1 0x10002
r_shadows 1 Enables shadow mapping 0 1 0x11
r_shownormals 0 Display surface normals (debugging) 0 1 0x1
r_showoverdraw 0 Display tile lighting overdraw - blue indicates good, red indicates bad (debugging) 0 1 0x1
r_showshadowatlas 0 Displays the shadow map atlas (debugging) 0 1 0x1
r_showtris 0 Render geometry as wireframe (debugging) 0 1 0x1
r_slimealpha 1.0 Sets alpha for all slime surfaces 0.0 1.0 0x14
r_squareparticles 1 Particles are displayed as solid quads (Quake64) 0 1 0x11
r_staticshadows 1 Enables static shadow mapping 0 1 0x11
r_subdivide_size 64 Sets subvided size for sky and water surfaces 0 1 0x12
r_telealpha 1.0 Sets alpha for all teleport surfaces 0.0 1.0 0x14
r_textureMode nearest_mipmap_nearest Sets texture mode - - 0x18
r_verticalsplitscreen 0 Controls if 2 player splitscreen is vertical or horizontal 0 1 0x11
r_visualizeAO 0 Show ambient occlusion results (debugging) 0 1 0x1
r_wateralpha 1.0 Sets alpha for all water surfaces 0.0 1.0 0x14
registered 1 Determines if game is shareware or fully registered copy 0 1 0x8001
routeEdit_lookPointDist 256 How Far To Place A Route Node In Front Of The User 0 1 0x4 Added in Update #4
routeEdit_playSounds 1 1 = Play Sounds In The Route Editor 0 1 0x11 Added in Update #4
routeEdit_routeDrawDist 4096 How Far To Draw Route Nodes In-World 0 1 0x4 Added in Update #4
route_edit 0 Set To 1 To Activate Route Editor 0 1 0x81 Added in Update #4
samelevel 0 0 1 0x1
saved1 0 - - 0x18
saved2 0 - - 0x18
saved3 0 - - 0x18
saved4 0 - - 0x18
savedgamecfg 0 - - 0x18
scr_blurbackgroundformenu 1 Blur background when menu is active 0 1 0x11
scr_centertime 5 Time centerprints will be on screen. 0 1 0x12
scr_chattime 3 Time for chat window to stay on screen. 0 1 0x12
scr_displayCenterMessages 1 Displays centered in-game messages 0 1 0x11
scr_dosresolution 0 Emulates VGA 320x240 resolution 0 1 0x11
scr_maxlines 4 Maximum amount of lines to display on screen at once. 0 20 0x12
scr_ofsx 0 0.0 1.0 0x14
scr_ofsy 0 0.0 1.0 0x14
scr_ofsz 0 0.0 1.0 0x14
scr_polyblend 1 Enables screen flashes (powerups, damage, pickups, etc) 0 1 0x11
scr_printspeed 8 0 1 0x12
scr_printtime 3 Time for corner prints to stay on screen. 0 1 0x12
scr_screenscale 0 Set scale for on-screen overlay. If zero, then it will auto-scale based on resolution 0.0 1.0 0x14
scr_showpause 1 0 1 0x11
scr_showram 1 0 1 0x11
scr_showturtle 0 0 1 0x11
scr_textfadethreshold 0.25 Sets threshold for fading out center text 0.0 1.0 0x14
scr_togglescoreboard 0 Switch scoreboard from hold to toggle. 0 1 0x11
scr_underwater_magnitude 6 Sets magnitude of the underwater wave effect 0.0 1.0 0x14
scr_underwater_speed 80 Sets speed of the underwater wave effect 0.0 1.0 0x14
scr_underwater_spread 3 Sets spread of the underwater wave effect 0 1 0x12
scr_underwater_strips 240 Sets the number of strips for the underwater effect 16 768 0x12
scr_usekfont 0 Enable Unicode font rendering, can be set by mods that are aware of localization. 0 1 0x1
scratch1 0 0.0 1.0 0x14
scratch2 0 0.0 1.0 0x14
scratch3 0 0.0 1.0 0x14
scratch4 0 0.0 1.0 0x14
serverprofile 0 0 1 0x1
skill 1 0 1 0x2
snd_ambient_fade 100 Sets ambient fade factor 0.0 1.0 0x14
snd_ambient_level 0.3 Sets ambient level threshold 0.0 1.0 0x14
snd_hardwarereverb 1 Enable hardware reverb effects 0 1 0x11
snd_lowpasscutofffreq 6833 Specifies the cut-off frequency for the low pass filter 1000 8000 0x12
snd_lowpassfilter 1 Enable low pass filter for digital sound effects 0 1 0x11
snd_lowpassgain 0.8 Low pass filter gain for high frequencies 0.0 1.0 0x14
snd_mix_ahead 0.025 Sets mix ahead value for the sound mixer 0.0 1.0 0x14
snd_musicvolume 1.0 Music volume 0.0 1.0 0x14
snd_nosound 0 Disables audio on startup 0 1 0x11
snd_precache 1 Precaches audio on level load 0 1 0x11
snd_voicelanguage 0 Language of voice effects 0 5 0x12
snd_volume 0.85 Sound volume 0.0 1.0 0x14
spawn_edit 0 Set To 1 To Activate Spawn Editor 0 1 0x81
spawnEdit_monstersOnly 1 1 = New Spawn Nodes Will Only Work For Monsters 0 1 0x1
spawnEdit_playSounds 1 1 = Play Sounds In The Spawn Editor 0 1 0x11
spawnEdit_renderDepthTested 0 0 = Draw Spawn Nodes Through The World 0 1 0x1
spawnEdit_spawnDrawDist 2048 How Far To Draw Spawn Nodes In-World 0.0 1.0 0x4
sv_accelerate 10 0.0 1.0 0x14
sv_aim 1 - - 0x8040
sv_cheats 0 Enable cheats 0 1 0x82
sv_clientauth 1 Give clients a slight bit of authority over their own position 0 1 0x1
sv_controlleronly 0 PlayFab matchmaking distinguishes between devices in use 0 1 0x1
