Quake-c printing function

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There are many ways to get strings of text to appear with Quake C including sprint, bprint, centerprint, dprint, and writebyte/writestring.


The amount of text that will fit on the screen depends most of all on the resolution of the game window.

There are several cvars that affect how text is rendered one of which allows use of the 'red' characters

Text is rendered from a texture atlas containing all of the different letters and numerous special characters.