Quake c string

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Revision as of 08:26, 16 February 2022 by Teamred (talk | contribs) (Created page with "Quake C strings are zero terminated sequences of characters. Vanilla quake c offers no straightforward ways to modify a string once it is created and no way to combine existing strings into a new string. Searching through the existing entities in the world of quake can be done by strings Strings can be printed/output to screen with a number of different methods ====== see also: ====== ftos creates a string from a floating point numb...")
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Quake C strings are zero terminated sequences of characters. Vanilla quake c offers no straightforward ways to modify a string once it is created and no way to combine existing strings into a new string.


Searching through the existing entities in the world of quake can be done by strings

Strings can be printed/output to screen with a number of different methods

see also:

ftos creates a string from a floating point number

vtos creates a string representation of a vector