sv_friction 4 0.0 1.0 0x14
sv_gibGravity 0 > 0 = Override Gravity For Gibs 0.0 1.0 0x4
sv_gravity 800 0.0 1.0 0x14
sv_idealpitchscale 0.8 0.0 1.0 0x14
sv_maxspeed 320 0.0 1.0 0x14
sv_maxvelocity 2000 0.0 1.0 0x14
sv_nostep 0 0 1 0x11
sv_protocol 666 Sets server protocol 0 1 0x42
sv_quitAfterChangelevel 0 Instructs server to exit instead of changing level 0 1 0x1
sv_skipEdictTouch 0 1 = Don't Update Touching Edicts 0 1 0x81
sv_stopspeed 100 0.0 1.0 0x14
sv_wallfriction 0 Friction is applied to players when angle is facing a wall 0 1 0x1
sys_kpfram 0 Load all KPF files into RAM 0 1 0x11
sys_logresourcemsgs 0 Show resource loading debug messages 0 1 0x11
teamplay 0 0 1 0x402
temp1 0 Reserved For QuakeC Usage 0 1 0x12
temp2 0 Reserved For QuakeC Usage 0 1 0x12
temp3 0 Reserved For QuakeC Usage 0 1 0x12
temp4 0 Reserved For QuakeC Usage 0 1 0x12
temp5 0 Reserved For QuakeC Usage 0 1 0x12
timelimit 0 Maximum amount of time the game can last for, in minutes. 0 1 0x402
ui_acc_alttypeface 0 Prefer plain typeface over pixel typeface. 0 1 0x11
ui_acc_contrast 0 Enable high contrast mode in menus and text 0 1 0x11
ui_acc_firstlaunch 1 Show accessibility menu on first menu enter 0 1 0x11
ui_addonsBaseURL https://mods.silver.quakeapi.com/ Base URL for the add-ons directory - - 0x0
ui_creditspeed 1.0 Scale factor for the credits speed 0.0 1.0 0x4
ui_modellerp 1 Sets both move lerp and anim lerp at once - - 0x10
ui_showfull 1 Shows full matches in the match browser 0 1 0x11
ui_showquitmessage 0 Shows quit message when exiting client 0 1 0x11
v_borderless 0 Hide window border for non-fullscreen mode 0 1 0x11
v_centermove 0.15 0.0 1.0 0x14
v_centerspeed 500 0.0 1.0 0x14
v_displaymonitor 0 Set index for which monitor to display 0 1 0x12
v_displayrestart -1 Internal use only - do not modify 0 1 0x2
v_height 768 Video resolution height 0 1 0x12
v_idlescale 0 0.0 1.0 0x14
v_ipitch_cycle 1 0.0 1.0 0x14
v_ipitch_level 0.3 0.0 1.0 0x14
v_iroll_cycle 0.5 0.0 1.0 0x14
v_iroll_level 0.1 0.0 1.0 0x14
v_iyaw_cycle 2 0.0 1.0 0x14
v_iyaw_level 0.3 0.0 1.0 0x14
v_kickpitch 0.6 0.0 1.0 0x14
v_kickroll 0.6 0.0 1.0 0x14
v_kicktime 0.5 0.0 1.0 0x14
v_refresh 60 Video refresh rate (fullscreen only) 0 1 0x12
v_vsync 1 Vertical sync (0 = off, 1 = on, -1 = adaptive) 0 1 0x12
v_width 1024 Video resoultion width 0 1 0x12
v_windowed 0 Set either windowed or fullscreen mode 0 1 0x11
v_windowXPos 0 Sets X Offset of window (window mode only, use restart command to take effect) 0 1 0x12
v_windowYPos 0 Sets Y Offset of window (window mode only, use restart command to take effect) 0 1 0x12
vk_assertOnValidationError 0 If enabled, an assert will trigger if validation reporter triggers a warning or error 0 1 0x11
vk_compileShaders 0 If enabled, then compile spriv shaders at RHI initialization (requires Vulkan SDK to be installed) 0 1 0x11
vk_dumpMisCachedPipelineToFile 0 Dumps all cached pipelines to file and the pipeline that didn't match to another file 0 1 0x10001
vk_enableDebugging 0 Enables layer validation and debug outputs (requires a restart) 0 1 0x11
vk_waitOnCommandDuringPresentation 0 Always wait on all command buffers during swap chain presentation (debugging) 0 1 0x11
win_allowmanualaffinitymask 0 If 0, then let the OS deal with scheduling, if not then affinity mask is set by the engine 0 1 0x11
win_mdmpwithheap 0 0 1 0x11
win_numanode 0 Specifies the desired NUMA Node to use on the system to keep all threads on the same node. -1 skips this and allows allocation on any thread. 0 1 0x12
ww_ammo_size 24.0 Size of ammo counter display for weapon wheel 0.0 1.0 0x14
ww_arrow_offset 102.0 Sets the offset position for weapon wheel selection arrow 0.0 1.0 0x14
ww_popout_amount 4.0 Sets how far to pop out the selected weapon icon for weapon wheel 0.0 1.0 0x14
ww_popout_speed 7.2 Sets how fast to pop out the selected weapon icon for weapon wheel 0.0 1.0 0x14
ww_screen_frac_x 0.76 Sets horizontal fractional value of the screen for the wheel to display at 0.0 1.0 0x14
ww_screen_frac_y 0.5 Sets vertical fractional value of the screen for the wheel to display at 0.0 1.0 0x14
ww_size 640.0 Weapon wheel size - smaller the value, the larger the display 0.0 1.0 0x14
ww_timer_speed 3.0 How fast the weapon wheel fades in and out 0.0 1.0 0x14
ww_unavailable_shade_value 80 Sets how much to shade the item if not available in inventory for weapon wheel 0 1 0x12
ww_underpic_nudge_amount 4.0 Sets weapon wheel underline icon offset 0.0 1.0 0x14


