NAV
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Quake .nav files are used to store the bot navigation nodes for maps. Each file stores the navigation nodes for one map.
Versions[edit | edit source]
Over time, the Nav file gets updated with new fields or changes. These are recorded as different versions. Below there's a table showing which versions are compatible for each engine version.
Compatibility table[edit | edit source]
NAV version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Engine Version | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 |
Re-Release
(Aug 18 2021 build) |
✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ❌ | ❌ | ❌ |
Hotfix
(Aug 26 2021 build) |
✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ❌ | ❌ | ❌ |
Update #1
(Sep 24 2021 build) |
✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ❌ | ❌ |
Update #2
(Nov 18 2021 build) |
✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ❌ | ❌ |
Update #3
(Apr 5 2022 build) |
✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ |
Changes[edit | edit source]
Version 17
- No file format changes. Most likely just adding 'NoMonsters' node type.
Version 16
- Added Heuristics
Version 15
- Edicts now contains
entity id
instead oftargetname
andclassname
.
Version 14 (Not analyzed yet)
Version 13 (Not analyzed yet)
Version 12 (Not analyzed yet)
Version 11 (Not analyzed yet)
Version 10 (Not analyzed yet)
Version 9 (Not analyzed yet)
Version 8 (Not analyzed yet)
Version 7 (Not analyzed yet)
Version 6
- Initial known version