Float
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Float is the numerical primitive in Quake-C. Like in many other languages 'float' is short for 'floating point'.
Variables of type 'float' can be used as:
- Floating point precision numbers
local float myVar = 3.14;
- Binary flag stores
local float flag = 2 | 8; // flag = 1010
- Boolean logic
local float isTall = height > 10; // isTall = 1