Removed cvars

This table contains cvars that have since been removed in newer versions of Quake Enhanced

Cvar Default value Description Min Max Flags Notes
bot_deltaTime 0.0167 Delta Time ( In Seconds ) Between Bot Updates) 0 1 0x4 Renamed to bot_timeDelta.

Removed in Update #1 (Sep 24 2021 build)

bot_matchChatChance 50 Chance ( Out Of 100% ) That A Bot Will Chat When The Match Starts/Ends 0 1 0x2 Removed in Update #4 (Jul 5 2022 build)
bot_randomChatChance 2 Chance ( Out Of 100% ) That A Bot Will Chat Randomly In-Game When The Situation Warrants 0 1 0x2 Removed in Update #4 (Jul 5 2022 build)
cl_joy_accel_precision_threshold 0.7 Sets joystick threshold to dampen acceleration when making slow turns 0 1 0x814 Removed in Update #1 (Sep 24 2021 build)
cl_joy_accel_speed 64 Sets joystick acceleration speed 0 1 0x814 Removed in Update #1 (Sep 24 2021 build)
r_gpuCulling 1 Enables compute shader to backface cull triangles in world 0 1 0x11 Removed in Update #1 (Sep 24 2021 build)
crosshair 1 0 1 0x811 Removed in Update #2 (Nov 18 2021 build)
navEdit_showOneWayLinks 0 1 = Only Show Nodes With One Way Links 0 1 0x1 Removed in Update #2 (Nov 18 2021 build)
navEdit_waterLookPointDist 72 Set Dist To Trace For Look Point When UnderWater 0.0 1.0 0x14 Renamed to navEdit_inWaterLookPointDist

Removed in Update #3 (Apr 05 2022 build)

snd_mixahead 0.1 Sets mix ahead value for the sound mixer 0.0 1.0 0x14 Renamed to snd_mix_ahead

Removed in Update #3 (Apr 05 2022 build)