Built In Functions
number | name | return | brief |
---|---|---|---|
1 | makevectors | void | // sets v_forward, etc globals |
2 | setorigin | void | set movetype and solid first |
3 | setmodel | void | |
4 | setsize | void | |
6 | break | void | |
7 | random | float | returns 0 - 1 |
8 | sound | void | |
9 | normalize | vector | |
10 | error | void | |
11 | objerror | void | |
12 | vlen | float | |
13 | vectoyaw | float | |
14 | [spawn] | entity | |
15 | remove | void | |
void(vector v1, vector v2, float nomonsters, entity forent) traceline = #16;
entity() checkclient = #17; // returns a client to look for
entity(entity start, .string fld, string match) find = #18;
string(string s) precache_sound = #19;
string(string s) precache_model = #20;
void(entity client, string s)stuffcmd = #21;
entity(vector org, float rad) findradius = #22;
void(string s) bprint = #23;
void(entity client, string s) sprint = #24;
void(string s) dprint = #25;
string(float f) ftos = #26;
string(vector v) vtos = #27;
void() coredump = #28; // prints all edicts
void() traceon = #29; // turns statment trace on
void() traceoff = #30;
void(entity e) eprint = #31; // prints an entire edict
float(float yaw, float dist) walkmove = #32; // returns TRUE or FALSE
// #33 was removed
float(optional float yaw, optional float dist) droptofloor= #34; // TRUE if landed on floor
void(float style, string value) lightstyle = #35;
float(float v) rint = #36; // round to nearest int
float(float v) floor = #37; // largest integer <= v
float(float v) ceil = #38; // smallest integer >= v
// #39 was removed
float(entity e) checkbottom = #40; // true if self is on ground
float(vector v) pointcontents = #41; // returns a CONTENT_*
// #42 was removed
float(float f) fabs = #43;
vector(entity e, float speed) aim = #44; // returns the shooting vector
float(string s) cvar = #45; // return cvar.value
void(string s) localcmd = #46; // put string into local que
entity(entity e) nextent = #47; // for looping through all ents
void(vector o, vector d, float color, float count) particle = #48;// start a particle effect
void() ChangeYaw = #49; // turn towards self.ideal_yaw
// #50 was removed
vector(vector v) vectoangles = #51;
void(float to, float f) WriteByte = #52;
void(float to, float f) WriteChar = #53;
void(float to, float f) WriteShort = #54;
void(float to, float f) WriteLong = #55;
void(float to, float f) WriteCoord = #56;
void(float to, float f) WriteAngle = #57;
void(float to, string s) WriteString = #58;
void(float to, entity s) WriteEntity = #59;
// void(float f) bWriteByte = #59;
// void(float f) bWriteChar = #60;
// void(float f) bWriteShort = #61;
// void(float f) bWriteLong = #62;
// void(float f) bWriteCoord = #63;
// void(float f) bWriteAngle = #64;
// void(string s) bWriteString = #65;
// void(entity e) bWriteEntity = #66;
void(float step) movetogoal = #67;
string(string s) precache_file = #68; // no effect except for -copy
void(entity e) makestatic = #69;
void(string s) changelevel = #70;
//#71 was removed
void(string var, string val) cvar_set = #72; // sets cvar.value
void(entity client, string s, optional string s1, optional string s2, optional string s3, optional string s4, optional string s5, optional string s6, optional string s7) centerprint = #73; // sprint, but in middle
void(vector pos, string samp, float vol, float atten) ambientsound = #74;
string(string s) precache_model2 = #75; // registered version only
string(string s) precache_sound2 = #76; // registered version only
string(string s) precache_file2 = #77; // registered version only
void(entity e) setspawnparms = #78; // set parm1... to the
void(entity killer, entity killee) finaleFinished = #79;
string(entity e, string key) localsound = #80;
void draw_point( vector point, float colormap, float lifetime, float depthtest ) = #81;
void draw_line( vector start, vector end, float colormap, float lifetime, float depthtest ) = #82;
void draw_arrow( vector start, vector end, float colormap, float size, float lifetime, float depthtest ) = #83;
void draw_ray( vector start, vector direction, float length, float colormap, float size, float lifetime, float depthtest ) = #84;
void draw_circle( vector origin, float radius, float colormap, float lifetime, float depthtest ) = #85;
void draw_bounds( vector min, vector max, float colormap, float lifetime, float depthtest ) = #86;
void draw_worldtext( string s, vector origin, float size, float lifetime, float depthtest ) = #87;
void draw_sphere( vector origin, float radius, float colormap, float lifetime, float depthtest ) = #88;
void draw_cylinder( vector origin, float halfHeight, float radius, float colormap, float lifetime, float depthtest ) = #89;
void (entity client, string s, ...) centerprint2 = #90;
void (string s,...) bprint2 = #91;
void (entity client, string s, ...) sprint2 = #92;
float(string extname) checkextension = #99;